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Jabarto
Apr 7, 2007

I could do with your...assistance.

Magil Zeal posted:

I'm going to be contrary to all the other posts and say Civilization V is really bad, it's actually the worst game in the series, and that's even with all expansions. Civilization VI even before expansions is better. And as for value, Civilization VI comes with more features and more to do than Civ V + all its expansions.

If you want to enjoy any other Civ game, don't start with V. It's so contrary to the rest of the series it's awful. At best it can be treated as sort of a beta testbed for what they did in VI.

Yeah, I couldn't agree more. The funny thing is that when Civ 5 first came out, it got panned to hell for 1 unit per tile, appallingly bad AI, and completely broken diplomacy, among other things. But as soon as Civ 6 came out, people started lionizing Civ 5 for some reason even though almost all of the things I've seen people complain about in in Civ 6 were present (or even worse) in 5.

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Gort
Aug 18, 2003

Good day what ho cup of tea

Jabarto posted:

Yeah, I couldn't agree more. The funny thing is that when Civ 5 first came out, it got panned to hell for 1 unit per tile, appallingly bad AI, and completely broken diplomacy, among other things. But as soon as Civ 6 came out, people started lionizing Civ 5 for some reason even though almost all of the things I've seen people complain about in in Civ 6 were present (or even worse) in 5.

4's the one that's really good, frankly. Unfortunately it's extremely long in the tooth now, and it lacks some things that are admittedly straight-up upgrades, like hexes. The graphics are not good.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Unit stacking is terrible and IV is a game that has it. No thanks.

Rirse
May 7, 2006

by R. Guyovich

Zulily Zoetrope posted:

Unit stacking is terrible and IV is a game that has it. No thanks.

Yeah I don't miss having to kill a billion infantries to take over a city.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Zulily Zoetrope posted:

Unit stacking is terrible and IV is a game that has it. No thanks.

I reckon it could be implemented well if someone put their minds to it.

Magil Zeal
Nov 24, 2008

JeremoudCorbynejad posted:

I reckon it could be implemented well if someone put their minds to it.

Unit stacking is handled reasonably well in IV. Room for improvement, certainly, but collateral damage is a nice middle ground between Civ 3's infinite combats and Civ 1/2's all-or-nothing.

With that said, if they were going to use one-unit per tile, Civ VI has made a lot of improvements to the system compared to V. Doesn't mean it's a good fit for the Civ games (it isn't), but that debate is old hat by now.

Raphus C
Feb 17, 2011

Zulily Zoetrope posted:

Unit stacking is terrible and IV is a game that has it. No thanks.

The AI can use unit stacking (badly). The AI cannot use 1 unit per tile at all. Unit stacking was dealt with by collateral damage units and ensuring you had a balanced stack of your own.

turboraton
Aug 28, 2011
Hot take, all Civs are good and mods make them even better. But the best? The best dear goons is watching SMAC videos/quotes on YouTube.

Gort
Aug 18, 2003

Good day what ho cup of tea

Rirse posted:

Yeah I don't miss having to kill a billion infantries to take over a city.

What about that made it a chore for you? There's a "stack attack" option right there.

Elias_Maluco
Aug 23, 2007
I need to sleep

Rirse posted:

Yeah I don't miss having to kill a billion infantries to take over a city.

Is a lot less trouble than moving dozens of units individually across the map, imho

Magil Zeal
Nov 24, 2008

Elias_Maluco posted:

Is a lot less trouble than moving dozens of units individually across the map, imho

This pretty much. Stack warfare has its tedium, but it's not like the traffic jams and 20 clicks to move 20 units in one-unit-per-tile is better in that regard.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Raphus C posted:

The AI can use unit stacking (badly). The AI cannot use 1 unit per tile at all. Unit stacking was dealt with by collateral damage units and ensuring you had a balanced stack of your own.

I'd rather have a good system the AI struggles with than a lovely system with which the AI can work.

Zulily Zoetrope fucked around with this message at 22:08 on Mar 1, 2018

pospysyl
Nov 10, 2012



If only there was a way to select multiple units and have them move in set pattern like in every other strategy game ever made.

highmodulus
Feb 16, 2011

Let's go crazy Broadway style!
The new drone unit is surprisingly useful. Especially with fully upgraded artillery and a Great General. Many an enemy city got some extra long-range surprises from the bloodythirsty Dutch my last game.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Yeah the drone is kinda a must have. It's so easy to just roll over cities with tanks and drone artillery with a great general.

