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Mr. Lobe
Feb 23, 2007

... Dry bones...


Compound bows are described as being more accurate in the item text.

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Venuz Patrol
Mar 27, 2011

RickVoid posted:

I feel like the issue is less "this gun is too good" and more "this one option is vastly better than the other options, and perhaps the other options should be improved".

This is coming from someone who routinely dies before getting the joppa recoiler.

Edit: on the topic of "guns aren't great right now", I kind of feel like ammo is the biggest issue I have when I try a gun run, secobd only to gun availability being kinda low. Has there ever been discussion of an ammo-making skill?

Hell, on the topic of skills, has there ever been talk about rolling the various weapons skills into 1 Hand, 2 Hand, Unarmed, and Ranged, with weapon specific talents listed under those trees?

if you take psychometry, then you can learn the recipe for lead slugs as soon as you get tinkering, provided you have at least one bullet in your inventory. Otherwise you have to find the recipe, which usually doesn't take too long between the grit gate and seven day stilt recipe vendors.

it's also not too bad to just buy them. The first vendor at grit gate sells about 800 bullets the first time you visit, and will have about 200 more every time his stock refreshes, which will last you for a long time.

Revins
Nov 2, 2007





tune the FM in to static and pretend that its the sea
Noticed a grammatical error - when you try to have Argyve identify something and it's too complex for him, the in-game text says "to complex". Just wanted to point that out

stoicheian
Aug 10, 2007
I've had success with long arm builds. Laser weapons are common by the time you run out of bullets and then you just recharge the cells.

Icetongue
Jun 22, 2015
Has anyone tried a character relying on heavy armor? I feel most armor is not really worth it, since you're trading at least the same amount of DV for PV, if not more in the case of boots and gauntlets. Carbide and Fullerite Boots for example are like +3/-5 which sounds like a really bad deal to me, escpecially since later on most enemies have penetration rolls of 15 and above while a high enough DV allows you to literally facetank Chrome Pyramids.


Also, I never expected meeting a random table running around the Stiltgrounds facing an existential crisis.

It's not even a Mechanimist convert. What is it doing there?


Venuz Patrol posted:

it's also not too bad to just buy them. The first vendor at grit gate sells about 800 bullets the first time you visit, and will have about 200 more every time his stock refreshes, which will last you for a long time.

Until you dualwield drumloaded chainpistols.

Icetongue fucked around with this message at 03:34 on Dec 3, 2017

resistentialism
Aug 13, 2007

DV can work perfectly versus ranged attacks but melee attacks that crit will always hit you.

It's worth it to put on a flexiweaved shardmail when you can get your hands on one, at least.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Icetongue posted:

Also, I never expected meeting a random table running around the Stiltgrounds facing an existential crisis.

It's not even a Mechanimist convert. What is it doing there?

They're called the Mechaninimists.

dis astranagant
Dec 14, 2006

Turtles stacking av very rarely take damage from things that roll it, but vibro weapons, mutations and explosives don't give a poo poo.

Roobanguy
May 31, 2011

Icetongue posted:

Has anyone tried a character relying on heavy armor? I feel most armor is not really worth it, since you're trading at least the same amount of DV for PV, if not more in the case of boots and gauntlets. Carbide and Fullerite Boots for example are like +3/-5 which sounds like a really bad deal to me, escpecially since later on most enemies have penetration rolls of 15 and above while a high enough DV allows you to literally facetank Chrome Pyramids.


Also, I never expected meeting a random table running around the Stiltgrounds facing an existential crisis.

It's not even a Mechanimist convert. What is it doing there?


Until you dualwield drumloaded chainpistols.

i downloaded a mod on the workshop that rebalanced the high Protection armors so they arn't terrible.

for example, steel plate mail is now 4/-2 instead of 4/-4. fullerite boots are something like 3/-2.

makes choosing them more of a choice.

