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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

It’d be nice to say that the wonders of industry that calidyne technology brought us were enough to bring world peace, ease all suffering, remove the need for hardship and so on, but it wasn’t to be. The sentient folks of the world are just as fractious and squabbling as ever, monsters still roam the lands, and you still have to toil to make a living. Still, just about everything is better than it used to be even a generation ago.

Take the hunters guilds, for instance. A hundred years ago, your average hunter had to go out into the wilderness and pick a fight with a house-sized monster equipped with a sword and not much else but gumption. Nowadays, hunters go about their business with modern repeating rifles, infused blades or explosives, portable lighting, and if they’re particularly affluent, a grosspanzer. There are even young hunters that have never gone out into the wild without no-spoil rations or cold drinks at the end of a hunt!

Listen, here’s the point. Whatever you are, hunter or clerk or miner or lawyer or whatever, anyone who tells you the world is a worse place because you can read a book once the sun goes down or use a tractor to till your field, they’re a crank. Take it from me.

-

It’s Strike! I’m going to steal things from a bunch of stuff I like - here, Monster Hunter, Valkyria Chronicles, Etrian Odyssey, and a kajillion bad fantasy comics - and turn it into a game.

Hostile creatures roam the lands of this world, and someone has to drive them off or kill them to keep them from hurting others and wrecking up the place. That’s your job now! Newbie hunter or old veteran, whatever your background or calling, you’re forming a new guild with the other PCs in the town of Blue Valley.

The gimmick of this setting is that it’s a gross mashup of post-WWI technology with JRPG cliches. The rich and successful hunters go about their business with rifles and primitive tanks, the scruffy dirt farmers plow their fields with tractors, healing mages prescribe antibiotics just as often as they cast Cure, all that good stuff.

(If you are a Monhun nerd like me, I’m going to try and incorporate crafting as part of the item functionality of the game. Adv/Disad stuff, mostly. Still, if you want to kill stuff and turn it into new toys, hopefully this is your game. If you aren’t into that, don’t worry, crafting sperging is not mandatory.)

What I want from you is just a pitch, not a sheet, not a hugely detailed background. A couple slim paragraphs of who you are and what you want to do would be good; if you can communicate the entirety of your character in a sentence like “[X] but like [Y],” go for it. Brevity is better. Pictures are a good idea!

Once picks are made, we’ll flesh out the characters, complete sheets, figure out how you all came together to establish a hunters guild, and what the real big bad threatening the town might be.

As always, if you have any questions about the game, the setting, or the system, please feel free to ask either in this thread or via PMs.

Pitches are due by 11:59 PM GMT-5, Friday the 6th.

Following this are some background details. Use as much or as little as you like.

-

Calidyne Technology

A little over a hundred years ago, the world was an unindustrialized, agrarian place. Sure, there were cities and workshops, but nothing like today. The most complex machine most people encountered was a clock in the town square or the local mill.

Warner’s discovery changed all that. The schaf jeweler discovered (to his surprise at the time) that attaching an aluminum fitting to a caerulite crystal generates copious, easily portable quantities of electricity. In just over a decade, electricity went from a strange and exotic phenomenon mostly used for party tricks to the basis for an industrial revolution, and a former semi-precious stone turned into one of the most important commodities available.

Calidynes (from classical words for “beautiful” and “power”) are at the heart of most modern technology. Incandescent bulbs light the night, critical-mass clusters power our vehicles, and the fancier places in cities can be heated and cooled by maxwell boxes.

Calidyne power scales up with difficulty. Handheld devices like electric torches and portable phonographs can run off a single calidyne of average size, easily available to the average buyer. Bigger things like panzers, refrigerators and other high-draw power supplies require either very large and specially-carved crystals, or elaborate arrays of calidynes in parallel. Either way, the more power you need, the rarer and more expensive the device you’ll have to buy or make.

Most folks make do with multiple small calidynes running individual items in their homes. Experiments with alternative power sources exist, but are the purview of scientists and eccentrics.

Caerulite


A rough-cut caerulite crystal.

Caerulite is a semi-precious stone, deep blue in color, that glows with an inner light without outside stimulus. Prior to the invention of the calidyne, caerulite was used for decorative purposes, along with other fluorescing gemstones. You can grind it down to make a lovely rich dye, but it loses the ability to produce useful energy.

Creating power by combining an aluminum frame with a caerulite crystal is well-understood, as is the process of scaling power generation with arrays or specially-shaped crystals. The mechanism behind it all - how it actually works - isn’t known. Current scientific and thaumaturigcal theory holds that the crystals resonate with some otherwise undetectable field or energy, and the rest of us get to freeload on that power via calidynes. Glowing a pleasant color may be a simple byproduct of this resonance.

Whatever the source of their energy, caerulite deposits above the surface of the earth have a distinct effect on monster populations. Whether upthrust through a natural process or mined and refined, large clusters of caerulite draw monsters to them. More crystals equal more and bigger monsters. Most guilds work to protect townships or mining sites, though certain impatient individuals will collect crystals themselves as a lure. Many older hunters see this as unsporting, and in general it’s not a good idea to go looking for a fight if you don’t have to do so.

