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hectorgrey posted:Quick question for people from Caerleon - how do you feel about Welsh being the main language on that planet (given the name being a Welsh name, and the fact that the GM specifically said to ask you guys)? Or possibly the different clans might speak different languages based off of Celtic ones? I'm cool with Welsh being the main language.
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# ? May 6, 2016 05:34 |
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# ? May 14, 2024 16:28 |
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L0cke17 posted:I edited my original character post with the character sheet. With your permission, I would like to swap the exosuit skill in the technician background with security to better reflect my character's back-story and skillset. Sure. hectorgrey posted:Quick question for people from Caerleon - how do you feel about Welsh being the main language on that planet (given the name being a Welsh name, and the fact that the GM specifically said to ask you guys)? Or possibly the different clans might speak different languages based off of Celtic ones? No problem, but English is still widely spoken, at least among the upper classes - it's the language of interstellar trade. Well, English that's even more of a mongrel language than it is now, presumably having even picked up some alien phrases along the way. Just don't expect me to come up with lots of cool Welsh names! I don't know Welsh, I just thought Caerleon sounded badass.
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# ? May 6, 2016 06:42 |
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I updated my sheet with my background and package skills and updated my equipment.
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# ? May 6, 2016 08:44 |
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Fair enough. I won't use much written Welsh anyway; it's mostly just for flavour, and (where possible - some sounds aren't actually in English) I'll show how it should be pronounced. As for names, Welsh is currently spoken in the UK and Argentina most commonly - English and Spanish names would actually make a reasonable amount of sense.
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# ? May 6, 2016 08:44 |
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Hector, put up a backstory for your character, some goals and describe a Dragon clan tradition, and what Emrys thinks about it. Apocron, I see one of your goals is "rehabilitate a prisoner". I'm not planning on you guys sticking around on the prison station for long, it's mostly a way to kick off the story. If you want to keep it as a longer term principle sort of thing, sure, but if you intended it to be something short term, you might want to replace it. Rhyos, one of Gen's goals is "complete the transhumanist process" - what do you mean by that? It's good in terms of what should go on the sheet, but let me know what you have in mind. Other note: you've gone for combat: unarmed. Just want to confirm whether that's what you wanted (so, punches/kicks/etc.) or if you'd prefer to swap it out for combat: primitive (that includes high tech versions of melee weapons, like your stun club). I've also been thinking about your leftover Tolerance point - to not make it useless, later on when you've got access to a good workshop I'll let you customize and upgrade armatures with different upgrades having different costs. As of now, everyone who submitted sheets is in. If someone who indicated interest but hasn't posted up a character submits a really good one today, I'll squeeze them in. Question for everyone: since as of now Gen seems to be your main muscle, with a lot of you being experts, do you mind if I sometimes let him be a bit more badass than rules imply when it comes to combat/tactics? I want to give all you experts plenty of chances to shine without forcing you to skill up more in combat, but it's up to you guys if you prefer me to stick closer to book-balance. This is also compensated for by the fact that the combat armatures don't exactly blend in. Everyone also please double check if you want to have ammo and medical supplies to start with! They're cheap, but if you want to save the money, that's fine too, just don't want you to forget about them. Mu. posted:dang zep you savage. Just you wait 'till you get back there... With that background and a name like "Sunshine", you can't expect me not to go dark places! Zeppelin Insanity fucked around with this message at 09:52 on May 6, 2016 |
# ? May 6, 2016 09:34 |
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I'm fine with Gen being a monster in combat. Seems appropriate. I can't edit the sheet where I am now but maybe a goal to finding Leuelle (the girl who was important to him). If that's too close to his revenge goal then maybe saving someone's life or engineering a biological weapon?
