Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Nurgle's usually my least favorite chaos god, but the Nurgle locust swarm ability looks loving great and is so very Nurgle. May have to have some Nurgle ships.

Tzeench gets some appropriate magic fuckery for creating illlusions and teleporting your ship.

Khorne is appropriately just angrier chaos marines, although that's kinda boring.

Adbot
ADBOT LOVES YOU

Stalkerr
Jun 10, 2012

Zaphod42 posted:

Khorne is appropriately just angrier chaos marines, although that's kinda boring.

Not if you go Assault Boat-heavy and liberally use Lightning Strikes and Boarding Parties. All of a sudden boarding becomes more terrifying for the opponent (unless they are also Khorne, in which case nothing happens).

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Zaphod42 posted:

Nurgle's usually my least favorite chaos god, but the Nurgle locust swarm ability looks loving great and is so very Nurgle. May have to have some Nurgle ships.

Tzeench gets some appropriate magic fuckery for creating illlusions and teleporting your ship.

Khorne is appropriately just angrier chaos marines, although that's kinda boring.

The Nurgle abilities sound great - but Chaos ships all seem like they favor being far away and their broadsides aren't really all that good.

Iconoclast swarms are really awesome though - once you get a couple of them together they can really pick apart ships (I gave them the ignore-armor upgrade for even more fun).

Stevefin
Sep 30, 2013

I have found that since almost every Imperuim fleet under the sun is taking the Nova heavy cruiser first, that taking the macro heavy cruiser, is a great choice, since they are giving up a lot of firepower to be able to hit you from almost anywhere infront of them. Once I get mark of Nurgle on this ship, will also change the upgrade slot to Armour piercing and make their fleets cry as I beat them at their own game :smug:

Perestroika
Apr 8, 2010

Stevefin posted:

I have found that since almost every Imperuim fleet under the sun is taking the Nova heavy cruiser first, that taking the macro heavy cruiser, is a great choice, since they are giving up a lot of firepower to be able to hit you from almost anywhere infront of them. Once I get mark of Nurgle on this ship, will also change the upgrade slot to Armour piercing and make their fleets cry as I beat them at their own game :smug:

The Dominator actually has about as much broadside firepower as any other imperial cruiser. :getin:

Perestroika fucked around with this message at 22:53 on Mar 11, 2016

Stalkerr
Jun 10, 2012

DatonKallandor posted:

Iconoclast swarms are really awesome though - once you get a couple of them together they can really pick apart ships (I gave them the ignore-armor upgrade for even more fun).

I've avoided Iconoclasts in favor of the lance escort, mainly because the Icons have half the health of other escorts and die when Imps even just look at them. Why are they so good?

Also, I feel like my decision to get a Murder as my first cruiser was a mistake. That forward heavy lance battery just isn't doing anything compared to macros.

Stevefin
Sep 30, 2013

Perestroika posted:

The Dominator actually has about as much broadside firepower as any other imperial cruiser. :getin:

Does not seem like it when I roll them over with my Carnage, Its a really great ship against both factions

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Imperium Light Cruisers are flat out worse than their Chaos equivalents, it's really painful playing as them. But the heavier the ships get, the more the balance swings to the Imperium's favour it seems, and their favours are slightly better than Chaos'.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

HerpicleOmnicron5 posted:

Imperium Light Cruisers are flat out worse than their Chaos equivalents, it's really painful playing as them. But the heavier the ships get, the more the balance swings to the Imperium's favour it seems, and their favours are slightly better than Chaos'.

It's as per tabletop. Of the standard factions, chaos has the strongest light cruisers, the Imperium has the strongest battleships and the eldar have the best escorts (orks on the tabletop were trash). It's strange that they did the balance that way but didn't let you start with a mix of all classes of ships, maybe starting with a crappy class of battlecruiser or battleship with each faction and working up from there.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Yukitsu posted:

It's as per tabletop. Of the standard factions, chaos has the strongest light cruisers, the Imperium has the strongest battleships and the eldar have the best escorts (orks on the tabletop were trash). It's strange that they did the balance that way but didn't let you start with a mix of all classes of ships, maybe starting with a crappy class of battlecruiser or battleship with each faction and working up from there.

Umm, Chaos didn't have light cruisers. The only ones I've seen are in the book of Nemesis, a fan work. And the Dauntless is a killer ship.


Oh I think I figured it out. In tabletop the Dauntless costs 110 points and full cruisers cluster around 200.

xthetenth fucked around with this message at 00:27 on Mar 12, 2016

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Stalkerr posted:

I've avoided Iconoclasts in favor of the lance escort, mainly because the Icons have half the health of other escorts and die when Imps even just look at them. Why are they so good?

