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something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug

Elswyyr posted:

In NGU, are there any other things you can unlock after adventure/inventory, or are those buttons placeholders? I'm at the 10th boss and I'd love to see more.

They're all actual (though probably buggy as all hell) things.

Anyways based on the Feedback here's what I'm thinking of doing:

1: Rework the tutorial and get into more detail on the mechanics like the cap button, what happens exactly when you click fight on the boss menu, etc. Likely will also add that same tutorial thingy the moment you kill a boss or similar, to explain spending exp, and unlocking Adventure.

2. Look into adding 4 bosses that maybe do nothing to your boss multiplier but at least give you things to immediately kill (could fit into the 1,2,3,4 exp idea).

3. Undo the nerf I had made to the first training. That was clearly a Bad Move.

4. Unlock Adventure after the mouse dies, and make a new first zone with very weak enemies and a weak boss you can handily kill with your starting stats. This will award that initial cloth armor. I can keep what is now zone 1 as the 2nd zone, and let it still unlock at boss 4, so there's another bit of content unlocked as you keep going.

5. Show boss Stats on the actual menu, not hidden in the tooltip.

Any thoughts on these ideas are appreciated.

something fucked around with this message at 16:01 on Aug 12, 2017

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Elswyyr
Mar 4, 2009
Got to Augmentation in NGU, seems to be a pretty close analog to buildings in ITRTG. I can tell I'll need a lot more enhancers from Adventure to get enough gold for the good stuff though. I like this system, though I wish that my "main" progress could help me in Adventure. Adventure gives those player stat boosts and lots of gold, but I haven't seen anything going the other way yet. Is that a future unlock?

EDIT: I'd also suggest being able to make enhancers, probably from gold. Right now I'm getting nothing but special enhancers, and nothing I can use to advance in Adventure.

Elswyyr fucked around with this message at 16:56 on Aug 12, 2017

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug

Elswyyr posted:

Got to Augmentation in NGU, seems to be a pretty close analog to buildings in ITRTG. I can tell I'll need a lot more enhancers from Adventure to get enough gold for the good stuff though. I like this system, though I wish that my "main" progress could help me in Adventure. Adventure gives those player stat boosts and lots of gold, but I haven't seen anything going the other way yet. Is that a future unlock?

EDIT: I'd also suggest being able to make enhancers, probably from gold. Right now I'm getting nothing but special enhancers, and nothing I can use to advance in Adventure.

Well, exp can be spent to increase your Adventure stats, does that count? Also, when you get far enough you unlock a feature that becomes the base of all gold-making ( and is probably imbalanced as heck).

something fucked around with this message at 17:11 on Aug 12, 2017

GrossMurpel
Apr 8, 2011
Is it even possible to beat the slime boss without spending EXP on upgrades? Maybe once I unlock the third tier of skills?

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug

GrossMurpel posted:

Is it even possible to beat the slime boss without spending EXP on upgrades? Maybe once I unlock the third tier of skills?

From others who I've had play, it's very doable with the 3rd set of skills. and tough ( but possible) with the 2nd set. As part of my changes I'm going to add a starter weapon to add a few points of attack.. That should make it a bit easier to kill the slime.

GrossMurpel
Apr 8, 2011

something posted:

From others who I've had play, it's very doable with the 3rd set of skills. and tough ( but possible) with the 2nd set. As part of my changes I'm going to add a starter weapon to add a few points of attack.. That should make it a bit easier to kill the slime.

It's absolutely fine not being able to beat it until later, was just wondering. I thought the regular enemies might drop equipment but that would just make you get spammed with it.
You could also maybe clarify exactly what makes your rebirth multipliers go up because right now they just randomly shoot up to x2 or x3 my current one while I'm adventuring and I don't know why. Don't even need exact numbers if you don't want to include them but it would be nice to have a tooltip somewhere saying how exactly adventuring increases that.
E: Or maybe that's the rebirth time component giving sudden jumps? It's really unclear.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
No, I can absolutely explain it in a tooltip. More information never really hurts, unless it's thrown obnoxiously in your face.

Basically, much like ITRTG, there's time checkpoints that start from an hour down to 1 minute, where the rebirth time factor does a /2 divider. It's to prevent being able to (when you get far enough) spam rebirths, and climb up a huge number of bosses, rebirth, repeat, and make orders of magnitude more exp per unit time than just normally playing and advancing. It's why i made the exp curve quadratic wrt boss killed, so longer rebirths will yield more exp from getting to a higher boss.

GrossMurpel
Apr 8, 2011

something posted:

No, I can absolutely explain it in a tooltip. More information never really hurts, unless it's thrown obnoxiously in your face.

