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I love the gunship mission cause the game makes you think oh i can stealth this, maybe you can, But i have never been able to get past the first ship with out the alarm, its the best thing cause then the game just gos gently caress it just get them blowed up.
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# ? Jan 1, 2016 14:23 |
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# ? May 15, 2024 08:53 |
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Ephphatha posted:Yeah, it's pretty garbage. Even with the explosive upgrade it does gently caress all against vehicles and there are much more effective anti-infantry weapons. You shut your mouth. Nothing rips apart infantry like a fully upgraded Grinder. I have gotten ridiculous kill streaks with that thing.
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# ? Jan 1, 2016 16:42 |
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I've been playing around with the Gutter, the marauder polearm thing, after picking it up in a new playthrough - completely missed it my first time. I'm iffy about it: it's a melee weapon like the hammer, but occupies a separate weapon slot and can't replace the hammer. Still one-hit-kills EDF and has a lot more reach to it with Mason's habit of making dashing attacks with it, but less oomph for whacking vehicles and buildings. I'd be iffy about it if you could carry it instead of the hammer, but occupying an entire separate weapon slot? Pass. Not sure who at Volition thought the Gutter as-is would be something players might use much.
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# ? Jan 3, 2016 01:18 |
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Cythereal posted:I've been playing around with the Gutter, the marauder polearm thing, after picking it up in a new playthrough - completely missed it my first time. I'm iffy about it: it's a melee weapon like the hammer, but occupies a separate weapon slot and can't replace the hammer. Still one-hit-kills EDF and has a lot more reach to it with Mason's habit of making dashing attacks with it, but less oomph for whacking vehicles and buildings. Everything in the game feels built for multiplayer balance, not single player fun.
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# ? Jan 3, 2016 02:48 |
Cythereal posted:I've been playing around with the Gutter, the marauder polearm thing, after picking it up in a new playthrough - completely missed it my first time. I'm iffy about it: it's a melee weapon like the hammer, but occupies a separate weapon slot and can't replace the hammer. Still one-hit-kills EDF and has a lot more reach to it with Mason's habit of making dashing attacks with it, but less oomph for whacking vehicles and buildings. I used it a bunch in the awkward stage near the start of the game where you have very few weapons other than det charges, the hammer, and the assault rifle. My usual method of demolition varies greatly from jade's - he drives trucks through things, I sneak into the middle of the building, blow up the middle, and then destroy it from the inside out - and doing that creates a lot of jagged, unpredictable cover. So the EDF comes in looking for me in a half-destroyed building and I ambush them around a corner with a giant polearm.
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# ? Jan 3, 2016 03:09 |
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President Ark posted:I used it a bunch in the awkward stage near the start of the game where you have very few weapons other than det charges, the hammer, and the assault rifle. My usual method of demolition varies greatly from jade's - he drives trucks through things, I sneak into the middle of the building, blow up the middle, and then destroy it from the inside out - and doing that creates a lot of jagged, unpredictable cover. I'm more prone to Jade's approach, but I picked up the gutter from some marauders that attacked me while mining in Dust and went ahead and did the Halvar Gunnarson mission with it. Turned the dude into chopped meat.
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# ? Jan 3, 2016 03:24 |
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ikanreed posted:Everything in the game feels built for multiplayer balance, not single player fun. There are separate stat blocks for multiplayer weapons.
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# ? Jan 3, 2016 23:15 |
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If I may reverse course a touch... Part of me finds it hilarious that RF1's destructability was the exact opposite of Guerilla. Anything manmade in RF1 was invincible (even to the giant fuckoff boring machine). I will say Red Faction 2 was... interesting
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# ? Jan 5, 2016 05:43 |
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Today in Red Faction, Ahriman and I go exploring into the far corners of the Badlands, get radiation poisoning, and then spend a few days at home cuddling each other and drinking Rad-X brand tea. Also everything in Oasis explodes. We forgot about Jenkins
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# ? Jan 6, 2016 19:46 |
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Guerrilla missions don't seem to go away at 0 control in my experience: I've been playing a new game to get stuff I missed the first time, and guerrilla missions only seem to go away once you liberate the sector. You will be going back to the Irradiated Zone later in the story, yes. I'm not sure if the backstory to the marauders is explicitly stated anywhere in Guerrilla, but it's strongly implied if you collect radio tags (they show up as green dots on the radar incidentally) and the Demons of the Badlands DLC goes into detail. Cythereal fucked around with this message at 21:26 on Jan 6, 2016 |
# ? Jan 6, 2016 21:04 |
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I had the same issue with delayed explosives and disappearing detpacks. It happens in heavy-fire situations so I think it's Implus overtaxing the physics engine needing to calculate all the bullets. Haven't uninstalled the mod yet to confirm it goes back to normal.
