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Unormal posted:Little chunk of the world map where each pixel is a square. Kyakuka on the left. Its pretty old, like 2015. Yea that's what I thought, except it's clearly not Qud as there's nowhere near enough ruins. And how that's totally not how the game does water terrain! Was assuming it was another RL that just happened to procgen out a world that's reminiscent of the Qud I know. It'd be cool to do the same at 1.0 and see how much more dense the world is.
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# ? Mar 23, 2024 05:21 |
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# ? May 11, 2024 16:06 |
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off-hand do you know what the weird line on the bottom left is?
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# ? Mar 23, 2024 05:35 |
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I love it
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# ? Mar 23, 2024 14:55 |
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that's just ohio
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# ? Mar 23, 2024 20:25 |
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I spotted the village lair of Mamon Souldrinker
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# ? Mar 24, 2024 02:32 |
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prisoner of waffles posted:I spotted the village lair of Mamon Souldrinker Killed mid-post, you hate to see it.
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# ? Mar 24, 2024 23:12 |
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206.72
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# ? Mar 30, 2024 01:57 |
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Monochrome is a real bummer of an affliction. I had it for a long time because I couldn't locate a flash bang and every time I'd load that character the color would fade from the game. Qud is a very vibrant world and I didn't think I would care, but I did. I did.
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# ? Mar 30, 2024 15:26 |
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Similarly, someone needs to mod in another sickness that's half monochrome, half socially repugnant: What it does is turn Qud's purple prose into dull, disinterested descriptions. Look at the jungle on the world map? Trees, green. It'd ruin everything, people would rather delete the save than see the chimes in Chavaah talk to them in plain english.
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# ? Mar 30, 2024 17:34 |
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Serephina posted:Similarly, someone needs to mod in another sickness that's half monochrome, half socially repugnant: What it does is turn Qud's purple prose into dull, disinterested descriptions. Look at the jungle on the world map? Trees, green. Oh my god that's hilarious tbh quote:A mass of flesh two stories high, the salt kraken dominates the landscape, churning the earth beneath its inexorable advance. quote:This guy's like really big, and he keeps going like brrrrrrr quote:Moist, patterned skin sloughs around a thousand bubble warts, and a horn-crown rounds his enormous head thirteen span high. On his malachine face, two fleece-like lids droop to couch ireful eyes of amber. A guttural boom in the contrabass spectrum drums out of his vocal sac, vibrating the warty webbing on his overgrown toes. He is a chiliad-chewed, mountainous wad of spite. quote:Oh gross he's covered in bumps and he's really big so it's really obvious! Look at how green he is too eww. It's fine to be grossed out by him this guy's kind of a jerk, no thanks. quote:Space and time rattle off their hinges and tear your perception apart. Through the new crosshatch of consciousness, sound only comes through in waves, the sheen of chrome explodes in supernova, and you slowly become aware of the furrowed volume of air around the shape of a monstrous pyramid. quote:AAAAAAAAAA! Really bad triangle guy! AAAAAAAA! It's too late you're DEAD! I'M SO SORRY RIP!
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# ? Mar 30, 2024 17:51 |
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Serephina posted:Similarly, someone needs to mod in another sickness that's half monochrome, half socially repugnant: What it does is turn Qud's purple prose into dull, disinterested descriptions. Look at the jungle on the world map? Trees, green. Taking this character to Chavvah should make them simply and directly spoil the game's ending to you, like a Malkavian discerning a real conspiracy amid what they think are delusions.
