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In the original wasn't that chest trap a poison gas cloud you could roll directly away from and be fine? I think when I reached it there were a bunch of blood pools nearby giving it away and I was surprised by how nonlethal it turned out to be.
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# ? May 28, 2016 04:12 |
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# ? May 18, 2024 06:42 |
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I think it's always been a crossbow trap. But now that you mention it I feel like I've also seen it be something else as well... maybe it's randomised to an extent? Or maybe I'm just insane, who knows. MGlBlaze fucked around with this message at 04:23 on May 28, 2016 |
# ? May 28, 2016 04:17 |
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Edit: Eh, better to be safe than sorry.
Yapping Eevee fucked around with this message at 04:22 on May 28, 2016 |
# ? May 28, 2016 04:18 |
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praise be to spoilers
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# ? May 28, 2016 04:20 |
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Edit: Never mind, this might have given away too much. But I hope our co-pilots guide Geop down the various events that are available if they can manage it. There is a good deal of stuff that may be fun to watch in the journeys available.
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# ? May 28, 2016 04:20 |
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anilEhilated posted:Yeah, if I had to choose one word to describe this game's art direction, it'd be "schizophrenic". I'll probably bitch about it a bit more when we reach the areas where it's more obvious. Ah but isn't that the nature of drangelic? To completely on purposely make no sense at all and not just because the team got sloppy in a lot of places but because lore?
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# ? May 28, 2016 04:49 |
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Geop, I can't speak for anyone else, but as a viewer, at least for me, it seems like you are pushing the "I'm scared of doing X" angle a little too hard.
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# ? May 28, 2016 05:01 |
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Steak Eater posted:Ah but isn't that the nature of drangelic? To completely on purposely make no sense at all and not just because the team got sloppy in a lot of places but because lore? It's so fiendishly meta. The cursed leave their home lands for Drangleic only to forget their purpose. And players leave DS1 for DS2 to forget about effective world building.
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# ? May 28, 2016 05:07 |
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MGlBlaze posted:I think it's always been a crossbow trap. But now that you mention it I feel like I've also seen it be something else as well... maybe it's randomised to an extent? its random. i got both.
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# ? May 28, 2016 05:09 |
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Yeah. Luckily once you learn to spot crossbow-chests, they give you a good window to block. To a man everyone I know or have seen have been loving murdered by them the first time though. e: here, Geop learns the ultimate Dark Souls lesson: when you get a boon, use that poo poo asap.
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# ? May 28, 2016 05:40 |
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anilEhilated posted:Yeah, if I had to choose one word to describe this game's art direction, it'd be "schizophrenic". I'll probably bitch about it a bit more when we reach the areas where it's more obvious. It sounds as if From kept working on the graphics engine to try and make it work performance wise and only switched to the less fancy lighting when it became clear that it was either impossible or they just couldn't get it to work before the deadline and they didn't have time to finetune all the areas.
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# ? May 28, 2016 07:45 |
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I really recommend the Fire Longsword's 2h R2 for anyone using it through FoFG. It's a thrust with good speed and range. I don't think Goonther is going to put down shields though. I hope he finds a decent one soon.
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# ? May 28, 2016 07:48 |
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100 HOGS AGREE posted:its random. i got both.
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# ? May 28, 2016 11:33 |
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Teledahn posted:No. Having methods to discourage farming is just that; methods to discourage that playstyle. The obsession over getting every possible item (even if some are absolutely worth making an effort to get) is irrelevant. The mechanic evidently is designed with intent to discourage farming. What was needed was some sort of bad luck protection. Thankfully, SotFS fixed a couple of the worst examples of this, but I'll use an example from vanilla: There's a really cool armor set that, in vanilla, could only be acquired as random drops (piece by piece) from a specific enemy type that only existed in one room. If you kill them all and didn't get the whole set, or didn't get the piece you wanted (the goddamned chest piece maybe), you were boned unless you were willing to make that area harder for yourself in order to keep farming. That was just kind of annoying. Why not just make it so that, if you kill the last enemy of a given type, it will always drop whatever random drops you haven't gotten from it yet? Or, better yet, just don't make so many cool, desirable things random drops in the first place. That's something that's bugged me about all of these games except Bloodborne, which (I'm almost entirely sure) has no randomly-dropped equipment at all. In SotFS, that armor set is now just found out in the world like most armor sets, and that's a lot better.
