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homullus
Mar 27, 2009

Barent posted:

What are early impressions? I was hugely into 5 but 6 seemed pretty bad so I held off. Expansion fix enough stuff to be worth it or should I wait until the next expansion?

The "bad" are generally AI and UI complaints (which are legit). The more you are bothered by AI and UI oversights -- and some of them are significant -- the more you will not like it. The less those bother you . . . you still may not like it, because districts prevent you from building everything and every wonder in a given city. I think districts and the terrifying barbarians are the best additions to Civilization, but YMMV.

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Civ 6 disappointed me greatly but I'm having a blast in multiplayer hotseat. Buy it, join ussss

Gort
Aug 18, 2003

Good day what ho cup of tea
If my Steam playtimes are to be believed, Civ 6 is slightly better than Beyond Earth and much worse than Civ 5.

If you can pick it up at budget prices you might not be disappointed.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Does RoF unlock tonight on Steam?

Gort
Aug 18, 2003

Good day what ho cup of tea

Popete posted:

Does RoF unlock tonight on Steam?

23 hours.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Gort posted:

23 hours.

That's what Steam says but the patch notes they just released say "Please note that this update does not include the “Rise and Fall” expansion. Civilization VI: Rise and Fall will be available to download at 00:00 ET on 2/8/18."

Ulvino
Mar 20, 2009

Hogama posted:

Rise and Fall soundtrack!
Did they upload it properly this time?

Khoomii, Morin Khuur, and Tovshuur by Nature Ganganbaigal of Tengger Cavalry

Yes! :getin:

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Are there also patch notes that list bugfixes, balance fixes, ai,... of things that existed before the expansion ?

Magil Zeal
Nov 24, 2008

Popete posted:

That's what Steam says but the patch notes they just released say "Please note that this update does not include the “Rise and Fall” expansion. Civilization VI: Rise and Fall will be available to download at 00:00 ET on 2/8/18."

It unlocks at midnight US East Coast time, so if you're west of there it will be "tonight" yes.

Here's patch notes:

quote:

Base Game Patch Notes

ENHANCEMENTS
  • Rework start position algorithm to spread major powers evenly across the map first and then insert city-states in the margins. Results in improved distances between Civilizations and better quality for major civ start positions.
  • Add notification about production salvaged from a Wonder. Make sure that production is credited.
BALANCE CHANGES
  • Diplomatic actions now scale with game speed.
  • Government Policies that increase production on Melee class units now include Anti-Cavalry class units.
  • Change tech boost for Steel to add a soft prerequisite that hints you probably want Ironclads before Destroyers.
  • Barbarian difficulty has been updated to scale with each difficulty level. (Warlord, Prince, King etc...)
  • Healing plunder reward from Farms reduced from 100 to 50.
  • ‘Sack’ government policy has been removed and its effects have been added to the ‘Raid’ policy.
  • Naval combat changes – Bombard land units are now more effective against naval units, Ranged land units are less effective against naval units.
  • Pillage rewards are now displayed in the tooltip of the Pillage action button.
  • Boost number of random Apostle Promotions from 2 to 3.
  • Reduce Science per population from 0.7 down to 0.5.
  • Great Admirals and Great Generals have a combat bonus and a movement bonus, they no longer stack.
  • Gold and Faith rewards from Tribal Villages now scale with Game Speed.
GENERAL BUG FIXES
  • Apostles could run out of random promotions to choose from.
  • If a spy is traveling to a city that changes hands, abort travel and return them to your capital.
  • Warrior Monks now benefit from Great Generals and can earn the Spear of Fionn promotion.
  • Abundant resource will spawn sea luxuries.
  • Units levied from a city-state will now retain any promotions earned while controlled by a player.
  • Fixed several issues with obsolete units appearing in the production menu for a city.
  • Fortified units will now properly ‘wake up’ after being attacked.
  • Fortified or Sleeping units that have been expelled from a city will now properly ‘wake up’.
  • Support units can now be levied from City-States.
  • Fixed a bug preventing Ranged Cavalry class units from receiving the combat bonus from the Spear of Fionn ability.
  • Fixed an issue with embarked units not being able to heal in friendly territory.
  • Properly abort all spy missions if a city changes hands.
  • Fixed an issue that caused zone of control UI to show between religious units of the same player.
  • Properly update siege status of a city when units die, are deleted, etc.
  • Don’t award a Spread Religion charge to Gurus from the Mosque.
  • Make sure losing Kandy as an ally doesn’t interfere with the Reliquaries belief.
AI
  • Fixed an issue that was causing the AI to send multiple spies on the same mission.
  • AI will look at graphic change on spaceports, and can target their spies to spaceports that are performing their science victory projects.
  • Improved opportunity cost considerations for district placement.
  • Improve ability to place / use aqueducts.
  • AI knows to move builders back into their territory if they get caught outside.
  • AI will not complain about stealth units it can’t see being too close to its border.
  • AI is much less likely to trade its cities away as part of a peace deal.
  • Improved resource trading, AI considers luxury resources it is currently importing.
  • Improved new city placement, also fixed issues where the settler would try to travel through hostile territory to get an escort.
  • AI prefers garrisoning ranged units over melee.
  • If the AI can capture, or significantly damage, a target city, it may ignore hostile units nearby to do that.
  • Fixed coordinating ranged attacks.
MULTIPLAYER
  • Changing default Resources option to Standard for multiplayer. There is a map generation issue where setting Resources to Abundant and StartPosition to Balanced results in civ starting positions being too close together.
  • Players could not ready up when dirty from another match.
  • Improved stability when players connect to or disconnect from launching games.
  • Pausing the game could desync multiplayer games.
  • Missing official content icon was not working in the multiplayer lobby.
  • Improved stability when game host leaves game in multiplayer.
  • Made sure you can’t declare war on a Teammate.
CIV-SPECIFIC BUG FIXES
  • Properly credit Kongo with 1 Culture, 1 Tourism if multiple works from the same artist are in the Palace.
  • Don’t give the Hansa bonuses for adjacent Antiquity Sites/Shipwrecks.
  • Allow India to train Warrior Monks if 1 follower of that religion is in the city.
  • Fix Arabia’s unique ability so only FOREIGN cities following their religion that add Science.
  • If the Kongo captures a city-state, don’t let them grab a Holy Site.
USER INTERFACE IMPROVEMENTS
  • Show turns until Anarchy clears.
  • Show turns until Friendship lapses.
  • Defeated notification indicates whether a city-state or full civ was eliminated.
  • Remove warmonger information on the Keep City dialog if city received in a trade.
  • Only allow religious units to Rest/Repair on tiles where they are close enough to a Holy Site to actually heal.
  • Do not hide Casus Belli sub-menu if a denouncement has not occurred (so the reason that war can't be declared is clearer to the player).
  • Show turns until Denouncement clears.
  • Correct timing of Culture Victory imminent message.
  • Add notification if an enemy spy escaped your police.
  • Emphasized several notifications indicating negative effects on the player.
  • Civilopedia bug fixes and improvements.
  • Trade Route panel bug fixes and improvements.
  • Corrected an Issue where incorrect team numbers were displayed.
  • Add whether or not an original capital was conquered or not to the associated gossip message.
  • Show requirements for each Casus Belli when that option is grayed out.
  • Fixed map pin corruption when deleting and adding map pins.
  • Version mismatched games are colored differently in multiplayer lobby.
  • If multiple players are affected by a nuclear attack, the Declare War warning dialog will now appropriately list all players involved.
  • Always show the player’s own cities first in the list of trade route destinations.
ART
  • New Barbarian Scout skin.
  • Animation fix for Gorgo.
WRITING
  • Various text updates and bug fixes.