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# ? Jan 6, 2016 21:11 |
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How could you forget Jenkins? And yeah, Martian is pretty good Jade - boning himself in TYOOL 2016
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# ? Jan 6, 2016 21:25 |
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It's weird the Grinder didn't kill the Marauders in one hit - it always does so for me. Then again, I immediately get the fast grinder upgrade for the Grinder before I use it. It's either that or you're playing on a higher difficulty than Normal which is what I play on.
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# ? Jan 6, 2016 22:51 |
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Mr.Morgenstern posted:It's weird the Grinder didn't kill the Marauders in one hit - it always does so for me. Then again, I immediately get the fast grinder upgrade for the Grinder before I use it. It's either that or you're playing on a higher difficulty than Normal which is what I play on. I can confirm that on normal the unupgraded grinder takes more than 1 shot to kill.
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# ? Jan 7, 2016 04:14 |
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Cythereal posted:Guerrilla missions don't seem to go away at 0 control in my experience: I've been playing a new game to get stuff I missed the first time, and guerrilla missions only seem to go away once you liberate the sector. I think you lose some of the mission types when control hits 0, when I played through the hostage rescue and king of the hill type missions would disappear when control hit 0 but the destruction and delivery missions were always available. I finished every available mission before liberating a sector so I've no idea whether those would've disappeared after liberation but I assume that's what you've noticed.
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# ? Jan 7, 2016 11:37 |
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Bruceski posted:I had the same issue with delayed explosives and disappearing detpacks. It happens in heavy-fire situations so I think it's Implus overtaxing the physics engine needing to calculate all the bullets. Haven't uninstalled the mod yet to confirm it goes back to normal. I suspect you're right. The added environmental destruction works by generating tiny, silent, invisible, zero-force explosions on every shot. It's usually not a problem, because they're generated, calculated, and destroyed very quickly, but there is a global explosion limit, and enough dudes with machine guns could run up against it.
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# ? Jan 7, 2016 16:57 |
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Ephphatha posted:I think you lose some of the mission types when control hits 0, when I played through the hostage rescue and king of the hill type missions would disappear when control hit 0 but the destruction and delivery missions were always available. I finished every available mission before liberating a sector so I've no idea whether those would've disappeared after liberation but I assume that's what you've noticed. When you liberate a sector, everything goes away but the destruction and delivery missions in my experience. However, if you drop EDF control to 0 but do not do the liberation mission, the other missions will still be available. That's been my experience, at least.
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# ? Jan 7, 2016 17:56 |
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Male Man posted:I suspect you're right. The added environmental destruction works by generating tiny, silent, invisible, zero-force explosions on every shot. It's usually not a problem, because they're generated, calculated, and destroyed very quickly, but there is a global explosion limit, and enough dudes with machine guns could run up against it. Because of this LP I reinstalled Guerilla (via steam this time), and I want to try out Implus, but the filedropper links don't appear to work for me, be it on firefox or IE. Did they get taken down or something? Because it always redirects me to the main site. That said, the explosion limit might be less of a problem if you remove the environmental destruction ability from the basic rifle. That one's pretty much the most common weapon anyways, I think.
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# ? Jan 7, 2016 20:30 |
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I've just been using lovely temporary file hosting. I'll get it on a proper host ASAP.
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# ? Jan 7, 2016 22:23 |
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Well, since I am a dirty dirty cheater, I found a game breaking bug. I am in the Eos liberation mission, I drive through the shiny blue barrier and am told to blow up the power reactor... only it's gone. You know how they respawn buildings for missions? Apparently they didn't count on someone having a superjump cheat, jumping over the barrier and destroying everything in sight.
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# ? Jan 9, 2016 07:50 |
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I haven't watched the latest video yet, but your talk during the first Oasis video made me think you'd enjoy Kim Stanley Robinson's Mars trilogy (Red Mars, Green Mars, Blue Mars). It's about the colonization and terraforming of Mars, and goes into a decent amount of depth into the science of it including the plant life stuff you were talking about.
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# ? Jan 9, 2016 12:54 |
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Woebin posted:I haven't watched the latest video yet, but your talk during the first Oasis video made me think you'd enjoy Kim Stanley Robinson's Mars trilogy (Red Mars, Green Mars, Blue Mars). It's about the colonization and terraforming of Mars, and goes into a decent amount of depth into the science of it including the plant life stuff you were talking about.
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# ? Jan 9, 2016 14:41 |
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Sylphosaurus posted:I might have a look since colonizing space has always been a personal interest since I was a kid. I still don't see how terraforming Mars will ever be possible or even viable but if we manage to make that hellhole somewhat livable we'll be prepared for a lot of stuff while exploring our solar system. Red Faction uses the handwave of nanotechnology, mostly. Ultor started terraforming back in Red Faction 1 using nanotech, and the EDF has continued the work though their understanding of nanotechnology, based on that used in Red Faction 2, is limited compared to what Capek had achieved in the first game - the old mining complex in the Ultor Echo mission where you find the nano-forge is Capek's lab from the first game, complete with the very arena where you fought him. The weird echoing dialogue you hear in that mission is Capek talking to Parker in the first game. However, it's hinted in Armageddon and even in a certain out of the way bit in this game that Ultor didn't invent nanotechnology so much as find it...
