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FishFood
Apr 1, 2012

Now with brine shrimp!
Hell yeah, we've tried to run combined arms stuff but trying to parse TW has not been particularly fun. I also feel like the infantry rules could use a complete overhaul but I'm guessing that isn't in the cards.

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Xotl
May 28, 2001

Be seeing you.

FishFood posted:

I also feel like the infantry rules could use a complete overhaul but I'm guessing that isn't in the cards.

It might be: too early to tell. The further you get from core (mechs), the more room there is to tinker, and I'm not happy with the infantry rules either.

Xotl fucked around with this message at 22:32 on Oct 31, 2023

FishFood
Apr 1, 2012

Now with brine shrimp!

Xotl posted:

It might be: too earlier to tell. The further you get from core (mechs), the more room there is to tinker, and I'm not happy with the infantry rules either.

You're turning my Halloween into an early Christmas. I feel like the mech rules are really solid, the few problems I have with them are more quirks of the system than anything else (except the "2" column on the cluster table).

Infantry, though... Their durability and damage output is just insane for the price, and the way their damage is calculated leads to some pretty laughable results.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Honestly, I think the trick to infantry is that they were originally conceived of as chaff and were never intended to be an effective combat unit. Every attempt to make infantry usable has to fight the fact that they were never designed or intended to be effective. In their earliest appearances, Infantry was just something to gun down en masse and only OG SRM and inferno infantry were scary because they were an SRM-30. And it's understandable that "mass infantry" really can't do much in a fight that might span anywhere from 1-3 minutes of in-universe time.

"Infantry platoons" should really be phased out entirely in favor of Special Operations squads. Little 5-6 man squads which specialize in one thing: be it jump mobility and anti-Mech attacks, spoiling other infantry with anti-infantry weaponry and/or sniper rifles, or long-range anti-mech specialist units with SRMs or man-portable PPCs, and etc.

Basically, give them the Cassie Suthorn treatment and turn infantry from really ineffective tar pits into the sorts of specialized high-skill operators that can have a meaningful impact on a 'Mech fight. This would also help sell BattleArmor (and Elementals) as a "natural" evolution of SpecOps infantry tactics.


The chaff infantry can still be present but since they're unlikely to have an impact on an actual fight, don't make the players pay points for them (or make it a binary 'do you pay 50 points to have chaff infantry in this scenario?' deal). Then you turn chaff infantry into scenario modifiers that the players have to pay those extra points to activate, giving them tactically useful but not hugely broken abilities like:
- Defending infantry throw smoke grenades so the defender can place 1-2 hexes of smoke cover each turn
- Attacking infantry sew chaos, the attacking player can light one hex on fire every turn
- "Allied infantry attacks enemy BattleMech" of whichever side lost (or won) initiative,' a 'mech chosen by the opponent takes (2*weight class)+2 damage in 2 point clusters at the start of the movement phase.

And then just make SpecOps infantry and BattleArmor an automatic counter to chaff infantry: no 'mass infantry' effects can happen as long as they're within the standard anti-infantry weapons range of a defending SpecOps unit.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
GW is making another run at Battletech with Epic-scale, apparently. I'm curious how Battletech-ish it feels, at least before they GW it up with 20 poorly playtested factions.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I think the real question there is "how likely is Games Workshop to continue to support it"

As we've seen with their specialist games, I think that answer is "Support what again?" or quite equally likely "We have one of those?"

PoptartsNinja fucked around with this message at 23:18 on Oct 31, 2023

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

FishFood posted:

You're turning my Halloween into an early Christmas. I feel like the mech rules are really solid, the few problems I have with them are more quirks of the system than anything else (except the "2" column on the cluster table).

Infantry, though... Their durability and damage output is just insane for the price, and the way their damage is calculated leads to some pretty laughable results.
Range is what makes the difference I find. Even the scariest infantry platoon can't chase down a mech.

Disproportionation
Feb 20, 2011

Oh god it's the Clone Saga all over again.

