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A.o.D. posted:do you want the monster to spin and fire, or track the player and fire?
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# ? Jun 15, 2016 00:17 |
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# ? May 13, 2024 22:00 |
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Shadow Hog posted:Track the player to a degree, but since the prop will be static and you can look up the player's position with GetActorX/Y/Z() (assuming they have a TID, anyway), you can calculate what angle to set the prop. You could just make it so that every facing sprite is the cyberdemon's front sprite, which would mean that it would always appear to be facing the player, but that's an ugly hack. Can someone please look at my map and tell me what the hell I'm doing wrong? I've got a teleporter (tag 3) not working, a monster closet (tag 4) not working, and a door that doesn't work at all, and I can't figure for the life of me what I've done wrong. Please help me unfuck my map so that I can continue working on it. https://drive.google.com/open?id=0BwC0_bVs2ISnOWJKcDBjeU9PZzA A.o.D. fucked around with this message at 00:26 on Jun 15, 2016 |
# ? Jun 15, 2016 00:20 |
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Teleporter not working: you don't have a teleport destination (thing type 14) in the tagged sector. Put one, and make sure it is flagged to appear at all skill levels. Monster closet not working: you're using a door action, which works by raising the ceiling, but the way you've designed the closet, it's the floor that should be lowered. Change the action to a lower floor one (e.g. 19 or 38), or change sector tagged 4 so that its floor and ceiling are at height 184 instead of 280. Wonky door: sector #346 has its active linedefs flipped inward, instead of outward. Use F key to flip them outward. Speaking of doors, I notice that you've often put the "lower unpegged" flag on the active lines of a door. It should only be used on the one-sided linedef, the walls of the door, where you put a DOORTRAK texture.
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# ? Jun 15, 2016 01:15 |
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Cat Mattress posted:Teleporter not working: you don't have a teleport destination (thing type 14) in the tagged sector. Put one, and make sure it is flagged to appear at all skill levels. Thank you so much. I figured it out. I had to tag the action to the sector, not the linedefs. Thank you so much for your help, again. any other input you'd like to give, based upon what you've seen so far? A.o.D. fucked around with this message at 01:31 on Jun 15, 2016 |
# ? Jun 15, 2016 01:26 |
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For some reason the Wolfenstein line that sticks with me is from The Old Blood: "Killed your fuckin' dog, Rudi."
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# ? Jun 15, 2016 01:29 |
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A.o.D. posted:any other input you'd like to give, based upon what you've seen so far? Replace the DOOR3 by DOOR1. People are used for DOOR3 to be the fake door marking the starting room, rather than something you actually interact with. The stairway leading to the lava room lacks upper and lower textures on the steps, this creates graphic bugs. Lines #1287 and #1298 are one-sided, but with only a back side. This is invalid, flip them. The lines making up sector #345 should not have any special. Make a pass to check all of your doors. Make sure that: - the door tracks are lower unpegged and DO NOT have a line special - the door faces are not unpegged and are flipped correctly
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# ? Jun 15, 2016 01:50 |
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Mordja posted:For some reason the Wolfenstein line that sticks with me is from The Old Blood: "Killed your fuckin' dog, Rudi." "Well... I'm on the fuckin' Moon."
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# ? Jun 15, 2016 02:12 |
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haveblue posted:"Well... I'm on the fuckin' Moon." "How many god drat Nazis are there in this world?!"
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# ? Jun 15, 2016 02:25 |
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Cat Mattress posted:Replace the DOOR3 by DOOR1. People are used for DOOR3 to be the fake door marking the starting room, rather than something you actually interact with. Heh, as soon as I fixed the broken stuff, I did a beautification and polish pass on the exact stuff you mentioned. I'd stopped doing map work when I started banging my head against making the events work. The tunnels to the lava area in particular only had the texturing defaulted to them when I laid them out.