Caerulite does not display any effect, positive or negative, on living tissue, so that medicine salesman is literally trying to sell you something. The second-strangest thing it does is fog silver nitrate film stock when exposed, either directly or via a camera lens, without the use of iron or stone insulation or a very expensive filter.

Blue Valley


The town’s founders plot their attack on the drake

The creatively-named Blue Valley was founded fifty-three years ago by a motley assortment of hunters, prospectors and traders during the first big crystal rush. Large caerulite deposits are unearthed or washed up by the river running through the valley on a fairly regular basis. While the challenges of underwater prospecting are numerous, few locations have such ready access to caerulite with such proportionally lower rates of monster encroachment.

Of course, to establish the town, the founders had to drive out a very large, very territorial obelex drake first. The story is long and elaborate, and probably more than a little exaggerated, but it’s commonly agreed that they drove off the beast after a pretty fantastic fight, and if it’s still around, it hasn’t decided to come back.

The town is built into the sides of the valley walls. Mechanical lifts and numerous stairway-avenues provide access to each level. The architecture is a cobbled-together mixture of old and new styles, without much in the way of urban planning. It’s typically difficult for visitors and new arrivals to navigate without a guide.

The town is comprised of four rough districts, the west and east banks, the archway, and the riverside.

West bank is the “outside” edge of town, and tends to hold the cheaper places to live, eat and play. The majority of hunters guilds operate out of this side of town, since they tend to be newer, untethered arrivals. Fat Rosie the old hunter operates a small zoo near the upper part of the district, to the delight of hunters and children alike.

East bank is home to a growing research collective, dedicated to the study of the local monster species, and a large crystal assaying office. The majority of the city’s kobold population lives here as well, so that they have ready access to the mines and dredging operations without having to stay too close to the water; those who can’t get enough mushrooms in their diet are encouraged to visit Little Mersille’s many eateries.

Riverside is just that - the portions of each side of the city closest to the river. The diver squads, miners, jewelers and thaumaturgists operate out of this district. Architecture tends to the durable, in stone, concrete and thick glass, as anything weird and irate dropping into town will gravitate to the river’s surface in an attempt to get near the caerulite drifts. Riverside is something of a city unto itself, with a culture of shared hardship among the gem collectors and fighting fishermen that doesn’t quite mesh with the higher strata.

The arch bridges the two halves of the city, by and large clinging under a natural stone bridge that spans the valley. Rent is high and the snobbery is strong here, with the richest bankers, merchants and hunters residing in the best-protected place in town. The views of the river below are spectacular, if you’re not acrophobic. A few municipal buildings are located on the upper surface of the arch, by necessity of exposure to the outside world. The post office and the town’s crawler depots are all topside, and heavily armored.

The Major Species


Typical of the schafe, this young woman is dressing provocatively by wearing a pair of artificial horns.

Schafe: Hoofed bipeds and obligate vegetarians, who tend to thick, light-colored hair and dark skin. As a species, they claim a collective ownership of the invention of the calidyne, and don’t you forget it.

The basic unit of their social structure is the tribe, typically composed of between three and six families operating interdependently. Any given schaf may strike out on their own without undue prejudice or ill effect, but they’re decidedly social creatures.

Schafe cultures have some of the oldest historical records around; originally nomadic, the schafe have been building cities since before anyone else started writing things down. Schafe are well-known for their aesthetic prowess, but the greatest demand for their talents is in architecture and city planning - quite simply, the schafe are the best at fitting big groups of people into concentrated spaces, which is the best way to keep safe in the event of a monster attack.

The typical schaf hunter these days is young and intentionally provocative. They devote great attention to their fashion situation, from coiffure to stylish-yet-functional garments and armor. Schafe infrequently make hunting their entire life’s pursuit, though many former hunters settle into support occupations like guild administration or provisioning.

Other species tend to think of schafe as fops, eager to follow a trend only to ditch it the next day. They have great credence as artists, poets and historians. Schafe are stereotyped as well-off, if not outright wealthy, which often leads to friction when it comes time to settle tabs. Schafe tend to keep dogs as treasured pets, which irritates kobolds to no end.

Sample schafe names: Gunter, Friedrich, Albert, Ilsa, Hildegard, Johanna

Humans

A human hunter with a flair for the old-fashioned.

Humans: Omnivorous bipeds with complex hands and feet, with thinner hair than most species and a range of skin tones. You’ve probably met a human. They get around.

Humans are the major species most likely to pick up and leave home, thanks to their fairly independent social grouping. Humans families typically consist of a mating pair and a relatively small number of children, which typically disperse into new family units after the end of puberty.

Another surface-dwelling species like the schafe, humans are tough people. They’re reknowned for their hardy constitutions, fairly high strength, and their utter willingness to kill the hell out of things that get in their way. Human hunters are held in high regard by all species, but often given a sideways glance in softer professions. One exception is in the musical arts - humans musicians are without compare, and many of them can find work in any city if they can carry a tune.

