when's 10 for the chairlessman
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# ? Feb 29, 2016 17:50 |
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# ? May 19, 2024 03:11 |
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If there is a 10FTC this week can someone ask why John Rhys-Davies looks like a trucker and/or Wal-Mart shopper?
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# ? Feb 29, 2016 17:52 |
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Google Butt posted:when's 10 for the chairlessman no clue, but i think it's funny where a show where the ceo can nitpick questions, he still manages to release videos digging his company further into a hole
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# ? Feb 29, 2016 17:53 |
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My steam activity list is now full of people buying dollar dino game
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# ? Feb 29, 2016 17:54 |
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Hillary Clintons Thong posted:the worst kind of nudity username/post combo
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# ? Feb 29, 2016 17:55 |
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XeeD posted:Laser pointer. The gun's firing lasers, remember, not torches. One small note on energy weapons, is that they would have recoil based on how powerful they are. I'm not excusing shittiness here, just some information on general relativity. I think a lot of people would be surprised to know that energy is mass. What does that mean practically? The majority of the mass in every atom is not contained in its components (protons, neutrons, electrons) or even those component's components (quarks) which is referred to as the rest mass, but in the binding energy of the unit. Almost all of the 'mass' of a proton or neutron comes from the energy called the quark potential energy. This potential energy is mainly made up of the color force or strong neuclear force. Some fun random questions: - If you bind two oxygen atoms together into an oxygen molecule, does it weight more, less, or the same than two unbound oxygen atoms? The unbound oxygen atoms weight MORE than two atom oxygen molecule due to the loss of potential and kinetic energy. - Does a charged flash light weight more or less than an uncharged one? The flash light loses weight as the potential energy is lost by the emitting of light. There's some great videos on this for anyone curious: https://www.youtube.com/watch?v=Xo232kyTsO0https://www.youtube.com/watch?v=Ztc6QPNUqls Basically, any energy weapon that had enough force to do impact damage to solid objects would have some amount of recoil. Lasers in fact have a tiny, but measurable, recoil when in operation.
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# ? Feb 29, 2016 17:57 |
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Scruffpuff posted:It's a little reminiscent of the glut of space-related films of the 50's where they had all these futuristic ideas of spacesuits and rocket ships etc., but they still held onto the 50's aesthetic. The Fallout games capture this fairly well. Chris Roberts is doing the same, but for some reason he's using a 90's Goodwill approach. He really is a dumb gently caress when you get right down to it - a dumb gently caress who lucked into being in charge of something far, far beyond his ability or even comprehension. It's like "Bring Your Child to Work" day, except it's "Put Your Autistic Child In Charge of a $100 Million Project Day" and the day lasts for years. at least in the 50s they assumed they were getting there soon. Modern space fiction is usually set a long way in the future so it's more glaring and annoying.
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# ? Feb 29, 2016 17:59 |
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Beer4TheBeerGod posted:I forgot where I heard about it but there was one functional universe where people were adorned with surrounded by clouds nanites that formed whatever shape was desired. So not even "clothes" in the traditional sense. John C. Wright, Architect of Aeons covers this, but it's common in any far-future / post-singularity series due to the nature of information density. Eventually there becomes a point where a civilization will want to start converting all matter into smart matter to make use of the expanded intelligence. I kinda love this sort of poo poo, it's my favorite type of book to read.
