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I focus the spray on their limbs and generally most things take around 20ish fuel to die if I'm not being economical (unnecessary IMO, I've never felt low on fuel and would even sell anything past one stack) and kiting them. It doesn't kill as quick as the Ripper and certainly the other guns, but it'll put anything into this little stun animation that's an easy setup for a limb cut or whatever once you spray them with enough fire. Fuel drops in 25 stacks too, I usually "profit" when getting flamer kills.
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# ? Feb 5, 2023 09:04 |
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# ? Jun 5, 2024 20:42 |
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TjyvTompa posted:They will give you nothing, the chest will be open and empty. They started giving me semiconductors.
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# ? Feb 5, 2023 13:18 |
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Been watching an original Dead Space dev react to the remake and it's been pretty interesting. Apparently the dismemberment feature was very computationally expensive back then, since they needed to rig up like 5 different models for every necromorph that walked around simultaneously in a meta entity and just split off when severing a limb, so they were never able to have more than like 4 or 5 enemies in a room at once. That's why they made every enemy more like a mini puzzle and rather tanky instead of going for high numbers. He also mentioned how much thought went into the UI and how well it works, like how every panel is color-coded like yellow means "this is information", red means "this is something to do&fix" and blue means "this is something to click on / interact with" which you pick up really naturally but never really put a thought into. edit: they also made the Ishimura as non-OSHA and dangerous to work in as possible on purpose, so it seems that at any point you can just snag your suit at any random point of metal hanging from a railing and leak your O2 and die HenryEx fucked around with this message at 13:36 on Feb 5, 2023 |
# ? Feb 5, 2023 13:33 |
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toasterwarrior posted:I focus the spray on their limbs and generally most things take around 20ish fuel to die if I'm not being economical (unnecessary IMO, I've never felt low on fuel and would even sell anything past one stack) and kiting them. It doesn't kill as quick as the Ripper and certainly the other guns, but it'll put anything into this little stun animation that's an easy setup for a limb cut or whatever once you spray them with enough fire. Fuel drops in 25 stacks too, I usually "profit" when getting flamer kills. Great name and post combo! I like to stunlock the regular tier enemies and then knock them down with the plasma cutter melee and then they usually die before they can get too mobile again. For more than one enemy I’ll stay on the flames or switch guns and for a high value target I use the firewall and then switch guns to at least knock off a leg. I just find that if I use the ripper and the flamer I tend to take hits from being too close, which is just never an issue with other guns, since the other guns are better at range (may not apply to force gun, which has gone underutilized, but I remember it having a nice mulching effect of panic fired up close).
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# ? Feb 5, 2023 15:40 |
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HenryEx posted:edit: they also made the Ishimura as non-OSHA and dangerous to work in as possible on purpose, so it seems that at any point you can just snag your suit at any random point of metal hanging from a railing and leak your O2 and die This is the hallway in hydroponics that is just spikes on the wall and dim lights. What are the spikes for? Well so you don't bump into the walls in the dark, obviously.
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# ? Feb 5, 2023 15:42 |
Barudak posted:This is the hallway in hydroponics that is just spikes on the wall and dim lights. What are the spikes for? Well so you don't bump into the walls in the dark, obviously. The hallways before the asteroid defense guns is what gets me. Just lined with razor sharp metal blades right after you put on your space suit. I get the feeling that they're supposed to be heat radiators from the guns, but venting into the hallways?
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# ? Feb 5, 2023 16:06 |
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Barudak posted:This is the hallway in hydroponics that is just spikes on the wall and dim lights. What are the spikes for? Well so you don't bump into the walls in the dark, obviously. See I was thinking the hallway in hydroponics that just sprays acid at you in random intervals.
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# ? Feb 5, 2023 16:08 |
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veni veni veni posted:I couldn’t believe when they did a round 2 when backtracking it and made it even worse. There’s dead ends everywhere so it’s just so easy to get cornered and it seems really poorly tuned. Probably the first time I’ve actually thought “this is straight up badly designed” in the whole game. That’s how hydroponics felt for me. It’s less long now because of the flying mechanics but it’s just too long and slow.
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# ? Feb 5, 2023 16:33 |
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i had some ridiculous amount of contact beam ammo entering aegis vii so that entire section ended up being kind of a breeze lol
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# ? Feb 5, 2023 16:35 |
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Arrrthritis posted:See I was thinking the hallway in hydroponics that just sprays acid at you in random intervals. Especially the sprayer being right in front of doors, super fun to wait for them to open hoping you aren’t about to get sprayed. I assume they don’t normally spray acid and like the filtration flaring off the gas it’s hydro crew trying to slow the growth poo poo but who knows Would be nice to have a log or something about it
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# ? Feb 5, 2023 16:45 |
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veni veni veni posted:This room in aegis 7 is the first time this game has sort of pissed me off. I guess other than the tentacle parts. But the first necromorph room that just feels like complete overkill. Are we thinking of the same rooms? Because like the two big fights in Aegis are in rooms where you have multiple unlimited stasis recharge stations. Which let you uh... stasis freeze everything with reckless abandon
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# ? Feb 5, 2023 16:52 |
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Arrrthritis posted:See I was thinking the hallway in hydroponics that just sprays acid at you in random intervals. Big fan of the hallways that fill with fire to regulate heat on the ship, personally.
