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Wandoos is a rare drop in Sky, and an uncommon drop from titans. You ideally want to be getting all your energy when you feel comfortable, if you want to "set it and forget it" more speed/bars is always going to be good. I used to have it mathed to 3 minutes, but I was doing 15 minute long runs at that time. I'm back to doing hour long runs (they are easier to manage and let you do stuff with Yggdrasil). I currently hit cap at 7 minutes in which feels like a pretty good balance, I wouldn't go for much longer than 10. You get the max NUMBER time multiplier at 1h, any longer and you are going to be holding yourself back in XP gains. You also are going to want to math out if power or cap is a better idea. My sheet is kind of a mess at the moment and the old one still has perk calcs in it (actually mine still does). You should still be able to use the last one I posted. I need to find some time to do a cleanup and release a new version. If you are farming sky you might want to take a look at HSB (the next zone) it's pretty comparable difficulty wise and has a new set. You also unlock the first titan when you unlock HSB, and you should be able to throw energy into advanced training for power and toughness to take him down. Titans have a 1h respawn timer and drop pretty good loot.
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# ? Jan 23, 2018 18:31 |
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# ? Jun 13, 2024 06:23 |
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Well, I can only do Sky if I am popping all my CDs and actually actively using skills; even still actively using skills I still think I need the Buffs to kill things in Sky. I'll bear it in mind though. Thanks for the help, btw.
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# ? Jan 23, 2018 18:35 |
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Question about the Adventure mode in NGU, I'm pushing up on boss 36 right now, but I'm still unable to even poke my head into the Forest in Adventure mode without getting torn apart. Is that typical, or is there something I missed?
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# ? Jan 23, 2018 21:12 |
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Orfeo posted:Question about the Adventure mode in NGU, I'm pushing up on boss 36 right now, but I'm still unable to even poke my head into the Forest in Adventure mode without getting torn apart. Is that typical, or is there something I missed? It's going to depend on how you have progressed, it's pretty common to need to throw some XP into adventuring stats or grind the gear up to level 90+ and maxed out boosts to get to the next zone. Money pit can give adventure stats, make sure you are throwing your gold in every hour, and that you are also starting new runs every hour. You can also do quicker runs. You should probably be able to make really good XP with 30 minute runs where you are. Full 60 minute runs are kind of standard later but early on 7/10/12/15/30 runs usually get you a ton of good XP. I'm actually thinking where I am sub 60m runs might be good again but I don't really want to switch to going that fast right now too much focus. pixaal fucked around with this message at 21:26 on Jan 23, 2018 |
# ? Jan 23, 2018 21:21 |
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Orfeo posted:Question about the Adventure mode in NGU, I'm pushing up on boss 36 right now, but I'm still unable to even poke my head into the Forest in Adventure mode without getting torn apart. Is that typical, or is there something I missed? I've unlocked 2-3 zones past the Forest and still can't idle the Forest.
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# ? Jan 23, 2018 21:23 |
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once you unlock the time machine you'll be able to get enough gold in a single run to trigger a special one-time boost to all adventure stats at the money pit. i dunno what the threshold is or if it's random whether or not it activates, but i think i got it around 7.5mil thrown in. the boost is 10 power/toughness, 100 health, and 1 regen, which is more than enough to handle the forest if you have decent sewer equipment
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# ? Jan 23, 2018 21:26 |
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Venuz Patrol posted:once you unlock the time machine you'll be able to get enough gold in a single run to trigger a special one-time boost to all adventure stats at the money pit. i dunno what the threshold is or if it's random whether or not it activates, but i think i got it around 7.5mil thrown in. Nice. I've been letting blood magic eat my gold whenever it gets to 5mil so I hadn't hit that yet.
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# ? Jan 23, 2018 21:30 |
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Yeah, honestly, the adventure stuff is the weakest part of the game because there's such a gulf between "I can kill a boss every ~45 seconds by blowing everything and spamming all the attacks" and "yeah, I can idle this" and it's really frustrating. That's by design, though, AFAIK, so.
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# ? Jan 23, 2018 21:31 |
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Arbitrary Number posted:In NGU there's a bug where you can combine away protected items if you have an item of the same type equipped and right-click. I lost the upgrades because I stupidly did this and didn't save before. RIP my maxed combat cheese.