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# ? Feb 29, 2016 18:01 |
Beer4TheBeerGod posted:I forgot where I heard about it but there was one functional universe where people were adorned with surrounded by clouds nanites that formed whatever shape was desired. So not even "clothes" in the traditional sense. That actually would have been a cool idea. Way better than just going with "Space, but tough and maybe even a little gritty." I love the idea of the base jumpsuit layer because it provides a cool little nugget of un-written lore and adds flavor to the universe, and that's why it's so goddamn frustrating to me that they just went with Earth clothes in space. It's also a super reasonable/practical idea. If you characters live in super sophisticated space stations/space ships, they wear what's comfortable. When I'm at home and I don't need to go outside I usually wear UnderArmour tights and some kind of long athletic shirt because that poo poo's comfortable and I don't have to worry about being too hot or cold or getting poked with sharp poo poo. I imagine if I lived in a space station I'd probably wear the same poo poo, but maybe have some cool accessories or whatever so I looked cooler than "Jumpsuit Guy #12" or whatever. In fact, shifting all of the fashion away from current ideas is a powerful narrative tool that you can use to highlight parts of the story. Think about Ballcap Man or whatever Rhys-Davies's character is named. He looks perfectly ordinary, and he doesn't even stand out in comparison to some of the other art that we've seen, like these: In comparison to those, Ballcap Man looks like some gently caress you'd see walking down the street every day. He doesn't seem important or unique in any way. But imagine for a second that Ballcap Man had the only ballcap you'd ever seen in Star Citizen. Or the only leather jacket. You would immediately key in on the fact that that piece of clothing was special or unique. Maybe a family heirloom or maybe a relic from a battle that was over long before you were born. It would serve to identify him and his story as something special in relation to the greater narrative of the Star Citizen universe. It's a powerful tool that they loving threw away because they are uninspired and bland, and couldn't even take inspiration from the poo poo that they are taking inspiration from Beet Wagon fucked around with this message at 19:21 on Feb 29, 2016 |
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# ? Feb 29, 2016 18:01 |
Loiosh posted:Basically, any energy weapon that had enough force to do impact damage to solid objects would have some amount of recoil. Lasers in fact have a tiny, but measurable, recoil when in operation. Ah, yes. 'Energy weapon recoil.' We have dismissed that claim.
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# ? Feb 29, 2016 18:02 |
Madcosby posted:no clue, but i think it's funny where a show where the ceo can nitpick questions, he still manages to release videos digging his company further into a hole yeah I feel that even without Derek, sa, or the escapist, Roberts would blow it with 10ftc alone.
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# ? Feb 29, 2016 18:02 |
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Loiosh posted:Basically, any energy weapon that had enough force to do impact damage to solid objects would have some amount of recoil. Lasers in fact have a tiny, but measurable, recoil when in operation. 'measurable'? It's smaller than that under most circumstances, and could be likened to the gravitational effect you have on the planet. ie four-tenths of bugger-all. Interestingly, it does enter the realm of useful once scaled. Laser-pumped solar sails are a thing, but you have to overcome the relative problem of building a large giga-watt laser and convincing people you're not going to fry them. See also orbital solar power. Edit: keep your nanite clothing to yourself. poo poo would be substandard and made by the lowest bidder. Actual physical clothing does still retain a niche if you're into a 'scarcity' sci-fi world. While most metals and minerals get more common the further you go, the organic compounds that go into textiles get rarer. If you're into hydrogen-is-our-currency and transmutation works, then all bets are off and everyone dresses according to their taste. Edit edit: Iain M Banks didn't really dwell on clothing much, but you get nice descriptions os what they're wearing in Azad during 'player of games', the gel-suit in 'use of weapons'(?), a bunch of descriptions in 'the algebraist' along with the best confrontation between bad guy and good guys. Hav fucked around with this message at 18:11 on Feb 29, 2016 |
# ? Feb 29, 2016 18:05 |
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Loiosh posted:One small note on energy weapons, is that they would have recoil based on how powerful they are. I'm not excusing shittiness here, just some information on general relativity. I think a lot of people would be surprised to know that energy is mass. What does that mean practically? All well and good, but I'm laughing at the idea of a space muzzleloader using a laser pointer on the end of the ramrod to compress the lasers for extra kick. From what I've seen, it makes perfect physical sense in the SC universe.
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# ? Feb 29, 2016 18:08 |
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Decrepus posted:Ah, yes. 'Energy weapon recoil.' We have dismissed that claim. Not excusing SC being lovely here, just pointing out that in general relativity, energy is mass and that most of the mass of all objects is in fact in the energy of their components being bound together, not in the rest mass. Any weapon that fires energy will have a force acting upon it, the more powerful, the more force. And, the energy projectile will also have a force. More energy, more force. The way general relativity and quantum mechanics, in particular quantum chromadynamics interact is really weird. Just as a small example, did you know that most protons and neutrons are not made of the standard 3 quarks (UUD) that we think of? They are constantly swapping between 3, 4 and 5 quark systems as they exchange virtual Pi mesons with each other to facilitate the exchange of residual strong force. QM is hosed.