Basically, much like ITRTG, there's time checkpoints that start from an hour down to 1 minute, where the rebirth time factor does a /2 divider. It's to prevent being able to (when you get far enough) spam rebirths, and climb up a huge number of bosses, rebirth, repeat, and make orders of magnitude more exp per unit time than just normally playing and advancing. It's why i made the exp curve quadratic wrt boss killed, so longer rebirths will yield more exp from getting to a higher boss.

But that doesn't make sense. As I said earlier, you have to spend the time to get back up to where you were anyway (getting the energy again, getting back the skill levels or building all the buildings again or whatever comes in these next unlocks) so why do you need an additional time lock on top of that?
And do you mean you get quadratically more EXP if you kill multiple new bosses in one run? If I just spent half an hour to get up to the 20 billion attack I need for the next boss, I'm not gonna get up to 10 trillion to beat two more of them. Is there a point where they always give EXP past boss #x like in ITRTG?
I really like the speed of progression so far though, you usually have a shitload more multiplier once you get that next boss.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
Yes there is, at around boss 20. I explained the exp payouts in a earlier post.

And having played a LOT of ITRTG, the time curve is necessary to have, at least to some extent. It's a future consideration, when players have built up a good pool of exp stats, but then the game can become very easily broken with the exp you can get by spamming rebirth. I can play around with it, because the intent is for it to not even be a real factor in the early game, just a way to reign in later-game players. And clearly you are all noticing and being frustrated by it, which is not what i want. Perhaps no penalty from 15 minutes on, and then start the gradual dividing of the time factor from that point. I'll try for a better solution.

(For some point of reference, ITRTG used to only have a time in seconds/3600 divider for the time multi in that game. And within a couple months people were able to do rebirths under 2 minutes that would net them about 23 God kills ( roughly equal to 46 in NGU). Normal play would make only a 1/10 of what these speedruns would yield. People nowadays in that game have easily 10x the stats as people then had, so you can imagine how absurd it would be without a time divider).

GrossMurpel
Apr 8, 2011
The actual frustration just comes from seeing the "rebirth time factor" up there in the stats so you immediately think it's the cause of all your problems :v:. In ITRTG I thought it just took time because I had to get my training achievements back.
Also holy poo poo the slime is still impossible to beat even with the third tier skills.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
Would seperating it and actually labelling it a "penalty" be a good decision, or would see that word penalty make you feel all kinds of sad?

GrossMurpel
Apr 8, 2011
Just lost like 2 hours of progress by accidentally clicking the quickload button :negative:

something posted:

Would seperating it and actually labelling it a "penalty" be a good decision, or would see that word penalty make you feel all kinds of sad?

I don't think telling the player there's a penalty is a good idea. Just don't show the time factor at all IMO.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug

GrossMurpel posted:

Just lost like 2 hours of progress by accidentally clicking the quickload button :negative:


I don't think telling the player there's a penalty is a good idea. Just don't show the time factor at all IMO.

Riiight, I've been putting off autosaving for ever. Let's uh... add it in...:v:

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



GrossMurpel posted:

Also holy poo poo the slime is still impossible to beat even with the third tier skills.

Really? Having access to the triple power attack and the heal turned it from "this is close but I'm getting unlucky" to "ended this with 40% HP, nbd". You're using Block on CD and opening with the defense spell, right?

GrossMurpel
Apr 8, 2011

Kyrosiris posted:

Really? Having access to the triple power attack and the heal turned it from "this is close but I'm getting unlucky" to "ended this with 40% HP, nbd". You're using Block on CD and opening with the defense spell, right?

Of course I was doing those things. Boss still had a good 20 HP or so left when it killed me.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
https://ufile.io/znx5l

+Raised the base stats of first training
+Expanded tutorial
+Added a training zone to Adventure, and Adventure unlocks when you beat the small mouse
- The boss in that zone there guaranteed drops *some* piece of gear (the cloth armour set, or a stick weapon for 2 attack)
+ Added 3 bosses that give one time bonuses of 2, 3,and 4, exp. They appear before the mouse.
-Mouse now gives only 10 Exp on its first kill. When you beat the mouse
+Added 3 one-time offers of 0.2 energy speed for 1 exp, 0.3 energy speed for 2 exp, and 0.4 Energy speed for 3 EXP.
-Spend Exp button only shows when you kill the first boss
-Rebirth only appears after the small mouse is defeated
-Rebirthing will set you to the mouse boss.

I hope this improves the start of the game.

Edit: also an quick and dirty autosave every 5 minutes.


