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Huh, weird. When the Steam Controller first came out I published a binding for Mass Effect 1 that was basically emulating the console controls but making use of the back buttons for a few more quick powers. Since I published that I started messing around with the other features of the controller and realised you could actually do a hell of a lot more than you ever could on an 360 controller (things like gyro aiming and a shift button that let me change the 'dpad' from squad commands to weapon hotkeys)but I never published the updated bindings. I'm pretty sure the most popular community binding is actually based off the one I first published, what buttons haven't changed have the exact same names I gave them in my original version and the three quick power hotkeys are the last three on the hotbar.
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# ? Feb 4, 2016 11:19 |
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# ? May 9, 2024 05:51 |
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My Q-Face posted:My first time through Omega it just dragged, but my second time through (to pick up all the missing achievements), it really seemed to blow by - on insanity no less . Probably something to do with all the time I pumped into MP. "Oh, they dropped two Atlases in your way". Okay. Aria illustrates the unique narrative technique of "tell, don't show" which is later brought to perfection in Kai Leng.
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# ? Feb 4, 2016 17:05 |
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My Q-Face posted:Beyond "Don't gently caress with Aria" I enjoy that line because if you time it right you can make it sound like the one rule of Omega is "Don't gently caress". Completely changes the ambiance.
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# ? Feb 4, 2016 18:15 |
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Ainsley McTree posted:I enjoy that line because if you time it right you can make it sound like the one rule of Omega is "Don't gently caress".
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# ? Feb 4, 2016 21:35 |
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Pattonesque posted:Aria illustrates the unique narrative technique of "tell, don't show" which is later brought to perfection in Kai Leng. Well, Aria was at least Useful in Omega. She suffered from Cutscene-osis, but she wasn't useless.
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# ? Feb 4, 2016 23:32 |
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I like the part where she starts spazzing out during her speech.
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# ? Feb 4, 2016 23:54 |
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My Q-Face posted:Well, Aria was at least Useful in Omega. She suffered from Cutscene-osis, but she wasn't useless.
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# ? Feb 5, 2016 00:03 |
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My Q-Face posted:Well, Aria was at least Useful in Omega. She suffered from Cutscene-osis, but she wasn't useless. Waltzing Along posted:I like the part where she starts spazzing out during her speech.
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# ? Feb 5, 2016 00:14 |
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A common question around these parts is whether DLC ever goes on sale? Well, on PSN all the ME3 stuff is currently 70% off.
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# ? Feb 5, 2016 00:22 |
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Sylphosaurus posted:Shame that she reeks of being the writers special little pet though. As opposed to Shepard.
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# ? Feb 6, 2016 04:00 |
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Alain Post posted:As opposed to Shepard. Shepard is the player's special little pet. It's totally different.
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# ? Feb 6, 2016 04:01 |
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I don't really like Aria that much, but I always find it silly when people complain about "Mary Sues" in a game genre where the player character is almost always the biggest "Mary Sue" in the universe. I think people complained about Morrigan in DA:O the same way.
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# ? Feb 6, 2016 04:03 |
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Shepard is boring no matter what
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# ? Feb 6, 2016 08:30 |
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Pretzel Rod Stewart posted:Shepard is boring no matter what Shepard.
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# ? Feb 6, 2016 09:23 |
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El_Elegante posted:Shepard. Wrex.
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# ? Feb 6, 2016 23:15 |
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MA-Horus posted:Wrex. I should go.
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# ? Feb 7, 2016 05:10 |
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Jet Jaguar posted:I should go. I Should Go? Do I really sound like that?
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# ? Feb 7, 2016 06:01 |
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citadel is so loving good
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# ? Feb 7, 2016 18:28 |
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Moola posted:citadel is so loving good citadel owns and I think bought Bioware a lot of goodwill post-ME3
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# ? Feb 7, 2016 20:50 |
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it and the multiplayer are why I'm excited for nu-effect
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# ? Feb 7, 2016 20:52 |
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I'm playing through 2 at the moment, and fighting Vasir has cemented what I thought at the time. She is the best boss fight of the series. They do a great job of establishing her as a threat and the actual fight was memorable. Much more enjoyable than Sovereign or baby reaper.