Also, I feel like my decision to get a Murder as my first cruiser was a mistake. That forward heavy lance battery just isn't doing anything compared to macros.

I don't know why they work only that they do. They do have those weird missile-style batteries, so I'm thinking the tooltips don't match the stats they really have (since they don't match the visuals either).

OctaMurk
Jun 21, 2013
Just had the weirdest match. It put me and another dude with 250 points, up against one guy with 500 points in a cruiser clash.

stopgap1
Jul 27, 2013
guys... do torpedoes have a damage value right now? could you check cause mine says O damage.

The_Angry_Turtle
Aug 2, 2007

BLARGH
Admiral Chuck Tingle and his flagship The Swaggering Buckaroo are ready to pound hot gay rear end for Slaanesh

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

xthetenth posted:

Umm, Chaos didn't have light cruisers. The only ones I've seen are in the book of Nemesis, a fan work. And the Dauntless is a killer ship.


Oh I think I figured it out. In tabletop the Dauntless costs 110 points and full cruisers cluster around 200.

I keep forgetting that it's grand cruiser, heavy cruiser, cruiser for chaos and not heavy, normal and light. Normal imperials get that extra tier that I keep forgetting exists. They're like rear end in a top hat marketers that sell very large, large and medium drinks.

Yukitsu fucked around with this message at 03:13 on Mar 12, 2016

Sazabi
Feb 15, 2014

A-MA-ZON!!
So how is everyone liking the game? And a more specific inquiry. How heavy is burden of knowledge? Like will I get stomped by AI for not recognizing individual ships, their load outs, and the perfect counter?

stopgap1
Jul 27, 2013
never played before and im having fun. admittedly I am medium good at this game with a hint of OW.

S w a y z e
Mar 19, 2007

f l a p

Doing some light reading while the game finishes downloading just to put that extra fine edge on my strategy.

Magni
Apr 29, 2009

xthetenth posted:

Space marines are missing light cruisers and battlecruisers, but the light cruiser they made for Chaos is the best job of designing one for them I've seen, so I'm confident the marines will be good too. I think they have two cruiser variants of the same hull and one BB.

The Hellbringer-class light cruiser was actually designed by Fantasy Flight Games for the Rogue Trader RPG.

drgnvale
Apr 30, 2004

A sword is not cutlery!
How's the AI in the skirmish mode? I don't like multiplayer but I do like 40k and spaceships.

Sharkopath
May 27, 2009

drgnvale posted:

How's the AI in the skirmish mode? I don't like multiplayer but I do like 40k and spaceships.

On normal it's pretty aggressive about disabling you with lightning strikes.

Jarvisi
Apr 17, 2001

Green is still best.
Is it just me or are nurgle ships better for boarding/ramming than Khorne ships, which is what I'd expect? Higher troop value and the damage from being up close.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Sgt. Anime Pederast posted:

Is it just me or are nurgle ships better for boarding/ramming than Khorne ships, which is what I'd expect? Higher troop value and the damage from being up close.

They are a bit I think although the extra action is really good considering that both ships are going to have a great chance of success. Khorne's also getting the benefits of an improved lightning strike so those ships are more versatile.

Also I went through the campaign missions again, this time I brought a Gothic and just teed off on the orks. It also helps to remember all ahead full exists on transports.

drgnvale
Apr 30, 2004

A sword is not cutlery!
Decided to give the beta a shot; had a lot of trouble in the second tutorial mission when my mouse cursor disappeared for a few minutes. It was when you're supposed to lightning strike, so the game was in slow motion and I couldn't click the ability; eventually I alt tabbed or minimized or went to options enough times for the cursor to come back and allow me to complete the mission. Then I fought orks and was soundly defeated.

Skirmish against bots is pretty fun, I think I'm going to enjoy this game a lot, especially if the bugs get fixed quickly.

Stalkerr
Jun 10, 2012

Played some multiplayer tonight and got a few good wins, then ended up in a game against an imp fleet (with a carrier cruiser using assault boats) who roundly trounced me. I blame it on one of my assault boat terrorships being in the shop at the time.

Assassination missions are fun as chaos, especially when you're the defender and against imps. Run around the map in your fastest ship and then warp out.

Played some normal skirmish as imps for something different. Man, imps are so much simpler to play at early levels.

