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Smoking Crow posted:how is he still alive... the answer lies in the heart of battle
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# ? Jul 21, 2016 10:14 |
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# ? May 21, 2024 13:47 |
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Who knows, maybe Ryu has hobbit feet and can walk over anything without getting hurt. Considering how big are Ryu and Ken's feet since SF Alpha that should be cannon at this point.
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# ? Jul 21, 2016 10:35 |
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Learning a fighting game is like playing the swordfighting part of Monkey Island. You start out with a sword and no answers, and everyone else seems to already have the answers to your questions, and the only way to win is to lose enough times that you've seen all the questions people will likely ask you and you have all the answers for them under your belt.
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# ? Jul 21, 2016 13:27 |
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Reiley posted:Learning a fighting game is like playing the swordfighting part of Monkey Island. You start out with a sword and no answers, and everyone else seems to already have the answers to your questions, and the only way to win is to lose enough times that you've seen all the questions people will likely ask you and you have all the answers for them under your belt. This is poetry and better than anything ever said by David "Yomi" Sirlin. I'll buy your book and/or subscribe to your Youtube channel.
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# ? Jul 21, 2016 13:39 |
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Reiley posted:Learning a fighting game is like playing the swordfighting part of Monkey Island. You start out with a sword and no answers, and everyone else seems to already have the answers to your questions, and the only way to win is to lose enough times that you've seen all the questions people will likely ask you and you have all the answers for them under your belt. Wisdom.
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# ? Jul 21, 2016 13:41 |
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Reiley posted:Learning a fighting game is like playing the swordfighting part of Monkey Island. You start out with a sword and no answers, and everyone else seems to already have the answers to your questions, and the only way to win is to lose enough times that you've seen all the questions people will likely ask you and you have all the answers for them under your belt.
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# ? Jul 21, 2016 14:14 |
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Reiley posted:Learning a fighting game is like playing the swordfighting part of Monkey Island. You start out with a sword and no answers, and everyone else seems to already have the answers to your questions, and the only way to win is to lose enough times that you've seen all the questions people will likely ask you and you have all the answers for them under your belt. I don't know what other people are saying itt, but my favorite fighting games are as much about having answers to other people's bullshit as boxing is about putting on gloves.
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# ? Jul 21, 2016 14:39 |
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What is that analogy even supposed to mean
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# ? Jul 21, 2016 14:44 |
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AnonSpore posted:What is that analogy even supposed to mean
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# ? Jul 21, 2016 15:22 |
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I mean the boxing one not the swordfighting one
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# ? Jul 21, 2016 15:26 |
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Now that we know Monkey Island is the ultimate fighting game I'm gonna post screencaps and gifs of it like that DMC dude does. Calling dibs on that posting gimmick.
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# ? Jul 21, 2016 15:31 |
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AnonSpore posted:What is that analogy even supposed to mean It means his game is not going to be a good fighting game.
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# ? Jul 21, 2016 15:35 |
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hey everyone check out this new gimmick I just came up with: monkey island gifs
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# ? Jul 21, 2016 15:36 |
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monkey kombat was poo poo though, which makes sense in this context
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# ? Jul 21, 2016 15:38 |
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dangerdoom volvo posted:monkey kombat was poo poo though, which makes sense in this context Besides, Nidhogg has the best Rapier combat of any game anyway.
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# ? Jul 21, 2016 16:12 |
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Madmarker posted:Besides, Nidhogg has the best Rapier combat of any game anyway. This. Dare I say it also has better divekick combat than Divekick. Please buy Nidhogg for $1 off the humble bundle. Fantastic normie game too
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# ? Jul 21, 2016 16:17 |
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lol, sorry guys, I guess ya'll never forget. Ya kids who wanna believe that fighting games are about finding "answers" to "questions" keep believing in that, tho. It's real cute. dangerdoom volvo posted:monkey kombat was poo poo though, which makes sense in this context Ayeeee
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# ? Jul 21, 2016 16:18 |
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dhamster posted:hey everyone check out this new gimmick I just came up with: monkey island gifs
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# ? Jul 21, 2016 16:19 |
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i mean it was a funny flippant analogy about learning fighting games that people liked and not the be all end all of FG philosophy but you can die on this hill if you want i guess.
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# ? Jul 21, 2016 16:21 |
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anothergod posted:Ya kids who wanna believe that fighting games are about finding "answers" to "questions" keep believing in that, tho. It's real cute. lol
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# ? Jul 21, 2016 16:21 |
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I don't even know what the rereg is talking about. I liked the analogy.
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# ? Jul 21, 2016 16:24 |
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anothergod posted:Ya kids who wanna believe that fighting games are about finding "answers" to "questions" keep believing in that, tho. It's real cute.
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# ? Jul 21, 2016 16:28 |
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Endorph posted:so what are fighting games about, to you salt giant mountains of salt
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# ? Jul 21, 2016 16:43 |
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Reiley posted:Learning a fighting game is like playing the swordfighting part of Monkey Island. You start out with a sword and no answers, and everyone else seems to already have the answers to your questions, and the only way to win is to lose enough times that you've seen all the questions people will likely ask you and you have all the answers for them under your belt. put this in the op
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# ? Jul 21, 2016 17:11 |
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hard finger puzzles and reading the opponent please buy my e-book
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# ? Jul 21, 2016 17:21 |
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Endorph posted:so what are fighting games about, to you In one particular perspective you can believe that fighting games are about finding answers to increasingly particular questions. But that's all just reaction. It's like teaching to the test or some other sounds-good-on-paper method. At best it's a boring routine. At worst it equates not-losing with winning. Moment to moment the best fighting game players get in the heads of other fighting game players. They have a presence of mind that isn't just being vigilant to a list of "what if x" scenarios. It's about taking every possible advantage. They gain ground or position themselves properly. They give up ground to set up traps. They limit their opponents' options and take control. Or like salt or whatever.
