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Magil Zeal posted:I'm going to be contrary to all the other posts and say Civilization V is really bad, it's actually the worst game in the series, and that's even with all expansions. Civilization VI even before expansions is better. And as for value, Civilization VI comes with more features and more to do than Civ V + all its expansions. Yeah, I couldn't agree more. The funny thing is that when Civ 5 first came out, it got panned to hell for 1 unit per tile, appallingly bad AI, and completely broken diplomacy, among other things. But as soon as Civ 6 came out, people started lionizing Civ 5 for some reason even though almost all of the things I've seen people complain about in in Civ 6 were present (or even worse) in 5.
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# ? Mar 1, 2018 18:32 |
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# ? Jun 10, 2024 19:52 |
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Jabarto posted:Yeah, I couldn't agree more. The funny thing is that when Civ 5 first came out, it got panned to hell for 1 unit per tile, appallingly bad AI, and completely broken diplomacy, among other things. But as soon as Civ 6 came out, people started lionizing Civ 5 for some reason even though almost all of the things I've seen people complain about in in Civ 6 were present (or even worse) in 5. 4's the one that's really good, frankly. Unfortunately it's extremely long in the tooth now, and it lacks some things that are admittedly straight-up upgrades, like hexes. The graphics are not good.
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# ? Mar 1, 2018 19:29 |
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Unit stacking is terrible and IV is a game that has it. No thanks.
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# ? Mar 1, 2018 20:31 |
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Zulily Zoetrope posted:Unit stacking is terrible and IV is a game that has it. No thanks. Yeah I don't miss having to kill a billion infantries to take over a city.
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# ? Mar 1, 2018 20:35 |
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Zulily Zoetrope posted:Unit stacking is terrible and IV is a game that has it. No thanks. I reckon it could be implemented well if someone put their minds to it.
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# ? Mar 1, 2018 20:45 |
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JeremoudCorbynejad posted:I reckon it could be implemented well if someone put their minds to it. Unit stacking is handled reasonably well in IV. Room for improvement, certainly, but collateral damage is a nice middle ground between Civ 3's infinite combats and Civ 1/2's all-or-nothing. With that said, if they were going to use one-unit per tile, Civ VI has made a lot of improvements to the system compared to V. Doesn't mean it's a good fit for the Civ games (it isn't), but that debate is old hat by now.
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# ? Mar 1, 2018 21:00 |
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Zulily Zoetrope posted:Unit stacking is terrible and IV is a game that has it. No thanks. The AI can use unit stacking (badly). The AI cannot use 1 unit per tile at all. Unit stacking was dealt with by collateral damage units and ensuring you had a balanced stack of your own.
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# ? Mar 1, 2018 21:03 |
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Hot take, all Civs are good and mods make them even better. But the best? The best dear goons is watching SMAC videos/quotes on YouTube.
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# ? Mar 1, 2018 21:05 |
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Rirse posted:Yeah I don't miss having to kill a billion infantries to take over a city. What about that made it a chore for you? There's a "stack attack" option right there.
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# ? Mar 1, 2018 21:28 |
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Rirse posted:Yeah I don't miss having to kill a billion infantries to take over a city. Is a lot less trouble than moving dozens of units individually across the map, imho
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# ? Mar 1, 2018 21:35 |
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Elias_Maluco posted:Is a lot less trouble than moving dozens of units individually across the map, imho This pretty much. Stack warfare has its tedium, but it's not like the traffic jams and 20 clicks to move 20 units in one-unit-per-tile is better in that regard.
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# ? Mar 1, 2018 21:39 |
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Raphus C posted:The AI can use unit stacking (badly). The AI cannot use 1 unit per tile at all. Unit stacking was dealt with by collateral damage units and ensuring you had a balanced stack of your own. I'd rather have a good system the AI struggles with than a lovely system with which the AI can work. Zulily Zoetrope fucked around with this message at 22:08 on Mar 1, 2018 |
# ? Mar 1, 2018 21:57 |
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If only there was a way to select multiple units and have them move in set pattern like in every other strategy game ever made.
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# ? Mar 1, 2018 21:59 |
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The new drone unit is surprisingly useful. Especially with fully upgraded artillery and a Great General. Many an enemy city got some extra long-range surprises from the bloodythirsty Dutch my last game.