Human hunters are held up as martial champions, and assumed to be multi-talented in the field of tracking and taking down prey. Leadership may go to a schaf, and the armorer may be a kobold, but any guild without a healthy roster of humans will be looked at askance by their peers.

The other major species think of humans as violent, determined, brave, and probably sex-crazed. A tone-deaf human will often be greeted with perplexity by other species, then with disappointment. Humans tend to be welcome in any settlement across the known world, even if they have to be spoken to with soft voices and placated every so often.

Sample names: Arthur, Bernard, Corwin, Dedire, Erin, Felicia

Kobolds

Kobold grosspanzer crewmen waiting for a message from their comrades.

Kobolds: Kobolds are omnivorous creatures of subterranean origin, capable of switching between bipedal and quadrupedal locomotion, and typically covered in full coats of hair. They are smaller than typical members of other species. They appear similar to canine species, though no link between surface-dwelling canine species and kobolds is known to science.

Kobolds develop quickly and don’t often form birth attachments. They’re usually left to their own devices once they reach maturity, and as such kobold family ties are less important to them as their voluntary social constructs, whatever those may be. A group of associated kobolds is commonly referred to as a crew, though the kobolds may call themselves by another name, so asking for their preferred term is suggested.

Kobolds originated as a cave-dwelling species, and while they’re capable of living on the surface without difficulty, conventional wisdom is that surface-dwelling is a poor survival strategy.

Not that long-term survival means a lot to kobolds. The oldest kobold on record passed at the age of fifty-three by common reckoning, though the average kobold lifespan is far shorter. Kobolds are mortality-prone, being both frailer than many species and tending to pushing the wrong boundaries. As such, they tend to have a fatalistic outlook on life, but by the same token they’re eager to embrace wild ideas and take outlandish chances.

Kobold society is one constant mass of upheaval and change as someone, anyone, gets an idea. Sociologists continue to produce reams of material from any given kobold den on a constant basis, and occasionally especially successful systems of governance, commerce or other aspects are adopted by other species’ tribes and countries.

Kobold hunters come to the profession for a multitude of reasons - to experience the thrill, to test some wild theory, to demonstrate their latest technique or invention, or sometimes just for the hell of it. If humans are brave, kobolds are foolhardy, but those who like to gamble love a kobold’s audacity. A kobold of advanced years is often a good luck charm for their fellow hunters. After a hunt, kobolds are expected to throw the wildest parties around.

Kobolds are stereotyped as inventors, revolutionaries, lunatics and pessimists. Other sentients believe kobolds are the best weaponsmiths and armorers around, and kobold panzer and crawler crews are often paid a premium. Kobold equipment is widely desired, even if the mechanized items are often cramped by the standards of a human or a schaf. Kobolds are usually welcome as caerulite miners, not because they necessarily have an aptitude for the career, but because they don’t mind enclosed subterranean spaces.

Never call a kobold a dog.

Sample names: Maurice, Cesar, Gilles, Estelle, Marceline, Valerie

Other Species

Though schafe, humans and kobolds are the most common sentient species around, there are plenty of others in existence. Some sentients are common elsewhere, but simply aren’t from Around Here. Others are rare, either due to biology like the typical intelligent plant species, or are oddities of science or magic, like slime colonies or beastmen.

Here and There

Getting around between settlements is a matter of give and take.

The time-honored methods of tying a cart to a strong animal, riding a less-strong animal, or just plain walking still work. The average traveller isn’t going to be able to carry much with them, so freight isn’t an option, but the number and quality of calidynes a person can carry on their person doesn’t tend to attract a lot of attention from wandering monsters. If you don’t need to be somewhere in a hurry or with a lot of stuff, there are worse ways to travel. Of course, the protection of a group of hunters is advised, just in case you bump into something nasty by pure happenstance.

Alternately, if you’re in a hurry or you’re hauling things, you’re going to attract attention of some kind. The best solution for getting across long distances that the sentient species have settled on is the armored crawler. Originally a tractor engine given treads and protective equipment, crawler trains have grown in size, length and lethality as technology catches up to mad visionaries and futurists. Their great engines draw the attention of all kinds of monstrous species, but as power increases, so does armor and armament. The typical crawler train moves about as fast as a person can jog, but it can go for days without pause at that clip with good terrain and navigation.

Grosspanzers (lit. great armor, commonly “panzer” or “armor”) are a spinoff of crawler trains. It didn’t take a lot of imagination to take the typical crawler engine - an armored box with cannon, treads and a great big engine - and just not attach cargo cars to it. Since its origin by schafe crawler barons, the panzer has developed into a field of its own, appreciated by the great hunter guilds and those interested in explosions.

More daring souls or those taking shorter trips may opt for an automobile or autocycle. These vehicles, four-wheeled and two-wheeled respectively, trade armor and weaponry for speed. The goal is to get to where you’re going fast enough to evade predatory monsters. Autos tend to be faster than a panzer and much faster than a crawler train, but they carry fewer people and less cargo, and unless you have at least two very dedicated people along for the ride, it’s very difficult to keep moving around the clock as with crawlers.

