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The real win condition is mind controlling an archer captain with the exploding bolts perk and sending him to fight another archer captain with the exploding bolts perk.
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# ? Jul 8, 2016 20:46 |
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# ? May 19, 2024 22:37 |
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Is The Bright Lord worth playing through?
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# ? Jul 10, 2016 15:46 |
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sassassin posted:Is The Bright Lord worth playing through? Hell yes, it's effectively the real ending to the game.
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# ? Jul 10, 2016 16:39 |
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Why'd they arbitrarily change the archery mechanic and nothing else? Bit annoying.
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# ? Jul 10, 2016 23:17 |
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To differentiate the characters a bit, I guess.
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# ? Jul 11, 2016 00:33 |
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Archery as the Bright Lord is way better to be honest.
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# ? Jul 11, 2016 06:23 |
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Epi Lepi posted:Archery as the Bright Lord is way better to be honest. If I can't slow down time and shadow strike kill in the middle of a huge melee what's the point?
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# ? Jul 11, 2016 10:21 |
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Bought this during the summer sale and just got around to playing it. Managed a few hours last night and man it is pretty drat fun. I'm a big fan of anything LoTR/Tolkien related so this is pretty cool to play. With only a few hours played and not that much exploring done I'm finding all the enemies to be just be visually what I imagine they should be in middle earth.
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# ? Jul 25, 2016 15:55 |
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Digital Jedi posted:Bought this during the summer sale and just got around to playing it. Managed a few hours last night and man it is pretty drat fun. I'm a big fan of anything LoTR/Tolkien related so this is pretty cool to play. With only a few hours played and not that much exploring done I'm finding all the enemies to be just be visually what I imagine they should be in middle earth.
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# ? Jul 25, 2016 16:03 |
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Vib Rib posted:It's pretty amazing how visually diverse even the basic orc grunts are all from each other. They really put a lot of work into making each one seem like an individual, rather than just recycling a few stock models. It's even crazier than that - once you unlock branding try branding a bunch of nameless grunt orcs with a shared physical feature - all the guys with the roundish pig looking heads for instance. As you travel across the map you'll start to run into guys - and the branded ones will all have that feature. Each time you enter an area it actually populates it with orcs that you may have seen before, even if they're mundane grunts and even if you never recognize them. Orcs are individuals!
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# ? Jul 25, 2016 16:19 |
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Digital Jedi posted:Bought this during the summer sale and just got around to playing it. Managed a few hours last night and man it is pretty drat fun. I'm a big fan of anything LoTR/Tolkien related so this is pretty cool to play. With only a few hours played and not that much exploring done I'm finding all the enemies to be just be visually what I imagine they should be in middle earth. You are playing Batman but without any of the fiddly puzzle or Predator bits. The game is great for as long as you enjoy the combat system. Also Shadow of Mordor 2 is very likely a thing currently in development so who knows what might happen when they put out a game that was properly developed rather than failed upwards to success.
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# ? Jul 25, 2016 16:29 |
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Mzbundifund posted:It's even crazier than that - once you unlock branding try branding a bunch of nameless grunt orcs with a shared physical feature - all the guys with the roundish pig looking heads for instance. As you travel across the map you'll start to run into guys - and the branded ones will all have that feature. Each time you enter an area it actually populates it with orcs that you may have seen before, even if they're mundane grunts and even if you never recognize them. Orcs are individuals! They can even gain traits and ranks and titles by doing stuff in the world. For instance a band of orcs runs across one of those big rideable beasts whose name I forget now and depending on how the encounter goes a number of things can happen. If he gets his rear end kicked but survives somehow he'll develop a fear of that monster. Conversely whoever lands the killing blow might get promoted and get a title like Beastmaster and wears a big pelt and does extra damage to those beasts, or maybe gets enraged by them. Stuff like this is actually happening all around you whether you're around to see it or not. It's like the coolest Open World mechanic in a decade and nobody copied it.