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# ? May 28, 2016 13:17 |
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It could be said that random drops + discouraging farming makes a pretty strong point that you're not supposed to actively go for the thing you want and instead plan to use what's widely available and switch to something rare when it drops as a surprise. I don't know that that's interesting or even practical in a Dark Souls game, though. If there weren't weapon upgrades I think I'd like it more.
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# ? May 28, 2016 13:19 |
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HMS Boromir posted:It could be said that random drops + discouraging farming makes a pretty strong point that you're not supposed to actively go for the thing you want and instead plan to use what's widely available and switch to something rare when it drops as a surprise. I don't know that that's interesting or even practical in a Dark Souls game, though. If there weren't weapon upgrades I think I'd like it more. If that was the intent (and not just a side effect of a system intended to prevent people who die a ton from getting too annoyed at enemies), I think it's a disconnect between the developer's intentions and how people are guaranteed to play a game. Bloodborne makes mistakes in that vein, too, though in a different way, by placing a couple of really cool and unique weapons super-late in the game so that you can basically only use them in NG+ (which is extra sad in Bloodborne when every single weapon is completely unique, so you couldn't find a "good enough" version earlier).
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# ? May 28, 2016 13:24 |
I farmed a certain place that's rather annoying to farm for a solid three hours just so I could get a sweet skull hat. Farming sucks.
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# ? May 28, 2016 13:26 |
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Harrow posted:Why not just make it so that, if you kill the last enemy of a given type, it will always drop whatever random drops you haven't gotten from it yet? Or, better yet, just don't make so many cool, desirable things random drops in the first place. That's something that's bugged me about all of these games except Bloodborne, which (I'm almost entirely sure) has no randomly-dropped equipment at all. In SotFS, that armor set is now just found out in the world like most armor sets, and that's a lot better. While not exactly the same, this is what Dark Souls 1 did with one-time enemies that had drops. If you killed every single one on a playthrough, the last was guaranteed to drop the item. This was the case for the Symbol of Avarice from Mimics, and the Skull Lantern from the Necromancers in the Catacombs. In all other cases you were free to keep farming since enemies never stopped re-spawning. Raygereio posted:A German Spy & EpicNameBro - youtubers who worked on DaS2's Future Press guide - both said that the build they played with had all the fancy lighting bells and whistles we saw in the pre-release footage. It ran like poo poo on the last-gen consoles, but From said told them that one way or another they would make sure the release version would have good preformance and apparently From gutted the lighting system to make that happen.. This is probably the case. However, I rather distinctly recall that From released the game in its state without actually disclosing to anyone that said downgrades took place. It was basically the same kind of thing as the Watch Dogs graphics hype and subsequent crash. The Steam store page for Dark Souls 2 even still had the early cool lighting images for (i think?) a number of days after launch. Having to make compromises for performance I can understand, but not actually telling your consumer base as such I cannot. Gamerofthegame posted:I farmed a certain place that's rather annoying to farm for a solid three hours just so I could get a sweet skull hat. Ah, I remember that. The main problem with that set is where the enemy is and the fact that it doesn't actually show up all the time. It's pretty infuriating. I recall there was a trick to be able to predict if they'd be there before entering the area or something, but for the life of me I can't remember it right now. MGlBlaze fucked around with this message at 13:49 on May 28, 2016 |
# ? May 28, 2016 13:43 |
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Actually the Skull Lantern was a fixed-location item. You had a decent chance of getting extras from the Necromancers, which you could give to the crow, but not guaranteed.
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# ? May 28, 2016 14:27 |
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Dabir posted:You had a decent chance of getting extras from the Necromancers, which you could give to the crow, but not guaranteed. The lantarn was also a placed loot in the Catacombs (probably to accommodate those players who couldn't find all the Necromancers and didn't have enough int for the light sorcery).
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# ? May 28, 2016 14:32 |
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Raygereio posted:In DaS1 if you killed the last of a non-respawning enemy type, it's drops would be guaranteed if they hadn't dropped before. The Necromancers in DaS1 were non-respawning so if you hunted them all down you were guaranteed a lantarn drop. Are you sure that's true of anything other than the necromancers? I'm pretty sure you're not guaranteed a full set of Gargoyle gear or a Fang Boar Helm, though apparently that's true of the Symbol of Avarice.