The patch is available now, it seems.

Glass of Milk
Dec 22, 2004
to forgive is divine
After reading the reviews I went ahead and ordered this at GMG. $24 seems worth it.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
That 'enhancement' to the mapgen is actually just them fixing something they broke and then left broken for like a year, right?

10 Crowns sounds interesting, shame they are unlikely to make it in Starbreeze Stockholm though.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Magil Zeal posted:



If the AI can capture, or significantly damage, a target city, it may ignore hostile units nearby to do that


This is nice.

The Human Crouton
Sep 20, 2002

Darkrenown posted:

That 'enhancement' to the mapgen is actually just them fixing something they broke and then left broken for like a year, right?

Yes.



Enhancements:
-Fixed my toilet

Niwrad
Jul 1, 2008

So it seems like it'll be harder to get a science victory. Throw that on top of it being almost impossible to get a religious victory on higher levels and you're kind of limited in how you play.

Magil Zeal
Nov 24, 2008

Niwrad posted:

So it seems like it'll be harder to get a science victory. Throw that on top of it being almost impossible to get a religious victory on higher levels and you're kind of limited in how you play.

The hardest part of the Science victory was rarely the teching up (if anything teching up has always been rather fast in VI), it's the production time on the projects (this can be mitigated by landing the proper Great People and/or abusing plot harvests). Unless you mean making the AI sabotage your Spaceports more. In which case, just have a Spy counterspy and run the diplo policy that reduces enemy spy level in your lands.

pospysyl
Nov 10, 2012



Ulvino posted:

Khoomii, Morin Khuur, and Tovshuur by Nature Ganganbaigal of Tengger Cavalry

Yes! :getin:

Cool cool cool.

turboraton
Aug 28, 2011
I can't seem to get a victory on Emperor 4man :(

Granted last game was Brazil, France, Egypt and me and I tried to get a Cultural Victory hehe. It was fun stealing works of art tho, specially the Sixtine Chapel's Ceiling. We Ocean Eleven now.

turboraton fucked around with this message at 22:42 on Feb 7, 2018

Kris xK
Apr 23, 2010
Its up on Steam and GMG. You might need to log into your GMG account to see the key tho.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
The new menu screen is a motion sickness nightmare. Why the gently caress would someone think that was a good idea.