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# ? Mar 1, 2018 22:08 |
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Yeah the drone is kinda a must have. It's so easy to just roll over cities with tanks and drone artillery with a great general. Still haven't really used aircraft, I just never get around to it. I always think "this game I'll have an escorted carrier fleet and rain destruction on everyone" but then I just roll in with 6 battleships and an admiral, bombard everything within sight, take every coastal city with one destroyer, then all resistance is gone and I can generally take the rest of a civ with 1-2 tanks and 2-3 artillery. edit: maybe I need to play fewer continents games. edit: all the support units are pretty great to have around now really. Tom Tucker fucked around with this message at 22:26 on Mar 1, 2018 |
# ? Mar 1, 2018 22:17 |
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Has anyone seen the AI use air power since R&F? I haven't, and it's a shame because it might actually make modern era wars challenging instead of a steamroll. You would think the AI would be able to use planes well since there's no actual movement points or terrain to worry about, it's just 'bomb X tile' with only things like AA to take into account.
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# ? Mar 1, 2018 23:51 |
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Like Tom Tucker said, I'll just build a navy before I ever get planes and just send those in with my ground forces. They're nice but at least on the level I'm playing they're a little redundant unless the enemy cities are entirely landlocked.
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# ? Mar 2, 2018 02:28 |
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Kalko posted:Has anyone seen the AI use air power since R&F? Never seen air units or AA units
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# ? Mar 2, 2018 04:09 |
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I've seen AI attack other AIs with planes but haven't been in a firsthand air war.
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# ? Mar 2, 2018 04:40 |
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Kalko posted:Has anyone seen the AI use air power since R&F? I haven't, and it's a shame because it might actually make modern era wars challenging instead of a steamroll. You would think the AI would be able to use planes well since there's no actual movement points or terrain to worry about, it's just 'bomb X tile' with only things like AA to take into account. Do you usually see the AI make it to air power before you accidentally win?
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# ? Mar 2, 2018 05:22 |
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The next expansion is going to be called "Steam, Steel & Sky". It's going to be railroad, navy, and airforce related; yet the AI will not build navies or airplanes, and will hate you for having better railroads than it because it never builds railroads.
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# ? Mar 2, 2018 06:22 |
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Kudos to the expansion for some things though- spies are actually fun to use now. Combined with the loyalty mechanic, full-blown cold wars are possible now. Especially with other human players.
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# ? Mar 3, 2018 06:16 |
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I love sending spys to steal great works. Also that little thing that lets you choose how they escape is pretty fun. Though the AI loves to use Insight Unrest way too much. Is the reason everyone hates Korea is because their unique rocket launcher is just OP?
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# ? Mar 3, 2018 13:26 |
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the campus replacement shits out insane amounts of science if korea gets a hilly start
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# ? Mar 3, 2018 13:49 |
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JVNO posted:Kudos to the expansion for some things though- spies are actually fun to use now. Combined with the loyalty mechanic, full-blown cold wars are possible now. Especially with other human players. Can you elaborate? I love cold war ideas and wish Civilisation would get this right, but I just can't imagine Civ 6 doing proxy wars or mutually assured destruction right (I don't have the expac)
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# ? Mar 3, 2018 14:06 |
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For MAD to work you'd need an entire new game system. As it is if you had the USA and the USSR staring at each other with a thousand nukes apiece, whoever gets to go first will wipe out the other's nukes on the ground 'cause of the "I go, then you go" turn structure. I guess you could do MAD if your nukes were entirely based on submarines, but that's not really good enough. It'd be cool if you could pre-set your nuclear missile targets, and get a "Missile launch detected - launch our missiles?" popup every so often (some real and some not) that lets you interrupt another player's turn to end the world in nuclear fire. Maybe you could do proxy wars like the world projects in Civ 5, except instead of all competing to do the best on the project you have two opposing projects and whichever side sends the most military support gets a bunch of rewards, with the biggest supporter on that side getting the war location as a vassal or something.
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# ? Mar 3, 2018 14:37 |
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I kinda feel like MAD wouldn't be that hard to design into the game actually, even if it is turn-based. You could make nukes invulnerable to nukes, and if you want to retain that little "first strike advantage" element of MAD, then make them 50% invulnerable (so you know you can at least wipe out half their nukes if you hit first - or at least the ones you know of). But yeah it would require quite a considerable re-design to capture every little element of MAD. I actually thought Civ 6 was gonna do proxy wars pretty well when I heard you could levy a city-state's military, but sadly it hasn't worked out that like.
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# ? Mar 3, 2018 16:38 |
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Brother Entropy posted:the campus replacement shits out insane amounts of science if korea gets a hilly start Oh yea, i am rocketing through tech with them in most of my cities right now. Just that the rocket launchers just wrecked the Scythians in my recent war. 3 of them were able to take down their capitals defenses so a single swordsman could conqure it.
