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Gaius Marius
Oct 9, 2012

The combat is so much more interesting when you aren't fighting on a flat plane. LR and Pitt really shine in that aspect.

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
What really brings F3 down is that Anchorage and Zeta are, objectively, the worst DLC in the entire Fallout franchise, and they are the first and last DLC released for the game so things start and end on a bad note

By contrast the lowest point of New Vegas is....way too many radios near the end of Dead Money? That one Honest Hearts sidequest where you slowly lure a baby bighorner back to its mother using bananas, maybe?

Haverchuck
May 6, 2005

the coolest

Wolfsheim posted:

What really brings F3 down is that Anchorage and Zeta are, objectively, the worst DLC in the entire Fallout franchise, and they are the first and last DLC released for the game so things start and end on a bad note

By contrast the lowest point of New Vegas is....way too many radios near the end of Dead Money? That one Honest Hearts sidequest where you slowly lure a baby bighorner back to its mother using bananas, maybe?

follows chalk just wants to have a chat, from the edge of a cliff 2 seconds after you just got done killing a bunch of guys that look like him and were coming from the same direction.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Operation Anchorage is fun enough for what it is but it goes on a little too long and I never actually wear power armor in 3 or NV anyway

The stealth suit and shocksword are fun to mess with though

grobbo
May 29, 2014

Wolfsheim posted:

By contrast the lowest point of New Vegas is....way too many radios near the end of Dead Money? That one Honest Hearts sidequest where you slowly lure a baby bighorner back to its mother using bananas, maybe?

I'm firmly in the camp of 'my beautiful child Dead Money did nothing wrong and its detractors have all the grace and decorum of a reversing dump-truck', but I think the low point for me hits right after you dash, jump, and dive past all the radios, escaping by the skin of your teeth...and then immediately ahead you see about five different holograms standing around in a little labyrinth waiting for you to wearily try and engage with the sneak mechanic one last time / get repeatedly lasered to death. Thankfully it's over quickly enough and the fun starts up again in the vault.

On a repeat play - and huge credit to all the NV DLCs that I'll happily go back to them time and time again - I think OWB's endless holotape scavenger hunt and Honest Hearts' long jog across the map into Three Marys are what start to feel like real slogs, although the latter is just the difficulty of portraying an epic battle in open-world format.

grobbo fucked around with this message at 20:49 on Mar 12, 2024

Nobody Interesting
Mar 29, 2013

One way, dead end... Street signs are such fitting metaphors for the human condition.


Dead Money owns

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I only ever have a problem with the radios on the way out of the vault because I quicksave too often and usually gently caress up

Arc Hammer
Mar 4, 2013

Got any deathsticks?
The radios in the villa and the casino are tricky but workable. It's the ones down in the vault that are the real ball busters.

Thank goodness for sprinting mods.

SlothfulCobra
Mar 27, 2011

I feel like the part of post-apocalypse stories I'm much more interested in is the actual rebuilt society finding its way, whereas Bethesda really seemed to prefer the idea of a bunch of disconnected survivors who haven't yet coalesced into a real society again and everybody is still staggered and shell-shocked by the apocalypse except for the sickos who use the absence of a real society as an excuse to be unfettered sickos.

Which I guess it looks like the show is going to be more about unfettered sickos of the wasteland, which I understand is more of a proven model of television with the success of the Walking Dead, but it's not interesting to me.

Wolfsheim posted:

By contrast the lowest point of New Vegas is....way too many radios near the end of Dead Money? That one Honest Hearts sidequest where you slowly lure a baby bighorner back to its mother using bananas, maybe?

Dead Money wasn't fun to me, since it's entirely designed around building a new game engine out of staples and paper clips on top of the old game, but I know that in the thread the Dead Money enjoyers have won the war of attrition.

Lonesome Road's story grates on me the more I think about it, but actually going through it is fun enough, so long as you don't feel obligated to stick around for completionism.

I guess getting to the Boomers is kind of annoying. Wandering into tough areas that you can't handle yet as a player is probably the thing that will give people the most negative impressions of New Vegas assuming that the game doesn't straight-up break, as opposed to Fallout 3's level scaling random encounters that keep the combat of the game more even so the writing and environmental design wears you down.