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# ? Feb 9, 2016 20:44 |
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Spikeguy posted:I'm playing through 2 at the moment, and fighting Vasir has cemented what I thought at the time. She is the best boss fight of the series. They do a great job of establishing her as a threat and the actual fight was memorable. Much more enjoyable than Sovereign or baby reaper. I really loved the reveal that Sovereign isn't just a ship but a sentient being controlling Saren. Also loved the effect they put on his voice. I think that's my favorite moment of the series.
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# ? Feb 9, 2016 22:17 |
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Spikeguy posted:I'm playing through 2 at the moment, and fighting Vasir has cemented what I thought at the time. She is the best boss fight of the series. They do a great job of establishing her as a threat and the actual fight was memorable. Much more enjoyable than Sovereign or baby reaper. I'm a big fan of the fight at the end of Citadel.
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# ? Feb 9, 2016 22:33 |
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Fighting Vasir as a vanguard is so silly. Good-silly.
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# ? Feb 9, 2016 23:51 |
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Vasir would have been a great rival through the series. I hope they try to tap into that in Nu-Effect. It was different from the dude in 3, and I think that's because of the Spectre status. We all had an idea of what that entails, and then she does some bad rear end poo poo so it was easy to believe her competency.
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# ? Feb 10, 2016 03:57 |
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That fight is awful. Teammate ai can't handle it so they die over and over and it's a tedious series of waves of nonthreatening nonsense. It's a small, poorly constructed version of that giant floating mass of corpses boss from earlier on in the main game.
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# ? Feb 10, 2016 10:59 |
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I liked spamming the engineer combat drone at her with like a half second cooldown so she stays constantly distracted and doesn't do poo poo.
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# ? Feb 10, 2016 12:41 |
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Furism posted:I really loved the reveal that Sovereign isn't just a ship but a sentient being controlling Saren. Also loved the effect they put on his voice. I think that's my favorite moment of the series. That was what made a huge Mass Effect fan. Right after that, Kaiden dies, Anderson punches the ambassador, and I drove a Mako through a mass relay. That's how you end a videogame! Spikeguy posted:Vasir would have been a great rival through the series. I hope they try to tap into that in Nu-Effect. It was different from the dude in 3, and I think that's because of the Spectre status. We all had an idea of what that entails, and then she does some bad rear end poo poo so it was easy to believe her competency. It would be cool if they brought back powers like lift and damping and your enemy was the opposite class you are. So if you are a soldier, they are a sentinel and they have a mess of powers to keep you off balance. And if you are a biotic the have damping so you can't use all your powers. That would be a fun gimmick.
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# ? Feb 10, 2016 16:11 |
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Lycus posted:Fighting Vasir as a vanguard is so silly. Good-silly. That fight still had my favorite moment from when I played the game. Liara had hit her with warp, I think, and I charged into her. Then she vanished. I turned the camera around and couldn't find her, figuring she charged somewhere. Then I see her way in the distance because the biotic explosion had thrown her almost out of the map, but she still had about a third health left. After a few more seconds I got the cutscene and she was laying down, because it automatically gave me the win for the fight. It was hilarious.
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# ? Feb 10, 2016 17:02 |
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wookieepelt posted:That was what made a huge Mass Effect fan. Right after that, Kaiden dies, Anderson punches the ambassador, and I drove a Mako through a mass relay. That's how you end a videogame! I liked it when the Reapers were all "Our motivations are unknowable, you could not comprehend" etc but then no, it turns out that not only is it completely knowable and understandable, but it's also a really dumb reason and turns the Reapers into nothing but stupid robot puppets. Boooooo. If you're going to pull the ol' "Unknowable Evil" bit, don't ever actually tell us why.
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# ? Feb 10, 2016 17:52 |
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Codependent Poster posted:That fight still had my favorite moment from when I played the game. map-out kills like that were how I finished ME1 insanity. Who needs to shoot them when you can just launch them out of the playable area so hard they just fall over and die?