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# ? Mar 3, 2018 20:04 |
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twistedmentat posted:Oh yea, i am rocketing through tech with them in most of my cities right now. Just that the rocket launchers just wrecked the Scythians in my recent war. 3 of them were able to take down their capitals defenses so a single swordsman could conqure it. actually this is just all ranged units
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# ? Mar 3, 2018 20:14 |
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JeremoudCorbynejad posted:Can you elaborate? I love cold war ideas and wish Civilisation would get this right, but I just can't imagine Civ 6 doing proxy wars or mutually assured destruction right (I don't have the expac) I essentially just waged a culture/spy war with an old rival- placing governors and running 'bread and circuses' and poo poo to flip ~4 cities with no military action whatsoever. Open warfare would have been too costly. JeremoudCorbynejad posted:I kinda feel like MAD wouldn't be that hard to design into the game actually, even if it is turn-based. Here's the simplest implementation of MAD I can think of: Nukes have a 1-turn delay on deployment, and the target of the Nuke is alerted to the launch. Perhaps whether you're alerted is dependent on the construction or research of some detection system.
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# ? Mar 3, 2018 20:23 |
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JVNO posted:Here's the simplest implementation of MAD I can think of:
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# ? Mar 3, 2018 20:30 |
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Gort posted:For MAD to work you'd need an entire new game system. As it is if you had the USA and the USSR staring at each other with a thousand nukes apiece, whoever gets to go first will wipe out the other's nukes on the ground 'cause of the "I go, then you go" turn structure. I guess you could do MAD if your nukes were entirely based on submarines, but that's not really good enough. Easy solution: have a turn's delay between the launch of an ICBM and it hitting the ground. Tell everyone when one is launched.
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# ? Mar 3, 2018 20:31 |
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Easiest solution - Make it like the trade pop-up. If someone does it on their turn and you are the target you get a screen that lets you launch any or all available nukes (and possibly select targets). Comedy option: A button that simulates the red phone where you get to ring and talk to the switchboard operator of the other government who doesn't speak your language before you commit.
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# ? Mar 4, 2018 02:07 |
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Rirse posted:Yeah I don't miss having to kill a billion infantries to take over a city. I prefer being able to move 1 stack of units instead of 100 individual units. I think the combat system can definitely be improved (some way to let the stack attack as a whole so you're using combined arms) but these carpets of death are way worse than stacks ever were.
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# ? Mar 4, 2018 03:08 |
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I decided I wanted more turns a day. https://www.playyourdamnturn.com/game/9a2c74b9-def7-41b7-bd74-354054a8f081 Open game, no password. All DLC & Rise and Fall. If you go as Korea prolly expect to be kos
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# ? Mar 4, 2018 18:02 |
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Brother Entropy posted:the campus replacement shits out insane amounts of science if korea gets a hilly start If anything, my issue starting a singleplayer game as Korea has been starting around literally nothing but hills consistently. That's on standard world age.
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# ? Mar 4, 2018 20:41 |
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CQUI got updated for False alarm--it doesn't break R&F anymore but it doesn't have support for R&F features the holy poopacy fucked around with this message at 20:52 on Mar 4, 2018 |
# ? Mar 4, 2018 20:49 |
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I initiated a fullscale nuclear strike on 8 of my neighbor(and chief rival)'s cities, killing approximately half of the populations of each, after which the entire world united in an emergency event to retaliate. Without nukes to strike back with though, they kind of all impotently slammed their ground units against my walls for the next 20 or so turns.
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# ? Mar 4, 2018 21:05 |
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I really want to fall in love with this game but so far it keeps falling juuuuust short for me. The biggest issue is that the early game often feels devastatingly tedious and same-y regardless of which leader I play. I don’t think I’m really going about it poorly, because I never feel like I run into any insurmountable challenges mid game. Anyone have any general (or specific) guidelines for getting poo poo off the ground a bit faster or just efficiently using every turn to eliminate some of the tedium? At this point I’m not adverse to using mods, if there are any that help. I typically like to focus on culture, science, or religion victories, in that order, and generate enough gold to fight off any overzealous warmongering leaders. This is mostly how I played Civ 5 but I dunno if those styles are really as applicable in this game.
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# ? Mar 4, 2018 22:03 |
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# ? Jun 10, 2024 19:52 |
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Foppish Yet Dashing posted:
Have you played other games in the Civilization series?
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# ? Mar 4, 2018 23:20 |