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# ? Jul 21, 2016 17:23 |
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dhamster posted:hard finger puzzles
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# ? Jul 21, 2016 17:26 |
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anothergod posted:In one particular perspective you can believe that fighting games are about finding answers to increasingly particular questions. But that's all just reaction. It's like teaching to the test or some other sounds-good-on-paper method. At best it's a boring routine. At worst it equates not-losing with winning. Ah you mean applying the answer to the question you asked before, and using that to ask a question of the opponent and not mechanics. It's questions all the way down dog. Add him to injustice.
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# ? Jul 21, 2016 17:37 |
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anothergod posted:In one particular perspective you can believe that fighting games are about finding answers to increasingly particular questions. But that's all just reaction. It's like teaching to the test or some other sounds-good-on-paper method. At best it's a boring routine. At worst it equates not-losing with winning. You are trying really hard to seem like you know more about this than other people but your posts are really dumb.
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# ? Jul 21, 2016 17:40 |
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anothergod posted:In one particular perspective you can believe that fighting games are about finding answers to increasingly particular questions. But that's all just reaction. It's like teaching to the test or some other sounds-good-on-paper method. At best it's a boring routine. At worst it equates not-losing with winning. and i dont do that as some sick 'heh get good scrub' own but when you're trying to act like you're better at fgs than everyone in this thread you should probably be better at fgs than everyone in this thread
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# ? Jul 21, 2016 17:48 |
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like even i, the person who shitposts about anime, have done okay in some melty blood and freaking dengeki bunko tournaments. i have played against top level players in those games. so going 'heh you KIDS don't know how it is in the real world' when you're making a crappy pseudo-fight game with terrible visuals and went to your first tournament a few months ago is really loving stupid
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# ? Jul 21, 2016 17:51 |
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Lessail posted:Ah you mean applying the answer to the question you asked before, and using that to ask a question of the opponent and not mechanics. So what you're saying is that flowchart Ken wasn't wrong because he was boring but because his charts all ended in SRK. Brosnan posted:You are trying really hard to seem like you know more about this than other people but your posts are really dumb. Aye. I will go back into lurking now.
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# ? Jul 21, 2016 17:52 |
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i've gotten games off cristu and inso on melty like, two or three and against their subs not even subs their bad characters but
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# ? Jul 21, 2016 17:53 |
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Oh god he is the guy with that terrible demo game that everyone griped about at Combo Breaker isn't he. I totally forgot about that. That makes it even better
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# ? Jul 21, 2016 17:54 |
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Dias posted:i've gotten games off cristu and inso on melty i dont know who he was but he was a japanese guy playing roa so he was probably a god
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# ? Jul 21, 2016 17:55 |
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you know you owned someone hard when they say "aye"
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# ? Jul 21, 2016 17:55 |
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Dias posted:but Ganbatte Dias-kun!
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# ? Jul 21, 2016 17:57 |
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ACES CURE PLANES posted:Oh god he is the guy with that terrible demo game that everyone griped about at Combo Breaker isn't he. After the mean goons said his game was bad he went to a tournament and learned everything about fighting games there is to know. Now he has come to take his revenge.
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# ? Jul 21, 2016 17:59 |
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dangerdoom volvo posted:you know you owned someone hard when they say "aye"
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# ? Jul 21, 2016 18:05 |
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# ? May 21, 2024 13:47 |
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Speaking of Indie games, I played a few at Evo and thought I'd give my thoughts Blade Ballet is probably the game I enjoyed most. It's basically a 4-player battlebots simulator. There are a bunch of different robots each with their own skills, and you're trying to destroy the other robots using sharp implements. In a way it plays like a drastically simplified Power Stone. Release date is August 9. http://store.steampowered.com/app/460750/ Rivals of Aether has been in early access for a while I believe, but this was my first time playing it. It is a Smash Bros clone in nearly every way, even down to the character select screen. It's fun though, and the characters are well differentiated from each other. I like the sprite graphics too. http://store.steampowered.com/app/383980/ Gang Beasts is another one that's been in early access for ages but I hadn't played before. It's a battle arena game where your goal is to throw people off of cliffs or down holes, wood chippers, etc. The controls are super weird and clunky, but that's kind of what makes it fun. It almost feels like a QWOP fighting game in a way. http://store.steampowered.com/app/285900/ Little Bug is a platformer with a competitive vs mode. The main gameplay hook is that you move around your "bug" with the right stick, then you can grapple to it. You can chain grapples together to swing around like spiderman, or you can use the grapple beam to zap your opponent. Game's still in alpha but it was a lot of fun to play. https://indiegamestand.com/free-games/2896/little-bug/ Jmcrofts fucked around with this message at 18:19 on Jul 21, 2016 |
# ? Jul 21, 2016 18:14 |