More exotic forms of transportation exist within settlements, where there’s more freedom to experiment without commensurate risk of something large and violent taking an interest in you. Many large cities operate rail trains or build dedicated paths for autos, where such infrastructure can exist unmolested. A few brave souls have constructed flying machines out of wooden frames and doped fabric, but you’d have to be suicidal and stupid to take one outside city limits.

Let's Get Cultured

News typically travels by mail, and mail comes by crawler. The arrival of a new train is often an excuse for any given settlement to hold a small festival. Music and news broadcasts are distributed by phonograph, often played in public at the aforementioned arrival parties. The wealthy of society have as of late acquired a fashion for vintage (or reasonable facsimiles thereof) phonograph machines, operated by hand or mechanical power rather than a calidyne.

Photographs and traveling art exhibitions are the dominant visual medium; your typical farmer or hunter, though not always as lowbrow as the stereotype may claim, will still make time for a new painting exhibition, if for no other reason than to enjoy having something new to look at.

In a reverse of the evolution of the grosspanzer, a kobold invention has recently been taken up by schafe artists and elaborated on. Moving pictures are a brand-new thing, where a series of photographs are taken in a special camera operating at a high shutter speed. When the resultant images are displayed in rapid succession, it produces the illusion of movement. Moving pictures are typically accompanied by a newsreader for informative products, or by a troupe of actors specializing in vocal performance. Blue Valley just saw its first motion picture a month ago and it’s still the talk of the town.

grassy gnoll fucked around with this message at 20:32 on May 4, 2016

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Indigo Cephalopods
Oct 26, 2012

Justice Rains From Above
You had me at MonHun. You don't mind people unfamiliar with the system, do you?

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
You had me at driving tanks and busting up giant monsters with your tanks. Mine is a bit lengthier, though I'm in the same re:system boat.

Countblanc
Apr 20, 2005

Help a hero out!
Is this Roll20?

I'm gonna flash some of my ~*~insider knowledge~*~ and mention that Jim and I are actually working on loot/crafting rules for Strike specifically based on MonHan. I don't exactly know when they'll be done, but I'll talk to Jim to see if he'd want us to try playtesting/using a beta version.

Also are felynes/melynx present as a "non-main" race? I'm not sure how much of your game is "Monhan world + other stuff" versus "Big monsters + other stuff"

megane
Jun 20, 2008



This sounds great! Maybe I'll make a guy who loves climbing on monsters Shadow of the Colossus style.

megane fucked around with this message at 04:51 on May 3, 2016

Generic Octopus
Mar 27, 2010
Would a young dragon/drake character hatched & raised by the guild work? Thinking Sniper|Blaster for that.

Alternate idea is a kobold veteran, probably Duelist.


e: nvm, went a different route.

Generic Octopus fucked around with this message at 10:12 on May 3, 2016

Indigo Cephalopods
Oct 26, 2012

Justice Rains From Above
Got a character idea here. Lemme know if there are any issues as far as fitting in with the theme of things.
Fransiska Lundholm


A schafe girl whose mother is the guildmaster for one of the bigger and more well-known guilds in Blue Valley. As such, she is somewhat well-known, especially among young hunters. She feels she's old enough that it's time for her to set out on her own and join or form a guild of her own. Her dream is to one day form the biggest, most popular guild that everyone wants to join.

She's generally rather kind and sweet to people, though she is a bit spoiled and has never really experienced any sort of struggle in life outside of hunting. In her spare time, Franny likes to dance at popular nightclubs and bars (I'm imagining rather like early 20th-century swing-type places).

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Interest post

Generic Octopus
Mar 27, 2010

Sasha King

Sasha is the daughter of a bandit lord, recently slain by her own blade. Intends to use his ill-gotten fortune and what remains of his mercenary force to atone for his crimes. Her ruthlessly pragmatic demeanor doesn't win Sasha many friends, but if her good intentions & steadfast resolve don't inspire cooperation, her money can usually buy it.

----------------------------

Leaning Duelist|Defender, and felt like the Boss kit would work well as part of the whole building-a-guild thing.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!


Hey! I'm Bleu Cornflower, and I'm a wildbreaker! Before we had all these engines trampling up the land and leaving tracks everywhere, people had to rely on guilders like us to get the news or packages through. Not so many of us now, but there are still places a crawler can't get to, and that's where we and my trail tiger, Tura, come in. Oh, and Keu, my pidgy-drake. We wildbreakers are skilled beast tamers, at least for the sorts of beasts you can tame, and we're pretty steady with a sword, too.



So if you need something somewhere, or need somebody to make someplace a little safer, we're your crew. Payment is only up front and never on delivery. If you can't pay, wait for the next crawler. Sorry, but Tura's payment in curry steaks isn't cheap! But if you need it now or you need it where the crawler doesn't go, we're your folks!

Wings? That's a stupid- no, I don't have any wings! Don't believe every stupid thing you hear!

Alien Rope Burn fucked around with this message at 20:39 on May 5, 2016

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Artist's rendition.