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# ? Jun 15, 2016 02:31 |
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Shadow Hog posted:Man, I really wish you could scale up the enemies in ZDoom. I mean, you can scale up their sprites, but their hitboxes and firing points remain the same, so what's the point? Lork fucked around with this message at 06:28 on Jun 15, 2016 |
# ? Jun 15, 2016 02:42 |
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Some E3 footage of Shadow Warrior 2, focusing on the gore system. https://www.youtube.com/watch?v=_ualetWao_4
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# ? Jun 15, 2016 02:59 |
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Lork posted:You can easily change both of those things with DECORATE. Are you saying you wish you could it some other way?
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# ? Jun 15, 2016 05:27 |
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I have some questions on Doom wads. 1) What wads on the Top 100 wads/Cacowards are overrated/aged poorly or just not that good? 2) Conversely what are some great wads not on those lists? Wads that came out recently such as Ancient Aliens are exempt since they can't go on those lists yet. 3) I tested Alien Vendetta in GZdoom and I had some graphical issues such as extremely dark doors and bright yellow nukage. Is there a better sourceport for this wad?
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# ? Jun 15, 2016 05:28 |
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closeted republican posted:A new Serious Sam game was announced...and it's a gimmick VR game. loving hell. Psychonauts is doing it too... LORD OF BOOTY posted:I don't care if it's a gimmick SSVR looks fun as gently caress But not $800 fun. Knock a digit off and we'll talk.
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# ? Jun 15, 2016 07:12 |
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Man, is every single VR game a glorified light gun game?
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# ? Jun 15, 2016 07:31 |
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Elliotw2 posted:Man, is every single VR game a glorified light gun game? For the moment, it's easier to make shooting galleries than dealing with locomotion. "Lightgun game" undersells the experience though. You really do feel like you're there in the environment and you do have the ability to move around within the environment to the extent of the space you have set aside for VR.
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# ? Jun 15, 2016 07:37 |
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scipt 8 (void) { TeleportOther(34,36,1); } and it compiles without a problem, but when I try to test the map, it gives me the error: Incorrect number of special arguments. Can someone tell me what the hell is going on? I've got a different script doing something similar without issue, so I'm completely bamboozled. edit: And now for some reason it works perfectly? LogicalFallacy fucked around with this message at 08:55 on Jun 15, 2016 |
# ? Jun 15, 2016 08:40 |
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Did you try TeleportOther(34,35,1), first of all. I might not know much but that looks to be a start.
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# ? Jun 15, 2016 08:48 |
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Icept posted:Hi I've been procrastinating to an absurd degree instead of working on my map and I'll have to grind it out just before deadline. The deadline has been extended to the 20th. Just posted on 4ch and ZDoom, so I'll repost it here. quote:So, hey guys. I'm about to do something that I'd normally kick myself for, but it seems like everyone across the world has been struck with a unanimous case of "man if only I had a couple more days..."
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# ? Jun 15, 2016 08:55 |
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TerminusEst13 posted:The deadline has been extended to the 20th. Just posted on 4ch and ZDoom, so I'll repost it here. Also, widespread posted:Did you try TeleportOther(34,35,1), first of all. I might not know much but that looks to be a start.
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# ? Jun 15, 2016 09:00 |
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I want to eat that burger
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# ? Jun 15, 2016 09:01 |
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CJacobs posted:I want to eat that burger THE BURGER IS ONLY GIVEN TO THOSE THAT SUCCEED IN THE ARENA OF DUMP
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# ? Jun 15, 2016 09:12 |
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I posted mine like 5 days ago! I demand to be informed on what that burger contains and where I can get one. This is an injustice.
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# ? Jun 15, 2016 09:26 |
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Keiya posted:But not $800 fun. Knock a digit off and we'll talk. Oh don't get me wrong it's definitely gonna be a "wait for the price to drop" situation but I really wanna play that
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# ? Jun 15, 2016 10:06 |
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Elliotw2 posted:Man, is every single VR game a glorified light gun game?
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# ? Jun 15, 2016 10:21 |
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Mordja posted:Some E3 footage of Shadow Warrior 2, focusing on the gore system. Hell yeah! 2013 had great shooters like Call of Juarez Gunslinger, Shadow Warrior and FC3 Blood Dragon. You could buy all three for the price of a single AAA game and they were drat good. This year we have DO4M and Shadow Warrior 2, we need a good third to complete the trio!
