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The Iron Rose posted:Soleil is like one of the best written characters in fates. A very high bar, I'm sure
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# ? Jan 16, 2017 05:09 |
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# ? Jun 15, 2024 07:06 |
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The only thing wrong with Soleil is that she can't S support other girls. Pretty hosed up imo
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# ? Jan 16, 2017 05:26 |
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The Shortest Path posted:The only thing wrong with Soleil is that she can't S support other girls. Pretty hosed up imo This is why homebrew is good.
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# ? Jan 16, 2017 05:52 |
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fem!robin/chrom is bad because it results in a male morgan, who is a dweeb
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# ? Jan 16, 2017 06:23 |
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Dweebs are good, though. Male Morgan isn't bad, he's just inferior to the alterantive.
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# ? Jan 16, 2017 06:54 |
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Clawtopsy posted:fem!robin/chrom is bad because it results in a male morgan, who is a dweeb Junpei Hyde posted:This is why homebrew is good.
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# ? Jan 16, 2017 07:01 |
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Clawtopsy posted:fem!robin/chrom is bad because it results in a male morgan, who is a dweeb I literally rediscovered that word because of him. I hadn't used it in a decade and a half and after Kiragi's chapter my first thought was "what a total dweeb."
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# ? Jan 16, 2017 07:10 |
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Soleil and Forrest are precious together, and that basically redeems any nonsense on Fate's part for not letting Soleil S-rank with other girls. Also Inigo's dad should obviously be Lon'qu. He inherits his canonical hair color, and becomes the polar opposite of his father.
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# ? Jan 16, 2017 07:10 |
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um the best children in fates are Selkie and Velouria???
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# ? Jan 16, 2017 07:29 |
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I think you will find the best kid in Fates is Mitama, sorry.
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# ? Jan 16, 2017 07:58 |
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Mitama also runs into the problem of being a lamer version of her dad.
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# ? Jan 16, 2017 08:01 |
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Clawtopsy posted:I think you will find the best kid in Fates is Mitama, sorry. hm I'll allow it
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# ? Jan 16, 2017 08:24 |
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DoctorStrangelove posted:Mitama also runs into the problem of being a lamer version of her dad. the added sleepy, haiku, and NEET gimmick give her more stuff to play around with. also her dad is top dog, so that's not really a negative point.
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# ? Jan 16, 2017 08:28 |
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Man, I can't bring myself to play more of Birthright. Every drat chapter adds typically 2 new units that were never important before, and after one unique dialogue in the plot will disappear forever. None of them are as strong as the units I already have, and very few add a class I don't have. I don't think it's necessarily that the roster is too big, though i do think that's an issue(mostly because of how few units you can field in a battle). It really just feels like the devs were using a checklist and not pacing it. I've barely had time to start giving a poo poo about my own main character, let alone retainers of characters I forgot were in my party. I think it's amplified by how already grandiose the plot is, when the important characters are dragons and gods, these characters are no different than the faceless mooks you slaughter, only with uglier art direction.
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# ? Jan 16, 2017 09:26 |
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Nasgate posted:Man, I can't bring myself to play more of Birthright. Every drat chapter adds typically 2 new units that were never important before, and after one unique dialogue in the plot will disappear forever. None of them are as strong as the units I already have, and very few add a class I don't have. I don't think it's necessarily that the roster is too big, though i do think that's an issue(mostly because of how few units you can field in a battle). It really just feels like the devs were using a checklist and not pacing it. I've barely had time to start giving a poo poo about my own main character, let alone retainers of characters I forgot were in my party. I think it's amplified by how already grandiose the plot is, when the important characters are dragons and gods, these characters are no different than the faceless mooks you slaughter, only with uglier art direction. They pretty much stop giving you characters after chapter 13. But yes. Fates has some awful pacing, and the game is even worse than Awakening at providing more minor characters with narrative roles. Doesn't help how the first six missions are so poorly paced. Two missions with only one unit, then two missions with three units, then you lose two of them to get two NEW units all while the game keeps chucking royals at you and yelling "They're your family! Care, dammit!" loving mess.
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# ? Jan 16, 2017 09:33 |
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Cephas posted:Soleil and Forrest are precious together, and that basically redeems any nonsense on Fate's part for not letting Soleil S-rank with other girls. I wouldn't say it redeems that, but Forrest and Soleil are both very good.