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# ? Feb 10, 2016 17:54 |
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Rhjamiz posted:I liked it when the Reapers were all "Our motivations are unknowable, you could not comprehend" etc but then no, it turns out that not only is it completely knowable and understandable, but it's also a really dumb reason and turns the Reapers into nothing but stupid robot puppets. they tried to have it both ways and it blew up in their faces
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# ? Feb 10, 2016 17:57 |
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Pattonesque posted:they tried to have it both ways and it blew up in their faces Yeah, their sudden attempt to try to paint the Reapers as like, I dunno, "benevolent???" robots "just looking out for the galaxy in a misguided way" made absolutely no sense since for literally the entire past three games, the Reapers went about their business in what I can honestly describe as the most gratuitously malicious manner as possible. Horrible torture, brutally slaughtering entire planets in a way so as to ensure maximum terror and suffering, literally mulching folks in order to build more robots. Just thinking about that just makes me irrationally angry. I maintain that the only redeeming qualities of ME3 are the Citadel DLC, Multiplayer, and Tuchanka. Tuchanka managed to actually capture, for a brief moment, everything Bioware claimed they were building up to; that your choices throughout the games would actually matter, and culminate in a meaningful outcome, rather than simply being ABC bullshit.
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# ? Feb 10, 2016 18:08 |
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ME2 had the best combat of the series. I really enjoyed the ammo system. ME3 had pretty good graphics, but combat was too easy even on the highest difficulty. Played a on the PS3 and always as a soldier.
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# ? Feb 10, 2016 18:35 |
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How does the third and supposed final game in a trilogy have no ending done two years into the development cycle?
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# ? Feb 10, 2016 18:41 |
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I don't know what you're talking about. The Mass Effect 3 I played ended after you bro out with Garrus shooting bottles and talking about how much crazy poo poo happened after the last few years. Seemed like the perfect ending to me.
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# ? Feb 10, 2016 19:18 |
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Tenzarin posted:ME2 had the best combat of the series. I really enjoyed the ammo system. The ammo is the only bad thing about ME2's combat, but only because it encouraged you to scoot around after every encounter hoovering up fresh clips. Really disrupted the flow. ME3's graphics suffered for the really dodgy lighting they were using. Joker looked diseased (would have been good if he were). Soldier is best class.
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# ? Feb 10, 2016 19:25 |
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Rhjamiz posted:I maintain that the only redeeming qualities of ME3 are the Citadel DLC, Multiplayer, and Tuchanka. Tuchanka managed to actually capture, for a brief moment, everything Bioware claimed they were building up to; that your choices throughout the games would actually matter, and culminate in a meaningful outcome, rather than simply being ABC bullshit. It could be a bit of a smaller thing in some eyes but ME3 had the best interaction between characters a Bioware game ever had, helped immensely by it being a series with a lot of the same characters (unlike something like DA Inquisition which tried hard but didn't really have the necessary continuity to pull me in entirely). Things like Garrus calling out for some old C-Sec buddies during the Cerberus attack or David apologizing to EDI on Grissom or getting that mail showing that Zaeed is going to fix up Jessie (obligatory: https://www.youtube.com/watch?v=h9-dLzzQuVM) really helps emotionally sell the characters. Not only that but the team actually moved around the Normandy and talked to people other than Shepard!
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# ? Feb 10, 2016 19:29 |
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Rhjamiz posted:Yeah, their sudden attempt to try to paint the Reapers as like, I dunno, "benevolent???" robots "just looking out for the galaxy in a misguided way" made absolutely no sense since for literally the entire past three games, the Reapers went about their business in what I can honestly describe as the most gratuitously malicious manner as possible. Horrible torture, brutally slaughtering entire planets in a way so as to ensure maximum terror and suffering, literally mulching folks in order to build more robots. That's what I've been saying. You can't try to make your antagonists into "misguided guardians" in the last few minutes of the series when they spent every moment before that stomping out the galaxy in the most unnecessarily cruel method they could possibly come up with. Mechanical efficiency and efficient psychological warfare do not explain the many ways the Reapers went out of their way to show themselves as pure evil. It just shows how badly the writers screwed up for the entire game and that they tried to make up for it in the most intelligence-insulting manner possible. Personally, I would have left the Reapers' motives as reproduction. The galaxy was their farm and they harvested it every so often. They might see using sentients as parts as doing them a favor, but don't expect us to see it that way just because some glowing brat spews some nonsense. It bugs me every time I think about it. Waltzing Along posted:How does the third and supposed final game in a trilogy have no ending done two years into the development cycle? Terrible project management and unrealistic deadlines, I guess.
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# ? Feb 10, 2016 19:36 |
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# ? May 9, 2024 05:51 |
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Waltzing Along posted:How does the third and supposed final game in a trilogy have no ending done two years into the development cycle? there is an above-average book waiting to be written about the whole mess, I think or probably more like a #longread
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# ? Feb 10, 2016 19:37 |