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Zaphod42 posted:Dude the shovel knight devs themselves admitted they went for a nes aesthetic but cheated massively on nes limitations. That's nice, but how is that supposed to disprove that there are gamers that want NES games? And again, no one cares that some indie games that want to be retro aren't the NES type. Others actually are, so the claim no one would ever fund or even want to play NES type games now is very odd.
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# ? May 10, 2018 01:25 |
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# ? May 13, 2024 01:46 |
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Fangz posted:an indie platformer with an unusual aesthetic, that rarest breed of indie games
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# ? May 10, 2018 02:44 |
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fishmech posted:That's nice, but how is that supposed to disprove that there are gamers that want NES games? What others?
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# ? May 10, 2018 02:48 |
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Zaphod42 posted:What others? They were so popular that there was a successful Kickstarter to make a program to build games suitable for running directly on a real NES and the software even was finished and works: https://www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required And even before that there were a number of games that outright targeted real NES hardware: https://www.kickstarter.com/projects/1222722105/full-quiet-a-new-adventure-game-for-the-nes-and-pc https://www.kickstarter.com/projects/1075045484/tower-defense-1990-a-new-nes-game https://www.kickstarter.com/projects/424496721/ninja-i-and-ii-two-fast-paced-action-8-bit-nes-gam
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# ? May 10, 2018 03:00 |
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fishmech posted:And even before that there were a number of games that outright targeted real NES hardware: Also https://www.kickstarter.com/projects/1101008925/lizard, which just recently came out, and is actually really good.
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# ? May 10, 2018 03:19 |
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fishmech posted:They were so popular that there was a successful Kickstarter to make a program to build games suitable for running directly on a real NES and the software even was finished and works: https://www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required 500 backers, 100 backers, 100 backer... isn't a lot of interest, although I guess for those games the budgets are low so it does work out. Still, barely any interest. But works out I guess.
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# ? May 10, 2018 03:27 |
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Zaphod42 posted:500 backers, 100 backers, 100 backer... isn't a lot of interest, although I guess for those games the budgets are low so it does work out. That's not barely any interest dude. Did you forget what Kickstarter is? And this is merely the deepest niche possible, people so dedicated to the NES look that they want something that is outright compatible with the NES, not just a Win/Mac/Linux game that obeys NES graphics/sound rules.
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# ? May 10, 2018 04:29 |
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Zaphod42 posted:Also 50k a year is poo poo salary, good luck getting good engineers on that. This applies to the US and probably Western Europe, though. Kickstarter is nowadays waaay more suited to Eastern Europe, India, the Middle East etc. where cost of living is significantly lower, making goals a hell of a lot more realistic. Ironically, you can't Kickstart from most of those places, and probably never will be able to. There are a LOT of habitual backers from said locations, so it's weird that they haven't taken advantage of the momentum some years ago and seriously expanded. I understand there's a lot of tax problems etc. but they really missed out on some profitable markets and interesting projects. I'd be super curious to see how many projects actually are being made in the locations they Kickstart from. Having to still do this whole dance of "you'd better know someone from Western Europe or the US you can REALLY trust", 6 years after Double Fine put video game crowd funding on the map, is dumb as hell. In conclusion, you have a service that is available to a subset of people setting unrealistic goals, that would make a lot more financial sense for another subset of people that aren't allowed to (easily) use it.
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# ? May 10, 2018 09:41 |
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Yeah, non-western countries are a whole other bag, fair point there. Guess that's why American Mcgee moved to China. Course if you outsource lots of work you can hit quality control issues, especially with a startup business. Can be a challenge in itself.
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# ? May 10, 2018 15:04 |
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https://www.kickstarter.com/projects/782397044/sol705 Another point-and-click that went with "HEY WE'RE MAKING AN OLD-SCHOOL POINT-AND-CLICK REMEMBER THOSE" as the big selling point instead of an actual story premise. On the plus side, they actually have a playable first chapter available on Steam and mobile right now.
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# ? May 10, 2018 19:14 |
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Wow that's an unappealing art style.
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# ? May 10, 2018 21:07 |
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SupSuper posted:Wow that's an unappealing art style. This but for every adventure game released in the last ten years.
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# ? May 10, 2018 21:09 |
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fez_machine posted:This but for every adventure game released in the last ten years. Nelly Cootalot owns actually
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# ? May 10, 2018 21:36 |
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So does Thimbleweed Park and Oxenfree. Both look great.
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# ? May 10, 2018 21:46 |
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SupSuper posted:Wow that's an unappealing art style. When it's not in motion, it's whatever. Pretty bleh but nothing too objectionable. In motion, I loving hate it. The animation seems awful.
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# ? May 10, 2018 22:04 |
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There is a lot of visually appealing recent point-and-click releases, you jerkface.
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# ? May 10, 2018 22:20 |
SupSuper posted:Wow that's an unappealing art style. Like early bitstrips
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# ? May 10, 2018 22:32 |
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SupSuper posted:Wow that's an unappealing art style. Yeah the backgrounds are sort of early/mid-90s VGA Sierra Game backgrounds combined with a resounding "meh", and the animation of the characters is 1950s-level Hanna-Barbera crap. Hard pass.