GD_American posted:

GW is making another run at Battletech with Epic-scale, apparently. I'm curious how Battletech-ish it feels, at least before they GW it up with 20 poorly playtested factions.

Probably zero, apparently it's mostly based on 2nd Ed Epic. If you want Battletech-like GW, that's what Adeptus Titanicus is for, at least scopewise, and that's been out for years.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


The viability of infantry is one of those things that's at loggerheads with itself. They can't be too strong, but they also can't be so inept that AP weapons are just dead tonnage because there's so many different times that someone went "oh and it has a machine gun to fight infantry." That has to be worth SOME kind of concern.

I think having longer ranged AP guns like the magshot and AP gauss, plus weapons with AP properties that are good in other contexts (plasma rifle) helps in the modern era, but that's not a retroactive solution.

FishFood
Apr 1, 2012

Now with brine shrimp!

PoptartsNinja posted:

Honestly, I think the trick to infantry is that they were originally conceived of as chaff and were never intended to be an effective combat unit. Every attempt to make infantry usable has to fight the fact that they were never designed or intended to be effective. In their earliest appearances, Infantry was just something to gun down en masse and only OG SRM and inferno infantry were scary because they were an SRM-30. And it's understandable that "mass infantry" really can't do much in a fight that might span anywhere from 1-3 minutes of in-universe time.

I would love for this to be the case with the current rules, but unfortunately infantry hit like trucks and are a nightmare to kill. Relegating them to chaff would reflect the fiction a lot better.

Infantry armed with SRMs should be dangerous, but the current status quo where rifle platoons can 1v1 a Locust is insane.

Arquinsiel posted:

Range is what makes the difference I find. Even the scariest infantry platoon can't chase down a mech.

Mechs can control the engagement range, for sure, but the vast majority of anti-infantry weapons require you to get within one or two hexes, so if your scenario requires you to destroy or dislodge infantry you're in for a bad time.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Make infantry a hex condition like woods or water, track them with tokens, moving through/stopping in them has some mild negative effects - some light cluster damage, no chances of TACs or to hit-rolls, just roll hit location for a couple one pointers.

You can stack them to make the effects worse and use weapons, AP weapons especially to remove stacks. Different types of infantry can get more moves or damage or slow you down if you move through them or roll a chance for crits.

Is this exactly how they work already?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

FishFood posted:

Mechs can control the engagement range, for sure, but the vast majority of anti-infantry weapons require you to get within one or two hexes, so if your scenario requires you to destroy or dislodge infantry you're in for a bad time.
Infernos are the easiest thing to take a few of that have other uses too, but flechette rounds in autocannon can also be fun. There's always just lighting the hex on fire too, or collapsing the building if they're in it.

The real problem with them is that the sensible ways for a giant robot to deal with them involve lots of flipping through TacOps.

Crazy Joe Wilson
Jul 4, 2007

Justifiably Mad!
New Fiction/BattleTech Adventure set in IlClan Era.

https://preview.drivethrurpg.com/en...g1M46ozvYFQupBY

DrivethruRPG posted:

Echoes of the Word

It’s 3152. Clan Wolf has taken Terra, and many of the Great Houses are in turmoil. As the Republic of the Sphere collapses once and for all, the fallout even affects those who lurk in the shadows. On an otherwise insignificant planet, a mysterious plague outbreak hearkens back to the horrors of the Jihad. But is this truly the work of the fallen Word of Blake, or is something else going on? The only answers may lie amid the ancient ruins of dead worlds.

BattleTech Adventures: Ghosts of Obeedah takes players into a dangerous hunt for one of the last great secrets of the Jihad. From ground zero of a lethal pandemic to the wreckage of long-fallen societies, join the search between the “safer” havens of a universe at war, and find out what happened to the fanatical monsters whose deadly legacy still haunts the Inner Sphere to this very day. This adventure includes biographies on several key personalities, special rules, and adventure Tracks designed for use with BattleTech, A Time of War: The BattleTech Role-Playing Game, A Time of War Companion, and MechWarrior: Destiny, as well as data and record sheets for key worlds, units, and non-player characters unique to this story.

