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fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Zaphod42 posted:

Dude the shovel knight devs themselves admitted they went for a nes aesthetic but cheated massively on nes limitations.

I have not forgotten what an NES is, I own one and have written test roms myself.

And shovel knight is the best, closest to an nes game. Other indies are basically 2d playstation games that do way more than snes could, much less nes.

That's nice, but how is that supposed to disprove that there are gamers that want NES games?

And again, no one cares that some indie games that want to be retro aren't the NES type. Others actually are, so the claim no one would ever fund or even want to play NES type games now is very odd.

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Owl Inspector
Sep 14, 2011

Fangz posted:

an indie platformer with an unusual aesthetic, that rarest breed of indie games

:monocle:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

fishmech posted:

That's nice, but how is that supposed to disprove that there are gamers that want NES games?

And again, no one cares that some indie games that want to be retro aren't the NES type. Others actually are, so the claim no one would ever fund or even want to play NES type games now is very odd.

What others?

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Zaphod42 posted:

What others?

They were so popular that there was a successful Kickstarter to make a program to build games suitable for running directly on a real NES and the software even was finished and works: https://www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required

And even before that there were a number of games that outright targeted real NES hardware:
https://www.kickstarter.com/projects/1222722105/full-quiet-a-new-adventure-game-for-the-nes-and-pc
https://www.kickstarter.com/projects/1075045484/tower-defense-1990-a-new-nes-game
https://www.kickstarter.com/projects/424496721/ninja-i-and-ii-two-fast-paced-action-8-bit-nes-gam

Grocer Goodwill
Jul 17, 2003

Not just one kind of bread, but a whole variety.

fishmech posted:

And even before that there were a number of games that outright targeted real NES hardware:

Also https://www.kickstarter.com/projects/1101008925/lizard, which just recently came out, and is actually really good.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

fishmech posted:

They were so popular that there was a successful Kickstarter to make a program to build games suitable for running directly on a real NES and the software even was finished and works: https://www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required

And even before that there were a number of games that outright targeted real NES hardware:
https://www.kickstarter.com/projects/1222722105/full-quiet-a-new-adventure-game-for-the-nes-and-pc
https://www.kickstarter.com/projects/1075045484/tower-defense-1990-a-new-nes-game
https://www.kickstarter.com/projects/424496721/ninja-i-and-ii-two-fast-paced-action-8-bit-nes-gam

500 backers, 100 backers, 100 backer... isn't a lot of interest, although I guess for those games the budgets are low so it does work out.

Still, barely any interest. But works out I guess.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Zaphod42 posted:

500 backers, 100 backers, 100 backer... isn't a lot of interest, although I guess for those games the budgets are low so it does work out.

Still, barely any interest. But works out I guess.

That's not barely any interest dude. Did you forget what Kickstarter is?

And this is merely the deepest niche possible, people so dedicated to the NES look that they want something that is outright compatible with the NES, not just a Win/Mac/Linux game that obeys NES graphics/sound rules.

Mr Underhill
Feb 14, 2012

Not picking that up.

Zaphod42 posted:

Also 50k a year is poo poo salary, good luck getting good engineers on that.

More like 80-100k

So 1M is 10 man-years.

That money goes fast, y'all.

This applies to the US and probably Western Europe, though. Kickstarter is nowadays waaay more suited to Eastern Europe, India, the Middle East etc. where cost of living is significantly lower, making goals a hell of a lot more realistic. Ironically, you can't Kickstart from most of those places, and probably never will be able to. There are a LOT of habitual backers from said locations, so it's weird that they haven't taken advantage of the momentum some years ago and seriously expanded. I understand there's a lot of tax problems etc. but they really missed out on some profitable markets and interesting projects.

I'd be super curious to see how many projects actually are being made in the locations they Kickstart from. Having to still do this whole dance of "you'd better know someone from Western Europe or the US you can REALLY trust", 6 years after Double Fine put video game crowd funding on the map, is dumb as hell.

In conclusion, you have a service that is available to a subset of people setting unrealistic goals, that would make a lot more financial sense for another subset of people that aren't allowed to (easily) use it.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Yeah, non-western countries are a whole other bag, fair point there.