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# ? May 6, 2016 10:45 |
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Apocron posted:I'm fine with Gen being a monster in combat. Seems appropriate. I think saving specifically a PC's life can lead to some really neat RP opportunities. How do you feel about that? Now, a little bit about our corner of the galaxy Why is it called Nyx sector? No one really knows. Pre-scream historical records show it used, and the name stuck through the ages. Not like there's much use for names now. Sectors are so far apart that travel and even communication between them is firmly in the realm of Pre-tech. Common knowledge There are a few small enclaves of various alien species scattered about, but only two intelligent species have a presence in significant numbers. The Traxans mostly keep to themselves. They appear extremely disinterested in sector affairs, and have yet to demonstrate any intent to expand. Although the species' name for itself is unknown, limited diplomatic contact indicates that both individuals as well as the state are content with being referred to as Traxans. The few who venture out of their system seem to be voluntary exiles, who abandoned old ways of life and have a curiosity about the galaxy. Their appearance is that of a central mass with 6 multi-jointed limbs that end in gripping/manipulating appendages. The limbs are arranged in a vertically symmetric configuration, similar to most complex life. At rest the Traxans are of a similar size to humans, though the distance between tips of opposite extended limbs is close to 2 meters when fully extended. Traxans give the impression of being extremely languid, moving very slowly and remaining at rest for long periods. However, reports of Traxans in pirate raiding parties indicate that in combat they can move at frightening speed through ship corridors and are not slowed by a zero-G environment. The Shantri indicated a preference for the name. Very little is known about them. They rule a large collection of human-settled worlds, but are notoriously secretive and communicate only through human envoys. Traders and passers-by are allowed within their space, but are always accompanied by a naval escort and are not allowed to roam free. No one outside the Shantri Protectorate has ever seen them. The Holst Dominion is the largest human power in the sector. Their navy is large and has extensive combat experience, having fought several wars of conquest over the past few decades. While some long for independence, the majority of their populations are quite willing to trade freedom to self-govern for security, stability and an increased standard of living. Rebel organisations do exist, but are resented by the majority of citizens even without the efforts of Holst propaganda. Enterprise and it's world Perseverance were named by focus groups in centuries past. While those names remain on official records, they are very rarely used outside of that capacity. They are usually referred to Enterp and Persev. Persev is a capitalist utopia or corporate hellscape, depending on who you ask. The major powers of the world are megacorporations involved in fierce competition and there is no central authority. If you want something developed or manufactured without being hampered by morality or ethics, you go to Persev. Just remember to bring your best lawyers and a whole lot of credits. The ships produced by Draken Shipyards are hailed as wonders of art and engineering. They are unsurpassed within the sector. The system remains steadfastly neutral, and is able to guarantee its independence by threat of sabotage of the shipyards. No invader would be able to capture the only prize worth fighting for in the system. Draken sells to anyone who can afford it, and it isn't unusual to see flagships of two hostile fleets bearing its insignia. Due to Draken's stubborn insistence that extradition would violate its neutrality, the world of Vasa is a known refuge to pirates and smugglers. The system is far from lawless - it simply does not consider anything outside of its jurisdiction to matter. Zeppelin Insanity fucked around with this message at 17:30 on May 6, 2016 |
# ? May 6, 2016 14:08 |
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Zeppelin Insanity posted:Rhyos, one of Gen's goals is "complete the transhumanist process" - what do you mean by that? It's good in terms of what should go on the sheet, but let me know what you have in mind. Zeppelin Insanity posted:Other note: you've gone for combat: unarmed. Just want to confirm whether that's what you wanted (so, punches/kicks/etc.) or if you'd prefer to swap it out for combat: primitive (that includes high tech versions of melee weapons, like your stun club). I've also been thinking about your leftover Tolerance point - to not make it useless, later on when you've got access to a good workshop I'll let you customize and upgrade armatures with different upgrades having different costs. Zeppelin Insanity posted:Question for everyone: since as of now Gen seems to be your main muscle, with a lot of you being experts, do you mind if I sometimes let him be a bit more badass than rules imply when it comes to combat/tactics? I want to give all you experts plenty of chances to shine without forcing you to skill up more in combat, but it's up to you guys if you prefer me to stick closer to book-balance. This is also compensated for by the fact that the combat armatures don't exactly blend in.
