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Blinks77
Feb 15, 2012

ShineDog posted:

Any suggestions for crashing at the start of every 3rd game or so?

Accept it as a test/punishment from the Emperor.

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Stalkerr
Jun 10, 2012

Blinks77 posted:

More like my Lightcruiser with Camo, hidden exhausts, double fuel gauge, longer fuel gauge, speed, micro warp jump and longer range auspex just laughs at them from the other side of the map as they flail around in my deployment zone.

Level 10 anything is basically cheating.

Jarvisi
Apr 17, 2001

Green is still best.
Well, I was doing well until I hit a failure cascade where my entire fleet is chased around by 4 nova cannons and destroyed in every mission :smith:

hemale in pain
Jun 5, 2010




Sgt. Anime Pederast posted:

Well, I was doing well until I hit a failure cascade where my entire fleet is chased around by 4 nova cannons and destroyed in every mission :smith:

Are you chaos? If they're going 4 nova cannons then they're gonna have some real bad assault boat defenses.

Jarvisi
Apr 17, 2001

Green is still best.

hemale in pain posted:

Are you chaos? If they're going 4 nova cannons then they're gonna have some real bad assault boat defenses.

It was a space station defense mission to start. So I had half the points they had, they just wiped out all my ships while I tried to run. Each game after that is pretty much the same.

Riso
Oct 11, 2008

by merry exmarx

ShineDog posted:

Any suggestions for crashing at the start of every 3rd game or so?

You are lucky. Before they made a change on the server you crashed after every game.

2 SPOOKY
Sep 9, 2010

Always Be Alert!

Sgt. Anime Pederast posted:

It was a space station defense mission to start. So I had half the points they had, they just wiped out all my ships while I tried to run. Each game after that is pretty much the same.

Yeah space station defense missions are kind of whack. Nova cannons let you sort of ignore the balance of the mission type, which sucks as the defender with half as many points and a space station being outranged by novas.

As an aside, I'd strongly suggest trying to use running silently to make targeting your ships with novas much more difficult, it can really make a difference.


Riso posted:

You are lucky. Before they made a change on the server you crashed after every game.

Yeah that hasn't been my experience at all. Outside pretty long load times for opening the game/moving inside menus, this game has run flawlessly for me in the 10-12 hours I've dropped on it.

2 SPOOKY fucked around with this message at 16:41 on Mar 16, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Played a few more matches last night against the AI and won them! :dance: I'm not as lost and helpless as I was last time I first tried the game.

Feels pretty good blowing up ships. I managed to get the AI to scuttle one of his ships on an asteroid field right away, and then I got in some good torpedo volleys and whittled them down from there.

So far on my cruiser I've just been upgrading shields because that seems pretty drat great, next I guess I'll upgrade guns or get the teleporter upgrade for better lightning strikes.

What upgrades do you guys recommend? the 10 seconds of invulnerability and double shield health seemed pretty drat good so I grabbed those first.

I'm playing Chaos for now, btw.

Ciaphas posted:

True :v: I just tend to get more mad at RTSes than other genres. At least this one doesn't seem to have base building, which was always one of my hugest personal failings.

Anyone recommend anything I can watch on youtube while I mull it over? Previews and that sort? Too late to buy it tonight and play it so I want to watch some stuff and sleep on it

It doesn't feel very RTS because you only have like 5 units to manage. Its pretty different.

But yeah watch some videos and get a feel for things.

2 SPOOKY
Sep 9, 2010

Always Be Alert!
As chaos I'm fairly partial to 20% cooldown reduction for ordinance as the first upgrade, and micro-warp jump as the first skill, on every carrier. (Which is basically every line ship I use for now!). Then from there I do a mix of augur probes and statis bombs for skills to further facilitate trolling my enemy until they're red in the face. Upgrades are a bit harder for me after the initial cooldown reduction, but I typically go engines to make sure I retain my speed advantage and then either a shields or weapon upgrade.

I prefer Imps though so my chaos preferences might not be the best!


e: speaking of chaos, has anyone tried stacking Slaanesh favor ships in larger multiplayer games and seeing just how high you can get insubordination chances? The favor tooltip claims they stack, which would be pretty amusing if you had enough of them to really troll your opponent with constantly rioting ships.

2 SPOOKY fucked around with this message at 16:48 on Mar 16, 2016

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Can I name my fleet and individual ships as action movie heroes from the 90's and offensively bad puns? This is extremely important.