Tempora Mutantur
Feb 22, 2005

As far as gunchat goes, the Linear Cannon is amazing even with its 1-shot capacity, since it deals something like 1d12 damage and ignores armor. It takes one bullet and drains a chem cell, but unfortunately (perhaps a bug??) cannot be found via tinker recipes.

E: to be clear, it lets you put down magma crabs and salt kraken like they're nothing, especially if you have the Force Wall mutation or the force-wall-generating (also non-recipe-having) artifact that just takes a chem cell.

and flamers are still awesome too, I hear? but unwieldy as hell and you cannot reload in combat (not safely anyway since you have to unequip it to pour oil into it, which I do think makes sense).

Tempora Mutantur fucked around with this message at 05:08 on Dec 3, 2017

dis astranagant
Dec 14, 2006

Is the geomagnetic disk still the easiest way to kill Chrome Pyramids without nukes and prescience?

LazyMaybe
Aug 18, 2013

oouagh
Probably easier to use force wall and make them kill themselves with their own rockets

dis astranagant
Dec 14, 2006

IronicDongz posted:

Probably easier to use force wall and make them kill themselves with their own rockets

Forcewall doesn't have the hp for that. They're basically the AV argument all over again. Each tile has something absurd like 100 AV but also only 100 hp, so most of the things that you'd use on walls besides bashing them in melee actually work faster.

dis astranagant fucked around with this message at 05:53 on Dec 3, 2017

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

dis astranagant posted:

Forcewall doesn't have the hp for that. They're basically the AV argument all over again. Each tile has something absurd like 100 AV but also only 100 hp, so most of the things that you'd use on walls besides bashing them in melee actually work faster.

What about that person that dealt with walls by using a Spray-A-Brain on them?

Synthbuttrange
May 6, 2007

Can you spray a brain a forcewall? :v:

Bilal
Feb 20, 2012

This is a pretty pacifist method of killing someone.

Mr. Lobe
Feb 23, 2007

... Dry bones...


bazomatic posted:

As far as gunchat goes, the Linear Cannon is amazing even with its 1-shot capacity, since it deals something like 1d12 damage and ignores armor. It takes one bullet and drains a chem cell, but unfortunately (perhaps a bug??) cannot be found via tinker recipes.

E: to be clear, it lets you put down magma crabs and salt kraken like they're nothing, especially if you have the Force Wall mutation or the force-wall-generating (also non-recipe-having) artifact that just takes a chem cell.

and flamers are still awesome too, I hear? but unwieldy as hell and you cannot reload in combat (not safely anyway since you have to unequip it to pour oil into it, which I do think makes sense).

Where do you find the linear cannon?

Xand_Man
Mar 2, 2004

If what you say is true
Wutang might be dangerous


Bilal posted:

This is a pretty pacifist method of killing someone.



Welp I'm murdering people rn

megane
Jun 20, 2008



Bilal posted:

This is a pretty pacifist method of killing someone.



This makes me think that they had him tied up and surrounded, and he just calmly delivered this super-intense lecture on the basic laws of thermodynamics, at which point the bandit leader just collapsed in existential horror and let him go.

Whaleporn
May 6, 2007

This is me on my bike pretty cool huh?

megane posted:

This makes me think that they had him tied up and surrounded, and he just calmly delivered this super-intense lecture on the basic laws of thermodynamics, at which point the bandit leader just collapsed in existential horror and let him go.

"Well poo poo gus, I feel like i'm getting colder too just listening to this guy!"

"This aint worth it, lets get the heck outta here to a universe there aint no newton in to ruin everything!"

Mr. Glass
May 1, 2009
ok, i think i discovered a bug: i found a barathumite tinker out in the desert, and i had pretty high barathumite rep, so i got him to follow me through the water ritual dialog. then, as i was attempting to give him a better weapon by looking at him and hitting 'G', i noticed that i could take all of his selling inventory (data disks and scrap) for free. then, i discovered that i could still get to the normal trading screen with him, and sell back all of the stuff i took for free, and then take it all back through the give screen. it claims he has $0 but i appear to be able to take the stuff and sell it back to him over and over again to get infinite money.

this has to be a bug, right? at the very least, it shouldn't allow you to sell stuff when the buyer has no money.