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# ? May 6, 2016 18:26 |
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Rhyos posted:The idea (which I might have worded poorly) was that Gen isn't a completely digital person - he's a total body prosthetic cyborg, with his brain still intact. Since sufficiently advanced technology is indistinguishable from magic, the idea was that fantabulous efforts were made to basically fix his freeze-dried spaced brain, as the body was damaged beyond repair/augmentation. Said brain was essentially placed in a rejuvenative housing pending upload, but The Scream happened before that could be done. The housing permits the meaty brain to interface with machines as though it were an AI core. This lets us play around with the whole soul concept! If you want, I can come up with a more detailed explanation behind the process, but ultimately Gen is a human brain in a box that is interfacing with machines instead of meat. Ideally, he'd like to finish what was started, get his brain completely digitized/AI'd, and move on. Ah, gotcha. I was picturing it more along the lines of the meat-brain being gone (it's been a long time!) and the full conciousness transfer having occurred already. If you want to explore that in the game rather than just in the backstory, it could certainly be interesting. So, question. Out of character, because this is more about what my style of writing should be when referring to Gen. When machine-bits give him information, does he get the cheesy Terminator-style text display, or just know? Putting it differently, can the machines interface with thoughts, or is there a barrier that prevents that?
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# ? May 6, 2016 18:50 |
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Zeppelin Insanity posted:Ah, gotcha. I was picturing it more along the lines of the meat-brain being gone (it's been a long time!) and the full consciousness transfer having occurred already. If you want to explore that in the game rather than just in the backstory, it could certainly be interesting. I envision it as a little bit of both. While he's conscious, he just kinda knows. Basic inputs are perceived like normal - a lurch in the stomach is like the tilt of a gyro. More detailed data can be overlaid on request - Smells like almonds. Looks like the air composition's got 2% arsenic. While unconscious, however, the command/code look comes through. Kinda like The Matrix, that CLI is always there, running in the background and able to be called up, but generally unobstructive. It's a good way to display the background thoughts and processes on a subconscious level. "Why can't I remember?" turns into [File not found]. Ultimately, just as a human's perceptions sharpen in a crisis situation so as to give them as much detail as possible, when the situation calls for it, system messages and more precise sensory data becomes more literal and distinct when needed. At the end of the day, I'll roll with whatever!
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# ? May 6, 2016 19:03 |
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Zeppelin I updated my character sheet with goals. Are they appropriate? Too easy, too vague? I'm unsure as to exactly the balance we're trying to strike here.
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# ? May 6, 2016 19:47 |
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Zeppelin Insanity posted:Question for everyone: since as of now Gen seems to be your main muscle, with a lot of you being experts, do you mind if I sometimes let him be a bit more badass than rules imply when it comes to combat/tactics? I want to give all you experts plenty of chances to shine without forcing you to skill up more in combat, but it's up to you guys if you prefer me to stick closer to book-balance. This is also compensated for by the fact that the combat armatures don't exactly blend in.
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# ? May 6, 2016 19:57 |
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Rhyos posted:I envision it as a little bit of both. While he's conscious, he just kinda knows. Basic inputs are perceived like normal - a lurch in the stomach is like the tilt of a gyro. More detailed data can be overlaid on request - Smells like almonds. Looks like the air composition's got 2% arsenic. While unconscious, however, the command/code look comes through. Kinda like The Matrix, that CLI is always there, running in the background and able to be called up, but generally unobstructive. It's a good way to display the background thoughts and processes on a subconscious level. "Why can't I remember?" turns into [File not found]. Ultimately, just as a human's perceptions sharpen in a crisis situation so as to give them as much detail as possible, when the situation calls for it, system messages and more precise sensory data becomes more literal and distinct when needed. Sounds good! L0cke17 posted:Zeppelin I updated my character sheet with goals. Are they appropriate? Too easy, too vague? I'm unsure as to exactly the balance we're trying to strike here. They sound good. The balance is one of the things for you to decide: the easier/shorter term, the less XP you'll get when you achieve them. The harder they are, the more you get. Speaking of which, this is a good time to outline my intent a bit more about it. I imagine you guys will go after a character's "questline", then another one's, and so on. I don't want you to keep going back and forth as that loses a sense of urgency. In that case, it wouldn't be fair to the person at the end of the "queue" to receive the same relative amount as the person who was first. That's why I won't assign firm XP numbers, I'll try to make things fair. But the intent is to have you guys leap frog each other in character development, rather than all steadily progressing at the same pace.
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# ? May 6, 2016 20:04 |
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Mu. posted:just need to save up and buy myself a heavy weapon's platform to put my sick Level 0 Gunnery skill to use. Just stick a cannon on Gen's head. Teamwork!
