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Combat is so, drat, slooooooooooooooow. Also, since this doesn't support steam workshop, I suppose some ye olde infinity engine party optimization scripts are off the table, right? By the way, where do I get resting supplies?
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# ? Nov 11, 2016 17:04 |
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# ? May 21, 2024 06:57 |
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WhiskeyWhiskers posted:Pretty sure it was F6 in KotoR 2 as well. Why the gently caress do they want to break from the standard on that? In PoE it was 1-6 selected your party mates, in Tyranny it's F1-F4 and then someone realized "well we need a select all I guess" *maps f5* and then forgot about the serial quicksavers!!!
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# ? Nov 11, 2016 17:06 |
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Hammerstein posted:I want to do more judging and burning instead of this. I hope it gets better in the next hours. Revisit both camps after you've done those quests. There are a few new NPCs which give you the opportunity to act like a proper judge. Or a complete dick, if that's what you're into.
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# ? Nov 11, 2016 17:07 |
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Sheep posted:This is really poorly handled but the answer is 'go elsewhere and come back later', as far as I can tell. The fights in Lethian's Crossing are hard enough that I'm pretty sure you're not actually supposed to attack them and fight your way across. I was definitely able to talk through it, though it seems to be related to what choices you made during Conquest.
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# ? Nov 11, 2016 17:09 |
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Thoughts on unarmed?
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# ? Nov 11, 2016 17:14 |
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It's really odd that both melee tank companions you get can't equip armour. I've got all this useless poo poo just sitting in my stash because my PC is a mage and no one else will benefit from it.
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# ? Nov 11, 2016 17:16 |
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Finished the game, independent endgame spoilers I get what reviewers meant with their disappointment in the ending, it really is just sequelbait. I felt like the game had a good grove going until the stone sea were the content just kinda evaporated. Furthermore, it was just really lame that the conclusion to beating the archons was just walking into their fortresses and punching them to death. Something which took about 18 minutes total for both. No help from allies, no real effect from the edicts, no nothing. You get their weapons which would be really cool except that if you win the trial like I did there's literally not another fight in the game. Casting a pre-emptive edict against Kyros was a cool note to end on but it felt like there was supposed to be more here. There were some weird moment here and there in the independent route where it felt like you were supposed to have a choice but you didn't. I think someone above mentioned how the crossing foreshadows being able to take control of the mercenaries but if there is such an option I would have no idea how to actually do it. The mercenaries attack you the minute you enter the crossing. Later, you get called out immediately by the traitor guy for having killed his friends in self-defense so now you must fight to the death, apparently. Similarly, later in the game when looking for the dauntless you get involved in a friendly conversation which you literally cannot get out of without attacking. It just sorta happens, and then they call you scum for the rest of the area. I suppose this is punishment for turning on the independents in act 1 but there's no mention of it in the conversation with that initial character. It's all friendly until you have to go, 'whoops, time for you to die'. Don't get me wrong, it was fun to run around murdering literally everyone but it's not like I had much of a choice in the matter. Apparently, armies are for suckers and I'll just rule the Tiers by the power of my characters fists...? Game was really good though. Especially in just how incredibly petty and childish the dialogue options let you be. MiddleOne fucked around with this message at 17:24 on Nov 11, 2016 |
# ? Nov 11, 2016 17:20 |
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The game only came out yesterday and you're done ? How many hours have you logged ?
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# ? Nov 11, 2016 17:22 |
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17 according to steam, I'm a 100% sure I missed some major content in the Stone Sea.
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# ? Nov 11, 2016 17:23 |
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Has anyone discovered the console commands yet?
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# ? Nov 11, 2016 17:23 |
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Deified Data posted:Thoughts on unarmed? Yeah, I think I'm intending unarmed and lightning, but don't want to commit unless I know it's okay!
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# ? Nov 11, 2016 17:30 |
I've only barely started but I am really digging it so far, the setting is much more engaging than PoE. I also really enjoy how they embedded lore into the chat text so that you can quickly get a reference to whats going on. in a game with obscure names and places it can get really confusing but I find myself reading every new text highlight cause it's giving me a much clearer picture as to whats going on without having to go to a wiki page.
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# ? Nov 11, 2016 17:31 |
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Birthday Oral posted:Yeah, I think I'm intending unarmed and lightning, but don't want to commit unless I know it's okay! I'm still early, but unarmed seems fine so far. Considering how powerful fists ended up being in Pillars of Eternity, I'd expect that I'll have no trouble for the remainder of the game.
