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The combat is so much more interesting when you aren't fighting on a flat plane. LR and Pitt really shine in that aspect.
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# ? Mar 12, 2024 19:42 |
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# ? Apr 27, 2024 21:17 |
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What really brings F3 down is that Anchorage and Zeta are, objectively, the worst DLC in the entire Fallout franchise, and they are the first and last DLC released for the game so things start and end on a bad note By contrast the lowest point of New Vegas is....way too many radios near the end of Dead Money? That one Honest Hearts sidequest where you slowly lure a baby bighorner back to its mother using bananas, maybe?
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# ? Mar 12, 2024 20:04 |
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Wolfsheim posted:What really brings F3 down is that Anchorage and Zeta are, objectively, the worst DLC in the entire Fallout franchise, and they are the first and last DLC released for the game so things start and end on a bad note follows chalk just wants to have a chat, from the edge of a cliff 2 seconds after you just got done killing a bunch of guys that look like him and were coming from the same direction.
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# ? Mar 12, 2024 20:13 |
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Operation Anchorage is fun enough for what it is but it goes on a little too long and I never actually wear power armor in 3 or NV anyway The stealth suit and shocksword are fun to mess with though
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# ? Mar 12, 2024 20:20 |
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Wolfsheim posted:By contrast the lowest point of New Vegas is....way too many radios near the end of Dead Money? That one Honest Hearts sidequest where you slowly lure a baby bighorner back to its mother using bananas, maybe? I'm firmly in the camp of 'my beautiful child Dead Money did nothing wrong and its detractors have all the grace and decorum of a reversing dump-truck', but I think the low point for me hits right after you dash, jump, and dive past all the radios, escaping by the skin of your teeth...and then immediately ahead you see about five different holograms standing around in a little labyrinth waiting for you to wearily try and engage with the sneak mechanic one last time / get repeatedly lasered to death. Thankfully it's over quickly enough and the fun starts up again in the vault. On a repeat play - and huge credit to all the NV DLCs that I'll happily go back to them time and time again - I think OWB's endless holotape scavenger hunt and Honest Hearts' long jog across the map into Three Marys are what start to feel like real slogs, although the latter is just the difficulty of portraying an epic battle in open-world format. grobbo fucked around with this message at 20:49 on Mar 12, 2024 |
# ? Mar 12, 2024 20:35 |
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Dead Money owns
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# ? Mar 12, 2024 20:46 |
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I only ever have a problem with the radios on the way out of the vault because I quicksave too often and usually gently caress up
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# ? Mar 12, 2024 20:52 |
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The radios in the villa and the casino are tricky but workable. It's the ones down in the vault that are the real ball busters. Thank goodness for sprinting mods.
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# ? Mar 12, 2024 20:55 |
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I feel like the part of post-apocalypse stories I'm much more interested in is the actual rebuilt society finding its way, whereas Bethesda really seemed to prefer the idea of a bunch of disconnected survivors who haven't yet coalesced into a real society again and everybody is still staggered and shell-shocked by the apocalypse except for the sickos who use the absence of a real society as an excuse to be unfettered sickos. Which I guess it looks like the show is going to be more about unfettered sickos of the wasteland, which I understand is more of a proven model of television with the success of the Walking Dead, but it's not interesting to me. Wolfsheim posted:By contrast the lowest point of New Vegas is....way too many radios near the end of Dead Money? That one Honest Hearts sidequest where you slowly lure a baby bighorner back to its mother using bananas, maybe? Dead Money wasn't fun to me, since it's entirely designed around building a new game engine out of staples and paper clips on top of the old game, but I know that in the thread the Dead Money enjoyers have won the war of attrition. Lonesome Road's story grates on me the more I think about it, but actually going through it is fun enough, so long as you don't feel obligated to stick around for completionism. I guess getting to the Boomers is kind of annoying. Wandering into tough areas that you can't handle yet as a player is probably the thing that will give people the most negative impressions of New Vegas assuming that the game doesn't straight-up break, as opposed to Fallout 3's level scaling random encounters that keep the combat of the game more even so the writing and environmental design wears you down. The endgame of Fallout 3 is also full of things that are at best, really weird experiences that you have to be in a certain mood for. I know a lot of players got frustrated by the colony of children. I can imagine a lot of players not enjoying the mandatory sequence where you go into a suburban simulation to placate a nazi scientist child.