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# ? Feb 5, 2023 16:52 |
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in hindsight, subcontracting hellraiser inc. to build the ishimura may have been a miscalculation on CEC's part
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# ? Feb 5, 2023 16:58 |
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No lessons were learned from the Event Horizon. Or, the wrong lessons were learned.
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# ? Feb 5, 2023 17:21 |
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The refer to the Ishimura as the pride of the CEC which leads one to ponder what the hell the lesser ships are.
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# ? Feb 5, 2023 17:26 |
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i feel like if you're in upper management and R&D hands you a drawing of a ship that looks like a fleshless ribcage, you've gotta at least have a chat
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# ? Feb 5, 2023 17:29 |
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Vermain posted:i feel like if you're in upper management and R&D hands you a drawing of a ship that looks like a fleshless ribcage, you've gotta at least have a chat So you're saying it takes less time to build and its cheaper to make?
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# ? Feb 5, 2023 17:34 |
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Barudak posted:The refer to the Ishimura as the pride of the CEC which leads one to ponder what the hell the lesser ships are. Am I wrong in remembering it’s the pride in the sense that it’s the first planet cracker and old as poo poo and this trip is like its swan song? Maybe they uh got less spiky as time went on.
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# ? Feb 5, 2023 17:35 |
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RatHat posted:Pro-tip: You can get a full heal at a bench for 5k credits by respeccing your suit nodes and getting the HP nodes again oh poo poo that is a good idea also force gun alt + flamethrower alt would be pretty fun
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# ? Feb 5, 2023 17:44 |
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It's the biggest as well I think, the others are implied to not be on the same scale.
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# ? Feb 5, 2023 17:48 |
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CuddleCryptid posted:The hallways before the asteroid defense guns is what gets me. Just lined with razor sharp metal blades right after you put on your space suit. I knew what kinda ship this was right when I walked into the spot with the databoard for the trams and it was a pointless massive room filled with nothing but cat walks over misty darkness and a huge clinking metal frame suspended high above.
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# ? Feb 5, 2023 17:49 |
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Barudak posted:This is the hallway in hydroponics that is just spikes on the wall and dim lights. What are the spikes for? Well so you don't bump into the walls in the dark, obviously. They aren’t actually spikes. It just looks like it from the angle you enter the room at. They are some sort of panels.
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# ? Feb 5, 2023 18:02 |
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yeah, those "spikes" are just vent panels that are angled to look as sinister as humanly possible
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# ? Feb 5, 2023 18:03 |
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Barudak posted:The refer to the Ishimura as the pride of the CEC which leads one to ponder what the hell the lesser ships are. They have a necromorph infestation built in at the dry dock. Also game completed, 14:30. I think I'll go for round 2. In the end I settled on Ripper, Flame Thrower and Force Gun for my trio. The fully uploaded Force Gun is a loving hilarious shotgun. Even if it doesn't kill a necromorph with the first shot, it WILL always blast all of their skin and tissue off, leaving just a screaming skeleton behind.
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# ? Feb 5, 2023 19:10 |
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In my NG+ playthrough I had an enemy spawn in the tram station. I also had one of the babies follow me into a tram station. This is probably the most terrifying thing for me because in the original tram stations where safe havens where I could shop and upgrade without having to worry if something was around. Now I question the tram stations and I don't feel safe anywhere. I did find that the baby wouldn't follow me onto the tram itself, it just stayed on the platform and shot at me even if I ducked behind the wall.
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# ? Feb 5, 2023 19:27 |
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Barudak posted:The refer to the Ishimura as the pride of the CEC which leads one to ponder what the hell the lesser ships are. I mean it’s the pride because it was the first planet cracker and they just never decommissioned it. Looks like OSHA wasn’t invented til year 50
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# ? Feb 5, 2023 19:39 |
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at the end of chapter 10, if you go back into the shuttle will enemies follow you in? or can you just cheese it by popping in and out of there
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# ? Feb 5, 2023 19:55 |
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Is Dead Space 2 Remake out yet?