Still haven't really used aircraft, I just never get around to it. I always think "this game I'll have an escorted carrier fleet and rain destruction on everyone" but then I just roll in with 6 battleships and an admiral, bombard everything within sight, take every coastal city with one destroyer, then all resistance is gone and I can generally take the rest of a civ with 1-2 tanks and 2-3 artillery.

edit: maybe I need to play fewer continents games.

edit: all the support units are pretty great to have around now really.

Tom Tucker fucked around with this message at 22:26 on Mar 1, 2018

Kalko
Oct 9, 2004

Has anyone seen the AI use air power since R&F? I haven't, and it's a shame because it might actually make modern era wars challenging instead of a steamroll. You would think the AI would be able to use planes well since there's no actual movement points or terrain to worry about, it's just 'bomb X tile' with only things like AA to take into account.

Ghost Stromboli
Mar 31, 2011
Like Tom Tucker said, I'll just build a navy before I ever get planes and just send those in with my ground forces. They're nice but at least on the level I'm playing they're a little redundant unless the enemy cities are entirely landlocked.

Glass of Milk
Dec 22, 2004
to forgive is divine

Kalko posted:

Has anyone seen the AI use air power since R&F?

Never seen air units or AA units

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
I've seen AI attack other AIs with planes but haven't been in a firsthand air war.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Kalko posted:

Has anyone seen the AI use air power since R&F? I haven't, and it's a shame because it might actually make modern era wars challenging instead of a steamroll. You would think the AI would be able to use planes well since there's no actual movement points or terrain to worry about, it's just 'bomb X tile' with only things like AA to take into account.

Do you usually see the AI make it to air power before you accidentally win? :smith:

The Human Crouton
Sep 20, 2002

The next expansion is going to be called "Steam, Steel & Sky". It's going to be railroad, navy, and airforce related; yet the AI will not build navies or airplanes, and will hate you for having better railroads than it because it never builds railroads.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Kudos to the expansion for some things though- spies are actually fun to use now. Combined with the loyalty mechanic, full-blown cold wars are possible now. Especially with other human players.

twistedmentat
Nov 21, 2003
Probation
Can't post for 3 hours!
I love sending spys to steal great works. Also that little thing that lets you choose how they escape is pretty fun. Though the AI loves to use Insight Unrest way too much.

Is the reason everyone hates Korea is because their unique rocket launcher is just OP?

Brother Entropy
Dec 27, 2009

the campus replacement shits out insane amounts of science if korea gets a hilly start

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

JVNO posted:

Kudos to the expansion for some things though- spies are actually fun to use now. Combined with the loyalty mechanic, full-blown cold wars are possible now. Especially with other human players.

Can you elaborate? I love cold war ideas and wish Civilisation would get this right, but I just can't imagine Civ 6 doing proxy wars or mutually assured destruction right (I don't have the expac)

Gort
Aug 18, 2003

Good day what ho cup of tea
For MAD to work you'd need an entire new game system. As it is if you had the USA and the USSR staring at each other with a thousand nukes apiece, whoever gets to go first will wipe out the other's nukes on the ground 'cause of the "I go, then you go" turn structure. I guess you could do MAD if your nukes were entirely based on submarines, but that's not really good enough.

It'd be cool if you could pre-set your nuclear missile targets, and get a "Missile launch detected - launch our missiles?" popup every so often (some real and some not) that lets you interrupt another player's turn to end the world in nuclear fire.

Maybe you could do proxy wars like the world projects in Civ 5, except instead of all competing to do the best on the project you have two opposing projects and whichever side sends the most military support gets a bunch of rewards, with the biggest supporter on that side getting the war location as a vassal or something.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I kinda feel like MAD wouldn't be that hard to design into the game actually, even if it is turn-based. You could make nukes invulnerable to nukes, and if you want to retain that little "first strike advantage" element of MAD, then make them 50% invulnerable (so you know you can at least wipe out half their nukes if you hit first - or at least the ones you know of). But yeah it would require quite a considerable re-design to capture every little element of MAD.

I actually thought Civ 6 was gonna do proxy wars pretty well when I heard you could levy a city-state's military, but sadly it hasn't worked out that like.

twistedmentat
Nov 21, 2003
Probation
Can't post for 3 hours!

Brother Entropy posted:

the campus replacement shits out insane amounts of science if korea gets a hilly start

Oh yea, i am rocketing through tech with them in most of my cities right now. Just that the rocket launchers just wrecked the Scythians in my recent war. 3 of them were able to take down their capitals defenses so a single swordsman could conqure it.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

twistedmentat posted:

Oh yea, i am rocketing through tech with them in most of my cities right now. Just that the rocket launchers just wrecked the Scythians in my recent war. 3 of them were able to take down their capitals defenses so a single swordsman could conqure it.

actually this is just all ranged units

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

JeremoudCorbynejad posted:

Can you elaborate? I love cold war ideas and wish Civilisation would get this right, but I just can't imagine Civ 6 doing proxy wars or mutually assured destruction right (I don't have the expac)

I essentially just waged a culture/spy war with an old rival- placing governors and running 'bread and circuses' and poo poo to flip ~4 cities with no military action whatsoever. Open warfare would have been too costly.