Jarvisi
Apr 17, 2001

Green is still best.

hemale in pain posted:

Are you chaos? If they're going 4 nova cannons then they're gonna have some real bad assault boat defenses.

Is there a counter to nova guns aside from assault boat spam? I'm getting real tired of losing all my ships. They're all space marine specced too, so assault boats aren't even working.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

2 SPOOKY posted:

e: speaking of chaos, has anyone tried stacking Slaanesh favor ships in larger multiplayer games and seeing just how high you can get insubordination chances? The favor tooltip claims they stack, which would be pretty amusing if you had enough of them to really troll your opponent with constantly rioting ships.

No but I was thinking about doing this already when I read over the slaneesh bonuses last night :unsmigghh:

Fat Samurai posted:

Can I name my fleet and individual ships as action movie heroes from the 90's and offensively bad puns? This is extremely important.

You can name your Admiral which is like the fleet name, and then you can name individual ships yes :)

There's an obvious button for painting your fleet but it doesn't work yet.

E: Although I think you can only name line ships / cruisers, not escort ships. Might be able to? They're not as persistent as the line ships.

Stalkerr
Jun 10, 2012

Zaphod42 posted:

What upgrades do you guys recommend? the 10 seconds of invulnerability and double shield health seemed pretty drat good so I grabbed those first.

Chaos doesn't do well in knife-fight range like imps do, so it's best to buff things that keep chaos ships out of typical imp range (6k). With chaos it's pretty fun to take the upgrades that allow you to use special orders without revealing yourself, the one that increases silent running time, the speed one, and the gun range one. Then you can run around in stealth all game and gradually whittle down the enemy and there's nothing they can do about it, except try to Nova the area they think you are coming from.

Skill-wise, void shield share is great, but early-on you probably want auspex probes or MWD. I save invuln shield for my Admiral ship picks.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Stalkerr posted:

Chaos doesn't do well in knife-fight range like imps do, so it's best to buff things that keep chaos ships out of typical imp range (6k). With chaos it's pretty fun to take the upgrades that allow you to use special orders without revealing yourself, the one that increases silent running time, the speed one, and the gun range one. Then you can run around in stealth all game and gradually whittle down the enemy and there's nothing they can do about it, except try to Nova the area they think you are coming from.

Skill-wise, void shield share is great, but early-on you probably want auspex probes or MWD. I save invuln shield for my Admiral ship picks.

Shows how much I know, I've been engaging pretty directly (after a little initial cat and mouse to try to split the enemy fleet up)

So should I be using augurs then? Do you even get those by default? How do I even reveal the enemy to fire on them if I'm trying to keep them far outside 6k? Can you fire on ships that haven't been revealed? I mean you can blind-fire torpedoes as a skill shot, but what about macro cannons?

I have so much to learn :negative:

Yeah my admiral ship has the shield, I should have specified it was admiral and not just another line ship.
I was thinking the extended range guns sounded pretty good for my other line ship, this makes that sound even better.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Zaphod42 posted:

There's an obvious button for painting your fleet
Sold.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Zaphod42 posted:

Played a few more matches last night against the AI and won them! :dance: I'm not as lost and helpless as I was last time I first tried the game.

Feels pretty good blowing up ships. I managed to get the AI to scuttle one of his ships on an asteroid field right away, and then I got in some good torpedo volleys and whittled them down from there.

So far on my cruiser I've just been upgrading shields because that seems pretty drat great, next I guess I'll upgrade guns or get the teleporter upgrade for better lightning strikes.

What upgrades do you guys recommend? the 10 seconds of invulnerability and double shield health seemed pretty drat good so I grabbed those first.

I'm playing Chaos for now, btw.

With Chaos carrier fleets you can go for the shield upgrades (they also have incredible synergy with the shared void shields skill - full shield refill on a 45 base cooldown), because you've got fighter cover to protect yourself. But as any a non-carrier fleet shield upgrades can very quickly turn into wasted slots because assault pods will just break your shield subsystems instantly.

If you're going for a kiting long range fleet, you can't go wrong with the speed upgrade (50 is a huge amount of speed) and some form of scouting skill (unless you're content to always take some escorts to scout for you).

DatonKallandor fucked around with this message at 17:34 on Mar 16, 2016

2 SPOOKY
Sep 9, 2010

Always Be Alert!