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# ? Mar 30, 2024 18:02 |
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You talk to Barathrum about the Putus Templar and he just point-blank summarizes their stats and abilities, concluding with, "so maybe grind out a couple of levels first, and make sure to bring good gear"
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# ? Mar 30, 2024 18:48 |
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Tuxedo Catfish posted:Taking this character to Chavvah should make them simply and directly spoil the game's ending to you, like a Malkavian discerning a real conspiracy amid what they think are delusions. Comedy slide whistle noise plays as these two types of autism just slide past each other and never the twain shall meet. The main character is entombed and the scribe solemnly carves: guess he ain't gonna be in Rush Hour 3
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# ? Mar 30, 2024 20:09 |
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20 hours and 36 levels into this gunkin run, with a circuit of high level tinkers across the map basically memorised, I feel like it would be reasonable to have found a jacked mod and or a biodynamic power plant at least once by now. I'm hesitant to use any of the mods that add a million more merchants and stock everywhere but feel like there's maybe a middle ground. Giving merchants some high level materials in exchange for increasing the chances of certain things appearing or something. I dunno
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# ? Apr 4, 2024 19:11 |
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protip you can disarm weapons off of turrets and they will have the jacked mod, and there are turret dispensing robot tinker dudes that will drop a whole bunch of them on a map
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# ? Apr 4, 2024 20:06 |
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Flesh Forge posted:protip you can disarm weapons off of turrets and they will have the jacked mod, and there are turret dispensing robot tinker dudes that will drop a whole bunch of them on a map also if you're friendly with robots they won't shoot you on sight, and if you have a high enough level security card you can command the turrets to shutdown so they don't all aggro when you start trying to disarm them.
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# ? Apr 4, 2024 20:08 |
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here's a merchant cheesing strategy I haven't seen discussed before: befriend a cloneling bot in bethesda suda teleport immediately out rush to your favorite merchant and order the robot to stand next to them (works better if the merchant doesn't have an entourage)
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# ? Apr 4, 2024 20:13 |
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Flesh Forge posted:protip you can disarm weapons off of turrets and they will have the jacked mod, and there are turret dispensing robot tinker dudes that will drop a whole bunch of them on a map Yeah I have a bunch of jacked phase turrets so I'm mostly just holding out for that cybernetic lol. For some reason I have also been insanely unlucky with cloning draught / polygel this run too
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# ? Apr 4, 2024 21:56 |
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206.74
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# ? Apr 6, 2024 02:12 |
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Welp, last time played 8 years ago apparently. I'm on a LAN party and wanted something to play in between main games. Now I did the Red rock dungeon and survived after a few tries. Next I went east to some red holes to do something else which I don't quite remember yet. I got lost in the canyons and some mushroom apparently applied something on me. I've got an itchy skin. Hopefully this is not too hazardous, since I have no idea how to get rid of it. How neccessary it is to get rid of it?
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# ? Apr 6, 2024 15:19 |
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Ihmemies posted:Welp, last time played 8 years ago apparently. I'm on a LAN party and wanted something to play in between main games. Hehehe
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# ? Apr 6, 2024 15:24 |
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Ihmemies posted:Welp, last time played 8 years ago apparently. I'm on a LAN party and wanted something to play in between main games. Either "oh god this sucks I hate this" necessary to "oh my god I want to cover my entire body in this" depending on what fungus is taking root inside your flesh
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# ? Apr 6, 2024 16:38 |
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Will I die to it? Should my number one priority to be to figure out how to get rid of it? I just closed the game since I have no idea what to do.
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# ? Apr 6, 2024 16:47 |
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Ihmemies posted:Will I die to it? Should my number one priority to be to figure out how to get rid of it? I just closed the game since I have no idea what to do. it's more really annoying than it is fatal, although it can kill you indirectly -- sapient plants hate fungus and hosting enough of it will make them attack you on sight if you visit the jungle village of Kyakukya the mayor will sell you a book that details how to cure various diseases, including fungal infections
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# ? Apr 6, 2024 16:50 |
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It can turn into one of many things, and some of them suck and some of them are good Fickle gill: gently caress gently caress gently caress you're hosed. Clouds of spores everywhere. You'll aggro everyone and spread fungus all across Qud. You're better off amputating your limb. Waxflab: Basically heavy armor or a natural weapon. It's not the best you can find in the slot, but you can make use of it until you cure it. Mumblemouth: Free secrets! Pretty nice if you get it on a superfluous limb. Glowcrust: Free armor or weapon that generates ~60dram value mushrooms that work as healing salves at a constant rate AND produces light AND mild cold resist. You have won the lottery.