Would be cool if they actually brought the Word back in some capacity to replace dead Comstar.

Pussy Cartel
Jun 26, 2011



Lipstick Apathy
Ghosts of Obeedah is the best BattleTech adventure I've ever read, and I say this as someone who unironically loved Necromo Nightmare.
I'm also really loving the revelations about the Word of Blake and the Hidden Worlds, and that one throwaway bit about the kid who reminds me of Adrienne Sims.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
Imagine how much mutation hardcore Blakist belief would undergo after 70 years of essentially being shoot on sight.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
pirates....driving tanks!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
That's a great looking Demolisher!

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

Pussy Cartel posted:

Ghosts of Obeedah is the best BattleTech adventure I've ever read

well between this and it being 2 bucks, sold.

Tempest_56
Mar 14, 2009

PoptartsNinja posted:

Honestly, I think the trick to infantry is that they were originally conceived of as chaff and were never intended to be an effective combat unit. Every attempt to make infantry usable has to fight the fact that they were never designed or intended to be effective. In their earliest appearances, Infantry was just something to gun down en masse and only OG SRM and inferno infantry were scary because they were an SRM-30. And it's understandable that "mass infantry" really can't do much in a fight that might span anywhere from 1-3 minutes of in-universe time.

OG infantry can be useful, but it requires blind movement and/or hidden units. A point-blank ambush is a pretty cheap way to get some damage. Treat them like mines that can potentially go off more than once.

I believe they didn't show up in the rules until CityTech, and they still really do have good effect in urban environments. Sure they're kinda crap but a flamer platoon bunkered up in a heavy building can be surprisingly effective at area denial or delaying for close to zero cost.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Infantry weapons don't need to be abstracted as much as they are (i.e. having a primary and secondary gun that roll and hit separately like battle armor also do), and mechanized Infantry suffers from a paradoxical double layer of abstraction that makes them function more uniquely than they ever needed to be (have each squad have its own small vehicle that takes damage like battle armor).

Rework field guns into being a specific kind of secondary weapon that the appropriate kinds of Infantry can take and do those two things and I'd dislike it significantly less.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
I think the main problem with mechanised infantry specifically is they don't really make any sense due to the APC loading/unloading rules in Total Warfare. It takes too long to make it viable, the heavy APCs are needed for a full platoon, merging squads from the 10-ton APCs is awkward, and a single squad doesn't really have any combat punch at all.

On an unrelated note, I was at Gaelcon this weekend and many games were had. Saturday was two different Grand Melees on the Circle of Equals map, Sunday was a huge team game where a bunch of random 8k BV 96 support point forces tried to break into an "abandoned" Republic stockpile, and Monday was a big Alpha Strike game. The hilight for me was buying one of the last four salvage boxen a friend's store had, and getting my wife to pick because "she's lucky", which she strenuously denies. The Turkina she chose begs to differ.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
"Mechanized infantry" is a kind of conventional infantry that is distinct from conventional infantry that is being transported by a discrete combat or support vehicle.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Arquinsiel posted:

The Turkina she chose begs to differ.

I agree with your wife.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
No, because she was picking it for me and I am the kind of idiot who will run a Turkina X and just keep trying to DFA with it :colbert:

Strobe posted:

"Mechanized infantry" is a kind of conventional infantry that is distinct from conventional infantry that is being transported by a discrete combat or support vehicle.
Yeah, it's a terrible bodge job that resulted out of the regular conventionals being incapable of actually operating as IRL mechanised or motorised infantry due to the rules. It doesn't help that BattleTech has redefined "mechanised" and "motorised" to mean slightly, but not entirely, different things to how it's used IRL. I do find the idea of loading a dropship with Tonbos carrying heavy APCs filled with mechanised infantry very funny though, like a nesting doll of terrible units.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


In 3150, I usually just say to myself that they've been producing battle armor for long enough that any infantry whose job is actually to go fight on a battlefield has some. Hell, the Fronc Reaches have their own design.