Zaphod42 posted:

Shows how much I know, I've been engaging pretty directly (after a little initial cat and mouse to try to split the enemy fleet up)

So should I be using augurs then? Do you even get those by default? How do I even reveal the enemy to fire on them if I'm trying to keep them far outside 6k? Can you fire on ships that haven't been revealed? I mean you can blind-fire torpedoes as a skill shot, but what about macro cannons?

I have so much to learn :negative:

Yeah my admiral ship has the shield, I should have specified it was admiral and not just another line ship.
I was thinking the extended range guns sounded pretty good for my other line ship, this makes that sound even better.

Some guns have accuracy fall off, so id check up on that. With regards to enemies out of range, there's a few factors (someone correct me if I miss anything/am wrong):

-Ships begin battle as red blips on the battlefield.
-Entering silent running or a gas cloud removes the blip.
-Using special maneuvers (like ahead full) reveal your ship to the enemy regardless of range.
-To go back to "red blip" or "completely missing" status you have to be out of any ship's augur sensor range and then fly behind an asteroid field/through a nebula/enter silent running.

Augur probes are basically slow moving torpedoes you can fire in any direction that count as ship with an augur range. So fire it at red blips to identify them or at nebulas to spook out lurking ships.

Also seriously to anyone having issues against Nova cannons, silent running is your friend. The only Imperium ships that mount novas are the mars and the dominator, which are both slow broadside heavy ships. Silent running can prevent the nova from sniping you at extreme range and once you're closer, don't forget that if you're playing chaos you're way, way faster. Get behind the Imps, force them to use their special maneuver gauge to spin, and then use yours to keep yourself in their blind spot. I'm an Imp guy but I've seen some really good chaos play that made actually using nova cannons a pain in the rear end.

2 SPOOKY fucked around with this message at 17:42 on Mar 16, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Yeah I was thinking about the range upgrade. I guess that would save me having to spot enemies using augurs or scout ships, and then I can just hammer away at them.

Not sure I like the idea of long range sniping though so maybe Chaos isn't for me in the long run. I like doing big broadsides at close range and then using lightning strikes to further disable them so they're stuck getting hammered.

2 SPOOKY posted:

Some guns have accuracy fall off, so id check up on that. With regards to enemies out of range, there's a few factors (someone correct me if I miss anything/am wrong):

-Ships begin battle as red blips on the battlefield.
-Entering silent running or a gas cloud removes the blip.
-Using special maneuvers (like ahead full) reveal your ship to the enemy regardless of range.
-To go back to "red blip" or "completely missing" status you have to be out of any ship's augur sensor range and then fly behind an asteroid field/through a nebula/enter silent running.

Augur probes are basically slow moving torpedoes you can fire in any direction that count as ship with an augur range. So fire it at red blips to identify them or at nebulas to spook out lurking ships.

This much I figured, but can you shoot at ships while they're still red blips or do you have to reveal them one way or another first?

If so using gas clouds to break identification would be pretty key...

2 SPOOKY
Sep 9, 2010

Always Be Alert!
Using big broadsides and lightning strikes is literally the definition of how Imperium plays, so yeah, Chaos probably isn't your bag. Go Imperium, take Space Marine favor, and get up in everyone's poo poo, board them, and ram them while blowing off massive chunks of their hull with the "macro batteries ignore armor at sub 3k range" upgrade.

Bonus points if your fleet is nothing but Mars and Dominators so you can make people rage out over nova cannons while you close the distance.

hemale in pain
Jun 5, 2010




My favourite thing someone was raging about was me using the slow motion ability. Guy would freak out and shout at me everytime I needed to spin a ship around and fire torpedos lol

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

2 SPOOKY posted:

Using big broadsides and lightning strikes is literally the definition of how Imperium plays, so yeah, Chaos probably isn't your bag. Go Imperium, take Space Marine favor, and get up in everyone's poo poo, board them, and ram them while blowing off massive chunks of their hull with the "macro batteries ignore armor at sub 3k range" upgrade.

Bonus points if your fleet is nothing but Mars and Dominators so you can make people rage out over nova cannons while you close the distance.

Yeah I was thinking when they come out space marines will probably be more my bag, I'll try out the guard with marine favor and see how that does.