Edit: Fixed a few bugs. New link up top.

something fucked around with this message at 20:46 on Aug 12, 2017

Elswyyr
Mar 4, 2009

something posted:

https://ufile.io/r9n59

+Raised the base stats of first training
+Expanded tutorial
+Added a training zone to Adventure, and Adventure unlocks when you beat the small mouse
- The boss in that zone there guaranteed drops *some* piece of gear (the cloth armour set, or a stick weapon for 2 attack)
+ Added 3 bosses that give one time bonuses of 2, 3,and 4, exp. They appear before the mouse.
-Mouse now gives only 10 Exp on its first kill. When you beat the mouse
+Added 3 one-time offers of 0.2 energy speed for 1 exp, 0.3 energy speed for 2 exp, and 0.4 Energy speed for 3 EXP.
-Spend Exp button only shows when you kill the first boss
-Rebirth only appears after the small mouse is defeated
-Rebirthing will set you to the mouse boss.

I hope this improves the start of the game.
There's a bug with the one-time bonuses. All 3 buttons offer you the option to buy 0.2 energy speed, only the first button disappears when used, and the button disappearing persists through reloads.

GrossMurpel
Apr 8, 2011
Thoe tutorial updates are probably quite helpful to the unwashed plebs who have never played ITRTG. Actually opening the menus to show the stuff in them is great.
Minor things that either got added now or I just didn't notice earlier:
- The scrollbar in the EXP menu is tiny. I know you can scroll by dragging but the point is that it's hard to see that the menu is even scrollable.
- Special offers are bugged, you always repeatedly by the +0.2 for 1 EXP one. Incidentally, why did you remove the 9 EXP for +1 option?
- There's no space between "million" and "HP" in the boss health :v:

Completely unrelated to any of that: Why do bosses always have far more attack than defense? That's something I also always wondered about ITRTG. Would it fundamentally change the balance of the game to have those stats be equal?

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug

Elswyyr posted:

There's a bug with the one-time bonuses. All 3 buttons offer you the option to buy 0.2 energy speed, only the first button disappears when used, and the button disappearing persists through reloads.

Ah crud. so much for testing it. Sorry!

And I removed the discount stuff cause you guys mentioned it just encouraged hoarding and was also frustrating.

GrossMurpel posted:


Completely unrelated to any of that: Why do bosses always have far more attack than defense? That's something I also always wondered about ITRTG. Would it fundamentally change the balance of the game to have those stats be equal?

I just did that cause when the numbers are the exact same, it's basically goes instantly from doing no damage and dying to taking no damage and killing the moment you pass that threshold.


VVV And I'm going to guess that is because I had to add the 3 bosses on to the start, so the numbers are all shifted up 3 now and old saves are just gonna be a little wonky until rebirth.

something fucked around with this message at 20:37 on Aug 12, 2017

Elswyyr
Mar 4, 2009

something posted:

Ah crud. so much for testing it. Sorry!

And I removed the discount stuff cause you guys mentioned it just encouraged hoarding and was also frustrating.

Oh, and I'm not sure if this is a bug or something else, but when I loaded my old save in the new version, the boss (number 23) has 231 sextillion HP, and the 2 bosses right after had much less somehow. Not sure what that means.

GrossMurpel
Apr 8, 2011

something posted:

Ah crud. so much for testing it. Sorry!

And I removed the discount stuff cause you guys mentioned it just encouraged hoarding and was also frustrating.


I just did that cause when the numbers are the exact same, it's basically goes instantly from doing no damage and dying to taking no damage and killing the moment you pass that threshold.


VVV And I'm going to guess that is because I had to add the 3 bosses on to the start, so the numbers are all shifted up 3 now and old saves are just gonna be a little wonky until rebirth.

That's a good point about the attack, I've definitely had bosses in ITRTG where I juuust barely had enough HP and regen to outlast them and that does make it more exciting than just passing a static barrier.
I personally like the hoarding stuff, at some point a single EXP spent in energy speed will barely matter anyway so it's neat that building up more gives you an overall discount. DIdn't realize people dislike that.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug

GrossMurpel posted:

That's a good point about the attack, I've definitely had bosses in ITRTG where I juuust barely had enough HP and regen to outlast them and that does make it more exciting than just passing a static barrier.
I personally like the hoarding stuff, at some point a single EXP spent in energy speed will barely matter anyway so it's neat that building up more gives you an overall discount. DIdn't realize people dislike that.

Yeah I always enjoyed that too. I mean, there's still mathematically that same point where you'll win vs lose, but visually you're more unsure, so it *feels* more buttclenching.

GrossMurpel
Apr 8, 2011
The boss bonus seems buggy now. My highest boss killed is #6 and I am currently building up for #7 (the slime). However, my last rebirth's boss power was 32 and my current one is 8. Dunno if that's actually a problem or just a display bug because of the added bosses.
E: vvvvv This is on a completely new save, not a save from the old version.

GrossMurpel fucked around with this message at 21:15 on Aug 12, 2017

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
Should be just a little weird behaviour from the boss changes. next rebirth should get it fully into the new state of things. It's cause the first 3 bosses count a *2 to boss multi. but when you rebirth post mouse, you'll start at the mouse and not get that anymore. Maybe I'll remove those *2's, or just leave it as is.

