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<<< Update on previous page. The golem boss gave me much more trouble than it should have. Probably because I insisted on using charged shots and regular missiles instead of Super Missiles and kept running into his attacks somehow. The rocks it throws also take several regular shots to blow up. Still defeated it first try, but it ended up a decent fight. That missile trickshot at the very end was wonderful.
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# ? Jan 8, 2016 19:32 |
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# ? May 10, 2024 19:14 |
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The Prime games have some pretty memorable bosses. Thardus and the next two bosses are likely the best from Prime 1, but regardless there's a lot in store from 2 and 3. Thardus himself is one of the bigger roadblocks on Hard Mode, because you've got fourteen different pieces to destroy in sequence and each takes two Super Missile shots to bring down assuming they're not blocked. At this point, barring glitch abuse you'll only have enough capacity for ~70 missiles/seven sections down without destroying his projectiles. That's something of a chancy proposition considering that you have to divert your attention from the boss himself, and of course because it's Hard Mode his attacks deal double damage. (Charged beam shots still hurt him, but do so more slowly.)
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# ? Jan 9, 2016 01:04 |
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Oh wow! I forgot all about the Spider Ball in Metroid II. Although I guess if it worked the same way as it did then, you'd have access to everywhere immediately.
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# ? Jan 9, 2016 01:19 |
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When're you gonna pull some sick missile cancels already?
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# ? Jan 9, 2016 06:03 |
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RareAcumen posted:When're you gonna pull some sick missile cancels already? He already showed it off and clarified he wouldn't be doing it too often.
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# ? Jan 9, 2016 12:18 |
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Nidoking posted:I'm pretty sure it's around the area where you first fight something I won't even mention in spoiler tags, but you probably already know what it is now. It is. Bottom floor of that particular room, on a control panel near the ramp that leads upstairs. Edit: The Spider Ball in Prime 1 always makes me think of a Duncan yo-yo. KeiraWalker fucked around with this message at 14:46 on Jan 9, 2016 |
# ? Jan 9, 2016 14:24 |
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A neat touch I noticed watching this update is that the game saves, then does the nifty little animation, to minimise the time from player wanting to save to successfully saving, juuuuuust in case.
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# ? Jan 10, 2016 15:39 |
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Do you think the way Samus holds her hand for the Wave Beam is all 5 fingers out because it's like she's waving hi?
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# ? Jan 11, 2016 02:56 |
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Rabbi Raccoon posted:Do you think the way Samus holds her hand for the Wave Beam is all 5 fingers out because it's like she's waving hi? There's a neat detail about the hand icons for the beams with an item acquired later
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# ? Jan 11, 2016 03:00 |
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Rabbi Raccoon posted:Do you think the way Samus holds her hand for the Wave Beam is all 5 fingers out because it's like she's waving hi? Because Paper beats rock, duh.
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# ? Jan 11, 2016 03:02 |
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FeyerbrandX posted:Because Paper beats rock, duh.
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# ? Jan 11, 2016 03:20 |
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We learn that lava town is a pretty cool place to be. The jump cut was due to an audio issue on my end during recording that I fixed mid-session. I left an annotation at that point.
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# ? Jan 12, 2016 16:56 |
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About that Angler fish comment: Remeber that Shrimps and lobsters are bottom feeders. Also related to Angler fish are monkfish: Which are manna of the seas.
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# ? Jan 12, 2016 17:27 |
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Anglerfish are really weird.wikipedia posted:Some anglerfish, like those of the Ceratiidae, or sea devils, employ an unusual mating method. Because individuals are locally rare, encounters are also very rare. Therefore, finding a mate is problematic. When scientists first started capturing ceratioid anglerfish, they noticed that all of the specimens were female. These individuals were a few centimetres in size and almost all of them had what appeared to be parasites attached to them. It turned out that these "parasites" were highly reduced male ceratioids. This indicates the anglerfish use a polyandrous mating system. This totally reads like something people would make up for the metroid universe.