Geega Shanks

First, try to imagine what kind of kobold would willingly choose to hunt on a motorcycle. Now, imagine how that kobold would look after over twenty years of hard life, fiery crashes, road burn, and various other hazards of such a profession. Throw in an incredibly dry sense of humor and substantial gambling debts, and you've got a decent approximation of the freelance hunter known most commonly as 'Shanks'.

And yes, coincidentally, she is looking for work.

-----

Probably thinking some kind of high speed controller, but for the most part, I really just wanted to apply with "kobold on a motorcycle".

Velyoukai
Mar 4, 2011


I hate Suits. All of them.

"Hey, you! Yeah, lucky traveler! You look like somebody in need of embracing their tomorrow right now! Take a step into the Radioshacktm and lemme show you the fruits of innovation!"

Radios the Eccentric Inventor

No, no, no, no—don't back out just because I'm no kobold. Check out these glasses, friend! Genuine empaladybug wing-film coating; any idea how difficult that is to remove without ruining it? This pair alone took me twenty bugs before I caved in and paid off adventurers like you to get them so... I was able to craft these glasses! How well do they work? Here, here, to the window! Now look directly at the sun.

...See?! You aren't blind at all, are you? Haha, of course not! That's innovation! No underground-loving kobold is going to think like that! Just imagine how useful a pair would be on a hunt when that nasty Salaflamo Rex tries to belch fire in your face!

Er...well, I suppose you'd still be burnt, yes, but just bring me a Salaflamo's shell and I bet I can fix that up for you! Maybe some sort of face guard...

---
no lie I was won over by alluring words of crafting and Strike!.

probably something like Magician*reskin*/Blaster but really crafting so obviously Item Mage

The Deleter
May 22, 2010
Watch this space.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Working on some details (like, say, a name), but I'm providing a concept/short pitch to go with my interest post. Basically, combine an insect glaive user from Monster Hunter with the plague doctor from Darkest Dungeon, except they're a tiny canine-person (and probably have a more setting-appropriate weapon like a pistol in addition to the glaive or its equivalent). So, kobold doctor, considered a bit out there even by kobold standards, pushing the boundaries of modern medicine and joining hunts to search for various things with potential curative properties, such as rare plants and monster viscera (and also possibly because hunts provide ample opportunities to test their work). Has a collection of horrible insects with various medical applications, and uses some of the nastier ones in combat as well. Dresses like a plague doctor because the plague doctor look is awesome, even if the doctor in question is like three or four feet tall.

Will write a better post later, probably after I get some sleep.

Psiwri
Mar 8, 2012

"The Foecast today calls for dark clouds, booming thunder and F.O.E.s everywhere!"
Monster Hunter? Valkyria Chronicles? Signed the gently caress up?


Garret

Me dad is a lumberjack, and I'm all for inhertin' the family trade but ah, chopping down something a bit livelier than a tree felt a bit more "me" ya know? That's where this monster huntin' guilds come in, nice folk most of 'em. While the jack of lumber helps make people homes, this jack of kicking tail makes sure they stay built! Choppin' away at some big bastard's ankles ain't the most glorious job, but let me tell ya, not much more satisfyin' than a hearty shout of 'timber!" when the beast finally falls.

---

This guy is made for The Brute kit, of that much I am certain.

Psiwri fucked around with this message at 14:55 on May 3, 2016

ZeeToo
Feb 20, 2008

I'm a kitty!


Liselotte Annette Cederbaum-Hayes is one of the Schafe. Her tribe was one of the ones who most profited from the Calidyne revolution. Liselotte, in particular, has developed a bit of a taste for adventure... but, honestly, may still be more useful to a burgeoning guild for the money she brings in and the connections she brings to the table. She's no manager or administrator, though, preferring instead to leave details like that to other people.

Although often prissy or seeming a bit of a fop, once she's worked herself up to it (or once the outfit's already been ruined, so there's no point in preserving it any longer), she's at least fairly competent for a young hunter, so there's that.

- - - - - -

Moneybags kit and/or Wealth, a couple connections skills. Relatively easy to give her any combat role.

ZeeToo fucked around with this message at 15:35 on May 3, 2016

Indigo Cephalopods
Oct 26, 2012

Justice Rains From Above

Indigo Cephalopods posted:

Got a character idea here. Lemme know if there are any issues as far as fitting in with the theme of things.
Fransiska Lundholm


A schafe girl whose mother is the guildmaster for one of the bigger and more well-known guilds in Blue Valley. As such, she is somewhat well-known, especially among young hunters. She feels she's old enough that it's time for her to set out on her own and join or form a guild of her own. Her dream is to one day form the biggest, most popular guild that everyone wants to join.

She's generally rather kind and sweet to people, though she is a bit spoiled and has never really experienced any sort of struggle in life outside of hunting. In her spare time, Franny likes to dance at popular nightclubs and bars (I'm imagining rather like early 20th-century swing-type places).

Looked through the rules a bit and I think I'd go with Duelist/Archer/Bombardier|Striker for her.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Folks unfamiliar with Strike are welcome. I'm going to be learning parts of the game myself. As a result, people very familiar with it are also quite welcome, which brings me to

Countblanc posted:

Is this Roll20?