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# ? Mar 12, 2024 20:59 |
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Oh for the record I think Dead Money is the best DLC in the entirely of New Vegas but those last few radio corridors are Too Fuckin Much Also when the ghost people break into the casino so you have to fight them in the lobby its definitely a 'wait there's no combat in the entire back half of this DLC better throw in a little filler' move
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# ? Mar 12, 2024 21:07 |
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grobbo posted:On a repeat play - and huge credit to all the NV DLCs that I'll happily go back to them time and time again - I think OWB's endless holotape scavenger hunt and Honest Hearts' long jog across the map into Three Marys are what start to feel like real slogs, although the latter is just the difficulty of portraying an epic battle in open-world format. Old World Blues was incredibly fun the first time I played it, with the hilarious dialog and coolness of expanding the sink, but on a replay just felt incredible tedious due to the extremely high spawn rate of bullet sponge enemies. Basically the good parts don't last on a replay but the annoying ones do. Bremen fucked around with this message at 22:26 on Mar 12, 2024 |
# ? Mar 12, 2024 22:20 |
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yeah the bullet sponginess was real bad in OWB
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# ? Mar 12, 2024 22:24 |
There's so many enemies in OWB and they respawn so quickly with so much HP that I didn't enjoy my latest playthrough where I was getting the last 2 achievements I needed to 100% those for NV.
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# ? Mar 12, 2024 22:25 |
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Arc Hammer posted:The radios in the villa and the casino are tricky but workable. It's the ones down in the vault that are the real ball busters. Or drugs. Those are completely trivialized by super speed drugs. So is everything else in New Vegas. The honest low point in New Vegas was when your game crashed every ten minutes because you had a sandwich in your pocket or something. Just like the low point in Fallout 3 was when the giant robot came out and the game turned into a slide show. Also that super mutant that wouldn't get in the radiation box. Just push the button! I want to live you dick!
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# ? Mar 12, 2024 23:17 |
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Fallout 3 is about Bethesda trying to tell a very specific story (with a couple options for random nonsequiters), and the player is expected to just go along with whatever it is and deal with it. Which isn't that much of a problem for most games, but Bethesda weirdly created the engine for big dynamic open world poo poo with lots of player choice, so it's weird that they put a lot of extra muscle into negating the central mechanical basis for the game, so when they write a lot of weird mandatory stuff that the player is forced to do, it chafes harder,
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# ? Mar 12, 2024 23:29 |
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SlothfulCobra posted:I feel like the part of post-apocalypse stories I'm much more interested in is the actual rebuilt society finding its way, whereas Bethesda really seemed to prefer the idea of a bunch of disconnected survivors who haven't yet coalesced into a real society again and everybody is still staggered and shell-shocked by the apocalypse except for the sickos who use the absence of a real society as an excuse to be unfettered sickos. The former is, to me, what Fallout is all about, it's post-apocalyptic not as in "oh how will I make it to tomorrow", but from a more collective standpoint. Much more familiar with 2 than 1, but even in 1, it's about the player choosing for Junktown, for example. You don't leave Vault 13 cause someone owes you money, toy leave to save all of them. You go find the GECK for Arroyo, and doom Vault 13 in the process.
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# ? Mar 13, 2024 01:17 |
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Mr E posted:There's so many enemies in OWB and they respawn so quickly with so much HP that I didn't enjoy my latest playthrough where I was getting the last 2 achievements I needed to 100% those for NV.
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# ? Mar 13, 2024 01:46 |
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SlothfulCobra posted:Fallout 3 is about Bethesda trying to tell a very specific story (with a couple options for random nonsequiters), and the player is expected to just go along with whatever it is and deal with it. It isn't helped by that story not being very good, and its characters not being well-developed or interesting. It could've carried a linear main story off of good characterization and memorable setpieces, but they had none of the former and two of the latter, if you count walking behind Liberty Prime as it does all the work. Tranquility Lane being the other one, and it's also one of those ideas they could've done so much more with.