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# ? May 11, 2018 00:22 |
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Some numbers, although from awhile ago: http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php quote:In 2013, salaried game developers in the U.S. made an average of $83,060 last year, down 2 percent from the year prior Which, those numbers are ALL over the place. $11k is pretty depressing but I guess some people just live that life to get it done. But at least in 2013 the average indie was making $50k. That said, since salary isn't all your pay, that still means it costs around 1M for like 10-15 people plus other expenses. Business isn't cheap, 1M is a lot to a person but not much when you're running a company. But if you're willing to live off $11k and target a niche you can do that too.
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# ? May 11, 2018 00:30 |
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SpaceGoatFarts posted:Many artists are socially inept and notoriously bad at project management.
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# ? May 11, 2018 01:20 |
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Zaphod42 posted:Some numbers, although from awhile ago: also from that report quote:6/ MOST INDIE GAME DEVS
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# ? May 11, 2018 13:28 |
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Plutocracy :https://store.steampowered.com/app/754500/Plutocracy/ Just launched an indiegogo campaign to help fund translation and extra things You can have an avatar of yourself in game https://www.indiegogo.com/projects/plutocracy-a-pc-game-about-wealth-power-computers-software/x/18718170#/
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# ? May 11, 2018 15:43 |
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Crime Code is an adventure game with, what I feel, is a very dope aesthetic.
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# ? May 11, 2018 23:06 |
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Someone likes Snatcher.
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# ? May 11, 2018 23:58 |
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Dear HBS, please make another kickstarter for something. I don't give a poo poo what, just please take more of my money.
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# ? May 12, 2018 02:45 |
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Fuzz posted:Dear HBS, please make another kickstarter for something. I don't give a poo poo what, just please take more of my money. They've been the standout stars with this model for me, too.
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# ? May 12, 2018 03:05 |
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Black Geyser made it to its €50K goal. No update yet. First stretch goal is mod support and localization in several languages, at €60K. Should definitely be doable with 18 days left.
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# ? May 12, 2018 10:53 |
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Tala's back! Asking for 15 thousand AUD and it has a new trailer and demo https://twitter.com/TalaTheGame/status/995240211398279169 https://www.youtube.com/watch?v=fspTmoS4gRw
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# ? May 12, 2018 11:03 |
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Backed it at the early bird tier. Hope it makes it this time.
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# ? May 12, 2018 11:23 |
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Hellbound is pretty much a DOOM clone. It has a vaguely stop-motion aesthetic that I actually kinda dig. There's a Survival Mode demo available right now on Steam and it's alright.
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# ? May 12, 2018 19:41 |
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Megazver posted:Hellbound is pretty much a DOOM clone. It has a vaguely stop-motion aesthetic that I actually kinda dig. There's a Survival Mode demo available right now on Steam and it's alright. Apparently the base goal is for topping off the Survival Mode and creating a level so they can shop around for investors for funds to finish it up. Were there any other campaigns like this? Openly, anyway?
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# ? May 13, 2018 03:23 |
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Yes, but not good ones.
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# ? May 13, 2018 03:29 |
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I tried out the Survival Mode demo and...yeeeaah, its not terrible, but there are literally Doom mods that have been feeling guns (Seriously, everyone play High Noon Drifter) that what I have played of it.
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# ? May 13, 2018 03:42 |
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"Let's imitate Doom, a game defined by its levels, by making a wave-based survival game."
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# ? May 13, 2018 03:51 |
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On the off chance anyone backed Bloodstained but doesn't follow the Castlevania thread, the 8 bit mode stretch goal became a standalone game and it's releasing later this month. Any backers at $28 or more will get the key for it, just make sure you've selected a platform on backerkit. Also you can still back Bloodstained for $28 and get the retro game and the actual game, cut off is tomorrow for that. I think anyway, I may me misunderstanding it.
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# ? May 13, 2018 12:06 |
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I wish there was more 16 bit nostalgia, not just because that's my nostalgia sweet spot, but it ages just a bit better; games not entirely hobbled by technical limitations but enough that they had to make the best of what they got.
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# ? May 13, 2018 12:32 |
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Humerus posted:On the off chance anyone backed Bloodstained but doesn't follow the Castlevania thread, the 8 bit mode stretch goal became a standalone game and it's releasing later this month. Any backers at $28 or more will get the key for it, just make sure you've selected a platform on backerkit. To clarify, there was never an 8-bit 'mode'; there was a stretch goal for a prequel mini game that they later said would be instead a spinoff. That's the game that will be released in a couple weeks.
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# ? May 13, 2018 12:54 |
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Pureauthor posted:To clarify, there was never an 8-bit 'mode'; there was a stretch goal for a prequel mini game that they later said would be instead a spinoff. That's the game that will be released in a couple weeks. Oh my bad. For some reason I thought the 8 bit thing was supposed to be in Bloodstained, like the alternate character modes in the GBA/DS games. Anyway I should mention the 8 bit game is $10, so if you have any interest in both games it will be the cheapest way to get both to back it now.
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# ? May 13, 2018 14:00 |
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If y'all do the whole discord thing, Senscape (of Asylum fame) have just launched their server. Pretty fun if you're into horror and adventure, and adventure horror. Also means Asylum is on its way, and I'm tickled!
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# ? May 13, 2018 19:17 |
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# ? May 13, 2024 01:46 |
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They're also giving away keys for Scratches which is a big deal because it got delisted years ago.
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# ? May 13, 2018 19:49 |