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MariusLecter posted:Lot of people here in Texas use 5.56 as varmint rounds. So to me that fit just by the name alone. Texas was eaten by radioactive tornados, they no longer count.
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# ? Jun 15, 2024 18:50 |
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jsawyer ultimate mentat addicted lizards who suck you off
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Bogart posted:jsawyer ultimate mentat addicted lizards who suck you off Why is it always lizards????
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Rope_kid.esp
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It should probably be called JSawyer NVSE extensions because that's what it basically is. I'm guessing after ropekid made his distaste for the .22 change clear they'll consider changing it in JSUE
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JSawyer New Varmint Shooting Extreme
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Discendo Vox posted:JSawyer New Varmint Shooting Extreme Welcome to Josh Sawyer’s Varmint Challenge. I am. Sawyer. Please choose. The caliber. Of. Your rifle.
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BurritoJustice posted:It should probably be called JSawyer NVSE extensions because that's what it basically is. I'm guessing after ropekid made his distaste for the .22 change clear they'll consider changing it in JSUE No change but there is an INI switch in the latest version.
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Josh Sawyer's Exploding Varmints Vol. 1.
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Arcsquad12 posted:Josh Sawyer's Exploding Varmints Vol. 1. .50MG DU Varmint Rifle.
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FrancisFukyomama posted:Welcome to Josh Sawyer’s Varmint Challenge. I suggest a. FIVE-POINT-FIVE SIX MILIMETRE. You have chosen. TWENTY TWO MILIMETRE.
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I don't think JSUE alters the Varmint Rifle damage at all, just the ammo it uses.
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Fair Bear Maiden posted:I don't think JSUE alters the Varmint Rifle damage at all, just the ammo it uses. The ammo types for .22LR are quite weak, you just have plinking and hollow points. 5.56 gives you AP which is plentiful in the early game from the NCR and very useful, surplus is cheap and gives 1.15x damage at the cost of durability, and .223 is an objectively better plinking. There is still the option of hollow points, and you even get match ammo for mid game scaling if you get attached to the weapon. Originally I believe there was a system were different ammo types would have different limb damage multipliers, but that didn't make it to the final build, so there would've been a more direct nerf. The effective damage is higher with 5.56 and it means you have a starting weapon with a wide range of useful ammo types that introduces that whole mechanic. It's good game design.
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https://www.youtube.com/watch?v=t4ixS_QrzaY&t=41s
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https://www.youtube.com/watch?v=QJPSyiXMYbQ&t=3s
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I thought I knew what I was getting into when I read the video's title. I was wrong.
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![]() Any Lombard Station heads know what's supposed to be stocked in the gap on these shelves?
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Alacron posted:I thought I knew what I was getting into when I read the video's title. Pushy is the best weapon in the game.
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Pushy owns extremely hard, yes
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I enjoy Two Step Goodbye. All the pushy with more explodey.
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Anyone still have the WIP 2.9 build of the Armory? I know there are mods like weapons of the new millennia that are probably objectively better but I do miss the janky jagged alliance 2 1.13 ridiculousness of the armory. Plus, it was probably the only huge weapon pack that also included energy weapons and melee weapons instead of being exclusively tacticool nonsense
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Melee lovers: 360 Movement
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april fools jokes as mod updates should be against TOS. latest version of NVTF will hijack your game and play a rickroll video when you try to load a save. But the update itself still contains actual fixes to the mod. its so loving dumb. dude claims it only works using the internal bink player but i closed the game with task manager and that poo poo was still playing in the background somehow for a solid minute after
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JohnnyGuitar replaces every song with Johnny Guitar and MoreMojave has "Dynamic Enclave Invasion" now. gently caress this.
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Yeah, I downloaded an update to The Living Desert earlier, hopefully it doesn't have any of that nonense. Rickrolls in 2021? How loving embarrassing. Why don't they start busting out some Chuck Norris facts while they're at it.
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Paul Revere 3000 posted:Yeah, I downloaded an update to The Living Desert earlier, hopefully it doesn't have any of that nonense. Don't give them ideas.
