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yeah at this point im probably not gonna play anything until 0.13 comes out i also tried playing the campaign again where you have to restore the base and i still cant figure out what the game expects of me -- even with all the trains running it needs a hell of a lot of resources and i have no idea how to speed it up
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# ? May 21, 2016 03:37 |
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# ? Jun 2, 2024 00:04 |
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Suspicious Dish posted:and i have no idea how to speed it up More of everything. More mines. More smelters, more assemblers, more trains, more remote mines, more more more! It's Factorio, no Lineraro
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# ? May 21, 2016 03:50 |
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Just picked up this game, pretty enjoyable. Played with a friend for a couple hours with pacified bugs to get a good feel for what's what. I went to attack a nest at the end and got obliterated in about 2 seconds; how aggressive are they in non-pacifist mode? I just realized what this game is. It's loving Harvest Moon on steroids. No wonder I enjoy it.
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# ? May 21, 2016 06:50 |
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In non-Pacficst mode the bugs start out as an annoyance and gradually ramp up as time goes on. They WILL wreck your stuff while you're not looking at it. Their agressiveness is based largely off of the pollution you produce (which is inevitable, it's impossible to go green in this game). There's a reason turrets are one of the first things you can research. Some people make automated bullet farms to feed bullets on a treadmill to the turrets surrounding their base. Invest in armor-piercing bullets to load into the turrets to make them more powerful (also gun turrets do more damage to bugs than you can, even with a machine gun). Taking out bug bases is hard on foot unless you have, like, power armor and combat drones, but fortunately you can build a tank with a long-range penetrating cannon that can blast their hives from a safe distance. I love that thing. The "Harvest Moon on steroids" thing is a pretty good comparison. Been playing a lot of Rune Factory IV myself...
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# ? May 21, 2016 08:06 |
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Speedball posted:In non-Pacficst mode the bugs start out as an annoyance and gradually ramp up as time goes on. They WILL wreck your stuff while you're not looking at it. Their agressiveness is based largely off of the pollution you produce (which is inevitable, it's impossible to go green in this game). There's a reason turrets are one of the first things you can research. Some people make automated bullet farms to feed bullets on a treadmill to the turrets surrounding their base. Invest in armor-piercing bullets to load into the turrets to make them more powerful (also gun turrets do more damage to bugs than you can, even with a machine gun). I must be the only person that uses the tank as a battering ram. I never even put ammo in it. I build a small laser turret pill box and i do bog laps, running into hives and then sweeping back for the turrets to kill the bugs. A little repair and another bog lap.
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# ? May 21, 2016 09:05 |
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I might hop in the server one of these days, thanks for opening it
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# ? May 21, 2016 11:35 |
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I got a response on the Factorio forums:Klonan posted:
That will be pretty convenient but if they don't save the old mods off to the side, it might cause a lot of downloading if you switch games frequently. This could also put pressure on mod makers to pay attention to the size of some of their textures.
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# ? May 21, 2016 11:47 |
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DmitriX posted:Switched latency to 200.(from 100) For the record, this has definitely made it playable for me. Thanks.
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# ? May 21, 2016 14:47 |
I have to say, robots are really good for low rate production. I needed to build some blue belts and splitters, so I just plopped down some factories and requester chests and even though it's slow, it produces splitters fast enough for me to upgrade. I will probably convert my research pipeline to robots so that it's more compact, and I've already got a CPU factory based on robots.
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# ? May 21, 2016 14:56 |
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Meskhenet posted:I must be the only person that uses the tank as a battering ram. What up battering ram tank buddy.
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# ? May 21, 2016 15:55 |
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Meskhenet posted:I must be the only person that uses the tank as a battering ram. It's even better when you have a personal roboport or 3! You have this cloud of construction robots desperately trying to keep up and repair the tank I suggest loading up with armor piercing ammo anyway, it's a lot easier to deal with spitters and other bugs than trying to charge them. Ratzap posted:I got a response on the Factorio forums: I wish they would change when mods are loaded. It's really annoying to have to switch mods and restart the game when you want to change servers. I think that for 98% of the mods they could move the loading time to when you load the save instead of when you start the game. The only exceptions I can think of are mods that add new campaigns, and I don't really know how popular those are. I'm sure this would require huge changes to how the game works, so it might not be worth it, but it really would make things easier for us.
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# ? May 21, 2016 16:04 |
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I just started my first blue science assembly line, and holy cow it's eating all my iron and copper.