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# ? Jul 25, 2016 20:11 |
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Vib Rib posted:It's pretty amazing how visually diverse even the basic orc grunts are all from each other. They really put a lot of work into making each one seem like an individual, rather than just recycling a few stock models. That is what I first really noticed. It really brings the world alive. Alchenar posted:You are playing Batman but without any of the fiddly puzzle or Predator bits. The game is great for as long as you enjoy the combat system. I haven't actually playing any of the Batman games so this is a new combat system to me. I'm rather enjoying it so far.
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# ? Jul 25, 2016 20:17 |
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Digital Jedi posted:I haven't actually playing any of the Batman games so this is a new combat system to me. I'm rather enjoying it so far.
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# ? Jul 25, 2016 20:19 |
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Digital Jedi posted:That is what I first really noticed. It really brings the world alive. My advice: dont level up your health, don't take throwing daggers, don't take the ability that stuns people when you vault over them. makes combat a bit more fun in my opinion.
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# ? Jul 25, 2016 20:22 |
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I think I leveled my health once cause the combat was new and I kept attracting every mob in the world to attack me at once. Now I'm much better. Didn't even know throwing daggers exist
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# ? Jul 25, 2016 21:04 |
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SolidSnakesBandana posted:Stuff like this is actually happening all around you whether you're around to see it or not. It's like the coolest Open World mechanic in a decade and nobody copied it. Yeah! Every other open world game just feels so dead and lifeless now, completely shown up by a dang licensed setting game of all things.
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# ? Jul 25, 2016 21:13 |
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Monolith at the very least should make a new game with the mechanic. Maybe the second game will break more ground and more devs will pick up on it. Batman could be a ideal pick, I even heard that SOM was originally going to be a Batman game. If not Batman, you could have a mobster game where you can send off gangsters to do your dirty work while the other mobs have trees of their own. Plenty of possibilities where this mechanic could be perfect. If they actually do SOM 2 instead, which the ending does leave room for, I hope they make it much more different since it'll get pretty old just lurking around Mordor all the time using orcs again.
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# ? Jul 25, 2016 21:26 |
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BillBear posted:If they actually do SOM 2 instead, which the ending does leave room for, I hope they make it much more different since it'll get pretty old just lurking around Mordor all the time using orcs again. SOM 2 be the inverse, you are some sort of nazgul type thing or maybe just a super badass orc. you start off in the Shire chopping up hobbits and graduate to murdering elves in their forest kingdom and then eventually taking down waves of humans in the streets of Minas Tirith, singlehandedly delivering the realm of Gondor to your dark Lord.
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# ? Jul 25, 2016 21:43 |
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BillBear posted:Monolith at the very least should make a new game with the mechanic. Maybe the second game will break more ground and more devs will pick up on it. Yeah Nemesis system in Batman would be absolutely brilliant. Bring in a few of the well known villains like Joker and Penguin, but have them be the top dogs who are inviting new and up-coming villains and gangs to join their league of evil or whatever. Even better than Shadow, since Batman generally tries to avoid killing dudes. So instead you'd just send them off to Arkham, only for them to randomly escape some time later. You'd think you'd settled the score with some old nemesis, only for him to come back way way way later in the game. It'd be super cool. poo poo though, that'd be so much fun it doesn't even have to be batman! Honestly, just a game where you play a cop dealing with all these villains would be amazing.
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# ? Jul 25, 2016 21:49 |
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We joked in the XCOM 2 thread that it would be great to have semi-persistent aliens that would become 'wanted' when they killed one of your guys and escaped, and they'd show back up in other missions to settle the score. Then we got the alien rulers DLC and half of us were like "AWESOME" and the other half were like "OH GOD FIRAXIS I WAS JOKING"
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# ? Jul 25, 2016 22:30 |
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Zaphod42 posted:Yeah Nemesis system in Batman would be absolutely brilliant. Bring in a few of the well known villains like Joker and Penguin, but have them be the top dogs who are inviting new and up-coming villains and gangs to join their league of evil or whatever.