Mr. Glass fucked around with this message at 00:20 on Dec 4, 2017

Dachshundofdoom
Feb 14, 2013

Pillbug
If I'm not mistaken "buyers having limited water supplies" was dummied out at some point in the past; I remember it being a thing years and years ago, back when Qud was just a little unfinished ascii-only game you could download for free. You can see that merchants have their own $ tracker just like you, but it always reads 0. I assume it'll come back eventually as part of an economic update.

Venuz Patrol
Mar 27, 2011
the main merchants in grit gate and joppa have an amount of currency on hand in the trade screen, but most other traders don't. I try to set up trades where I give up a bit of water or otherwise avoid letting merchants go below 0, mostly for verisimilitude but also because i dont want to feel like i'm bartering people to death by taking all their water

Poland Spring
Sep 11, 2005
devs please allow us to barter people to death as a feature

Synthbuttrange
May 6, 2007

"Please, I dont have any more water!"
"The average humanoid body is 90% water..."

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Because of her reputation for murdering someone by bartering them to a desiccated husk,

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Angry Diplomat posted:

Because of her reputation for murdering someone by bartering them to a desiccated husk,

Angry Diplomat's Updated Qud Review posted:

LITERALLY BARTER PEOPLE TO DEATH! WHEEL AND DEAL UNTIL THEY KEEL!

Mr. Glass
May 1, 2009

Dachshundofdoom posted:

You can see that merchants have their own $ tracker just like you, but it always reads 0. I assume it'll come back eventually as part of an economic update.

AFAICT this isn't true the first time you meet a merchant; it drops to zero when you sell stuff, but it's just capped there and you can continue to receive water for your sold goods.

i was able to crank several thousand drams of water out of my tinker companion and buy a boatload of data disks from argyve and sparafucile. i'm not proud.

Dachshundofdoom
Feb 14, 2013

Pillbug
Ah, you're right, I wasn't paying attention. The intent of what I was saying still stands, though: they used to have limited water, now they don't. Frankly it was incredibly annoying to work around and I'd rather see the unintended interaction with the companion system fixed than have limited merchant water come back, realism be damned.

Post poste
Mar 29, 2010

Dachshundofdoom posted:

Ah, you're right, I wasn't paying attention. The intent of what I was saying still stands, though: they used to have limited water, now they don't. Frankly it was incredibly annoying to work around and I'd rather see the unintended interaction with the companion system fixed than have limited merchant water come back, realism be damned.

I just want them to give out nuggets and gems instead of water pools :V

Venuz Patrol
Mar 27, 2011

Dachshundofdoom posted:

Ah, you're right, I wasn't paying attention. The intent of what I was saying still stands, though: they used to have limited water, now they don't. Frankly it was incredibly annoying to work around and I'd rather see the unintended interaction with the companion system fixed than have limited merchant water come back, realism be damned.

money honestly isnt that big of a deal anyway. if you poke around the edges of the rainbow wood and find a cider geyser, you can pick up like 400 drams and be indescribably wealthy from a fairly early point. all you need is enough confidence to cross the jungle without getting wrecked by goats

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Honestly, given how ridiculously heavy large quantities of water are, giving merchants infinite water is a much better choice than giving them a large stock of trade goods. It's not overly difficult to gain access to a vast sum of fresh water, but that Sultan's ransom in sparkling refreshment isn't going to do you a whole lot of good compared to a fistful of gold nuggets or a really good artifact, neither of which you're likely to be able to buy with the water you happen to be carrying around unless you're either a high-Ego Snake Oiler or a preposterously strong hoarder.

I'm pretty sure that access to water was never meant to be a huge barrier; it's the practicality of water-as-currency that you have to think about when managing your inventory and making trades. I think that's a good design decision - it means that there's still satisfaction in finding a lot of the rare and valuable thingies that your character has no particular use for, because they're often worth much more by weight than water is, and gathering up ancient treasures to hock at the Six Day Stilt in exchange for something atrociously expensive is a more interesting economic progression than just amassing an increasingly large hoard of drinkable GP.