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# ? Nov 11, 2016 17:32 |
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I restarted four times please help
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# ? Nov 11, 2016 17:33 |
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Birthday Oral posted:Yeah, I think I'm intending unarmed and lightning, but don't want to commit unless I know it's okay! Finished act 1 on hardest with unarmed. My main char is easily the strongest in my party.
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# ? Nov 11, 2016 17:40 |
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What stat build are unarmed bros going with? I maxed might and am putting most of my points into the Might tree, maybe going Agi would be better?
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# ? Nov 11, 2016 17:46 |
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Transmetropolitan posted:I restarted four times please help Don't feel bad, I never got past character creation last night.
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# ? Nov 11, 2016 17:45 |
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Deified Data posted:Don't feel bad, I never got past character creation last night. My first five hours with this game were finding the perfect picture for my character portrait.
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# ? Nov 11, 2016 17:48 |
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Mantle of flames is really good if you got a tank character with 3+ enemies engaged. So good.
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# ? Nov 11, 2016 17:49 |
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Complaints about the quick save binding? Just like tiersmen to lack the courage of their conviction
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# ? Nov 11, 2016 17:51 |
Is there a list of all the spells and abilities somewhere?
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# ? Nov 11, 2016 17:56 |
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marshmallow creep posted:My first five hours with this game were finding the perfect picture for my character portrait. Oh Christ don't get me started. I had the same problem in Divinity: OS and PoE where my character model, portrait, and character archetype all had to be in sync for me to really get into it, and that's so hard to do. It's like...I'll make my character a two-handed warrior, and oh, here's a cool avatar for them! But the avatar is holding two daggers. Back to square one. It really shouldn't bother me as much as it does.
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# ? Nov 11, 2016 18:08 |
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bagrada posted:Is there a list of all the spells and abilities somewhere? Abilities maybe, but spells might be tricky since you can make a bunch of them from templates with different effects.
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# ? Nov 11, 2016 18:23 |
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e: I'm dumb and don't understand puzzles
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# ? Nov 11, 2016 18:26 |
I took shock mage and atrophy as secondary, also put a bunch of points into staffs. Should I not have done that? I figured staffs go with a mage but maybe I shouldn't have gone double magic and picked up swords instead as my secondary. But as a mage aren't you usually just casting constantly anyways?
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# ? Nov 11, 2016 18:25 |
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Popete posted:I took shock mage and atrophy as secondary, also put a bunch of points into staffs. Should I not have done that? I figured staffs go with a mage but maybe I shouldn't have gone double magic and picked up swords instead as my secondary. Not exactly! Abilities at least at the start are going to take a while to cool down. Especially if you aren't running on a higher gamespeed. Regular attacks are going to be happening a lot inbetween your big spells especially if you have some armor on. Once you get access to more sigils and spell slots though that changes a bit. However, picking something other than magic (like staffs or bows) is actually a good idea because ability slots don't take up the same spaces. I'd probably pick something ranged though unless you've made a tanky mage.
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# ? Nov 11, 2016 18:34 |
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Popete posted:I took shock mage and atrophy as secondary, also put a bunch of points into staffs. Should I not have done that? I figured staffs go with a mage but maybe I shouldn't have gone double magic and picked up swords instead as my secondary. You should be fine, I'm Javelin and Vigor Mage but find myself using Fire and Illusion magic more than anything else to Blur my allies, burn enemies, and make them think they're falling into a bottomless pit. Also throwing an occasional javelin and decapitating people with my shield using Verse's team-up combo. I'm in love with the Athletics skill in dialogue options, you're just loving brutalizing people, it's amazing. I'm totally thinking about another character who just "Glares silently" and uses athletics prompts to beat the everloving poo poo out of people... silently.
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# ? Nov 11, 2016 18:36 |
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Picking a staff is perfectly fine though:. There are talents in the mage tree to supercharge your staff attacks too.
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# ? Nov 11, 2016 18:37 |
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So I mean just looking at, the setting and plot sounds a thousand times more interesting than PoE, but is the writing still as dry and humorless as it as in Pillars? I've been a huge fan of Obsdiain for years, but man was that game just completely deprived of any joy.
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# ? Nov 11, 2016 18:39 |
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Semper Fudge posted:So I mean just looking at, the setting and plot sounds a thousand times more interesting than PoE, but is the writing still as dry and humorless as it as in Pillars? This game has amazing dialogue options.
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# ? Nov 11, 2016 18:39 |
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MiddleOne posted:
Lantry has a particularly hilarious moment if you ask him about his ink. Lantry owns hard and is my favorite companion by a mile.