Yeah I was eyeing that "mac cannons ignore armor at sub 3K" upgrade already as Chaos but it didn't seem to fit with their strategy, but that is absolutely my style.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

hemale in pain posted:

My favourite thing someone was raging about was me using the slow motion ability. Guy would freak out and shout at me everytime I needed to spin a ship around and fire torpedos lol

Yeah super weird since the opponent using his Bullet Time means you also get to use it for free.

jBrereton
May 30, 2013
Grimey Drawer

Potato Salad posted:

Speaking of which, what SHOULD a chaos sniper kite do with orientation if it is being chased by a swarm of upgraded escorts?
Err die, because that's the exact counter to them?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Here's another idiot question, do you have to reach a certain renown to get ships other than escorts and light cruisers, or are bigger ships just not available in the multi beta or what?

I'm seeing lots of other ships that are in-game but don't seem to be available.

jBrereton
May 30, 2013
Grimey Drawer

Zaphod42 posted:

Here's another idiot question, do you have to reach a certain renown to get ships other than escorts and light cruisers
Err literally level 2 I think?, which is 2-3 matches.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Your admiral level determines the ship types you have access to. You'll level up as you play.

INTJ but horny
Feb 3, 2011

AH, YES.
YOU FOUND MY
LAIR'S SECRET
ENTRANCE.
A patch just happened

quote:

The first patch (6316) for the beta is now live.

We have been focused on ironing out the particularly major technical issues, so this patch is mainly made up of bug fixes:

Bug Fix
- Fixed a major crash occurring when finding an opponent in matchmaking
- The game now detects QWERTY/AZERTY keyboards properly
- Fixed an issue affecting the gamma option which didn’t behave properly
- The AI cannot drop bombs outside the game area anymore
- Transport ships now have their own icon in the deploying phase
- Fixed a bug causing the “Execute” button to display as “Cancel Warp”
- Fixed an issue that allowed players to go below 0 HP
- Fixed a graphical issue that affected disrupting bombs
- Fixed an issue affecting the display of tooltips on Chaos ships with a favor.
- Fixed an issue causing the ending cameras in multiplayer to be focused on empty space
- Fixed a graphical issue causing Chaos turrets to be red instead of green
- Fixed an issue causing some players to be immune to taunt
- Fixed an issue causing the camera being able to follow an invisible ship if it was focused on it beforehand
- Chaos battleships are now able to use Tzeench and Slaneesh favors.

GUI
- Added multiple tooltips on various elements, including fleet composition in pre-game
- Ordnances skills « Bombers » and « Assault boats » now indicate the number of attack crafts are launched per Launch Bay, as well as the number of Fighters that escort them.
- The “Critical Damages” icons have been moved

Balancing
- All ships have had their troop value increased by 10 points, making it harder to crit through assault actions

I hope the major crash one is the fatal error we've all encountered.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

DatonKallandor posted:

Your admiral level determines the ship types you have access to. You'll level up as you play.

Brilliant, I was hoping it was something like that. Time to stick with an Admiral and level up a bit then.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
I do wish the skirmish game started with cruiser access, because the light cruiser-only tier is just so incredibly unbalanced and skewed towards chaos. It doesn't last long, but there's no reason to force people to play it.

Stalkerr
Jun 10, 2012

Zaphod42 posted:

This much I figured, but can you shoot at ships while they're still red blips or do you have to reveal them one way or another first?

If so using gas clouds to break identification would be pretty key...

This is exactly why sensors are so powerful. A smart Chaos commander will try to reveal the enemy fleet while remaining unrevealed themselves. With gun range upgrade, your 12k macro range combined with 12k ordnance bay range means you can stay unidentified yourself and gradually focus down identified ships.

Of course, smart players will go silent running to reset to blip, but then you can just auspex probe them again.

Regardless, Imps sound like more your bag, as they are close range damage powerhouses, while chaos is all about finesse and trickery (Tzeench favors on everything). Of course you can build your ships however you like. There's no reason you couldn't build tanky chaos ships or sneaky imp fleets. It'll just take a lot of points to get there.

Actually, that makes me want to try a chaos tank fleet with a mix of Nurgle/Slannesh/Khorne, bonuses to shield/hull, void share, and armor piercing. It'll never be as good as a tank-specced Imp fleet, but worth a shot. Might be fun?

MadJackMcJack
Jun 10, 2009
Dunno if this has been posted yet, but this video of some dude playing Eldar popped up on my Youtube feed. Seems pretty interesting.

https://www.youtube.com/watch?v=3Q9CpoXicdg

DISCLAIMER: The guy's voice will make you stab your ears out

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Yeah a nurgle/khorne fleet could be fun for boarding and hammering nearby ships with the locust swam, but like you said you'd be spending lots of renown to fight against the grain.

