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Yeah you can fairly easily stealth kill your way to the bottom of the presidents mountain, the area is fairly spread out enemy wise besides that last stand area.
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# ? Jan 9, 2024 01:13 |
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# ? Jun 13, 2024 05:24 |
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have they fixed the way stealth kills work, like not being able to queue up actions? it was incredibly fiddly when i first started.
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# ? Jan 9, 2024 01:37 |
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They did add in an official active pause that you can toggle on which might help with that
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# ? Jan 9, 2024 03:57 |
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bibliosabreur posted:There's an evidence counter that ticks up with every bit of evidence that you get, and with enough pieces you can absolutely nail her for war crimes. Ok, the refugee camp was hit while my squads were moving in on the Major at Eagle Nest, so the Colonel never Kubrik stared at me, i skipped that ambush, and i never had dialogue with him. Did cut his head off from stealth to start the fight in his fortress Still got the evidence from his desk, but I had no eye witness to place the Colonel there for that connection. Refugee camp evidence was snagged while I was retaking the map from the Army. Got the butler back with his friend in the woods, saved Biff, got the green diamond from him with reformed Larry, had the Major there to confront Corazon, got his contract, The Truth. So I guess getting ambushed at Refugee Camp is required for the best ending there. Elias_Maluco posted:I did both in my first run, in all my runs in fact If you kill the squad moving on Biff's position on the strategy level, you have unlimited time to save him after that. The kill Biff trigger is that squad hitting his map tile. sebmojo posted:have they fixed the way stealth kills work, like not being able to queue up actions? it was incredibly fiddly when i first started. Melee attacks can be queued up and if say a patrolling guard walks through a door past the guy waiting, you will auto knife. guns still require timing. grenades more so. wiffing a 40mm because you didnt lead the walking patrol sucks. winterwerefox fucked around with this message at 08:48 on Jan 9, 2024 |
# ? Jan 9, 2024 08:43 |
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I saved the president on my first try without save scumming, but I was running a very cheesy comp of 5 snipers and Barry with grenade launcher at the time. Every goon trying to make it to the president got either sniped or exploded
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# ? Jan 9, 2024 09:24 |
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woodenchicken posted:The president thing surprised me, so I sorta cheated and started bombarding the tent with the grenade launcher making sure not to hit him and using mercs' remarks to confirm that someone got hit. It took a bunch of tries, but eventually Fauda managed to reach him. This is kinda how I do too With Livewire in the team you can see everyone on the tent, so I shower them with grenades being careful to not hit the president
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# ? Jan 9, 2024 10:45 |
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Another way to "protect the president is to use mortar smoke rounds on top of him. All shots will become glazing hits so you can give yourself some extra time to kill any assailants.
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# ? Jan 9, 2024 17:24 |
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poo poo that's brilliant. Smoke is hella OP.
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# ? Jan 9, 2024 17:59 |
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winterwerefox posted:Ok, the refugee camp was hit while my squads were moving in on the Major at Eagle Nest, so the Colonel never Kubrik stared at me, i skipped that ambush, and i never had dialogue with him. Did cut his head off from stealth to start the fight in his fortress Still got the evidence from his desk, but I had no eye witness to place the Colonel there for that connection. Refugee camp evidence was snagged while I was retaking the map from the Army.
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# ? Jan 9, 2024 18:02 |
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OK, I finished my first playthrough. Bottom line up front: It's really good! As a big JA2 fan back in the day this is a worthy successor. The comparison of the Firaxis XCOM games to original X-Com is pretty good. Wondering if ARs got fixed at some point because at least on normal difficulty they were solid weapons. Snipers are better 1 hit kill weapons, but ARs are much better for overwatch, aren't cumbersome like some sniper rifles, and can mount 40mm GLs, which rule. With AP ammo even 5.56 rifles seem OK? I leaned more on 7.62 for the higher damage, but the lower action point cost was good for more sluggish mercs, plus early in the game using all of one ammo type gets dicey. M82 .50 sniper seems like a waste when 7.62 snipers with AP ammo hell murder everything with headshots anyway. Not sure what I'm missing here? Shooting through walls with a thermal scope maybe? I might never bother with RPGs or mortars since 40mm GLs are so handy. I never really used placed explosives, feel like that was more a missed opportunity on my part though. Cheap mercs with high wisdom can turn into monsters fast. Barry, Livewire, MD were all MVPs. Livewire and MD turned into sniper monsters without really trying. Barry's free super grenades were helpful early and stayed useful till the end.
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# ? Jan 16, 2024 23:19 |
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I hope some of the super nerds that modded 1.13 are already working on recreating the main JA2 map and campaign in the new engine with all these free modding tools. I'd love to revisit arulco with the updated engine
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# ? Jan 16, 2024 23:29 |
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sean10mm posted:I never really used placed explosives, feel like that was more a missed opportunity on my part though. Proximity bombs are worthless since the enemy has to step directly on them, which I have never seen happen. Timed ones are okay as just big grenades, but the remote ones own. Dealing with tunnel freaks is a lot easier with a handful of remote PTENs in a narrow space.
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# ? Jan 16, 2024 23:34 |
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Grand Fromage posted:Proximity bombs are worthless since the enemy has to step directly on them, which I have never seen happen.
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# ? Jan 16, 2024 23:40 |
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Dr_0ctag0n posted:I hope some of the super nerds that modded 1.13 are already working on recreating the main JA2 map and campaign in the new engine with all these free modding tools. I'd love to revisit arulco with the updated engine I'd love to see a big overhaul mod like 1.13 for this, too, but I'm prepared to wait a long while for something of the same scope and quality to be realized.