^^^ I know.

Edit: Man, you conga the bosses up 3 spaces and the game completely breaks. Will fix!

double edit: Also probably from the bosses moving up. the next feature is going automatically 3 bosses too soon, is my guess.

something fucked around with this message at 21:27 on Aug 12, 2017

Elswyyr
Mar 4, 2009
I think moving up the bosses also broke the tooltips for unlocking Augments, they all state the wrong boss now. Purely cosmetic I'm pretty sure.

EDIT: I'm also earning gold passively now, not sure why. I'm pretty sure I haven't been notified about an unlock.

Elswyyr fucked around with this message at 21:24 on Aug 12, 2017

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
https://ufile.io/2dgko

Adjusted the augments cause of the boss shuffle, ditto for future features.

Fiss
Jul 20, 2009
For some reason whenever I click anything that opens a new window (like the exp or adventure window) it shifts the window to the center and blocks the feature tab.

Also is there a way to increase the text or window size? With my monitor's resolution the text is hard to read. The window shift started happening after I dropped my monitor's resolution down to make the text easier to read and it continues to do it now after I set the resolution back to normal.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
I... have never seen that issue before. The game is the size it is so that it'll work for a WebGL release. A *ton* of people play on like 1024*600 or 1366*768 and such. and having it bigger makes it really awkward for those kind of users to play.

Edit: I know why it's doing it now. Fixing it will take some work, but if i get it working, I can lift the resolution restriction, I think. and let you just resize the game window.

something fucked around with this message at 21:42 on Aug 12, 2017

GrossMurpel
Apr 8, 2011
An attack/s and defense/s label in the relevant menu might be neat. I just realized that completely filling the first training tier gives way more gains than putting as much as you can in the second tier.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug

GrossMurpel posted:

An attack/s and defense/s label in the relevant menu might be neat. I just realized that completely filling the first training tier gives way more gains than putting as much as you can in the second tier.

Each of the training's caps can be lowered to just 1 energy eventually, needless to say when that happens, each tier is a big jump in power/s then.

GrossMurpel
Apr 8, 2011

something posted:

Each of the training's caps can be lowered to just 1 energy eventually, needless to say when that happens, each tier is a big jump in power/s then.

Yeah I know, it's just that in ITRTG you always get the biggest power/s by putting CAP clones into whatever the highest training level you have unlocked is. I just assumed this was the same and was going about half the speed I should have been going as a result.

dis astranagant
Dec 14, 2006

What's an item's Special and why don't these boosts do anything?

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
I might be introducing those boosts too soon, I guess. But anyways, Equipment drops can have up to three special effects on them, and special boosts boost these bonuses. You only see a couple items with special effects in the sewers or forest, but caves and on have plenty.

Fiss
Jul 20, 2009

something posted:

I... have never seen that issue before. The game is the size it is so that it'll work for a WebGL release. A *ton* of people play on like 1024*600 or 1366*768 and such. and having it bigger makes it really awkward for those kind of users to play.

Edit: I know why it's doing it now. Fixing it will take some work, but if i get it working, I can lift the resolution restriction, I think. and let you just resize the game window.

So I deleted my save to see if it would fix the problem and it didn't. I can change the scaling in Windows so the window shift isn't as bad but it has caused a new bug. Now when I click on the special offers all three give me the option of 0.2 for 1 exp and when I buy it the buttons don't go away so I can keep buying the 0.2 for 1 exp over and over. The other buttons in the exp window seem to work though.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
I'm about to upload a version that i *think* will have multiple resolution choices that all work. As for that bug, it's been fixed.


I'll put the link to the multiple resolution version here when I'm done.

Edit: nvm doesn't work

something fucked around with this message at 02:07 on Aug 13, 2017

dis astranagant
Dec 14, 2006

I didn't get any xp for my first Limburger kill and also the game's running like total poo poo now after about 3 hours.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
Should be the one after that starts it off. Also, a few people have mentioned that, I'll look into what causes it at some point. Restarting should get it back to normal CPU usage for a temp solution.

https://ufile.io/rut4c

something fucked around with this message at 02:42 on Aug 13, 2017

dis astranagant
Dec 14, 2006

Game bogs way down when you put less than a thousand or so energy on an augment.

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
You sure it's specifically that situation? I'll check my code for that logic. Thanks for the tip!

Edit: Wow, you were dead on. I had some old code to calculate the time left to complete an augment that i forgot to replace with a much more efficient version. only the augment, upgrades were fine.

something fucked around with this message at 03:06 on Aug 13, 2017

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DACK FAYDEN
Feb 25, 2013

Bear Witness
Goons strike again :allears:

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