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# ? Jul 26, 2016 04:03 |
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Earwicker posted:SOM 2 be the inverse, you are some sort of nazgul type thing or maybe just a super badass orc. you start off in the Shire chopping up hobbits and graduate to murdering elves in their forest kingdom and then eventually taking down waves of humans in the streets of Minas Tirith, singlehandedly delivering the realm of Gondor to your dark Lord. i had no idea how much i wanted this until now
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# ? Jul 26, 2016 04:05 |
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One of the cool parts of the system is that when you kill an orc, they drag it back to the dark pits and is reborn with more metal bits. It would be hard to do that in a non supernatural way. Not saying it's impossible, but you dying and the orcs dying and everyone coming back for more is a pretty strange idea for a lot of settings. It works great here, maybe in some sci fi android body part replacing things, or aliens... Or okay it's a really great system why hasn't the nemesis system been in everything.
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# ? Jul 26, 2016 09:01 |
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I wished that Mad Max had had this system... THAT game was perfect for it, you could have had all these crazy outfit designs and the warlords could even get funky cara over time that also would change based on encounters. Shame they completely missed that opportunity.
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# ? Jul 26, 2016 12:21 |
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captain innocuous posted:One of the cool parts of the system is that when you kill an orc, they drag it back to the dark pits and is reborn with more metal bits. It would be hard to do that in a non supernatural way. Not saying it's impossible, but you dying and the orcs dying and everyone coming back for more is a pretty strange idea for a lot of settings. It works great here, maybe in some sci fi android body part replacing things, or aliens... Or okay it's a really great system why hasn't the nemesis system been in everything. It doesn't have to be limited to scifi/fantasy stuff at all, because the system doesn't need to revolve around actual death/rebirth. You could make, say, an open world racing game like a Forza Horizon type of thing where you can damage someone else's car to the point where they have to stop and get it towed off to some town, later on they come back at you with their poo poo fixed up and a grudge against you. Or do the same thing with injuries and rivalries over the course of a season in a soccer or football game. lots of possibilities. Earwicker fucked around with this message at 12:31 on Jul 26, 2016 |
# ? Jul 26, 2016 12:28 |
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I hope in the next SoM they make the Nemesis system even more robust and transparent somehow. It's actually really subtle how the Orc captains get all their little modifiers and power increases but unless you really take the time to study them you'll never see the full complexity of the system, which I think detracts from how much effort was put into it.
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# ? Jul 26, 2016 12:39 |
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My dream Nemesis game would be something involving giant mecha. Like,you gently caress up a guy's robot,he has to get medical leave, then he comes back at you later in an Ace Custom unit with fancy colors , just because he survived. You kill his friends,he begins fanatically hunting you down,in some Super Prototype. Like Jerid Mesa from Zeta Gundam or something like that.
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# ? Jul 26, 2016 13:44 |
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I think the general consensus last time the Nemesis system got really discussed in depth was that it would work, with some permutations and tweaks, of course, in just about any setting or theme. It feels less like a singular gimmick and more like a fundamental system that games should start incorporating widespread.