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# ? Feb 29, 2016 18:11 |
HotsauceShoTYME posted:FYI when a black person labels another black person a "coon" it is extra insulting way of labeling them a sellout. Yes despite my complexion I am black. nobody cares if you are black and nobody really wants to see you go around diarreahing the word 'coon' on a message board
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# ? Feb 29, 2016 18:17 |
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Beet Wagon posted:That actually would have been a cool idea. Way better than just going with "Space, but tough and maybe even a little gritty." That would be kind of cool. He's not wearing a ballcap, polo, and bomber jacket because that's a functional choice of clothing. He's wearing that stuff because he's loving weird. He's basically the future equivalent of someone running around with a fox tail or wearing Renaissance clothing. But it's a backwater mining colony that's desperate for people so whatever the head of security likes to play dress up.
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# ? Feb 29, 2016 18:21 |
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Crazy_BlackParrot posted:Notice how the gun has a scope in 1person. but when he goes in 3rd person to look at it the scope its gone lol. Nah, it has the scope in third person too, looks like a miniature insulated coffee mug. The problem is that, just like anything else in this glitchy-rear end game, if the camera moves away from it and them back real quickly it can disappear. "Look at all that recoil" says a grown nerd neckbeard while his character is floating in space, not noticing a little detail missing about the super-immersive recoil.
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# ? Feb 29, 2016 18:25 |
Beer4TheBeerGod posted:That would be kind of cool. He's not wearing a ballcap, polo, and bomber jacket because that's a functional choice of clothing. He's wearing that stuff because he's loving weird. He's basically the future equivalent of someone running around with a fox tail or wearing Renaissance clothing. But it's a backwater mining colony that's desperate for people so whatever the head of security likes to play dress up. please don't shame my furry renaissance lifestyle choices
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# ? Feb 29, 2016 18:26 |
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https://forums.robertsspaceindustries.com/discussion/320400/bitcoin-support
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# ? Feb 29, 2016 18:27 |
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So looking at stuff like this: Is this all just bullshit? How and where is stuff like this supposed to be in the game?
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# ? Feb 29, 2016 18:28 |
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What a coincidence, just the other day I was making a comparison between bitcoin and SC to a friend. Though as far as I know SC thus far hasn't lead to anyone giving themselves permenant brain damage...
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# ? Feb 29, 2016 18:30 |
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peter gabriel posted:
Of all the people in this thread you should know the answer to that question is yes when it comes to anything star citizen.
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# ? Feb 29, 2016 18:30 |
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peter gabriel posted:So looking at stuff like this: Establishing shots in the
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# ? Feb 29, 2016 18:31 |
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Saint Isaias Boner posted:i woke up on the wrong side of the bed so probably spoke a bit harshly but the last two commandos I saw were this guy and some other chin-dribbler who was going on about how he didn't fight and die in some war to get ripped off by crobbers. I probably just don't notice the normal ones. We have all taken a hit - dealing with that. And merging into a new community has hazards. Some wont make it. Some will. TLDR: poo poo happens. But there is still no game.
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# ? Feb 29, 2016 18:32 |
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peter gabriel posted:So looking at stuff like this: Cutscenes in SQ42. Especially since they're porting it to the Wii now, there's no way that poo poo will appear in-engine in-game.
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# ? Feb 29, 2016 18:32 |
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Wafflz posted:Of all the people in this thread you should know the answer to that question is yes when it comes to anything star citizen. I just wondered what they were for, because they are so far removed from what is being delivered it kind of even surprised me. But as others have said, if they are art for the filming that at least makes some sense, even if it's all pie in the sky bullshittery
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# ? Feb 29, 2016 18:35 |
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Beer4TheBeerGod posted:The problem with Star Citizen's art direction is the lack of imagination. The artists are obviously clearly talented but whoever is telling them what to make has no vision of the future whatsoever. I will freely admit to not have having any game development experience, but it seems like it would be a good idea to establish the fundamentals of the game universe before having your art crews spend hours making assets. The image Sandi put on her facebook of "Randall Graves" (the character John Rhys-Davies plays) is a perfect example. There is nothing about that character who suggests they are 900 years in the future. Hell I wouldn't be surprised if he's wearing jeans. Think about what the average person was wearing 900 years ago in Europe, let alone the rest of the world. Or even what the average person was wearing a hundred years ago. Yet we're supposed to believe that a major, iconic character for a AAA sci-fi game wouldn't look out of place in a trucker bar? Even better, it's easy to tell what manufacturer and model ship someone is in, despite the instrument HUD being universal. Those Commanders up there are rocking in an Imperial Cutter: Currently one of the biggest ships in the game that's pilotable by players, and they can haul an impressive 700 tons of cargo (that's impressive for space travel). That ship will sit four players (currently all they are keeping multicrew to, for the moment) who will coordinate with the main pilot to make the ship even more effective, literally 'divert power to engines' and 'man the loving turrets' kind of deal, so we are told. By the time multicrew hits in the fall, this ship can also be equipped with a bay that can hold small fighter ships, and can already be fitted with a hanger that can hold up to 4 space dune buggies, meaning you and your entire crew can land on a godforsaken planet, and explore it on wheels with fightership overwatch! Also maybe pink and green laser beams, here's hopin'
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# ? Feb 29, 2016 18:37 |
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peter gabriel posted:I just wondered what they were for, because they are so far removed from what is being delivered it kind of even surprised me. They will be used in a cut scene, when Old Man is playing the futuristic video game "Star Marine" due to be released 2 years after the SQ42 story.