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# ? Jan 9, 2016 14:50 |
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Woebin posted:I haven't watched the latest video yet, but your talk during the first Oasis video made me think you'd enjoy Kim Stanley Robinson's Mars trilogy (Red Mars, Green Mars, Blue Mars). It's about the colonization and terraforming of Mars, and goes into a decent amount of depth into the science of it including the plant life stuff you were talking about. I have read them, and did enjoy them. Jade doesn't read things unless they're written on imgur pictures of cats. Interestingly the "Red" faction in those books is against terraforming Mars, or at least limiting it, meaning I always think of them when Jenkins talks about teaching himself to breathe carbon dioxide.
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# ? Jan 9, 2016 19:46 |
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He barely reads the screen when he's playing games.
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# ? Jan 9, 2016 19:57 |
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Wow. Super rude in here all of a sudden.
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# ? Jan 9, 2016 20:45 |
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goatface posted:He barely reads the screen when he's playing games. Well he is Wanamingo fucked around with this message at 21:45 on Jan 9, 2016 |
# ? Jan 9, 2016 21:38 |
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God drat it... That video is always classic loving gold.
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# ? Jan 9, 2016 22:12 |
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Lynneth posted:Because of this LP I reinstalled Guerilla (via steam this time), and I want to try out Implus, but the filedropper links don't appear to work for me, be it on firefox or IE. Did they get taken down or something? Because it always redirects me to the main site. Implus Implusplus No changes, just a real file host.
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# ? Jan 10, 2016 17:24 |
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I've discovered a new thing to do for fun in this game: if you have a tank and a green alert, civilian vehicles will freak the gently caress out when they see you. I got one during the Oasis liberation mission and decided to trundle my way over to the Free Fire Zone. Nonstop demolition derby in the populated sectors as everyone frantically turned around to run when they saw a [hijacked] tank coming down the road.
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# ? Jan 10, 2016 21:41 |
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Male Man posted:Implus Thank you very much. I'm gonna enjoy this.
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# ? Jan 11, 2016 01:13 |
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This thread got me to fire up Red Faction Guerilla again, it's even more fun than I remembered it to be. Might just be because of Implusplus, though. Oh and I also got my first Red Faction Guerilla steam cards: What a lovely couple ThaumPenguin fucked around with this message at 12:30 on Jan 15, 2016 |
# ? Jan 15, 2016 12:20 |
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Today in Red Faction I kill time by exploding things in increasingly improbable methods, run a few needless guerrilla missions, liberate Oasis, and patronize Ahriman. Enjoy. Confusing the definition of 'Withdrawing'
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# ? Jan 18, 2016 05:16 |
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Jade: Not understanding the Pull Out method.
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# ? Jan 18, 2016 05:18 |
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The way to pro the first demo mission is to huck the barrel straight up so that it peaks next to the tower. There's just enough time to pull out your pistol and nail it while it's up there, and there aren't the pipes up there holding things together like at the bottom.
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# ? Jan 18, 2016 05:26 |
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Turns out that more explosions had ybexoected side effects. Logan, Alec mason is not. Veloxyll fucked around with this message at 05:48 on Jan 18, 2016 |
# ? Jan 18, 2016 05:43 |
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Veloxyll posted:Turns out that more explosions had ybexoected side effects. Quoting Veloxylls spelling attempt. Veloxyll, the Veloxyll of spelling.
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# ? Jan 18, 2016 05:45 |
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Jade Star posted:Quoting Veloxylls spelling attempt. Obviously, it was written in Martian.
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# ? Jan 18, 2016 05:49 |
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Jade Star, you are going to want more scrap. Opening up Eos unlocks the biggest Mason-portable explosive in the game, but it costs a whopping 1,000 salvage. Upgrading it to carry more than three (IIRC) shots costs an addition 1,600. The jetpack also has an upgrade to improve its recharge speed after you buy it.
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# ? Jan 18, 2016 05:57 |
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# ? May 15, 2024 08:53 |
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Ahriman is entirely correct. For a long time here in Northern Ireland all police stations were basically fortified outposts. More like military bases than anything else to be honest. Quite a few of them still are although there's been a significant de-escalation in the last fifteen years since the Good Friday Agreement. Also I picked this game up during the Steam sale because of this LP. It was stupid cheap and one the best game purchases I've ever made. EDIT: This episode also brings up a really good point. Where in the hell are the Martian populace getting their food supply? Captain Fargle fucked around with this message at 06:20 on Jan 18, 2016 |
# ? Jan 18, 2016 06:18 |