I'm gonna flash some of my ~*~insider knowledge~*~ and mention that Jim and I are actually working on loot/crafting rules for Strike specifically based on MonHan. I don't exactly know when they'll be done, but I'll talk to Jim to see if he'd want us to try playtesting/using a beta version.

Also are felynes/melynx present as a "non-main" race? I'm not sure how much of your game is "Monhan world + other stuff" versus "Big monsters + other stuff"

I am totally okay with doing playtesting. Something actually codified versus me going "Eh, that's probably good for adv" will likely improve the lives of everyone involved.

It is not roll20, because I haven't used it before, though I'm open to the possibility. Roll20 can do asynchronous stuff and not just live chat type of things, right?

This isn't technically the Monster Hunter world, just something with the serial numbers filed off and a whole bunch of JRPG cliches dumped in. If you want to go full on MH, we can always say you're from some other part of the planet. I definitely won't stop you from running a felyne, regardless.

Indigo Cephalopods posted:

Fransiska Lundholm

For the record, popular music is pinned at around the early 20s. Jazz is just now becoming a thing among the avant gard set, and a lot of folks still unironically line dance or do the polka.

(Not a huge deal, but the singular of "schafe" is "schaf." 'cause it's German for "sheep." 'cause I'm a hack.)


Velyoukai posted:

Radios the Eccentric Inventor

Similarly, I don't know if this'll be a big deal for you, but radio isn't a thing in this setting. Keep on keepin' on otherwise, but just as forewarning your excellent name pun may fly over the heads of the grubby townsfolk.

Velyoukai
Mar 4, 2011


I hate Suits. All of them.

grassy gnoll posted:

Similarly, I don't know if this'll be a big deal for you, but radio isn't a thing in this setting. Keep on keepin' on otherwise, but just as forewarning your excellent name pun may fly over the heads of the grubby townsfolk.

Radios has long endured such indignities in the pursuit of his craft.

Indigo Cephalopods
Oct 26, 2012

Justice Rains From Above

grassy gnoll posted:

For the record, popular music is pinned at around the early 20s. Jazz is just now becoming a thing among the avant gard set, and a lot of folks still unironically line dance or do the polka.

Ah, cool. This still works for her. She'd definitely be the type to frequent the hot new spots with all the new trends.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

grassy gnoll posted:

It is not roll20, because I haven't used it before, though I'm open to the possibility. Roll20 can do asynchronous stuff and not just live chat type of things, right?

Theoretically, sure. For what you want to do the forums would probably be better, simply because the chat box isn't really big enough to throw down multiparagraph posts, but you certainly can pop in and out over time.

The Deleter
May 22, 2010


Eliza Dolagg

"Well, I can definitively say that Uregaard's Unction is, in fact, mashed drake livers. Ew."

Eliza is part-time monster hunter, part-time journalist of the Blue Gazette, the semi-weekly newspaper headed by her father and based in the Arch. Despite their aristocratic bringing, the Dolaggs have a keen love of danger and adventure, and Eliza is no different. She's often seen striding out into the wilds to make cash and get the latest monster news and hunting tips from the veterans.

Her part-time journalism takes form in reviewing and testing the strange concoctions that snake-oil salesmen claim to confer the abilities of the monsters they're made from. Some of them work - and the ones that don't get thoroughly debunked in the next edition. After she gets away from whatever monster she hoped to beat down, of course.

----

Thinking Scholar kit, Shapechanger, Defender/Controller. Themed around chugging weird potions and knowing loads from her dad's dusty hunting tomes.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!



Adelheid Strauss

A provocative as heck schaf archer, not just in dress, but in attitude. gently caress your social norms, I'm gonna be my sheepy self.

Waffleman_ fucked around with this message at 23:03 on May 3, 2016

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
I am thinking of either one of two characters, depending on the party line up;

A tinker/driver kit character who runs the group around in a scrap tank - which is to say a frankenstein thing of various looted wrecks out there and the petty few that made it back. It usually runs! And hey, maybe it'll run better if we pilfer that panzer wreck all those grecko are nesting in! C'mon, gang!

or a more traditionalist archer character who eschews all this gunpowder nonsense.

Probably the former, but hey!

Superstring
Jul 22, 2007

I thought I was going insane for a second.

Miriam Eisbart

"Dammit, I'm a medic, not a chaplain!"

An unfazed and humorless combat medic. Miriam combines healing magics with hands-on, or rather hands-in, field surgery work. Her bedside manner may be lacking and her technique disturbing, but no one can argue with her results and (literally!) cutting edge anatomical knowledge.


I'm thinking a warlord/leader probably. Eschewing the usual point and glow type of healing in fantasy for something a little more direct.

K Prime
Nov 4, 2009

Guillaume


You can call me Will, if it's easier.

Everyone talks a lot of poo poo about how the crawlers are safe and secure. It's true, they're like safes.

Problem is, a safe only protects you if the thief can't steal the whole thing.

That's where people like me come in. When crawlers spot something they don't want to deal with, I ride out and kill it or bait it away. I get a safe place to sleep, they get an extra layer of defense against the real bastards of the waste. Win-win.