JeremoudCorbynejad posted:

I kinda feel like MAD wouldn't be that hard to design into the game actually, even if it is turn-based.

Here's the simplest implementation of MAD I can think of:

Nukes have a 1-turn delay on deployment, and the target of the Nuke is alerted to the launch. Perhaps whether you're alerted is dependent on the construction or research of some detection system.

Bread Pudding
Aug 7, 2010

JVNO posted:

Here's the simplest implementation of MAD I can think of:

Nukes have a 1-turn delay on deployment, and the target of the Nuke is alerted to the launch. Perhaps whether you're alerted is dependent on the construction or research of some detection system.
And then give spies the ability to generate fake Nuke launch alerts. :unsmigghh:

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Gort posted:

For MAD to work you'd need an entire new game system. As it is if you had the USA and the USSR staring at each other with a thousand nukes apiece, whoever gets to go first will wipe out the other's nukes on the ground 'cause of the "I go, then you go" turn structure. I guess you could do MAD if your nukes were entirely based on submarines, but that's not really good enough.

It'd be cool if you could pre-set your nuclear missile targets, and get a "Missile launch detected - launch our missiles?" popup every so often (some real and some not) that lets you interrupt another player's turn to end the world in nuclear fire.

Maybe you could do proxy wars like the world projects in Civ 5, except instead of all competing to do the best on the project you have two opposing projects and whichever side sends the most military support gets a bunch of rewards, with the biggest supporter on that side getting the war location as a vassal or something.

Easy solution: have a turn's delay between the launch of an ICBM and it hitting the ground. Tell everyone when one is launched.

Cartoon
Jun 20, 2008

poop
Easiest solution - Make it like the trade pop-up. If someone does it on their turn and you are the target you get a screen that lets you launch any or all available nukes (and possibly select targets). Comedy option: A button that simulates the red phone where you get to ring and talk to the switchboard operator of the other government who doesn't speak your language before you commit.

Borsche69
May 8, 2014

Rirse posted:

Yeah I don't miss having to kill a billion infantries to take over a city.

I prefer being able to move 1 stack of units instead of 100 individual units. I think the combat system can definitely be improved (some way to let the stack attack as a whole so you're using combined arms) but these carpets of death are way worse than stacks ever were.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
I decided I wanted more turns a day.

https://www.playyourdamnturn.com/game/9a2c74b9-def7-41b7-bd74-354054a8f081

Open game, no password. All DLC & Rise and Fall. If you go as Korea prolly expect to be kos :3:

Ghost Stromboli
Mar 31, 2011

Brother Entropy posted:

the campus replacement shits out insane amounts of science if korea gets a hilly start

If anything, my issue starting a singleplayer game as Korea has been starting around literally nothing but hills consistently. That's on standard world age.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
:siren: CQUI got updated for R&F :siren: :toot:

False alarm--it doesn't break R&F anymore but it doesn't have support for R&F features :saddowns:

the holy poopacy fucked around with this message at 20:52 on Mar 4, 2018

Pen Expers
May 3, 2006

Pillbug
I initiated a fullscale nuclear strike on 8 of my neighbor(and chief rival)'s cities, killing approximately half of the populations of each, after which the entire world united in an emergency event to retaliate. Without nukes to strike back with though, they kind of all impotently slammed their ground units against my walls for the next 20 or so turns.

Foppish Yet Dashing
Jun 29, 2004

-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
I really want to fall in love with this game but so far it keeps falling juuuuust short for me.

The biggest issue is that the early game often feels devastatingly tedious and same-y regardless of which leader I play.

I don’t think I’m really going about it poorly, because I never feel like I run into any insurmountable challenges mid game.

Anyone have any general (or specific) guidelines for getting poo poo off the ground a bit faster or just efficiently using every turn to eliminate some of the tedium? At this point I’m not adverse to using mods, if there are any that help.

I typically like to focus on culture, science, or religion victories, in that order, and generate enough gold to fight off any overzealous warmongering leaders. This is mostly how I played Civ 5 but I dunno if those styles are really as applicable in this game.

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homullus
Mar 27, 2009

Foppish Yet Dashing posted:


The biggest issue is that the early game often feels devastatingly tedious and same-y regardless of which leader I play.

Have you played other games in the Civilization series?

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