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# ? Jan 23, 2018 22:22 |
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Kyrosiris posted:Yeah, honestly, the adventure stuff is the weakest part of the game because there's such a gulf between "I can kill a boss every ~45 seconds by blowing everything and spamming all the attacks" and "yeah, I can idle this" and it's really frustrating. Well, if it's truly that frustrating, I can add in ways to buff the idle attack or otherwise shorten the gap. But if i make it so idling is 99% as effective as throwing everything you got at something, then it makes active play pointless which is just as bad.
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# ? Jan 24, 2018 01:06 |
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Kyrosiris posted:Yeah, gold always feels like the thing like I never have enough of, and I don't know if I'm supposed to be dedicating a lot of time to Time Machine Speed or something. I just hit this area today, and the game went from 'fairly focused' to 'do things, I guess?'. There needs to be something like a visible achievement to point the user to grind power, like a 'get 100k power in 10 minutes' (I have no idea of the actual numbers) to point people to grind out xp. I didn't know my next goal was to grind xp to get better energy until I read this thread.
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# ? Jan 24, 2018 01:13 |
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something posted:Well, if it's truly that frustrating, I can add in ways to buff the idle attack or otherwise shorten the gap. But if i make it so idling is 99% as effective as throwing everything you got at something, then it makes active play pointless which is just as bad. Yeah, no, there should still be some usefulness to being active, I agree, but I feel like the gap is too wide. Like, I can rock Sky/HSB stuff with everything running (all buffs, Charged Piercing, spamming Parry/Block on CD or in response to attacks, etc), but even with still actively using skills, without buffs I get stomped. Maybe my gear's lacking? But even then it's like... I have upper 40-lower 50s of the Cave gear, a HSB chestpiece, and an Ascended Forest Pendant; it really feels like "80+ and maxed" is the threshold to jump, and that feels way too demanding, IMO. It just feels like there's a lack of... direction, I guess? about how to bridge the gap without days and days of idling the preceding zone.
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# ? Jan 24, 2018 01:34 |
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I thought the benefit to being active was actually making use of your inventory.
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# ? Jan 24, 2018 01:57 |
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i idled forest for 2-3 weeks without being close to idling the next stage, then played active for a day or two and got enough power to idle the next area. i agree that the gap is too much.
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# ? Jan 24, 2018 04:11 |
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NGU: What are the things impacted by idling while off browsing in another tab or being offline? I've noticed that the rebirth energy isn't increasing that fast unless i have the game active and things like the augments don't seem to be running at the same speed as they are when i'm watching it. Kin fucked around with this message at 09:03 on Jan 24, 2018 |
# ? Jan 24, 2018 08:58 |
Kin posted:NGU: What are the things impacted by idling while off browsing in another tab or being offline? Dunno about the offline report but the other tab thing is browser-related, tabs you aren't browsing in actively are throttled so if you want the game to run at full speed it needs to be in its own window.
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# ? Jan 24, 2018 09:03 |
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something posted:Well, if it's truly that frustrating, I can add in ways to buff the idle attack or otherwise shorten the gap. But if i make it so idling is 99% as effective as throwing everything you got at something, then it makes active play pointless which is just as bad. What about rewarding active play with cool stuff instead of "punishing" idle play. E.g. if you are active you are guaranteed to get an item drop every kill, if you are idle it has the current drop rates. (which i assume are NOT an item every kill?)
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# ? Jan 24, 2018 11:04 |
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Ignatius M. Meen posted:Dunno about the offline report but the other tab thing is browser-related, tabs you aren't browsing in actively are throttled so if you want the game to run at full speed it needs to be in its own window. Aha, thought that was maybe just an antimatter thing. New window should help that then. I guess if I'm making 15 energy a second and at 20 a the rebirth energy cap is increased by 1, I expected there to be roughly a 3k cap increase after coming back an hour later. So when coming home from work 8 hours later, for example, the game should have offline idled the cap up by 24k ish. I'm coming back and it's not really budged from when I last looked at it in the morning.
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# ? Jan 24, 2018 11:28 |
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something posted:Well, if it's truly that frustrating, I can add in ways to buff the idle attack or otherwise shorten the gap. But if i make it so idling is 99% as effective as throwing everything you got at something, then it makes active play pointless which is just as bad. Don't fall in the trap of thinking that Active Play is something you should do a lot of. I agree it's a cool feature, and it's fun to press all of them once in a while, but if you're doing more than a few times it gets old real quick and is missing the point of an idle game. I like the fact that if you use Active to fight a couple zones up, you can really boost your gold on the time machine. It's something you do once per run (or maybe a few times if you want to fight a boss, and don't like fleeing/returning), and it's important if you want to be efficient when you're constrained by gold. Maybe adjust the gold reward for higher zones upwards? Or add a Time Machine/other multiplier for number of different adventure boss/monster types killed? Gives another reason to do some active play and really push to see if you can active a zone.