Yeah, it's really dangerous. I've nearly died more times than I can count.

That's why I do it.

Mitama
Feb 28, 2011



Agatha's a bit of a puzzle. Her credentials are good, an alumni of the Guildmarm's Association with an impressive service record to match. She's claimed to have established, recruited for, and even managed the logistics of several medium-sized guilds throughout the continent. Perhaps you've heard of the famous Skull Stakers of Arbor Hill or the Mystiques of Mysterious Village? They're big names, even in Blue Valley. Says that she's had a hand in building up.

Still, those are old names. What's she been doing for the past few years? What was the last guild she worked with? She's been quite evasive about that. If you press on her too hard about it, well, take it from the other guys, you don't want to.

All we know is that one day, she walked into town looking like she just went through hell. Was dragging the tail of a dead fungusaurus on one hand, and holding a fistful of caerulite on the other. Then she yelled to all the layabouts in west bank that if they wanted to make money, they should work for her.

And now you know about the new guild.

_____

If it is a concern, she is combat capable and hands-on with her work. I would probably do it as a Leader/Warlord, but other things are possible.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Q&A time.

Indigo Cephalopods posted:

Fransiska Lundholm
Let's say you wipe out and have to go to your mother for help. Encouraging or embarrassing?

How do you earnestly win friends and influence people? Bribery from a known patricide has to be a hard obstacle to clear.

What probably should have killed you by now?

Velyoukai posted:

Radios the Eccentric Inventor
Tell me about the worst invention you've ever created.

Given your background, what's your stance on animate, sometimes sentient plants?

ZeeToo posted:

Liselotte Annette Cederbaum-Hayes
You didn't need to work a day in your life with that kind of cash. What made you take up the life of a hunter?

The Deleter posted:

Eliza Dolagg
You've got to have picked up some terrible snake oil in your day. What's the worst one you ever had to handle?

Waffleman_ posted:

Adelheid Strauss
What social mores won't you disregard? If any?

Superstring posted:

Miriam Eisbart
Ever thought of applying some bedside manner?

K Prime posted:

Guillaume
If you weren't riding a bike to prove your point, what would you be doing?

Have you ever sent a hunter to their death?

ZeeToo
Feb 20, 2008

I'm a kitty!

grassy gnoll posted:

You didn't need to work a day in your life with that kind of cash. What made you take up the life of a hunter?

Well, any Cederbaum-Hayes is expected to do his or her part to expand the tribal fortunes. We didn't get this far by letting people rest on their laurels. I might have a certain level of seed investment from the family, but I'm also expected to make something of it!

Why hunting, specifically? The chance to cut loose. It's fun to push your limits. I just wish I didn't have to get messy while I did these things.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

grassy gnoll posted:

What social mores won't you disregard? If any?

Never kiss on the first date.

Gotta work for this girl.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

grassy gnoll posted:

What probably should have killed you by now?
'M 'llergic t' peanuts.

Generic Octopus
Mar 27, 2010

grassy gnoll posted:

How do you earnestly win friends and influence people? Bribery from a known patricide has to be a hard obstacle to clear.

Eh, depends on the audience. Papa King was a pretty bad dude, not too many are upset by his passing. What gives Sasha more trouble is the fact that she performed this act of vigilantism unapologetically; it tends to rub the powers-that-be the wrong way.

She has few friends, and of them she's closest to her brother Clyde...though now they're kinda at odds. See, Clyde wanted to bring their father in, have him face judgement & be punished; Sasha just wanted him gone. They haven't spoken post-patricide. Otherwise her "friends" would be more accurately described as close colleagues, other mercenaries/hunters/adventures she's traded favors with over the years.

That's usually how Sasha goes about things: "I scratch your back, you don't stab mine." She's not charming or charismatic, but she's loyal to people who're loyal to her.

Velyoukai
Mar 4, 2011


I hate Suits. All of them.

grassy gnoll posted:

Tell me about the worst invention you've ever created.

First off, let's just clear the air and have it known that there are no bad inventions.

Just incompetents who misuse them!

That said, in hindsight, maybe I could have asked a few more questions when that adventurer woman requested "something to stop a charging Molox in its tunneling tracks." Or just one question, like "Would you be partying up with any kobolds?", but how is it the Quartz Ocarina's fault that I wasn't informed of these things at the start?! Just because the Quartz Ocarina allegedly produces sound that the only the kobolds—and the Molox, thank you very much—could hear and it allegedly caused them all to have some minor—trifling, really—ear damage, suddenly I have several angry adventurers pounding on my door demanding I make it up to them!

Ingrates.

Though, given the woman and I only heard a faint whisper-like noise from the Quartz Ocarina, I wonder what the kobolds heard. Hm...different levels of sound? That sounds interesting!

Hey! I'll pay you with a fireproof scarf if you go fetch me somethi-wait where are you going?

Indigo Cephalopods
Oct 26, 2012

Justice Rains From Above

grassy gnoll posted:


Let's say you wipe out and have to go to your mother for help. Encouraging or embarrassing?