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# ? Jan 16, 2017 14:49 |
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For me the good kids are Shiro, Soleil, Forrest, and Shigure/Caeldori/Mitama are alright. The rest are just kinda... there. Kiragi makes for a nice foil to his dad but that's about it. Kana's an absolute disappointment after Morgan. I'm actually surprised Caeldori ranked so low, considering how well Cordelia was received. ApplesandOranges fucked around with this message at 15:14 on Jan 16, 2017 |
# ? Jan 16, 2017 15:10 |
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Because she isn't unique. I think all the rehashed kid characters weren't popular
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# ? Jan 16, 2017 15:22 |
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Also honestly it's easier to like a character when they're capable of effortlessly laying waste to all your enemies in battle, which Cordelia very much does and Caeldori kinda doesn't. The entire unrequited love aspect of her character is cut out as well, so there's just less to her.
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# ? Jan 16, 2017 15:32 |
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Also Peg Knights are kinda mediocre in Fates and the best one is mostly for her absurd personal skill.
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# ? Jan 16, 2017 15:35 |
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One of the things I noticed about Fates is that the gameplay actively sabotages getting full supports. In Awakening you could usually go "I want to see this set of supports," backpack one character to another and you usually had a functioning unit. In Fates, especially conquest, I had a lot of situations where I wanted to see Soleil's supports with Forrest but simply couldn't commit a core frontline unit and a core backline unit to being paired up because otherwise I'd just die. That the DLC scales to your level makes it difficult to do it that way, which means you're my castle grinding which is as fun as pulling teeth.
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# ? Jan 16, 2017 15:47 |
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The music for My Castle battles is really good
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# ? Jan 16, 2017 15:54 |
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Nasgate posted:Man, I can't bring myself to play more of Birthright. Every drat chapter adds typically 2 new units that were never important before, and after one unique dialogue in the plot will disappear forever. None of them are as strong as the units I already have, and very few add a class I don't have. I don't think it's necessarily that the roster is too big, though i do think that's an issue(mostly because of how few units you can field in a battle). It really just feels like the devs were using a checklist and not pacing it. I've barely had time to start giving a poo poo about my own main character, let alone retainers of characters I forgot were in my party. I think it's amplified by how already grandiose the plot is, when the important characters are dragons and gods, these characters are no different than the faceless mooks you slaughter, only with uglier art direction.
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# ? Jan 16, 2017 16:47 |
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Yorkshire Tea posted:That the DLC scales to your level makes it difficult to do it that way, which means you're my castle grinding which is as fun as pulling teeth. It'd be nice if it would just scale to the level of the units you put on the field, so that underleveled units could grind for friendship more easily. Even churning through My Castles set up to be easy to finish is a chore (thanks for making them easy, folks, but I don't want Aptitude on all my units, just those sweet sweet hearts.) Would be nice if the hot springs or arena or mess hall gave support boosts. What better way to make someone like you than to feed them?
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# ? Jan 16, 2017 17:28 |
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Asperity posted:It'd be nice if it would just scale to the level of the units you put on the field, so that underleveled units could grind for friendship more easily. Even churning through My Castles set up to be easy to finish is a chore (thanks for making them easy, folks, but I don't want Aptitude on all my units, just those sweet sweet hearts.) I already resent them for making me choose between avoiding fan service and getting support points with the treehouse. Cooking for supports sounds fun though.
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# ? Jan 16, 2017 18:52 |
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I mean, is seeing a live 2d face say 'you're nice' really that much fanservice
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# ? Jan 16, 2017 20:14 |
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They also blush! Blushing is v. fanservice
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# ? Jan 16, 2017 20:15 |
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Endorph posted:I mean, is seeing a live 2d face say 'you're nice' really that much fanservice If it's Camilla Kagero or Kaze the answer is "yes"
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# ? Jan 16, 2017 20:18 |
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iunno how kazi dies in birthright when his pecs are clearly giant balloons. that should have slowed his fall.