Angry Diplomat fucked around with this message at 18:47 on Dec 4, 2017

super sweet best pal
Nov 18, 2009

Thirst and die.

Mr. Glass
May 1, 2009

Dachshundofdoom posted:

Ah, you're right, I wasn't paying attention. The intent of what I was saying still stands, though: they used to have limited water, now they don't. Frankly it was incredibly annoying to work around and I'd rather see the unintended interaction with the companion system fixed than have limited merchant water come back, realism be damned.

yeah. if they didn't have infinite water they'd need to have a lot more trade goods (nuggets/gems) available, or it would be extremely difficult/annoying to offload your loot.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
I've never made it past red rock in this game

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Doorknob Slobber posted:

I've never made it past red rock in this game

Post a character string and tell us what usually kills you.

My initial suggestion without more information would be "take at least 18 in toughness and agility", "Acrobatics -> Spry should be the first things you spend SP on no matter what", and "when you enter Red Rock use corridors so you can fight enemies one at a time, and equip a 3/x torso armor and as many 1/0 pieces of armor as you can so that you hit 6 AV + a respectable DV as soon as possible."

If you want super easy mode, take a mutation that lets you deal damage at range (or better yet, without exposing yourself -- the Fugue/Clairvoyance/Teleport package is top-tier, Confuse/Beguile/Dominate gives you a meat shield that you can also use as a forward scout, Clairvoyance / Sunder Mind lets you pop dangerous enemies from anywhere on the map, and even just Light Manipulation, Flaming Hands, or Freezing Hands can be added to any build to give you a considerable boost to early killing power.)

Tuxedo Catfish fucked around with this message at 19:13 on Dec 4, 2017

Venuz Patrol
Mar 27, 2011
go to the sultan site you discover from examining the statue in Joppa before you go to red rock on new characters. you don't have to explore it at all, simply arriving will complete a quest and give you enough exp to reach level 2 without any combat. then you can move on red rock with some extra max hp and a level 2 mutation

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Venuz Patrol posted:

go to the sultan site you discover from examining the statue in Joppa before you go to red rock on new characters. you don't have to explore it at all, simply arriving will complete a quest and give you enough exp to reach level 2 without any combat. then you can move on red rock with some extra max hp and a level 2 mutation

You can also just rob the chests in town (making sure you're not seen by the townsfolk) and donate the artifacts to Argyve, which is faster and less dangerous than trekking overland and still gets you to level 2.

Pumpkinreaper
Jan 19, 2010

Tuxedo Catfish posted:

You can also just rob the chests in town (making sure you're not seen by the townsfolk) and donate the artifacts to Argyve, which is faster and less dangerous than trekking overland and still gets you to level 2.

Close the doors to the houses with them before you do this though, including the one with the dromad trader (whom doesn't seem to really give a drat that you're looting the chest in his house, but all the villagers do).

Also while this could be considered a bit scummy/powergaming, you can also go into the joppa outskirts (1 tile out from joppa in all directions) and there will be farmers there that you can murder for their steel watervine reapers. It's good starter cash/gear and 25 exp a person. Mind you, if you have a character that isn't too terribly strong at the start (minion based esper for example) could have a hard time.

Otherwise, if you don't manage to get the artifacts needed to complete argyve's quests, just wander into the wilderness from joppa and murder some glowfish to get level 2, then head over to the rustwells which usually have a chest on the surface of each rustwell and have dudes appropriate for your level. With any luck you can find the artifacts you need AND also gather up the 200 feet of copper wire at the same time.


Unrelated fun fact: I found out you can throw torches at guys to light them on fire.

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Count Uvula
Dec 20, 2011

---
I've enjoyed this game a lot more ever since I turned permadeath off :v: True heathen ways, but Qud is way more about exploring a world than other roguelikes and I wanna do that without restarting when I make a dumb mistake.

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