Guess that's why American Mcgee moved to China.

Course if you outsource lots of work you can hit quality control issues, especially with a startup business. Can be a challenge in itself.

Megazver
Jan 13, 2006
https://www.kickstarter.com/projects/782397044/sol705

Another point-and-click that went with "HEY WE'RE MAKING AN OLD-SCHOOL POINT-AND-CLICK REMEMBER THOSE" as the big selling point instead of an actual story premise. On the plus side, they actually have a playable first chapter available on Steam and mobile right now.

SupSuper
Apr 8, 2009

At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it.
Wow that's an unappealing art style.

fez_machine
Nov 27, 2004

SupSuper posted:

Wow that's an unappealing art style.

This but for every adventure game released in the last ten years.

Chairchucker
Nov 14, 2006

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022




fez_machine posted:

This but for every adventure game released in the last ten years.

Nelly Cootalot owns actually

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name
So does Thimbleweed Park and Oxenfree. Both look great.

Dr. Video Games 0031
Jul 17, 2004

SupSuper posted:

Wow that's an unappealing art style.

When it's not in motion, it's whatever. Pretty bleh but nothing too objectionable. In motion, I loving hate it. The animation seems awful.

Megazver
Jan 13, 2006
There is a lot of visually appealing recent point-and-click releases, you jerkface.

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



SupSuper posted:

Wow that's an unappealing art style.

Like early bitstrips

Memento
Aug 25, 2009


Bleak Gremlin

SupSuper posted:

Wow that's an unappealing art style.

Yeah the backgrounds are sort of early/mid-90s VGA Sierra Game backgrounds combined with a resounding "meh", and the animation of the characters is 1950s-level Hanna-Barbera crap. Hard pass.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Some numbers, although from awhile ago:

http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php

quote:

In 2013, salaried game developers in the U.S. made an average of $83,060 last year, down 2 percent from the year prior
Artists and animators: $74,349
Programmers: $93,251

Non-salaried solo independent game developers made an average of $11,812 (down 49 percent year-on-year) last year,
while individual members of an indie team made an average of $50,833 (up 161 percent).

Which, those numbers are ALL over the place. $11k is pretty depressing but I guess some people just live that life to get it done. But at least in 2013 the average indie was making $50k.

That said, since salary isn't all your pay, that still means it costs around 1M for like 10-15 people plus other expenses. Business isn't cheap, 1M is a lot to a person but not much when you're running a company.

But if you're willing to live off $11k and target a niche you can do that too.

Star Guarded
Feb 10, 2008

SpaceGoatFarts posted:

Many artists are socially inept and notoriously bad at project management.

There's only 1 non artist in this team of 4, the game developer, which is the second to last person credited, and nobody seems to be wearing the title of project manager or even PR.

As much as I would like this project to succeed, it does sound like a recipe for disaster.
I hope they get their ask but I'm baffled the game doesn't have a narrative designer and/or writer, given the kind of work it is.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Zaphod42 posted:

Some numbers, although from awhile ago:

http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php


Which, those numbers are ALL over the place. $11k is pretty depressing but I guess some people just live that life to get it done. But at least in 2013 the average indie was making $50k.

That said, since salary isn't all your pay, that still means it costs around 1M for like 10-15 people plus other expenses. Business isn't cheap, 1M is a lot to a person but not much when you're running a company.

But if you're willing to live off $11k and target a niche you can do that too.

also from that report

quote:

6/ MOST INDIE GAME DEVS
MADE...NOT SO MUCH

Fifty-seven percent of indie
game developers (including
both solo indies and members
of indie teams) made under
$500 in game sales. On the
other end of the spectrum, 2
percent made over $200,000
in game sales

SA_Avenger
Oct 22, 2012
Plutocracy :https://store.steampowered.com/app/754500/Plutocracy/
Just launched an indiegogo campaign to help fund translation and extra things

You can have an avatar of yourself in game

https://www.indiegogo.com/projects/plutocracy-a-pc-game-about-wealth-power-computers-software/x/18718170#/

Megazver
Jan 13, 2006
Crime Code is an adventure game with, what I feel, is a very dope aesthetic.