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Nobody Interesting posted:JohnnyGuitar replaces every song with Johnny Guitar and MoreMojave has "Dynamic Enclave Invasion" now. gently caress this. MoreMojave isn't exactly that good to begin with. A lot of its locations (every one I've come across so far) sticks out like a sore thumb. Like, across from Primm theres a reused Helios One with shitload of feral ghouls. And not far from the prison there's a big building atop a bunch of rocks in a really conspicuous manner with a shittload of hostile Super Mutants.
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Proletarian Mango posted:april fools jokes as mod updates should be against TOS. latest version of NVTF will hijack your game and play a rickroll video when you try to load a save. But the update itself still contains actual fixes to the mod. its so loving dumb. dude claims it only works using the internal bink player but i closed the game with task manager and that poo poo was still playing in the background somehow for a solid minute after lighten up
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Dongicus posted:lighten up how can you always have the wrong takes like this lol Anyways it's not just New Vegas, and it's not even just April Fools. Old World Blues mod for Hearts of Iron 4 added a Christmas nation that would conquer the world every single game. It was in the mod for like a month and I couldn't find a way to turn it off. I just played other mods until they changed it back.
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Proletarian Mango posted:april fools jokes as mod updates should be against TOS. latest version of NVTF will hijack your game and play a rickroll video when you try to load a save. But the update itself still contains actual fixes to the mod. its so loving dumb. dude claims it only works using the internal bink player but i closed the game with task manager and that poo poo was still playing in the background somehow for a solid minute after ![]()
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it's annoying
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My "I Follow SwiftOnSecurity Therefore I'm An Expert" infosec hat tells me it's not just annoying but potentially dangerous. At least with a lot of these mods we have available source code but on a long enough timeline, could one of these guys put something nasty in these random DLLs we let NVSE run? makes u think The current NVTF build is made from unpublished code cos the repository hasn't been updated, which also has my "Notice Me, Tay" senses tingling. We're probably fine, but I'd rather we didn't make a habit of randomly adding in annoying "seasonal" code to software.
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Out of curiosity, I've tried the Walking Inertia mod and... it really sucks? It makes the first few moments of moving feel really unresponsive, and putting inertia on stopping feels *really* bad (though it can be disabled).
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Fair Bear Maiden posted:Out of curiosity, I've tried the Walking Inertia mod and... it really sucks? It makes the first few moments of moving feel really unresponsive, and putting inertia on stopping feels *really* bad (though it can be disabled). Why, why would you try that mod? "You know what this buggy game needs, less responsive controls"
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Skwirl posted:Why, why would you try that mod? Mostly I was wondering if it would actually make picking objects and stuff like that easier, and how it'd influence NPC movements. It can be set up to be faster, but at a certain point, you barely notice the acceleration and it becomes a "what's the point" kind of deal, IMO. EDIT: The modder mentioned wanting to make an NPC-only version, and that I think I could easily recommend, because the NPC movement is so janky and erratic that they can be difficult to target at times if they're running. Fair Bear Maiden fucked around with this message at 08:59 on Apr 2, 2021 |
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rope kid posted:The unreasonable difficulty (imo) of many mod installs is one of the things that motivated me to make installing JSawyer extremely simple. It is
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https://www.nexusmods.com/newvegas/mods/71336 Wow holy poo poo someone managed to unbind animations from weapon groups so every weapon in the game can have custom animations regardless of if they count as pistols, rifles, etc.
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Arcsquad12 posted:https://www.nexusmods.com/newvegas/mods/71336 That's awesome and also my first thought is I hope someone backports it to Morrowind.
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Okay, maybe somebody here might have an idea how to work around this. I'm playing with a Dualshock 4. I'm trying to use the touchpad to give keyboard input so I can use some mods that have hotkeys - JiP's Selective Fire and Minimap, for example. These mods work even though generally the keyboard is disabled while using a controller. If I sit up an press M on my keyboard, the minimap toggles. However, under no circumstances that I can find will the game recognize a "keyboard" key bound to a controller key. I've tried doing it in DS4win and in the steam controller configuration. I've set the setting in aistewies tweaks to enable the keyboard when a controller is connected. I'm pretty much out of ideas, other than disabling controllers in the nv options and remapping the entire controller to keyboard emulation. Which I dont want to do because it generally works like rear end.
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# ? Jun 15, 2024 18:50 |
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