"Oh Gods it'd be the absolute WORST. I'd probably actually die if I had to go to Mama for help now! The worst part is that Mama'd be so sweet about it and say something like "it's okay, dear you're young and everyone makes mistakes" and oh I'm already getting embarrassed thinking about it!"

"Even worse would be the guild. See I kinda...maybe...boasted a bit as I was leaving??? Like, something along the lines of "Next time you see me, I'll be the most famous hunter ever!" or something...like that. They'd never let me live it down. Even sweet Old Roderick would probably tease me about it! And don't get me started on Roddy Jr., that rude little punk!"

"Nope. Nope. Definitely can't go back for help. Ever. Rather be eaten by Gruffas."

Indigo Cephalopods fucked around with this message at 22:43 on May 4, 2016

Superstring
Jul 22, 2007

I thought I was going insane for a second.

grassy gnoll posted:

Ever thought of applying some bedside manner?

Miriam Eisbart
Hmph! Oh sure, hunters don't think twice charging at a Rathalos. But afterwards, they all quiver a shake at the sight of a scalpel or needle and suture. Then comes the whining: "Just use a healing spell! Antiseptic stings! Is all that blood mine!?" Don't they know the increased longevity a healer can operate when supplementing magic with field surgery? Can't they understand how much more efficient it is? Yes, it can get a little messy, and people don't like the idea of someone's hands rooting inside their abdominal cavity. But Hunters are notorious for minimizing their weaknesses and maximizing their strengths in terms of weapons, armor, and fighting techniques. If they can't recognize how my methods are to their benefit, I don't see why I should humor their fragile egos!

Now take two of these pills and get out of my sight!

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Hm. This is a lot more interest then I was expecting - kudos - so I'll bow out of the entry blitz for now. Maybe in the future if slots open for whatever reason.

Psiwri
Mar 8, 2012

"The Foecast today calls for dark clouds, booming thunder and F.O.E.s everywhere!"

grassy gnoll posted:

Garret

Given your background, what's your stance on animate, sometimes sentient plants?

"If a tree could talk you wouldn't just up 'n cut it down now would ya? If there are such things I figure they'd be fine conversation partners as any other thing that can flap a mouth or... whatever they'd be doin' to talk. Eh, guess it depends if they feel like other less animate trees are the same as 'em or not. If they wanna cause trouble then I'd cause it back, can tell ya that much. Elsewise it be a bit more complicated."

K Prime
Nov 4, 2009

grassy gnoll posted:

If you weren't riding a bike to prove your point, what would you be doing?

Well, my crew growing up wanted me to join them in the mining business. In all fairness I did consider it. Plenty of risk in mining.

But it's not the same kind. In mining you can die out of pure dumb luck, or because some other idiot lit a match, or because... well. There's lots.

I wanted be something that lets you feel alive. Every moment you're in control. Maybe you'll die, but it'll be your own stupid fault.

Soldier would be great, 'cept there's no wars around. Tried joining the circus but apparently my tricks were too risky for the other performers. So here I am.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Subaltern Gwenivere Llewellyn


"You'd think the first industrialized war, the first one driven by calidyne technology, would have provided enough combat to last a life time. But not for me. You'd never have guessed. I never did, until I was in the thick of it. I enjoy battle. And I'm good at it. Put a rifle in my hands and an enemy in front of me, I come alive. The more the better. The higher the stakes, the better. It's not that I like killing. It's the fight, putting it all on the line."

"I wasn't sad to see the war end. Most of the people caught up in it weren't like me. Putting them through that for my sake would be monstrous. But I am like me, and after a taste of that, I couldn't go back to civilian life. Back to being a seamstress? I could sew a dozen dresses for a queen and it wouldn't be worth one minute in a fight."

"Fortunately, there's another foe out there. I wasn't cut out for peace anymore, but hunting... there was something I could do."

Comrade Gorbash fucked around with this message at 19:47 on May 7, 2016

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Decus
Feb 24, 2013


Oscar Lovel

Oscar grew up in the calidyne hostile environment of the Lovel household, formerly the Lovel Farm. His father had either died in some war fought over caerulite or from valiantly fighting some monster made of caerulite--he swore the story changed every time he heard it--and apparently his mother had died from "them darn calidynes ruining all her organs". Of course, that was only if his grandpa was to be believed. Apparently their land was also "no longer farmable because of that meddling government, feeding caerulite to animals and causing all the fertilizer to ruin the environment".

As he grew up, he started believing his grandfather less and less and opposite his wishes began to become enamored with caerulite, calidynes and all technology relating to them. In secret, and with some help from his grandmother, he studied what he could before leaving his family's run-down land. Slightly gullible when it comes to technology, largely ignorant and with nothing but passion to guide him Oscar set out for Blue Valley, ready to experience the wonders of the modern world first-hand. It wasn't long before he found himself swindled, deeply in debt and with his only remaining chance at life being that of a hunter, by strong recommendation of his creditors. Should he fail to succeed his love of calidyne will have quite literally cost him his organs. Perhaps that was what his grandfather had meant all along?

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