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# ? Nov 11, 2016 18:43 |
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Dropping a few thoughts on chapter two so far. The start was strong, but once I got to Lethian's Crossing I felt a little lost. I think I might've done a few things out of sequence, and had real trouble for a while figuring out what I was supposed to do next - if I hadn't come here for a hint about what to do after only finding two of the charcoal rubbings I might never have progressed, since it seems like the piece I was missing was heading back to Ascension Hall to talk to the Vendrian Guard captain about recruiting the Bronze Brotherhood, even though I thought we'd already agreed on that before I went to Tunon's court. People have been apprehensive of the time limit in chapter one, but I think it worked in adding some tension without actually limiting anything you could do, and it helped that the first chapter was well-paced and straightforward such that you always know what you're doing and are driving the plot forward. Lethian's Crossing just hasn't had that same sense of momentum, and parts of it have been confusing to work out - so the Brotherhood are the town guard, but they're rebelling against Kyros, but the Forgebound live in the Crossing and work for Kyros still? But they say they're getting raided by the Brotherhood out on the roads? It didn't help that Sirin joining the party felt reeaally out of the blue (since I hadn't met her previously), leaving the Magebane Helmet out in the open was obviously a dumb idea and where are these banes everyone keeps claiming are invading the Crossing? Also as a general comment on the combat mechanics, unfortunately they're just not clicking with me any more than they did with PoE. Something about the stats and what they do just feels opaque, such that whenever I get new gear I have a hard time figuring out what would be an upgrade since there's such a mixed bag of stat changes involved. I'm very grateful for a lot of the UI improvements that highlight exactly what skills are tied to what stats and giving abilities certain shapes and colours as a hint about what they do. I'm playing on story-mode difficulty so I can just right-click my way to victory, I don't even keep my guys leveled up or use their abilities in combat since so far I haven't needed to and I'm guiltily relieved about that. It seems like a good system, I guess my attention span might just be more shot to hell than I thought.
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# ? Nov 11, 2016 18:46 |
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2 SPOOKY posted:Lantry has a particularly hilarious moment if you ask him about his ink. I tried all of them. All at once. That's not even ink, that's just LSD with watercolors mixed in.
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# ? Nov 11, 2016 18:47 |
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evilmiera posted:I tried all of them. All at once. That's not even ink, that's just LSD with watercolors mixed in. He cut me off three inks in.
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# ? Nov 11, 2016 18:51 |
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Just bought this. I haven't pulled the trigger on a game at full price in years. Any tips for starting out, now that people have gotten some pretty big progress in? Are there any trap options like picking the wrong ettiquites in Shadowrun?
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# ? Nov 11, 2016 18:57 |
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For those keeping score, Tyranny broke its streak in one of the first side quest areas featuring a few green trees on the periphery of the map. What a shame. Haven't encountered any deviations from the palette since, though. And this is definitely a Unity game, started up again this morning and hit a 3 min loading time on a top-of-the-line system and SSD install. One of the benefits of Trial of Iron is that you don't have to deal with that so often. Given how slow the combat is I'm glad I elected to play on Easy with ToO for my first, no-looking-back run. At the end of the first act I actually thought kicking everyone out of the tower was the "side with rebels" option. I went from max favor to none. Oh well. I found the supragrim siege setting of the first act dull and am sort of realizing that the segmented mission-based gameplay of Alpha Protocol is going to hold up a lot better than this "continuous epic" design, as far as replays go. There's no tutorial level but the whole first act feels like one, since the first big choice you make is at the end. That could turn out to be a mistake in design. Even if KOTOR2 was super reactive, Peragus and Telos would have seriously dampened replay enthusiasm.
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# ? Nov 11, 2016 18:58 |
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I think my question might have gotten lost, but is it possible to make a rogue in this game or is dual-wielding just a different flavor of warrior?
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# ? Nov 11, 2016 19:11 |
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Deified Data posted:I think my question might have gotten lost, but is it possible to make a rogue in this game or is dual-wielding just a different flavor of warrior? A variety of talents give bonuses to your attacks coming of out of stealth, every fighting style I can think of, including magic!, has a talent like this.
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# ? Nov 11, 2016 19:18 |
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Deified Data posted:I think my question might have gotten lost, but is it possible to make a rogue in this game or is dual-wielding just a different flavor of warrior? Dual wielding seems to give subterfuge which seems to be the "rogue" ability.
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# ? Nov 11, 2016 19:19 |
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# ? May 21, 2024 06:57 |
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How's the mage life in this game? Related: is this the kind of game where hybridizing can work out well for you, or should you stick to one "niche?"
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# ? Nov 11, 2016 19:24 |