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# ? Jan 16, 2017 20:20 |
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Endorph posted:I mean, is seeing a live 2d face say 'you're nice' really that much fanservice i guess if you consider any boobs in a videogame fan service some of the characters are, but to me it's just a weird thing that happens and not particularly fanservicey
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# ? Jan 16, 2017 20:22 |
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I wonder if the program to get the live 2d face for your computer monitor is still out in the wild
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# ? Jan 16, 2017 20:24 |
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so what time is the direct on wednesday and where
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# ? Jan 16, 2017 22:41 |
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Endorph posted:I have to say, '20 characters is too many for a fire emblem game,' is a, uh, unique, complaint I don't think it's so much the amount of characters as the pacing of them. Birthright crams most of the non-kid units into 7 missions. And unlike in most Fire Emblems where you get a core cast picking up strays as they go, Fates has almost everyone already established in their relationship to their lord, so where the player thinks "Oh, hey. New random assholes.", the other characters treat them like they've known them all their lives and like you should remember them. Then the plot forgets all about them in favor of the next new unit, because Fates is terribly written. 20 characters in 7 missions, then 1 character in 14 missions is pretty bad pacing, even if 20 characters isn't that big a group by Fire Emblem standards. (For the record, Awakening had 24 characters in the first 15 missions and 3 in the back 13, and it was already more frontloaded than the average. The format of the paralogues just emphasizes the gap.)
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# ? Jan 17, 2017 00:58 |
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FE6 gives you 35 characters in the first 15 missions and that game has the best recruitment pacing in the series.
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# ? Jan 17, 2017 01:14 |
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I don't think the problem with Birthright's recruitment is that you get so many characters early, it's that there stops being recruitments pretty quick. Which is a shame because getting new characters is a cool and good feeling, but I suppose that's what the paralogues are for. Not that much of a problem at any rate. And like really in most FE games a bunch of characters get forgotten by the plot the map after they're recruited, it's nothing new. I guess the Tellius games are the exception just because of base conversations.
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# ? Jan 17, 2017 01:40 |
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speaking of paralogues, I kinda miss the way some of the older games handled side chapters. like having to kill uhai within a certain turn limit to unlock the magic seal chapter in fe7 or w/e. it's nice have the game push you to play for more than the win condition, plus those chapters felt more integrated into the plot than the paralogues in awakening and fates I also liked the idea of the split route in fe6 and the lloyd/linus chapter choice in fe7 since it let you play differently depending on what you wanted to do later
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# ? Jan 17, 2017 01:53 |
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chiasaur11 posted:I don't think it's so much the amount of characters as the pacing of them. Birthright crams most of the non-kid units into 7 missions. And unlike in most Fire Emblems where you get a core cast picking up strays as they go, Fates has almost everyone already established in their relationship to their lord, so where the player thinks "Oh, hey. New random assholes.", the other characters treat them like they've known them all their lives and like you should remember them. Then the plot forgets all about them in favor of the next new unit, because Fates is terribly written. It's really this. I play super robot wars, so Im fine with having a shitload of characters. But besides the aforementioned pacing difference, srw also lets you use more dudes as you get more dudes instead of 2 more spots after getting 10 more dudes. Judging by the battles, i feel like my army is bigger than the enemies and it feels like im using less than half my roster just so the enemies can be vaguely threatening.
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# ? Jan 17, 2017 01:54 |
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Manatee Cannon posted:
Well Fates is literally this extended to the whole game.
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# ? Jan 17, 2017 01:59 |
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Manatee Cannon posted:speaking of paralogues, I kinda miss the way some of the older games handled side chapters. like having to kill uhai within a certain turn limit to unlock the magic seal chapter in fe7 or w/e. it's nice have the game push you to play for more than the win condition, plus those chapters felt more integrated into the plot than the paralogues in awakening and fates I definitely liked how earlier games did it more. In Fates paralogues are just there for recruiting the kids so they kinda have to be completely separate from the plot since so are they. If there's no kids in the next game hopefully they'll go back to the old formula.
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# ? Jan 17, 2017 02:02 |
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# ? Jun 15, 2024 07:06 |
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Manatee Cannon posted:speaking of paralogues, I kinda miss the way some of the older games handled side chapters. like having to kill uhai within a certain turn limit to unlock the magic seal chapter in fe7 or w/e. it's nice have the game push you to play for more than the win condition, plus those chapters felt more integrated into the plot than the paralogues in awakening and fates I do too, but I also wish FE7 were a little more transparent about it. I'm sure almost everyone got Night of Farewells on their own, and I'm just as sure approximately nobody got Glimpse in Time without a guide
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# ? Jan 17, 2017 02:11 |