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# ? Jan 17, 2024 03:45 |
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Back at the governor's mansion you get told the enemy are going to make a big push through the main street so I had Barry place all his remote explosives there. It was like 20 or so goons so the chain explosion killed half and severely harmed the rest, it was great.
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# ? Jan 17, 2024 05:49 |
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Barry is king!!!
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# ? Jan 17, 2024 05:51 |
sean10mm posted:I might never bother with RPGs or mortars since 40mm GLs are so handy. I never really used placed explosives, feel like that was more a missed opportunity on my part though. I had Barry use an RPG before I found an MGL, and on occasion after as 40mm HE remained dear the whole time. Its very solid on its own.
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# ? Jan 17, 2024 05:59 |
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Dandywalken posted:Barry is king!!! hes so good
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# ? Jan 17, 2024 06:09 |
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I'd like to roll with a different main squad on a replay but it's really hard to imagine not bringing Barry and Livewire. My other three were MD, Meltdown, and Grizzly--effective, but not game changers.
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# ? Jan 17, 2024 06:50 |
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Can’t live without Barry because all the other explosives dudes are so expensive. Kalyna is a mediocre replacement for Livewire but at least she’s still cheap.
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# ? Jan 17, 2024 06:55 |
RoyalScion posted:Can’t live without Barry because all the other explosives dudes don't pull Grenade +1's out of their butts
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# ? Jan 17, 2024 06:56 |
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Barry motherfucking Unger is the best.
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# ? Jan 17, 2024 07:17 |
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Dandywalken posted:Barry is king!!! BARRY UNGER
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# ? Jan 17, 2024 07:27 |
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Where's Trevor damnit.
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# ? Jan 17, 2024 07:44 |
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Is this stable and feature-finished now? I don't care too much about the promised mod tools for full overhauls and 3rd party campaigns. It's a little concerning though that all the popular mods seem to have been abandoned half a year ago, and now you gotta trick them into working by disabling/re-enabling them ingame or something glancing from comments.
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# ? Jan 17, 2024 09:54 |
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This game was stable and feature finished on release.
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# ? Jan 17, 2024 11:28 |
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Croccers posted:Where's Trevor damnit. Trevor Colby 'ere, howyadoin'?
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# ? Jan 17, 2024 14:59 |
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gross
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# ? Jan 17, 2024 15:05 |
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sauer kraut posted:Is this stable and feature-finished now? So far the mod scene is kind of garbage but it doesn't need mods and is really stable. 62 hours and no issues. e: Some simple mods like "mines don't run out" work fine without messing around. It looks like all the portrait mods are AI garbage that aren't even formatted right half the time, which is too bad because there are way too few IMP portraits to choose from.
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# ? Jan 17, 2024 16:55 |
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I use 2 mods: mines dont run out (cause I like to take my time) and the custom settings mode, so I can increase squad size and tailor the difficulty to my liking
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# ? Jan 17, 2024 17:02 |
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All the high wisdom/low price mercs are great. I'm going to play with different mercs this time but it's hard to give up on Barry and Livewire. Hell, MD got up to like 87 marksmanship without much effort, and Raven is a goddamn killbot. I found that having a cheap training squad to run around and keep militia at 100% was handy, but at normal difficulty fighting with 2 squads at once was more trouble than it was worth usually.
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# ? Jan 17, 2024 17:26 |
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2 squads aint required of even that useful even in the highest difficulty. Except if you want to defend the massive army attack (but you can just let the army take everything instead too, which is not such a big problem) I always end up doing 2 or 3 squads just because its fun
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# ? Jan 17, 2024 17:35 |
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I found multiple squads useful for the final missions and the Nazis were a fuckin nightmare without the extra firepower.
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# ? Jan 17, 2024 17:43 |
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I didint play the nazis yet, but yeah, for the fort attack or the Major camp, and a few other hard missions, 2 squads are useful But never really required
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# ? Jan 17, 2024 17:47 |
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I got impatient towards the end of my first playthrough and I think I missed most of the Nazi killing stuff.
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# ? Jan 17, 2024 20:57 |
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sean10mm posted:I got impatient towards the end of my first playthrough and I think I missed most of the Nazi killing stuff. The Nazis didn't get added until mid December so they may not have existed yet depending when you played
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# ? Jan 17, 2024 20:59 |
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sauer kraut posted:Is this stable and feature-finished now? What you might be seeing is that early mods were kind of a hack and then proper mod tools were introduced that didn't need any work arounds. I wouldn't gauge the game's completeness or lack thereof off of mods. It was feature ready at launch and all the stuff they've added since could be considered extra rather than what was missing. I personally would like a rebalance of some of the perk trees and weapon types, but I could live with how they are presently.
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# ? Jan 18, 2024 02:30 |
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The only thing that was missing at launch was Bobby Ray's. The game is feature complete now that that's been added.
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# ? Jan 25, 2024 05:28 |
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When does the big midgame event happen? I've cleared the refugee camp, cleared camp du crocodile, cured the plague, and got all the mines and cities up to port cacao, but still nothing. I had been avoiding the refugee camp since it sounded like that was the trigger, but nope?
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# ? Jan 25, 2024 06:03 |
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# ? Jun 13, 2024 05:24 |
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You'll be invited back to the refugee camp for a meeting. Don't go until you're ready.
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# ? Jan 25, 2024 06:09 |