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# ? Jan 24, 2018 13:35 |
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Ineptitude posted:What about rewarding active play with cool stuff instead of "punishing" idle play. E.g. if you are active you are guaranteed to get an item drop every kill, if you are idle it has the current drop rates. (which i assume are NOT an item every kill?) I would argue that using the full set of moves IS the reward. Making a system to automatically use all your moves would inevitably have people still complaining it doesnt use them in the way they want. Not to mention would be a really big undertaking and not what I want to do anyways. I agree that if you can push to the next zone's bosses when not idle but cant idle the previous zone's mooks then the power gap is too big. I'll do *something* at least with the next build.
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# ? Jan 24, 2018 13:44 |
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NGU: Let me make sure I understand stat relationships:
Suggestions/Bugs:
Here's an idea for the training screen where you can get more info to the player outside of tooltips: Just have the bars go green when you've maxxed reduction for rebirth, show the current/cap in the bar. The only thing the tooltip would need to show is what the reduced number for rebirth is. Unless something changes this later: The red boxes show that the same information is duplicated 3 times on the page. If so: Get rid of the level column, delete the redundant info from the tooltip, and just use the numbers at the bottom. That gives you space to move the time remaining and cost out of the tooltip and onto the page.
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# ? Jan 24, 2018 20:41 |
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Something (the dev) will have to answer the rest of the post but NGU: To answer these:
The game is pretty confusing as a newbie most of the issues are easy to figure out by experimenting. They should be spelled out better and I believe that is what the help section Something is implementing for next patch will do. Nothing is terribly hard to figure out just not always worded the best as you point out. pixaal fucked around with this message at 20:58 on Jan 24, 2018 |
# ? Jan 24, 2018 20:54 |
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Thats the #1 focus in the near future yeah. Its been easy to just make all these widgets and doodads and understand them cause i made them myself. And its easy enough for anyone familiar with something like itrtg to grok it too. But a brand new idle game player is probably way more confused and I want to do everything I can to ease them into the game and understand the impact of each feature. But I know some explanations still fall flat and some UI rework is needed before release. E: Though for some things like all the factors for number I DO want to show all the raw base number because if I just say " 15 minute bonus unlocked" or "you killed boss 42" (which is something you can clearly see on the boss menu anyways) it isnt giving much context for how it impacts your number. I can definitely display the numbers better than just the raw double though. something fucked around with this message at 22:05 on Jan 24, 2018 |
# ? Jan 24, 2018 21:40 |
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something posted:Thats the #1 focus in the near future yeah. Its been easy to just make all these widgets and doodads and understand them cause i made them myself. And its easy enough for anyone familiar with something like itrtg to grok it too. But a brand new idle game player is probably way more confused and I want to do everything I can to ease them into the game and understand the impact of each feature. But I know some explanations still fall flat and some UI rework is needed before release. Can you confirm whether Energy Power affects basic training, then before I dump xp into it?
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# ? Jan 24, 2018 22:00 |
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Toshimo posted:Can you confirm whether Energy Power affects basic training, then before I dump xp into it? Energy Power has no bearing on Train Attack/Defense.