The endgame of Fallout 3 is also full of things that are at best, really weird experiences that you have to be in a certain mood for. I know a lot of players got frustrated by the colony of children. I can imagine a lot of players not enjoying the mandatory sequence where you go into a suburban simulation to placate a nazi scientist child.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Oh for the record I think Dead Money is the best DLC in the entirely of New Vegas but those last few radio corridors are Too Fuckin Much

Also when the ghost people break into the casino so you have to fight them in the lobby its definitely a 'wait there's no combat in the entire back half of this DLC better throw in a little filler' move

Bremen
Jul 20, 2006

Our God..... is an awesome God

grobbo posted:

On a repeat play - and huge credit to all the NV DLCs that I'll happily go back to them time and time again - I think OWB's endless holotape scavenger hunt and Honest Hearts' long jog across the map into Three Marys are what start to feel like real slogs, although the latter is just the difficulty of portraying an epic battle in open-world format.

Old World Blues was incredibly fun the first time I played it, with the hilarious dialog and coolness of expanding the sink, but on a replay just felt incredible tedious due to the extremely high spawn rate of bullet sponge enemies.

Basically the good parts don't last on a replay but the annoying ones do.

Bremen fucked around with this message at 22:26 on Mar 12, 2024

hawowanlawow
Jul 27, 2009

yeah the bullet sponginess was real bad in OWB

Mr E
Sep 18, 2007

There's so many enemies in OWB and they respawn so quickly with so much HP that I didn't enjoy my latest playthrough where I was getting the last 2 achievements I needed to 100% those for NV.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!

Arc Hammer posted:

The radios in the villa and the casino are tricky but workable. It's the ones down in the vault that are the real ball busters.

Thank goodness for sprinting mods.

Or drugs. Those are completely trivialized by super speed drugs. So is everything else in New Vegas.

The honest low point in New Vegas was when your game crashed every ten minutes because you had a sandwich in your pocket or something. Just like the low point in Fallout 3 was when the giant robot came out and the game turned into a slide show. Also that super mutant that wouldn't get in the radiation box. Just push the button! I want to live you dick!

SlothfulCobra
Mar 27, 2011

Fallout 3 is about Bethesda trying to tell a very specific story (with a couple options for random nonsequiters), and the player is expected to just go along with whatever it is and deal with it.

Which isn't that much of a problem for most games, but Bethesda weirdly created the engine for big dynamic open world poo poo with lots of player choice, so it's weird that they put a lot of extra muscle into negating the central mechanical basis for the game, so when they write a lot of weird mandatory stuff that the player is forced to do, it chafes harder,

Serperoth
Feb 21, 2013




SlothfulCobra posted:

I feel like the part of post-apocalypse stories I'm much more interested in is the actual rebuilt society finding its way, whereas Bethesda really seemed to prefer the idea of a bunch of disconnected survivors who haven't yet coalesced into a real society again and everybody is still staggered and shell-shocked by the apocalypse except for the sickos who use the absence of a real society as an excuse to be unfettered sickos.

The former is, to me, what Fallout is all about, it's post-apocalyptic not as in "oh how will I make it to tomorrow", but from a more collective standpoint. Much more familiar with 2 than 1, but even in 1, it's about the player choosing for Junktown, for example. You don't leave Vault 13 cause someone owes you money, toy leave to save all of them. You go find the GECK for Arroyo, and doom Vault 13 in the process.

NorgLyle
Sep 20, 2002

Do you think I posted to this forum because I value your companionship?

Mr E posted:

There's so many enemies in OWB and they respawn so quickly with so much HP that I didn't enjoy my latest playthrough where I was getting the last 2 achievements I needed to 100% those for NV.
OWB is the reason that I take Animal Friend on every single one of my characters. Transforming the endless hordes of angry biting Night Stalkers into randomly spawning groups of +150xp is magical.

Ironslave
Aug 8, 2006

Corpse runner

SlothfulCobra posted:

Fallout 3 is about Bethesda trying to tell a very specific story (with a couple options for random nonsequiters), and the player is expected to just go along with whatever it is and deal with it.

Which isn't that much of a problem for most games, but Bethesda weirdly created the engine for big dynamic open world poo poo with lots of player choice, so it's weird that they put a lot of extra muscle into negating the central mechanical basis for the game, so when they write a lot of weird mandatory stuff that the player is forced to do, it chafes harder,

It isn't helped by that story not being very good, and its characters not being well-developed or interesting. It could've carried a linear main story off of good characterization and memorable setpieces, but they had none of the former and two of the latter, if you count walking behind Liberty Prime as it does all the work. Tranquility Lane being the other one, and it's also one of those ideas they could've done so much more with.