Kibayasu
Mar 28, 2010

Someone likes Snatcher.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Dear HBS, please make another kickstarter for something. I don't give a poo poo what, just please take more of my money.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Fuzz posted:

Dear HBS, please make another kickstarter for something. I don't give a poo poo what, just please take more of my money.

They've been the standout stars with this model for me, too.

Phlegmish
Jul 2, 2011



Black Geyser made it to its €50K goal. No update yet. First stretch goal is mod support and localization in several languages, at €60K. Should definitely be doable with 18 days left.

Knorth
Aug 19, 2014

Buglord
Tala's back! Asking for 15 thousand AUD and it has a new trailer and demo
https://twitter.com/TalaTheGame/status/995240211398279169
https://www.youtube.com/watch?v=fspTmoS4gRw

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.
Backed it at the early bird tier. Hope it makes it this time.

Megazver
Jan 13, 2006
Hellbound is pretty much a DOOM clone. It has a vaguely stop-motion aesthetic that I actually kinda dig. There's a Survival Mode demo available right now on Steam and it's alright.

Unlucky7
Jul 11, 2006

Fallen Rib

Megazver posted:

Hellbound is pretty much a DOOM clone. It has a vaguely stop-motion aesthetic that I actually kinda dig. There's a Survival Mode demo available right now on Steam and it's alright.



Apparently the base goal is for topping off the Survival Mode and creating a level so they can shop around for investors for funds to finish it up. Were there any other campaigns like this? Openly, anyway?

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Yes, but not good ones.

Unlucky7
Jul 11, 2006

Fallen Rib
I tried out the Survival Mode demo and...yeeeaah, its not terrible, but there are literally Doom mods that have been feeling guns (Seriously, everyone play High Noon Drifter) that what I have played of it.

Mordja
Apr 26, 2014

Hell Gem
"Let's imitate Doom, a game defined by its levels, by making a wave-based survival game."

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


On the off chance anyone backed Bloodstained but doesn't follow the Castlevania thread, the 8 bit mode stretch goal became a standalone game and it's releasing later this month. Any backers at $28 or more will get the key for it, just make sure you've selected a platform on backerkit.
Also you can still back Bloodstained for $28 and get the retro game and the actual game, cut off is tomorrow for that. I think anyway, I may me misunderstanding it.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I wish there was more 16 bit nostalgia, not just because that's my nostalgia sweet spot, but it ages just a bit better; games not entirely hobbled by technical limitations but enough that they had to make the best of what they got.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST

Humerus posted:

On the off chance anyone backed Bloodstained but doesn't follow the Castlevania thread, the 8 bit mode stretch goal became a standalone game and it's releasing later this month. Any backers at $28 or more will get the key for it, just make sure you've selected a platform on backerkit.
Also you can still back Bloodstained for $28 and get the retro game and the actual game, cut off is tomorrow for that. I think anyway, I may me misunderstanding it.

To clarify, there was never an 8-bit 'mode'; there was a stretch goal for a prequel mini game that they later said would be instead a spinoff. That's the game that will be released in a couple weeks.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Pureauthor posted:

To clarify, there was never an 8-bit 'mode'; there was a stretch goal for a prequel mini game that they later said would be instead a spinoff. That's the game that will be released in a couple weeks.

Oh my bad. For some reason I thought the 8 bit thing was supposed to be in Bloodstained, like the alternate character modes in the GBA/DS games. Anyway I should mention the 8 bit game is $10, so if you have any interest in both games it will be the cheapest way to get both to back it now.

Mr Underhill
Feb 14, 2012

Not picking that up.
If y'all do the whole discord thing, Senscape (of Asylum fame) have just launched their server. Pretty fun if you're into horror and adventure, and adventure horror.

Also means Asylum is on its way, and I'm tickled!

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Accordion Man
Nov 7, 2012


Buglord
They're also giving away keys for Scratches which is a big deal because it got delisted years ago.

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