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# ? Mar 13, 2024 02:14 |
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Mr E posted:There's so many enemies in OWB and they respawn so quickly with so much HP that I didn't enjoy my latest playthrough where I was getting the last 2 achievements I needed to 100% those for NV. I had some really cool fights in OWB, given the weird variety of enemies and tools to fight them with. Fights that made me use resources I hoarded, try things I hadn't specialized in, checking resistances instead of just holding down the trigger. But there's too many trash fights, like the fifth trio of bullet spongey roboscorpions is infuriating even if it's an easier fight than three roboscorpions, a pack of nightstalkers, and a skeleton in a robot suit with a laser gun. I wish the game detected big fights like that and gave you a break for a while, then ramped up the craziness later on.
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# ? Mar 13, 2024 02:38 |
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You've got to kidnap the baby in The Pitt, because that leads to you having to fight your way out through the Ashur's soldiers which is pretty fun. If you side with Ashur you kind of just walk out of the DLC
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# ? Mar 13, 2024 02:55 |
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was Dead Money the one where there was a filter that made everything look the same colour for 10 hours?
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# ? Mar 13, 2024 04:06 |
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crepeface posted:was Dead Money the one where there was a filter that made everything look the same colour for 10 hours? no that's Fallout 3
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# ? Mar 13, 2024 04:06 |
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Dead Money made me nauseous my first time through so yeah it is. I mean excellent immersion given what it is but ugggghhhh. It even has audial damage for the player.
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# ? Mar 13, 2024 05:20 |
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Dead Money is great at what it was trying to do, which is not be a Fallout game
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# ? Mar 13, 2024 14:22 |
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SlothfulCobra posted:Dead Money wasn't fun to me, since it's entirely designed around building a new game engine out of staples and paper clips on top of the old game, but I know that in the thread the Dead Money enjoyers have won the war of attrition. There are fellow Dead Money haters here, I've never bothered to complete it and don't engage it at all on playthroughs now. It's essentially a completely different game, where you lose all of the gear you assembled and mostly deal with annoying mechanics that don't exist in the main game. I just don't usually comment on it since saying 'I don't like the thing you like' doesn't usually lead anywhere good or interesting.
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# ? Mar 13, 2024 15:35 |
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I did it once and that was enough. Story's good but miserable to play through.
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# ? Mar 14, 2024 00:33 |
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Playing it, though? That's not the hard part. It's letting go.
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# ? Mar 14, 2024 00:34 |
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https://www.youtube.com/watch?v=tH8jOVJJx4Q
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# ? Mar 14, 2024 15:22 |
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Grand Fromage posted:I did it once and that was enough. Story's good but miserable to play through.
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# ? Mar 15, 2024 01:33 |
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when i supplant God in heaven, purgatory will just be playing Dead Money until you understand in your soul how good it is and enjoy it
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# ? Mar 15, 2024 01:44 |
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O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving breast! Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Dead Money.
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# ? Mar 15, 2024 01:50 |
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It was on sale for two bucks so I've been replaying it and man I forgot just how janky Fallout 1 is. Running around with a (bad) jinxed unarmed build and I can't sneak into the cathedral or through the military base because you can't dismiss Dogmeat lmao Probably should have tagged sneak anyway though
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# ? Mar 15, 2024 06:17 |
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Nobody Interesting posted:Dead Money owns
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# ? Mar 15, 2024 20:13 |
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Dead Money's great. The final vault section can go gently caress itself though
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# ? Mar 15, 2024 20:28 |
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Dead Money is good and I never want to play it again.
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# ? Mar 15, 2024 20:32 |
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Okay, hear me out. Fallout: Florida.
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# ? Mar 15, 2024 20:54 |
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I loved all of Dead Money- the rat's warren of streets, the gas, the vault, everything was delightfully tense. For me, it was Honest Hearts that disappointed. Don't get me wrong, the story bits were great, but wandering miles and miles of bloody nothing but dirt and weeds was really taking its toll on my patience.
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# ? Mar 15, 2024 21:00 |
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MonsieurChoc posted:Okay, hear me out. Fallout: Florida. Finally get those Rad Gators they teased on Tactics 2
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# ? Mar 15, 2024 21:05 |
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If the Fallout rpg is good now I could use it to run that game.
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# ? Mar 15, 2024 21:05 |
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# ? Apr 27, 2024 21:17 |
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I have not seen Jinxed impact anyone besides my team's guns and rats this entire run Please stop critically hitting me deathclaws
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# ? Mar 15, 2024 21:09 |