Twobirds
Oct 17, 2000

The only talking mouse in all of Britannia.

Mr E posted:

There's so many enemies in OWB and they respawn so quickly with so much HP that I didn't enjoy my latest playthrough where I was getting the last 2 achievements I needed to 100% those for NV.

I had some really cool fights in OWB, given the weird variety of enemies and tools to fight them with. Fights that made me use resources I hoarded, try things I hadn't specialized in, checking resistances instead of just holding down the trigger. But there's too many trash fights, like the fifth trio of bullet spongey roboscorpions is infuriating even if it's an easier fight than three roboscorpions, a pack of nightstalkers, and a skeleton in a robot suit with a laser gun. I wish the game detected big fights like that and gave you a break for a while, then ramped up the craziness later on.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
You've got to kidnap the baby in The Pitt, because that leads to you having to fight your way out through the Ashur's soldiers which is pretty fun. If you side with Ashur you kind of just walk out of the DLC

crepeface
Nov 5, 2004

r*p*f*c*
was Dead Money the one where there was a filter that made everything look the same colour for 10 hours?

Nobody Interesting
Mar 29, 2013

One way, dead end... Street signs are such fitting metaphors for the human condition.


crepeface posted:

was Dead Money the one where there was a filter that made everything look the same colour for 10 hours?

no that's Fallout 3

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Dead Money made me nauseous my first time through so yeah it is.

I mean excellent immersion given what it is but ugggghhhh. It even has audial damage for the player.

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
Dead Money is great at what it was trying to do, which is not be a Fallout game

Pantaloon Pontiff
Jun 25, 2023

SlothfulCobra posted:

Dead Money wasn't fun to me, since it's entirely designed around building a new game engine out of staples and paper clips on top of the old game, but I know that in the thread the Dead Money enjoyers have won the war of attrition.

There are fellow Dead Money haters here, I've never bothered to complete it and don't engage it at all on playthroughs now. It's essentially a completely different game, where you lose all of the gear you assembled and mostly deal with annoying mechanics that don't exist in the main game. I just don't usually comment on it since saying 'I don't like the thing you like' doesn't usually lead anywhere good or interesting.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I did it once and that was enough. Story's good but miserable to play through.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Playing it, though? That's not the hard part.

It's letting go.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
https://www.youtube.com/watch?v=tH8jOVJJx4Q

NorgLyle
Sep 20, 2002

Do you think I posted to this forum because I value your companionship?

Grand Fromage posted:

I did it once and that was enough. Story's good but miserable to play through.
I enjoy the essentially limitless supplies of .308, Med-X and other useful consumables you can pick up from completing Dead Money but if the speakers and the cloud make you want to go crazy it is probably best to skip as none of that is really needed.

Rockstar Massacre
Mar 2, 2009

i only have a crazy life
because i make risky decisions
from a position of
unreasonable self-confidence
when i supplant God in heaven, purgatory will just be playing Dead Money until you understand in your soul how good it is and enjoy it

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving breast! Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Dead Money.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It was on sale for two bucks so I've been replaying it and man I forgot just how janky Fallout 1 is. Running around with a (bad) jinxed unarmed build and I can't sneak into the cathedral or through the military base because you can't dismiss Dogmeat lmao

Probably should have tagged sneak anyway though

Jamie Faith
Jan 13, 2020


:emptyquote:

Eraflure
Oct 12, 2012


Dead Money's great. The final vault section can go gently caress itself though

Sit on my Jace
Sep 9, 2016

Dead Money is good and I never want to play it again.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Okay, hear me out. Fallout: Florida.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I loved all of Dead Money- the rat's warren of streets, the gas, the vault, everything was delightfully tense. For me, it was Honest Hearts that disappointed. Don't get me wrong, the story bits were great, but wandering miles and miles of bloody nothing but dirt and weeds was really taking its toll on my patience.

Gaius Marius
Oct 9, 2012

MonsieurChoc posted:

Okay, hear me out. Fallout: Florida.

Finally get those Rad Gators they teased on Tactics 2

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
If the Fallout rpg is good now I could use it to run that game.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I have not seen Jinxed impact anyone besides my team's guns and rats this entire run

Please stop critically hitting me deathclaws

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