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# ? May 21, 2016 18:55 |
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Mr. Powers posted:I have to say, robots are really good for low rate production. I needed to build some blue belts and splitters, so I just plopped down some factories and requester chests and even though it's slow, it produces splitters fast enough for me to upgrade. I will probably convert my research pipeline to robots so that it's more compact, and I've already got a CPU factory based on robots. Just make sure to build enough roboports - they're the cap on how many robots can be doing a thing at once due to recharging times.
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# ? May 21, 2016 19:40 |
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Bundle of Keys posted:I just started my first blue science assembly line, and holy cow it's eating all my iron and copper. https://www.youtube.com/watch?v=EADAxuqnqqQ
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# ? May 21, 2016 20:41 |
Ratzap posted:The mod portal will be used to download any required mods Thats great until you get mods like that one a few pages back that was just a trojan in a zip file
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# ? May 22, 2016 06:31 |
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M_Gargantua posted:Thats great until you get mods like that one a few pages back that was just a trojan in a zip file It wasn't even that, it was someone using factoriomods' storage and bandwidth to distribute an entirely unrelated rar archive.
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# ? May 22, 2016 09:29 |
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So I can use multiplayer servers to make others forcefully download my Factorio fan fic if I put it in a rar and include it in the server mod list?
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# ? May 22, 2016 16:50 |
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zedprime posted:So I can use multiplayer servers to make others forcefully download my Factorio fan fic if I put it in a rar and include it in the server mod list? quote:"I-idiot! It's not like I wanted to make advanced chips for you, constructor-san!" quote:[...] adding 500 barrels of Lube to his Logistics Queue [...] Downloading Mod Lube-Up-Your-Belts.zip [300 Mb]... Downloading Mod The-Biter-And-The-Spitter.zip [122 Mb]... Evilreaver fucked around with this message at 17:16 on May 22, 2016 |
# ? May 22, 2016 17:09 |
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So I'm fairly new at this game and I want to plan my own factory design in advance based on the terrain I've been given. I started out in the middle of a forest with some small lakes. My goal is to build a massive walled and turreted facility with a main bus setup and full concrete surfaces just to make it look pretty. For now the forest absorbs the limited pollution of my facility to keep me safe from aliens which is great but I'll eventually want to tear down the forests to build. Here is a general view of my map. Notice that there's a lot of forest and lake in the way of building my main bus and I will probably have coal and iron spaghetti because all the small patches of it are located nowhere near the copper and coal supplies. What's the best way to plan out my base from this? How do I keep my conveyor belts neat and organized so I can get a bus going? What do I do about the trees or if a lake shows up in front of my bus as I expand outward? How do I consolidate the flow of my iron and coal so it's more organized and accessible by the main bus? Right now I just have my standard powerplant in the middle there. It has a convenient source of coal which I plant to dedicate to more powerplants that I'll build throughout the lake complex. Eventually I'll use the oil patch there to power the steam engines until I get good solar going. Kraftwerk fucked around with this message at 18:01 on May 22, 2016 |
# ? May 22, 2016 17:58 |
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The best thing you can learn is long rear end belt runs are surprisingly economic. If you want to imprint a semblance of order, my favorite thing to do is make a belt assembler that you first hand feed, and then connect to furnace outputs so you can be laying the backbone of anything you'd like to do early on. Then following from that is your design can be very map agnostic as long as you aren't playing with any specialty challenge set ups or mods. You can avoid running a bus into a lake by just not aiming the bus at a lake. It doesn't matter where your ore fields are, because it can all travel roundabout by belt or train to a centralized furnace area. The land bows to you in Factorio, not the other way around.
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# ? May 22, 2016 18:16 |
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zedprime posted:The best thing you can learn is long rear end belt runs are surprisingly economic. If you want to imprint a semblance of order, my favorite thing to do is make a belt assembler that you first hand feed, and then connect to furnace outputs so you can be laying the backbone of anything you'd like to do early on. This is good advice. You could also look at a mod like Landfill so you can fill in any lakes you come across. Here's a map of one of my factories that's somewhat similar to yours: The red square is the smelting area, cyan squares are iron mines, orange squares are copper mines. The white square is the location of a mostly-depleted coal deposit that's only being used to feed my plastic factory. (Everything else is electric or uses solid fuel.) All the mines feed in to the belts that feed the furnaces. It gets a bit spider, but once you set it up you really don't need to worry about it. If I were you, I'd build your smelting area south of the large northeastern lake and build your bus and factory to the east. That looks like ample space for expanding your factory.
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# ? May 22, 2016 18:34 |
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Evilreaver posted:Downloading Mod Lube-Up-Your-Belts.zip [300 Mb]... Downloading Mod пони_вредоносных_программ.zip [601 Mb]...