Aerdan
Apr 14, 2012

Not Dennis NEDry

onesixtwo posted:

The new menu screen is a motion sickness nightmare. Why the gently caress would someone think that was a good idea.

Oh boy. What will I be looking forward to in April?

weg
Jun 6, 2006

Reassisted Retrogression
Awesome, I can't even launch a new game. It just goes to the "Loading Please Wait" screen then dumps me to the main menu :thumbsup:

edit: I'm an idiot who left some mods on. It launches now. Turn your mods off!

weg fucked around with this message at 06:56 on Feb 8, 2018

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


onesixtwo posted:

The new menu screen is a motion sickness nightmare. Why the gently caress would someone think that was a good idea.

It's absolutely terrible. I went through a couple game starts just to poke around and now I feel like complete poo poo.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

homullus posted:

The "bad" are generally AI and UI complaints (which are legit). The more you are bothered by AI and UI oversights -- and some of them are significant -- the more you will not like it.

This makes me sad. The best 4x, or at least the best Civ, still remains 4 to me. I wish that would change.

Glass of Milk
Dec 22, 2004
to forgive is divine
The combat AI seems a lot better- loving Netherlands decided to invade and came with enough units to take the city if I hadn't been about to get city walls. It was still a tough fight. Not sure if they had some kind of dark age upgrade or something because her archers were murdering me and barely taking damage.

Pretty impressed so far. Learning how to best utilize the governors is going to be interesting.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



The AI does seem a bit less braindead than before (maybe not good, but they can pounce on an open ranged unit). Still Crushed Russia as Rome which took me from "barely making a normal age" to "halfway to golden age" in the ancient->classical transition, but that was as much because Peter was focusing on wonders, settlers and conquering a neighbor city state (which liberating gave me more points).

Ended up with a *whopping* 85/46 needed points for golden age when I moved to Medieval and now I have +2 movement on workers, and the ability to buy worker/settlers super cheap with faith.

Roger Explosion
Jan 26, 2006

THAT'S SPECTACULAR.
Coorrrr, all four version of The Cree's soundtrack are utterly, completely awesome. I don't know how to explain it, but that higher-pitched warbling singing is cool to listen to just on its own but in tandem with an orchestral backing is just phenomenal.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

So the AI has been improved now? Thanks in advance to post some experiences.

Can and will it take cities? What about naval invasions, are you still safe when you're on an island?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



John F Bennett posted:

So the AI has been improved now? Thanks in advance to post some experiences.

Can and will it take cities? What about naval invasions, are you still safe when you're on an island?

Catherine's been bitchslapping Teddy Roosevelt left and right in this game, and took Kinchassa from Mvemba earlier as well...dunno how well they do against players but Peter actually put up half a fight against my invading army. Wasn't enough but I did have like 1.5x what he had. The AI is also very NOT immune to city flipping like they were in V with their happiness bonus: I watched as Mvemba peacefully reclaimed Kinchassa from Catherine via loyalty-flip.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Sounds good enough for me. I'm just gonna buy it then.

ForestHobo
Sep 19, 2004
Roses are red, violets are blue, omgwtf, I love you.


:confused:

Haven't seen this in 150+ hours of the game. New to the expansion?

Seems like an incredibly dumb reason for denouncement.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Haha, that's hilarious!

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Added to OP.

homullus
Mar 27, 2009

ForestHobo posted:



:confused:

Haven't seen this in 150+ hours of the game. New to the expansion?

Seems like an incredibly dumb reason for denouncement.

how does it know? :raise:

Brother Entropy
Dec 27, 2009

homullus posted:

how does it know? :raise:

probably based off your civ leader

homullus
Mar 27, 2009

Brother Entropy posted:

probably based off your civ leader

:thejoke:

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
So the new city banner is nice and definitely more informative than before. I might even like it better than CQUI if not for the fact I miss the specialty district icons.

Seems like they more or less ‘borrowed’ a whole bunch of the CQUI tweaks.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

He wants to give you the Denouncement

Magil Zeal
Nov 24, 2008

ForestHobo posted:

:confused:

Haven't seen this in 150+ hours of the game. New to the expansion?

Seems like an incredibly dumb reason for denouncement.

Yeah, there are two new agendas, that and the opposite. In my game Pericles had the "likes same gender" agenda. Denouncements always list the largest diplomatic penalty you have.

Kurtofan
Feb 16, 2011

hon hon hon

ForestHobo posted:



:confused:

Haven't seen this in 150+ hours of the game. New to the expansion?

Seems like an incredibly dumb reason for denouncement.

Peter is negging you

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The Human Crouton
Sep 20, 2002

That gender agenda is hilarious. I'm wondering if it's an internal joke agenda that they accidentally left in.

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