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# ? Feb 29, 2016 18:38 |
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I guarantee there are people in the brown sea/reddit who are sure you will be able to enter every one of those rooms in every one of those buildings and do immersive stuff like rearrange the books on a shelf 1 by 1 with grabby hands™
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# ? Feb 29, 2016 18:39 |
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And hopefully some cool paint jobs. I really want a wizard painted on at least one of my spaceships and frankly, I dislike game developers wasting infinite income potential like that.
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# ? Feb 29, 2016 18:39 |
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peter gabriel posted:So looking at stuff like this:
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# ? Feb 29, 2016 18:39 |
Literally Kermit posted:Elite Hey, you're back. I've been meaning to track you down and ask about getting into the Elite group, now that I think I might actually keep playing it. But I've been very busy effortposting about space pants and the many ways they enrage me. peter gabriel posted:I just wondered what they were for, because they are so far removed from what is being delivered it kind of even surprised me. Nah, man. Loading screens.
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# ? Feb 29, 2016 18:39 |
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D1E posted:Cutscenes in SQ42. Especially since they're porting it to the Wii now, there's no way that poo poo will appear in-engine in-game. I for one welcome the fidelity that comes with Red Steel style cutscenes and acting quality. Only the best from Croberts teams. *Note: Game may be a visual nov- normal nove-... Ghost written shovelware book.
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# ? Feb 29, 2016 18:41 |
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Loiosh posted:Not excusing SC being lovely here, just pointing out that in general relativity, energy is mass and that most of the mass of all objects is in fact in the energy of their components being bound together, not in the rest mass. I'm not sure lasers are designed around the impact damage of light but rather heat & radiation damage. You shoot a hole without making a dent, as it were. I'm not sure what sort of recoil you would get when attempting to cause light to produce impact damage but I imagine the resulting incidental damage from non kinetic energy would be similar to a nuclear blast. Chalks fucked around with this message at 18:47 on Feb 29, 2016 |
# ? Feb 29, 2016 18:43 |
Fatkraken posted:Establishing shots in the The Painted Worlds of Imadumbass
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# ? Feb 29, 2016 18:43 |
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Scruffpuff posted:Would you stand next to Sandi before your check cleared? Scruffpuff posted:Would you stand next to Sandi before your check cleared? I believe the hair check is part of the audition.
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# ? Feb 29, 2016 18:43 |
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D1E posted:Cutscenes in SQ42. Especially since they're porting it to the Wii now, there's no way that poo poo will appear in-engine in-game. I highly doubt that those would end up in cutscenes. They're not 3D scenes, they are just plain ole' concept art.
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# ? Feb 29, 2016 18:44 |
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peter gabriel posted:So looking at stuff like this: Those look a lot like the backgrounds from when you landed on planets in Freelancer. third one is probably space-London, fourth is space-Coruscant
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# ? Feb 29, 2016 18:47 |
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Iglocska posted:I highly doubt that those would end up in cutscenes. They're not 3D scenes, they are just plain ole' concept art. Fair enough. I don't really understand game development. At least I like to think I'm a better poster than HotsauceShoTYME.
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# ? Feb 29, 2016 18:48 |
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# ? May 19, 2024 03:11 |
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D1E posted:Fair enough. I don't really understand game development. Your posting has style and panache
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# ? Feb 29, 2016 18:50 |