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# ? Feb 5, 2023 20:43 |
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I said come in! posted:Is Dead Space 2 Remake out yet? I'm kinda debating with myself if I should just roll into DS2 on the PC or not. It's obviously not going to look half as good, but maybe people have modded it or something?
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# ? Feb 5, 2023 21:12 |
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I mean realistically it’s gonna be like three years at minimum for a dead space 2 remake. Their aren’t a lot of shared assets between the two at least level design wise
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# ? Feb 5, 2023 21:27 |
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Oh yeah 100%. I'm not hoping they'll put out DS2 Remake any time in the near future.
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# ? Feb 5, 2023 21:34 |
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Just played through Dead Space 2 - are you supposed to spend the last part of the game just sprinting from room to room, completely ignoring the enemies? Even on Medium the number of enemy waves that spawn is so big that it takes a huge effort to clear them out, with a big risk of dying because of those drat spitters that you can't see because you're also battling two or three black necromorphs at the same time. In contrast, rushing to the next door, spamming stasis on any enemy that comes near until the door opens, is a cakewalk.
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# ? Feb 5, 2023 21:38 |
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ymgve posted:Just played through Dead Space 2 - are you supposed to spend the last part of the game just sprinting from room to room, completely ignoring the enemies? that's how i handled it, yeah. it's admittedly an appropriate atmosphere given current events during that section, but it does feel like a bit of a wild sprint to the finish line IIRC, the devs said in an interview that they had the ol' gamedev classic of running out of time at the tail end of development, which is why so many of the game's last sections are just wave battles and simplified labyrinths
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# ? Feb 5, 2023 21:42 |
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I'm on the PS5 with the 3D headset and I'm struggling to decide if the sound design is genius or lazy. I just finished chapter 1 and it seems that you can pretty much always hear something scuttling about. Doesn't matter if there's actually anything there or not I don't think, but in certain rooms (where you get an encounter) there's a scuttle. On the one hand, it's effective at keeping you tense. On the other, it's a bit cheap and only works the first time unless you're playing some sort of randomiser. The do like how some of the rooms have been reworked so far though. That first room in medical where you start using the kinesis is structurally the same as the original, but it has an entirely different set of room modelling and textures. It's like actually going through the glorified nostalgic version of the ship you vaguely recall from the first time you played the original. Am I right in thinking that the rest of the game is basically like this?
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# ? Feb 5, 2023 21:47 |
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Kin posted:On the one hand, it's effective at keeping you tense. On the other, it's a bit cheap and only works the first time unless you're playing some sort of randomiser. to my knowledge, it's inherently partly randomized: the intensity director can decide to try and amp up the tension by playing noises or doing vent jumpscares without actually spawning in an enemy the sound mixing is also in general doing something that's common in a lot of horror games post-alien: isolation, where common enemy noises are mixed subtly into the background soundscape, so engines sound just the slightest bit like a slasher's howling, or the clanking of metal on metal sounds reeeeally close to something banging around in the vents
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# ? Feb 5, 2023 21:52 |
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One of my favourite things was coming back into the west grow tower after having fed power to the doors, really tense music playing, flicking power back to the sounds. "Therapeutic Ambience On" jungle sounds flood in, the tense music completely goes away, and Isaac's heartbeat starts to go slower.
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# ? Feb 5, 2023 22:38 |
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i'm on chapter 1 of impossible and i'm already gonna have a heart attack i thought all the enemies could be stasis stomped in 4-5 stomps but i guess not
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# ? Feb 5, 2023 22:41 |
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Vermain posted:the sound mixing is also in general doing something that's common in a lot of horror games post-alien: isolation, where common enemy noises are mixed subtly into the background soundscape, so engines sound just the slightest bit like a slasher's howling, or the clanking of metal on metal sounds reeeeally close to something banging around in the vents I’m playing DS2 atm, and it feels like they were already doing something similar there.
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# ? Feb 5, 2023 22:42 |
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actionjackson posted:i'm on chapter 1 of impossible and i'm already gonna have a heart attack The hardest part is definitely at the start before you have kinesis
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# ? Feb 5, 2023 22:44 |
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# ? Jun 5, 2024 20:42 |
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ymgve posted:Just played through Dead Space 2 - are you supposed to spend the last part of the game just sprinting from room to room, completely ignoring the enemies? Even on Medium the number of enemy waves that spawn is so big that it takes a huge effort to clear them out, with a big risk of dying because of those drat spitters that you can't see because you're also battling two or three black necromorphs at the same time. In contrast, rushing to the next door, spamming stasis on any enemy that comes near until the door opens, is a cakewalk. Yeah, once the regenerator shows up it's not worth trying to methodically clear out every room anymore. There's a glitch where you can kill it by knocking it into a fan but it's in the very last room before the final boss so there's no point.
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# ? Feb 5, 2023 22:49 |