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# ? Jan 12, 2016 21:35 |
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FPzero posted:We learn that lava town is a pretty cool place to be. You don't need a super missile to blow up that pillar; regular missiles will do, at least in this version.
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# ? Jan 13, 2016 03:33 |
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I know, I'm going to show it off in the sequence break run.
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# ? Jan 13, 2016 05:06 |
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NGDBSS posted:The Prime games have some pretty memorable bosses. Thardus and the next two bosses are likely the best from Prime 1, but regardless there's a lot in store from 2 and 3. Thardus himself is one of the bigger roadblocks on Hard Mode, because you've got fourteen different pieces to destroy in sequence and each takes two Super Missile shots to bring down assuming they're not blocked. At this point, barring glitch abuse you'll only have enough capacity for ~70 missiles/seven sections down without destroying his projectiles. That's something of a chancy proposition considering that you have to divert your attention from the boss himself, and of course because it's Hard Mode his attacks deal double damage. (Charged beam shots still hurt him, but do so more slowly.) Honestly the boss fights is where 3 absolutely excels. Specifically a certain shapeshifting subboss provided me with probably the most satisfying and intense fight I've ever had in a Metroid game.
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# ? Jan 13, 2016 18:07 |
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Yorkshire Tea posted:Honestly the boss fights is where 3 absolutely excels. Specifically a certain shapeshifting subboss provided me with probably the most satisfying and intense fight I've ever had in a Metroid game.
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# ? Jan 13, 2016 19:29 |
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Yorkshire Tea posted:Honestly the boss fights is where 3 absolutely excels. Specifically a certain shapeshifting subboss provided me with probably the most satisfying and intense fight I've ever had in a Metroid game. Of course, there's an exception to everything.
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# ? Jan 14, 2016 01:52 |
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My eyes.
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# ? Jan 16, 2016 21:27 |
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The guy you were talking about that is playing Bayonetta with one hand is probably halfcoordinated. He has something called hemiparesis where there's essentially scar tissue on the sensory motor cortex of his brain, lowering feeling and coordination in the right side of his body. He can't do much with his right hand so he figured out how to grasp a modern controller with one hand and play games that way, since apparently it's more effective than using both hands. If you want to see a finished run of his watch his Transformers Devastation run for AGDQ2016: https://www.youtube.com/watch?v=woeymJHyFmw
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# ? Jan 17, 2016 00:14 |
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Does that 'PYF little things in games' thread Faerie mentioned still exist, and if so does anyone have a link handy?
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# ? Jan 17, 2016 01:33 |
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Carbon dioxide posted:Does that 'PYF little things in games' thread Faerie mentioned still exist, and if so does anyone have a link handy? Yeah, it still exists, it's just in PYF instead of Games.
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# ? Jan 17, 2016 01:36 |
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Thanks. Of course they're talking about Undertale.
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# ? Jan 17, 2016 01:45 |
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The blind guy who finished OoT is genuinescorruption who did it with the help of Runnerguy2489. Together they figured out strategies how to move through dungeon rooms and stuff like that. This was actually what inspired Runnerguy to do his blindfolded runs (a regular playthrough, a child dungeons run at AGDQ2015 and a 100% run), and I'm pretty sure he's the guy you were thinking of, although he's by no means the only one who has played OoT blindfolded.
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# ? Jan 17, 2016 03:39 |
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There was some sort of chat notification sound at 16:54, just FYI. Don't know if that's the kind of thing you'd edit out but missed.
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# ? Jan 17, 2016 09:17 |
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My view while we're recording looks like esports commentary with Samus sponsored by Phazon Energy Drinks edit: i r am speel gud
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# ? Jan 17, 2016 22:29 |
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Faerie Fortune posted:My view while we're recording looks like esports commentary with Samus sponsored by Phazon Energy Drinks That makes me think, is FP going to do Echoes and Corruption in the same way? Because the sponsorship thing just gave me a (bad, as always) idea.