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# ? May 28, 2016 14:34 |
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I had a friend who farmed. When we got to him it was already too late. His inventory was full of rare drops and he could not pick up any more items. They said he died trying to pick up an item over and over again for days without any food or water. The last thing he ever saw was the text "Your inventory bag is full". Please, if you have a friend or a relative who is farming in a video game, talk to them. "Be Cool Don't Be a Farming Fool" -Farming Awareness Eagle
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# ? May 28, 2016 14:35 |
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HMS Boromir posted:Are you sure that's true of anything other than the necromancers? I'm pretty sure you're not guaranteed a full set of Gargoyle gear or a Fang Boar Helm, though apparently that's true of the Symbol of Avarice. If you kill all three Boars you will get a Fang Boar Helm. Same for the Gargoyle gear if you kill both the Bell Gargoyles and the two in Anor Londo.
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# ? May 28, 2016 14:36 |
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HMS Boromir posted:Are you sure that's true of anything other than the necromancers? I'm pretty sure you're not guaranteed a full set of Gargoyle gear or a Fang Boar Helm, though apparently that's true of the Symbol of Avarice.
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# ? May 28, 2016 14:36 |
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Huh. Well that's really cool.
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# ? May 28, 2016 14:39 |
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MGlBlaze posted:While not exactly the same, this is what Dark Souls 1 did with one-time enemies that had drops. If you killed every single one on a playthrough, the last was guaranteed to drop the item. This was the case for the Symbol of Avarice from Mimics, and the Skull Lantern from the Necromancers in the Catacombs. In all other cases you were free to keep farming since enemies never stopped re-spawning. Yeah, that's a good system and I wish DS2 had just applied it to every enemy since they're all in a similar situation, but eh. At least SotFS helped by putting some of the more desirable random equipment as just things you can find.
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# ? May 28, 2016 14:49 |
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It's also true of mimics in DaS1.
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# ? May 28, 2016 14:57 |
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Raygereio posted:Yes, I'm sure. I thought this wasn't the case for Black Knights and their drops.
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# ? May 28, 2016 15:08 |
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monster on a stick posted:I thought this wasn't the case for Black Knights and their drops.
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# ? May 28, 2016 15:12 |
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monster on a stick posted:I thought this wasn't the case for Black Knights and their drops. That would be because the Black Knights appear in the Kiln of the First Flame, where they respawn as normal enemies.
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# ? May 28, 2016 15:12 |
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One thing that was weird about the anor londo gargoyles is that I could only get 1 tail axe from them, even though they both have tails and I made sure to cut them off before killing them.
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# ? May 28, 2016 15:14 |
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I hate the "I don't like farming, so it should be harder for other people to do it" attitude. If you don't like farming just don't do it!
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# ? May 28, 2016 17:11 |
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i think the forest of fallen giants and heide's tower and things betwixt are all much more visually interesting than the starter areas in dark souls 1
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# ? May 28, 2016 20:04 |
yeah I can dig the "slipped through the cracks of reality" thing over the rusty sewer that is the northern undead asylum
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# ? May 28, 2016 20:20 |
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Yeah, let's not forget the wonders of the Lordran Water Municiplaity's sewer systems. To be fair, it was probably one of the best sewer levels I'd seen in a game. But it was still a sewer level.
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# ? May 28, 2016 21:20 |
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Roll, Geop. There's no way you can tank all those hits and survive.
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# ? May 28, 2016 21:50 |
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At least it felt like there was a reason for you to be going through a sewer level, rather than just being an item on the video game checklist.
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# ? May 28, 2016 21:52 |
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RareAcumen posted:Roll, Geop. There's no way you can tank all those hits and survive. This is all just part of the learning curve for him I think, Dark Souls 2 combat requires a lot more mobility than Dark Souls 1, where you can turtle pretty easily.
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# ? May 28, 2016 21:56 |
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The lack of a 100% physical resist shield is my main complaint with the early game of DS2. So much of the game seems to be balanced around having a good shield (or being a pro dodge roller) that it's a massive game changer once you get one. Are we allowed to recommend strategies for Geop? There's a little trick to dealing with those Hollows he's been struggling with that might help him a bit.
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# ? May 28, 2016 22:13 |
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# ? May 18, 2024 06:42 |
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Actually i think that you will find that these games are balanced around either no shield (good) or two shields (better) and that the only path to defeat, is to use a single shield.
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# ? May 28, 2016 22:32 |