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# ? Jul 26, 2016 14:13 |
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Earwicker posted:It doesn't have to be limited to scifi/fantasy stuff at all, because the system doesn't need to revolve around actual death/rebirth. You could make, say, an open world racing game like a Forza Horizon type of thing where you can damage someone else's car to the point where they have to stop and get it towed off to some town, later on they come back at you with their poo poo fixed up and a grudge against you. Or do the same thing with injuries and rivalries over the course of a season in a soccer or football game. lots of possibilities. SSX3 implemented this, in an admittedly smaller scope, years before Shadow of Mordor was even an idea
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# ? Jul 26, 2016 16:12 |
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Vib Rib posted:I think the general consensus last time the Nemesis system got really discussed in depth was that it would work, with some permutations and tweaks, of course, in just about any setting or theme. It feels less like a singular gimmick and more like a fundamental system that games should start incorporating widespread. Agreed. It's especially brilliant here because orcs are pretty much the archtypical faceless mooks, but somehow, in a game set in Mordor, where you fight orcs and only orcs, the legions of faceless mooks steal the show. This idiot wears a cooking apron and only talks in rhyme. This guy is wearing a head on his hat on his head. This guy's Tarz the Puny and he's literally 5 feet tall and hisses like a tiny mean dog. It's so great.
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# ? Jul 26, 2016 16:14 |
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Has anyone managed to brand enough orcs to essentially own entire sections of a map yet?
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# ? Jul 26, 2016 19:52 |
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Last I played, I had tried to take over an entire fortress, but as soon as I got out of range it despawned my branded orcs and replaced them with rando new ones.
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# ? Jul 26, 2016 20:21 |
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Wade Wilson posted:Has anyone managed to brand enough orcs to essentially own entire sections of a map yet? The game will scatter your orcs all over the map. Pretty sure there's a hard limit on the amount of orcs you can control at once as well.
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# ? Jul 26, 2016 21:33 |
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Seems to be, yeah. I faintly recall once trying to brand every captain in Mordor in an effort to literally conquer the entire game world, but after a certain number previous brands just disappeared.
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# ? Jul 27, 2016 15:22 |
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You can brand every Captain, and that's not a big deal. The region becomes insanely boring though, because your branded orcs will avoid coming into conflict with one another. Branding every mook is impossible I'm pretty sure, but you can get to the point where you have at least half of everyone.
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# ? Jul 27, 2016 16:39 |
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Coolguye posted:You can brand every Captain, and that's not a big deal. The region becomes insanely boring though, because your branded orcs will avoid coming into conflict with one another. I uh....no it's not. I kept branding every single Orc band I met for awhile to test it. After 4-5 hours I stopped running into nonbranded orcs. Every stronghold I entered was nothing but my orcs, every patrol, every garrison in the countryside. This was post branding all the Warchiefs/Captains of course. The pool is very large, but it's still a singular pool. It won't create new orcs/despawn your orcs, it'll just move them around to create more scenarios for you. But if you keep branding nonstop, you'll eventually catch all the orcs in the pool.
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# ? Jul 27, 2016 16:41 |
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Rookersh posted:I uh....no it's not. Maybe it depends on what system you're playing on AKA console v. PC?
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# ? Jul 27, 2016 16:43 |
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VolticSurge posted:My dream Nemesis game would be something involving giant mecha. Like,you gently caress up a guy's robot,he has to get medical leave, then he comes back at you later in an Ace Custom unit with fancy colors , just because he survived. You kill his friends,he begins fanatically hunting you down,in some Super Prototype. Like Jerid Mesa from Zeta Gundam or something like that. This but with Battletech and the between mission game is basically Crusader Kings 2.
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# ? Jul 27, 2016 18:19 |
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# ? May 19, 2024 22:37 |
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I bought this during greenmangaming's summer sale, and after playing around with it some I decided to look around for some journalism:http://www.theverge.com/2014/10/1/6881161/middle-earth-shadow-of-mordor-torture-terrorism posted:The concept of this game is shocking when you think about what's actually happening. As an ultra-powerful white dude, you use fear and extreme acts of violence to manipulate an enemy's behavior, destroy its militaristic structure, and ultimately gain control of it in the form of living bondage despite being outnumbered by the thousands. Really, chew on this: This is a video game about a spurned man terrorizing an entire foreign culture, literally killing, branding, torturing and enslaving hundreds of living beings. And really they're only tangentially connected to the man's real enemy: another ultra-powerful white dude.
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# ? Aug 2, 2016 09:53 |