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# ? May 6, 2016 20:10 |
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I was going to wait until the weekend, but it's almost the weekend and I'm anxious to get started! Game thread will be going up soon. We can make final adjustments as we start. Crew: Cara G3n.Chatham Emrys ap Owen Ellard White Kieran Sunshine Raenoar Mechanics review Cara You seem to have put a skillpoint into persuasion instead of survival. It does make more sense with your character, so it's fine. All good. G3n.Chatham You didn't roll your money! You can start with more stuff/less debt. Emrys ap Owen You didn't have HP on the sheet. I put it on. Give us a backstory, goals and a clan tradition. Ellard White Edited your goal, but you can change it anytime if you want (so can everyone else, for that matter). All good. Kieran All good, but I would suggest you fiddle a bit with skill picks so you don't step on other experts' toes. Sunshine Raenoar All good. All sheets together: https://docs.google.com/spreadsheets/d/19Y-VpGaUAWvyk6C3wKIp2GE-lZaSH3VJH9yKbR39JXA/edit?usp=sharing You're going to have to request edit access.
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# ? May 6, 2016 22:16 |
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Zeppelin Insanity posted:G3n.Chatham It's in the notes - The starting cash went into the Squawkbox backup. I forgot to post the link for the roll, but I only rolled a 1, leaving 500 to start, which is the cost for a Squawkbox, coincidentally.
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# ? May 6, 2016 22:30 |
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Zeppelin Insanity posted:Sunshine Raenoar
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# ? May 6, 2016 22:33 |
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Rhyos posted:It's in the notes - The starting cash went into the Squawkbox backup. I forgot to post the link for the roll, but I only rolled a 1, leaving 500 to start, which is the cost for a Squawkbox, coincidentally. You're right, I missed that. Oops. Game thread is up!
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# ? May 6, 2016 22:35 |
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Will edit skills as soon as you click button for the new fancy character sheet Gonna do Maltech(since noone else is, and it could get interesting with a robot/brain hybrid), and shift a couple other points around.
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# ? May 7, 2016 00:20 |
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Am I right that we don't get to choose skills apart from our background and package? (Unless you got a skill/any) I'm pretty happy with my skills but if I meant to ask.
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# ? May 7, 2016 00:25 |
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Apocron posted:Am I right that we don't get to choose skills apart from our background and package? (Unless you got a skill/any) I'm pretty happy with my skills but if I meant to ask. Pretty much yeah, unless you pick the adventuring training package, which gets one less skill but you get to pick at will. If you really want to change something and it fits your character, though, that's fine by me. Stat roll compensation Oops, I totally forgot I was going to do that. Total stat modifiers are as follows: Cara -1 Emrys +2 Ellard: +1 Kieran -1 Sunshine: 0 Go to The Sandbox and your class page - since you're all Experts, that's page 10. You get to roll on either of your classes' beneficial tables, up to you. If you can justify it, you can go for the Warrior's too. Cara and Kieran get 3 rolls, Sunshine 2 and Ellard 1 to get closer to Emrys' stating stats. You can spend two rolls to pick one thing if you prefer. If you end up with the same thing someone else has, you can keep it or reroll, up to you.
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# ? May 7, 2016 07:19 |
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I got Personal Skill Knack: 1d8 6 Which is: Born linguist. Can convey basic words in any tongue. Could be useful if we have to deal with the aliens!
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# ? May 7, 2016 07:52 |
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Zeppelin Insanity posted:Go to The Sandbox and your class page - since you're all Experts, that's page 10. You get to roll on either of your classes' beneficial tables, up to you. If you can justify it, you can go for the Warrior's too. Technical Knacks: 2#1d10 3 8 3 Saboteur. Wreck a piece of tech in one round. 8 Specialist. Roll 1d8+4 on one type of Tech check. (I'll take Astronautics.)
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# ? May 7, 2016 11:14 |
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Knacks: Drive It Faster (all vehicles have +2 speed) Great with starships: +1 to all relevant skill checks Specialist: roll 1d8+4 on Tech/Maltech Rolled a billion duplicates, http://orokos.com/roll/m-L0cke17 for history rather than link all them. Rejiggered skills so as to complement, rather than duplicate others.
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# ? May 7, 2016 16:47 |
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Also, a note on posting. I work a LOT, and I probably can't guarantee I'll make more than 1 post/day most weekdays and maybe 2-3 on each weekend day, but I will make the time to do at least 1/day. Maybe some days I can do more, but don't expect to see half a dozen posts a day out of me due to my schedule.