Started a Navy admiral, got to level 2 already and unlocked proper cruisers. Kicking more rear end than I was as Chaos, grabbed that upgrade that ignores armor under 3K and I just slide up alongside and blow the crap out of enemy ships, like a proper ship-of-the-line. Need a bit more renown so I can get Astartes favor and do more deadly boarding actions, then I'll be sitting pretty happy.

Nova bombs seem pretty cool. Plasma and disruption bombs too. I really like having to lead the enemy and predict where they'll be in a few moments so I can land a bomb or a torpedo skill shot. Very rewarding.

Also its pretty great to get your opponent caught in a situation where they have nowhere to go but run right into your oncoming torpedo fire :)

MadJackMcJack posted:

Dunno if this has been posted yet, but this video of some dude playing Eldar popped up on my Youtube feed. Seems pretty interesting.

https://www.youtube.com/watch?v=3Q9CpoXicdg

DISCLAIMER: The guy's voice will make you stab your ears out

Yeah I watched this very video earlier today. Cool to see that Eldar are already fairly playable, can't wait until we get access to Orks and Eldar as well.

Think they'll get added to the beta at some point or will they just hold out for release?

Safety Factor
Oct 31, 2009




Grimey Drawer

MadJackMcJack posted:

Dunno if this has been posted yet, but this video of some dude playing Eldar popped up on my Youtube feed. Seems pretty interesting.

https://www.youtube.com/watch?v=3Q9CpoXicdg

DISCLAIMER: The guy's voice will make you stab your ears out

It seemed like he was bad and had no idea how to play them. What a great showcase. :v:

Jarvisi
Apr 17, 2001

Green is still best.

Zaphod42 posted:


Yeah I watched this very video earlier today. Cool to see that Eldar are already fairly playable, can't wait until we get access to Orks and Eldar as well.

Think they'll get added to the beta at some point or will they just hold out for release?

I heard that Orks were disabled in the beta because they could mod every single ship to have a nova cannon.

Also I'm not sure what to do with the assault shuttle nerf as chaos.

BadLlama
Jan 13, 2006

Were chaos ships more maneuverable in the tabletop? Me and my friend only ever got the start pack which was like 4 imp light cruisers vs 4 chaos light cruisers or something and I don't really remember them being drastically different from each other.

Also I think a clone of this game in the Star Wars universe might actually make a good star wars game for once.

Elukka
Feb 18, 2011

For All Mankind
Slightly annoyed now. I really hope for a point limit you can set because it's just no fun getting matched to 600 pts games when all you have is two unupgraded cruisers. I don't want to micro 6 ships but I have no choice. I'm almost tempted to just start over but that would be lovely too.

Also, since the patch it's way more crashy at least for me. I had to take three crashes before I got one game.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


If I remember right Chaos didn't have light cruisers in Tabletop BFG. They went from Escorts to Cruisers (which were a good bit more expensive than a Dauntless) to Heavy/Grand Cruisers and Battleships.

2 SPOOKY
Sep 9, 2010

Always Be Alert!
^ Someone mentioned earlier that the Hellbringer was a Rogue Trader creation, so yeah. Chaos didn't have a light equivalent, games workshop simply leaned on their amazing powers of game balancing to make sure the point value system worked. :v:


Zaphod42 posted:

Brilliant, I was hoping it was something like that. Time to stick with an Admiral and level up a bit then.

The info is probably up on Reddit or some such, but essentially you get 2 of every ship of the line class before you get the first ship of the next tier. I.e. You'll get 2 cruisers before access to battlecruisers, 2 battlecruisers before access to your single battleship. Battleship access happens at admiral 8, which is currently the hard cap.

2 SPOOKY fucked around with this message at 20:09 on Mar 16, 2016

BadLlama
Jan 13, 2006

Galaga Galaxian posted:

If I remember right Chaos didn't have light cruisers in Tabletop BFG. They went from Escorts to Cruisers (which were a good bit more expensive than a Dauntless) to Heavy/Grand Cruisers and Battleships.

Might of just been 4 cruisers then for each faction, I just remember it was very mirrored matches almost, we also were probably bad.

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Lord Koth
Jan 8, 2012

From talking with friends who actually played decent amounts of tabletop BFG way back when, massed Nova Cannon spam was something of an issue in that format too that was never really fixed. So if if Armada needs to come up with a nerf for them, and they really do, then they're going to have to come up with something on their own.

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