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# ? Jun 15, 2016 10:31 |
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Guillermus posted:Hell yeah! 2013 had great shooters like Call of Juarez Gunslinger, Shadow Warrior and FC3 Blood Dragon. You could buy all three for the price of a single AAA game and they were drat good. This year we have DO4M and Shadow Warrior 2, we need a good third to complete the trio! where's metroid prime nintendo give me the loving metorid
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# ? Jun 15, 2016 10:40 |
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But it's Nintendo. I can't play their drat games on my glorious PC. No matter how good they are, I'm not buying a console for just one game, not even the PS4 for the loving Bloodborne that I'll never play
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# ? Jun 15, 2016 11:08 |
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Playing some down-home classic Doom wads atm and that part of Back to Saturn X with the fuckmillion bonedaddies, a cyberdemon, several hell knights, and a few archviles, is ridiculous. I have no idea how to beat this without cheating. edit: Not shooting anything and just running like a bat out of hell while the enemies wild the gently caress out on my backside seems to be the best strategy I have found. I like this wad so far but goddamn the level designers love to just jam a whole hallway full of lower-level enemies because gently caress you.
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# ? Jun 15, 2016 11:17 |
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The solution to that problem is always Russian Overkill.
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# ? Jun 15, 2016 11:38 |
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Dreamsicle posted:I have some questions on Doom wads. 1) 1994-1995 stuff is really barebones sometimes. From 1996 onwards there's a smaller chance on picking a bad mapset, but it really depends what you like in Doom. And Cacowards usually have a really good selection of wads, I don't remember if there were any obvious duds mentioned. 2) Oh man, that would be long list. But if you insist: Doom 2 Reloaded, Flashback to Hell, A.L.T., Soulcrusher - those are the wads I'm having shortcuts on desktop to right now 3) Well, that's super weird. Does any other levelset shows such discoloration? Alien Vendetta can be played on ZDoom or prBoom without loss of compatibility.
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# ? Jun 15, 2016 12:21 |
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Decided to play some good ol' Chocolate Doom since it's been years since I've played through II's levels. The Pit is the worst environment in the history of the FPS and Sandy Petersen is a War Criminal.
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# ? Jun 15, 2016 12:48 |
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TerminusEst13 posted:The deadline has been extended to the 20th. Just posted on 4ch and ZDoom, so I'll repost it here. Oh man that's nice, I just started to get a good flow going with gzdoom builder. The burger looks SSG tier at least, good on ya.
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# ? Jun 15, 2016 13:57 |
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TerminusEst13 posted:
That's way too much mayo
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# ? Jun 15, 2016 14:02 |
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Al Cu Ad Solte posted:The Pit is the worst environment in the history of the FPS and Sandy Petersen is a War Criminal. Can you honestly say that The Pit is worse than Nirvana?
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# ? Jun 15, 2016 14:45 |
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Nirvana was made by Sandy Petersen too.
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# ? Jun 15, 2016 14:49 |
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I kind of like Nirvana, but that's probably because it's really short. Also you can skip getting one(?) key by squeezing through the exit gate.
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# ? Jun 15, 2016 15:24 |
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Al Cu Ad Solte posted:Decided to play some good ol' Chocolate Doom since it's been years since I've played through II's levels. The Pit is my fave Doom 2 map. It's surreal and atmospheric as heck, IMO, one of the most inspiring locations in the IWADs. Its endlessly bad reputation makes me sad.
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# ? Jun 15, 2016 17:54 |
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Al Cu Ad Solte posted:The Pit is the worst environment in the history of the FPS and Sandy Petersen is a War Criminal. Worse than Downtown?
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# ? Jun 15, 2016 18:17 |
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# ? May 13, 2024 22:00 |
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Downtown is really good too. Lots of verticality. But if you don't like the titular pit in the Pit or the switchback wall-walkway section you are wrong.
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# ? Jun 15, 2016 18:19 |