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# ? Jan 17, 2016 22:53 |
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If we do Echoes and Corruption, while I might not be using Dolphin for them I'll still be sharing the screen to Fae over Skype.
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# ? Jan 18, 2016 00:10 |
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Nearly forgot to update today in the midst of a sudden calculus downpour on my end.
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# ? Jan 19, 2016 22:48 |
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Something you might want to know to make your life with chozo ghosts easier: Use your Super Missiles on 'em. Since they are the Power Beam missile combo, it counts as a Power Beam element attack and deals massive damage to them. One ghost only takes two super missiles to take down, and you're not using the rest of your missiles for anything else, so. Make your life easier, use all your super missiles.
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# ? Jan 19, 2016 23:44 |
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What makes the ghosts worse than they may initially seem is that once you kill something it'll stay dead until you've gone through a few other rooms. Basically until the room gets unloaded from memory. The ghosts? They come back instantly. If you kill all the ghosts in a room, leave, and re-enter, the ghosts are back again.
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# ? Jan 20, 2016 01:28 |
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That's actually not the only way you can encounter ghosts for the first time (spoilers for endgame collectathon). After getting the Spider Ball and returning to the Chozo Ruins through Magmoor, you can return to the long vertical shaft you dropped down after beating Flaghraa and Spider Ball up back to the Sunchamber, where one of the Artifacts is located. Also in that room are THREE Chozo ghosts. Guess what I did on my first playthrough! That was quite the introduction.
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# ? Jan 20, 2016 03:32 |
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Not exactly Chozo Bowling, but there's Metroid Prime Pinball for DS where the ball is, naturally, Samus. Apparently the progression roughly follows the events of this game. You know, as far as a pinball game can. The first thing I actually thought in that room was Chozo Basketball, but it was not to be.
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# ? Jan 20, 2016 11:20 |
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I really think Chozo Ghosts would have been alright had they not A: Shown up so early in the game before you get the tools to deal with them effectively, and B: Not locked the doors every time they showed up. Not being able to bypass fighting them when they are in a "hub" room like the bowling room made what should have been a nice challenge/reward fight sequence into an annoyance instead.
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# ? Jan 20, 2016 12:57 |
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pointlessone posted:I really think Chozo Ghosts would have been alright had they not A: Shown up so early in the game before you get the tools to deal with them effectively, and B: Not locked the doors every time they showed up. Not being able to bypass fighting them when they are in a "hub" room like the bowling room made what should have been a nice challenge/reward fight sequence into an annoyance instead. I don't know if this was changed in another version of the game but I think there are exactly three times you are required to fight them: the fight I did in the video and two more times we haven't seen yet. After that, you can definitely just run through any room with them and maybe take a few hits in passing.
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# ? Jan 20, 2016 15:07 |
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FPzero posted:I don't know if this was changed in another version of the game but I think there are exactly three times you are required to fight them: the fight I did in the video and two more times we haven't seen yet. After that, you can definitely just run through any room with them and maybe take a few hits in passing. Did you mean three *rooms*? I know you definitely have to fight them before you can go Chozo Bowling again.
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# ? Jan 20, 2016 17:09 |
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You're right, I was forgetting a different fight later on because it's possible but difficult to skip.
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# ? Jan 20, 2016 17:22 |
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I just have an issue where they show up in groups of three. I always end up taking a lot of damage and since I'm using a pretty sluggish gamepad instead of kb+m I can't snap around to shoot something behind me. Their music gets kinda old too.
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# ? Jan 20, 2016 17:49 |
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# ? May 10, 2024 19:14 |
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FPzero posted:I don't know if this was changed in another version of the game but I think there are exactly three times you are required to fight them: the fight I did in the video and two more times we haven't seen yet. After that, you can definitely just run through any room with them and maybe take a few hits in passing. Huh. I always thought they spawned in and locked the doors every time. I know that my first time stumbling through this game I fought them WAY too many times. I wish the ghostbuster beam combo did something to them. Wasted chance, Retro.
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# ? Jan 21, 2016 04:45 |