For giggles, I CheatEngined myself a ton of renown and tried out all the different favors for imps. I think I like the Navy colors the most, although I'm torn on which bonuses are actually best. Also having a good time trying out the different Imp cruisers... I'm really liking the Gothic.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
The Gothic is the best cruiser. Also in the TT version because lances yo. And nova-cannons.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

The Gothic is a really really sweet engine of war, lances are pretty strong and the pure lance armament syngergizes better with the upgrade system than the lunar's mix. Since I prefer torp noses to nova cannon which lets out the dominator from being my first pick and the Tyrant gives up some of its firepower for that weird longer range part battery, it's the best close in murdership (although the ignoring armor close in might give the Tyrant a nice boost).

xthetenth fucked around with this message at 05:56 on Mar 12, 2016

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Am I the only guy who likes the Dictator? Set it on short-ranged front attack, and you get a massive spread of torps along with assault boats, while the macrocannons blast away at anyone dumb enough to try take it on broadside-style. As long as you've got Dauntlesses to keep enemies off you, it's great.

Jarvisi
Apr 17, 2001

Green is still best.
I have no idea how to make Chaos good once you're out of light cruisers. Most of their heavier ships seem to suck, what the hell should I be doing?

Stevefin
Sep 30, 2013

Sgt. Anime Pederast posted:

I have no idea how to make Chaos good once you're out of light cruisers. Most of their heavier ships seem to suck, what the hell should I be doing?

Get a carnage heavy cruiser and roll face while you use your carrier cruisers as support

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

stopgap1 posted:

guys... do torpedoes have a damage value right now? could you check cause mine says O damage.

Yeah torps do damage. I can absolutely confirm that. At least for imperial side - I haven't used Chaos torps.

Patrat
Feb 14, 2012

I just tried this out multiplayer and at the newbie level at least, Chaos seem to be the ultimate troll fleet, you dance around at the edge of range whilst crippling the enemy capital ships, only closing once they are sheild-less limping hulks with no weapons.

Do imperials have some way to endlessly spawn escorts though? I just fought a guy who had two light cruisers, the same as me, but where I had one escort I ended up having to kill five of his before the match finally ended. I am pretty sure he did not start off with seven ships to my three!

Perestroika
Apr 8, 2010

Patrat posted:

I just tried this out multiplayer and at the newbie level at least, Chaos seem to be the ultimate troll fleet, you dance around at the edge of range whilst crippling the enemy capital ships, only closing once they are sheild-less limping hulks with no weapons.

Do imperials have some way to endlessly spawn escorts though? I just fought a guy who had two light cruisers, the same as me, but where I had one escort I ended up having to kill five of his before the match finally ended. I am pretty sure he did not start off with seven ships to my three!

Yeah, one of their faction-specific gifts can allow a given ship to call in a Cobra Destroyer every two minutes.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Imperial ships with the Imperial Navy upgrade can summon a Cobra every 150 seconds. That being said, it starts on cooldown, so unless all his ships were Navy ships, this must've been a very long match.

terrorist ambulance
Nov 5, 2009
So if you buy the game now is it just multiplayer?

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Perestroika posted:

Yeah, one of their faction-specific gifts can allow a given ship to call in a Cobra Destroyer every two minutes.

There's some real fun stuff you can do with that, since the Reload SO affects the cooldown of the call-in (and I think so does Servitor Crew). Put the upgrade on it that makes Reload impossible to destroy and you get escorts for days.

Perestroika
Apr 8, 2010

New overview trailer, including a few glimpses of Orks and Eldar:

https://www.youtube.com/watch?v=lLkNIBSNGVs

Interesting points:

-Both Orks and Eldar have battleships available, so they're not just limited to their core rule ships.

-Ork subfactions are four different Klans, the Evil Sunz, Blood Axes, Goffs, and Badmoonz. In the tabletop, these correspond to better speed, looted enemy ships, stronger boarding, and more firepower respectively.

-Eldar seem to have a bunch of unique activated abilities, including apparently some kind of frontal energy shield.

-Planetary Assault is confirmed as one of the game modes.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I'm not a huge fan of the Special Orders other than the Favour specific ones, they seem both too effective not to use but also a pain in the arse to use. The Auto-cast should turn it on whenever you're in weapons range for the shooting one.

Patrat
Feb 14, 2012

Well I played a few more games as Chaos, now using a Carnage Cruiser, still won them all so thank you to whomever it was who mentioned the Carnage being great in the thread!

I fitted it out with the constant enhanced speed plus the micro jump ability and it is now faster than light cruisers whilst having rather unpleasant long range firepower and the ability to get away from nasty pinches, the last engagement was the closest yet, I was down to just the Carnage with it on two pips of hull when the Imperial player jumped his Lunar Cruiser out, while he still had almost full health his ship had crippled engines and I guess he realized I would have been able to eventually wear him down at long range.

Adbot
ADBOT LOVES YOU

ShineDog
May 21, 2007
It is inevitable!
Can someone explain the multiplayer persistancy to me and how it factors into matchmaking? If someone has an enormous megafleet do they get paired against a brand new guy? I assume you lose ships forever if they pop?

  • Locked thread