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# ? Jan 24, 2018 22:01 |
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Current plan for idle mode is, I'll lock all moves when idle mode is on, and also cancel any current buffs ( this is just to prevent exploity stuff), and in return, idle mode will have a 1.5 damage factor attack and probably a slight hp regen multiplier that kicks in after 15 seconds ( again, to prevent abuse). We'll see how it goes. As for all that display stuff, I was playing with the UI and honestly didn't the way it presented the information. I appreciate the suggestions, but I feel it's just changing one set of issues for another. edit: VV Done. something fucked around with this message at 01:32 on Jan 25, 2018 |
# ? Jan 25, 2018 01:10 |
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Any chance of getting Wandoos to respond to d-click autocombining? i leave the game on tree when i go to sleep and i come back to like six copies lol e: yay! neongrey fucked around with this message at 01:41 on Jan 25, 2018 |
# ? Jan 25, 2018 01:17 |
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Toshimo posted:The red boxes show that the same information is duplicated 3 times on the page. If so: Get rid of the level column, delete the redundant info from the tooltip, and just use the numbers at the bottom. That gives you space to move the time remaining and cost out of the tooltip and onto the page. Regarding adventure progression: Cave->Sky/High Security is definitely the most awkward part of the game, for several reasons:
pixaal posted:I'm actually thinking where I am sub 60m runs might be good again but I don't really want to switch to going that fast right now too much focus. edit: What's your 1 hour run look like? I'm doing 15 minutes of time machine, then 15 minutes of augment/blood magic, then 15 minutes of adv. training - wandoos/blood magic, then 15 minutes of wandoos. I kill the tree with gold find gear then harvest fruit of gold and dump it all into the augment multiplier at the end. Also, a really important but non-obvious interaction for the new players: because of the way the NUMBER is calculated, 2x blood magic production is worth 10x augment (or other attack/defense modifiers) bonus. cyrn fucked around with this message at 04:11 on Jan 25, 2018 |
# ? Jan 25, 2018 03:59 |
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Stupid Antimatter Galaxies question: Does the "earn IP at 10% of your fastest rate" upgrade not work online? Or is Firefox just loving with me or something?
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# ? Jan 25, 2018 05:07 |
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It's been working for me. Check Statistics -> Past Infinities to see what your last 10 look like and how it's pulling the average, an especially long run can drag it down quite a bit.
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# ? Jan 25, 2018 05:31 |
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something posted:I would argue that using the full set of moves IS the reward. Making a system to automatically use all your moves would inevitably have people still complaining it doesnt use them in the way they want. Not to mention would be a really big undertaking and not what I want to do anyways. I didn't mean that the abilities themselves should be used auto "Fully idle, like idle adventure is now" = Drop rates like they are now "Manually clicking buttons, e.g. active play" = Better drop rates than now
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# ? Jan 25, 2018 10:50 |
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As a general new player strat should I be dumping my exp into the energy boosting areas? I'm only at a 50k cap on energy at the minute and it's taking ages to get up to it because it's only generating about 20 a sec. My aim was to just use my exp on the energy generation upgrade that says it caps at 50 before then putting it into other things. Is there a better use for my exp at the beginning?
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# ? Jan 25, 2018 12:10 |
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I like being able to keep [Idle Mode] on but still able to manually trigger the defensive buffs. It doesn't require 100% attention like triggering every single skill.
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# ? Jan 25, 2018 13:30 |
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NGU: Something, would it be possible to make the dropdown for Adventure Mode take you to that zone regardless of it's the zone with a checkbox already? It's vaguely annoying to have to select a zone one ahead/behind and then use the arrow after getting defeated, for example.
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# ? Jan 25, 2018 15:53 |
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Um... What? If you select zone X it should be taking you to zone X. Is there a bug?
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# ? Jan 25, 2018 16:00 |
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something posted:Um... What? If you select zone X it should be taking you to zone X. Is there a bug? Yeah, if the last zone I picked was The Sky (and that's what shows up in the dropdown), and I click the dropdown and click The Sky again, I don't move from where I am. Picture example: When it looks like this, if I click the list and click The Sky, I go nowhere. I have to either click Cave or HSB and go forward/backward to get to Sky. If it's on something else, like this: I can click on The Sky and it works normally. E: for disclosure, I'm playing in Chrome; no sure if this effects it or not.
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# ? Jan 25, 2018 16:06 |
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NGU: Sometimes a message is taking up the tooltip and I want to see my equipment stats or some other tooltip. Can you add a clear tooltip key? Maybe shift, or if you want it to be unique End or something? I still think a system log of the last 10 or so system tooltips would be useful.
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# ? Jan 25, 2018 16:06 |
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Kyrosiris posted:Stuff The pics really helped me understand thanks. I'll try to fix it this afternoon and probably just release all these changes as the next build.
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# ? Jan 25, 2018 16:13 |
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something posted:The pics really helped me understand thanks. I'll try to fix it this afternoon and probably just release all these changes as the next build. Awesome! Would it also be possible to get the Safe Zone added as a fast-travel destination for ease of healing if nothing else?
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# ? Jan 25, 2018 16:15 |
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# ? Jun 13, 2024 06:23 |
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Er, yeah! Thinking back I have no clue why i didnt add it in to begin with.
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# ? Jan 25, 2018 16:22 |