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# ? May 7, 2016 17:02 |
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L0cke17 posted:Also, a note on posting. I work a LOT, and I probably can't guarantee I'll make more than 1 post/day most weekdays and maybe 2-3 on each weekend day, but I will make the time to do at least 1/day. Maybe some days I can do more, but don't expect to see half a dozen posts a day out of me due to my schedule. That's fine. I'm looking at 1 a day or 1 for two days, generally. Just waiting for hectorgrey. If he doesn't post by the end of the weekend, I'll move things along.
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# ? May 7, 2016 17:15 |
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I really hate to do this, but I'm suddenly a lot busier with work than I expected to be, and it's probably best if you remove me from the game. I don't think I'm going to be able to post very often at all. My brief time was fun, though!
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# ? May 25, 2016 23:17 |
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Noooo Congratudolences on work, though - hopefully busy is good! With 2 confirmed down, would it be worth trying to wrangle some new folks?
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# ? May 25, 2016 23:49 |
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We are at a good spot plotwise to add one more I'd say.
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# ? May 26, 2016 01:11 |
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I fear I'm going to have to withdraw as well. Been a lot busier with both work and family of late and I don't see that changing soon. Would rather step out now than be an unreliable participant. Thanks for having me, have fun!
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# ? May 28, 2016 21:09 |
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Are we gonna try and get new players or just keep going with what we have?
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# ? May 30, 2016 08:23 |
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Woops, I haven't been checking this thread. Sorry! How would we go about wrangling up more players? I don't know the forum etiquette for that. I'd PM some of the people who posted in this thread before, but I don't have PMs. If anyone reading along wants to jump in, please feel free to make some characters! Zeppelin Insanity fucked around with this message at 01:17 on Jun 2, 2016 |
# ? Jun 2, 2016 01:08 |
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PMd the guy who runs the recruitment thread, and he's cool with you making another posting about it.
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# ? Jun 2, 2016 04:59 |
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I adore SWN, and I think you might have just snagged a rep. Reading the OP, and looking over the sheets, I might have an idea for a character using the Darkness Visible rules. I'm gonna read up on the game thread and the backgrounds in here to get a feel for the game before going much further. But it's looking promising. I'll update you guys tomorrow after I get home from work. (evening PST)
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# ? Jun 2, 2016 13:08 |
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Posting to say that I am interested in applying for this as one of the replacement characters, but don't know anything about the system. I am going to read up on the core rules tonight and see what I can pull together. I haven't had a chance to read through the game thread fully as of yet, though what I've seen so far looks pretty enjoyable. Is there a core concept that the party needs that I should think about making to help fill the gap?
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# ? Jun 2, 2016 16:45 |
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I'm running a game of SWN for some friends in school, but I've never actually played in a game. I've skimmed this thread and I think I have an interesting character idea of a PMC soldier from Perserverance working the security detail at the party that you're supposed to be going to soon. Definitely PM me if you think this works, I'm going to get to the meat of chargen when I get to my computer.
Egregious Offences fucked around with this message at 18:15 on Jun 2, 2016 |
# ? Jun 2, 2016 17:36 |
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Sorry, don't have PMs! Happy to accept all 3 of you if the submissions are good. Don't worry too much about team composition: it's a sandboxy system and sandboxy campaign, so whatever composition we end up with will work just fine. Play what you feel like! That said, though, since this is a space game, someone who likes spaceships is always a good bet. I'll be starting you guys with about the same amount of XP as everyone else has, so you can expect to level up after the first adventure "episode". You'll also get an extra 3000 credits to what you roll in char gen to put you on par with the amount of money everyone else got.
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# ? Jun 2, 2016 17:45 |
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I'll save posting about cover stuff until we know who the new team members are.
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# ? Jun 2, 2016 23:49 |
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Okay I think I'm in and looking at rolling a character with a background / training package from the Darkness Visible sourcebook. Is it okay if I choose a life event in case the thing I roll doesn't fit? I'm not too keen on doing the whole life path building process but one event seems good.
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# ? Jun 3, 2016 00:04 |
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# ? May 14, 2024 16:28 |
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Yep! Go right ahead. The rolls I think are good for providing inspiration, but if you have a solid idea yourself, go for it.
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# ? Jun 3, 2016 00:32 |