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# ? May 22, 2016 18:39 |
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This game seems like it would be good for a long plane trip.
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# ? May 22, 2016 21:31 |
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It's a great laptop game for sitting around bored most anywhere. Waiting rooms, lobbies, trips, etc.
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# ? May 22, 2016 22:39 |
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crusader_complex posted:This game seems like it would be good for a long plane trip. Do not start this game before a vacation.
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# ? May 22, 2016 22:46 |
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crusader_complex posted:This game seems like it would be good for a long plane trip. On this note, is there a way to load this game on a USB stick?
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# ? May 22, 2016 23:50 |
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Dirk the Average posted:On this note, is there a way to load this game on a USB stick? Download the latest version from factorio.com and extract it to a USB stick.
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# ? May 23, 2016 00:10 |
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My current game is a bit of a mish mash. Seems like just as i get something up and running, something else falls off somewhere else. I got my blue research up and i ran out of oil, which i was turning into solid fuel. So my base shut down. So then i get more oil, and now i have no iron. Once the iron is back up and overflowing, looks like im out of copper... So now im riding around killing nests looking for a major mining hub and plan on training some stuff back. Still not sure if i should train back raw/processed or even circuits. (And im halfway to making the top power armour. Once that is done it will be cool.)
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# ? May 23, 2016 03:48 |
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That's probably the strongest draw to the game. There's always something you need more of so your goal posts are constantly being updated and things needing to be done.
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# ? May 23, 2016 04:13 |
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Usually it's easier to train raw materials (ore) than anything processed, due to infrastructure. It's easier to defend a single source of (massive) pollution, and you don't have interim products and assembly lines taking up space way out in west bumblefuck. Also, more often than not, those small outposts only have a single ore, making production of anything else (like circuits) more difficult. And once it's exhausted then you have to pick EVERYTHING back up again and re-locate it. Easier to plop down mines and a station. I really want .13 to make trains easier to deal with before blueprints and personal roboports. Can't come soon enough.
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# ? May 23, 2016 04:27 |
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That's one of the best things about the RSO mod, for me. Ore gets richer as you go further out, and eventually mines have 90-200k 'expected resources' each so you can either level off your time setting up new mines, or... continue building nearly-eternal mines to feed the fires of industry. I'll launch the whole planet into orbit
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# ? May 23, 2016 04:48 |
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Evilreaver posted:Ore gets richer as you go further out
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# ? May 23, 2016 10:14 |
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ShadowHawk posted:Isn't this going to be in vanilla in 0.13? They talked about doing that, yes. But .13 isn't out yet, so RSO it is for now!
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# ? May 23, 2016 13:07 |
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A dude on reddit spent 500 hours in a single Factorio game and got a PC Gamer article out of the deal.
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# ? May 23, 2016 21:30 |
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Well that article was completely worthless.
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# ? May 23, 2016 23:57 |
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Nth Doctor posted:A dude on reddit spent 500 hours in a single Factorio game and got a PC Gamer article out of the deal. Only 500 hours?
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# ? May 24, 2016 00:06 |
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Nth Doctor posted:A dude on reddit spent 500 hours in a single Factorio game and got a PC Gamer article out of the deal. He doesn't even have belt balancers!
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# ? May 24, 2016 00:22 |
It took me 5 games to realize I should stop restarting and I ended up going back to the second game I started anyway. Almost to the point of having rocket silos researched. Oil is my limit now, so I'm going to need to extend my oil rail by... a lot. My production can only feed one plastic plant at the moment and that just can't keep up. I just revamped my ore unloading station to better handle throughput, and I'm going to relocate my smelting operation to better organize the factory. Also I need about 10 more roboports so I can boil down my research factory to a much more compact size, and I'll be done with research soon anyway.
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# ? May 24, 2016 00:37 |
Roadie posted:He doesn't even have belt balancers! I've run into a problem with my belt balancers in that if you have a really high draw from one lane (in my case, I merge copper and iron onto a single belt for most of my old low rate production, which tends to draw mostly from one lane), that single lane can be overdrawn even through a belt balancer. I guess it's not really a problem, but I wish there were some advanced splitters that could perform lane balancing and things like "merge belt A into lane A of belt C, with belt B in lane B of belt C" so that lane load was even.
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# ? May 24, 2016 00:40 |
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# ? Jun 2, 2024 00:04 |
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Roadie posted:He doesn't even have belt balancers! My trigger was he was building and transporting copper cable by belt in quantity.
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# ? May 24, 2016 01:00 |