Panzeh
Nov 27, 2006

"..The high ground"

Arquinsiel posted:

No, because she was picking it for me and I am the kind of idiot who will run a Turkina X and just keep trying to DFA with it :colbert:

Yeah, it's a terrible bodge job that resulted out of the regular conventionals being incapable of actually operating as IRL mechanised or motorised infantry due to the rules. It doesn't help that BattleTech has redefined "mechanised" and "motorised" to mean slightly, but not entirely, different things to how it's used IRL. I do find the idea of loading a dropship with Tonbos carrying heavy APCs filled with mechanised infantry very funny though, like a nesting doll of terrible units.

Yeah, i think they're very reluctant to have a multi-vehicle unit which is what would be needed to have mechanized infantry work right. It's not inconceivable, that's how battle armors work, but you'd have to have like, dismounted vs mounted modes, and then datasheets for a platoon of a Bradley or BMP equivalents that all share a hex and get targeted together, etc.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Nah just make them work exactly like battle armor and gently caress trying to explain mounted vs dismounted. That's an appropriate thing to abstract. A small handful of vehicles smaller than are conveniently tracked with a full record sheet, a small handful of small arms that do basically but not actually nothing, and then each vehicle gets a small actual real gun like a machine gun or small laser.

Distinguish them from actual battle armor by making them still take extra damage from anti-infantry weapons against like a 6 armor/1 structure squad or something like that. All of the mechanisms and game concepts for doing it like this already exist in the current rules somewhere they're just not applied to conventional infantry.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Going with "wheeled/tracked/hover BA" as a model would actually be very interesting, and you could just add a second track that takes damage as the BA do, but only contributes damage when fighting against other infantry units.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


I think BA should all have rollerblades that pop out of their shoes, like Batman's ice skates. It would make them go faster over open ground but also offer the opportunity to do sick tricks if you found an empty swimming pool or some park benches.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Defiance Industries posted:

I think BA should all have rollerblades that pop out of their shoes, like Batman's ice skates. It would make them go faster over open ground but also offer the opportunity to do sick tricks if you found an empty swimming pool or some park benches.

You just want to play Heavy Gear but don't realize it yet.

Sidesaddle Cavalry
Mar 15, 2013

Oh Boy Desert Map
Armored Trooper VOTOMS Heavy Gear is good

biosterous
Feb 23, 2013




the size/weight for heavy gear would work for BA and protomechs too, iirc

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
Has there been any use of the whole bare-hover-chassis-filled-with-battle-armor-handholds idea since Wolf Pack?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Technically all Omnivehicles are able to do that, as are any BA with Magnetic Clamps can do the same thing on pretty much any vehicle.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
I guess more of the specific Savannah Master-level BA transport, but good point.

TheParadigm
Dec 10, 2009

Panzeh posted:

Yeah, i think they're very reluctant to have a multi-vehicle unit which is what would be needed to have mechanized infantry work right. It's not inconceivable, that's how battle armors work, but you'd have to have like, dismounted vs mounted modes, and then datasheets for a platoon of a Bradley or BMP equivalents that all share a hex and get targeted together, etc.

When I was poking around in PTN's alpha strike game, i was pleasantly surprised to learn there are actual options for this! with lancebuilding options support, too.
There's even an option for clanner battle armor to shoot while hanging off the sides at a penalty. (the regular/competing option is moving after disembarking so you CAN actaully have proper mechanized tactics)


Second silly rules question: if you're in a hex that's on fire, how much extra heat do you take? Is it random, or flat?

biosterous
Feb 23, 2013




five points of heat for ending in a fire hex, two points of heat for each fire hex that you have exited (so ending in a fire hex without touching any others that turn will be 5 heat that turn, not seven). also if the hex you're standing in gets ignited, it affect your heat until next turn (so it'll probably be 2 heat for leaving the hex)

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Sidesaddle Cavalry posted:

Armored Trooper VOTOMS Heavy Gear is good

Yeah, that's what I've recently discovered.

But don't worry dudes, I'll never stop loving RoboBattletech.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
second pirate demolisher finished




they're in love

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Saalkin
Jun 29, 2008

God drat that's badass

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