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# ? Apr 6, 2024 16:59 |
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So it's not that mission-critical, I can go on with my life and at some point deal with it later, and I don't need to beeline for solution? Happened to find a isschari rifleman which gave me his rifle. Then a trader nearby sold me 100 lead slugs. I shot an amoeba twice, once for 12 dmg then for 24dmg. Previously my dagger has done like 1-4 damage on hit... E: wow that rifle gives like 4-10x more damage per shot Also it seems to hit with nearly all bullets, while melee usually whiffs. Ihmemies fucked around with this message at 17:18 on Apr 6, 2024 |
# ? Apr 6, 2024 17:16 |
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Ihmemies posted:So it's not that mission-critical, I can go on with my life and at some point deal with it later, and I don't need to beeline for solution? Happened to find a isschari rifleman which gave me his rifle. Then a trader nearby sold me 100 lead slugs. I shot an amoeba twice, once for 12 dmg then for 24dmg. Previously my dagger has done like 1-4 damage on hit... Roll the fungal dice! Maybe you'll get lucky! And the Issachar rifle is way better than your standard dinky dagger. Melee is beaten out by ranged weapons early on, but then melee takes the lead for a while, and then it's mostly what you've specced to, with properly-specced-melee being your best for high damage but ranged being very necessary because there are things that you don't want to be near.
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# ? Apr 6, 2024 17:23 |
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yeah in the long run there isn't really such a thing as a pure melee or ranged build in qud, not that's any good anyways. melee has easier (though not exclusive) access to anti-armor solutions and some enemies are a threat as long as they're alive regardless of range, in which case the best solution is often to get in their face and apply superior DPS through melee other enemies are harmless until you're next to them and then they're a nightmare. you want to be able to deal with both, and while you can invest hundreds of skill points in the Pistol tree if you want high ranged DPS, rifles and bows take like... one skill, if that, to be good, and then everything else in the rest of the tree is weird niche luxury nonsense
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# ? Apr 6, 2024 20:26 |
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Ihmemies posted:So it's not that mission-critical, I can go on with my life and at some point deal with it later, and I don't need to beeline for solution? Happened to find a isschari rifleman which gave me his rifle. Then a trader nearby sold me 100 lead slugs. I shot an amoeba twice, once for 12 dmg then for 24dmg. Previously my dagger has done like 1-4 damage on hit... I usually spend the first 10 levels or so exclusively using a musket or rifle no matter what my build is lol
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# ? Apr 6, 2024 20:56 |
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When I last checked out Caves of Qud there was a select-able laptop keybinding setup for those of us without number pads (I use 80% keyboards). It seems to be gone in the latest version. Is there a recommended setup recorded anywhere? I did some searching but haven't found anything useful. I figure if there's a "standard" layout for this sort of thing (based around the VI-style hjkl movement, etc) I might as well adopt that instead of inventing my own. edit: Digging deeper, the default bindings leave a number of free keys, so moving Skills (S), Look (V), Journal (M), Tinker (Z), allows YJU/H L/BKN vi/nethack style movement without much disruption. I threw auto-explore on /. Also, a UI question, are the various screens that are 80x25 cell displays scaled to the full screen (inventory, character sheet, journal, etc) expected to be replaced as part of the UI overhaul that's ongoing? Or at least going to be able to work with the pixel perfect scaling that the main game display uses? Quinton fucked around with this message at 01:06 on Apr 7, 2024 |
# ? Apr 7, 2024 00:13 |
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Tuxedo Catfish posted:yeah in the long run there isn't really such a thing as a pure melee or ranged build in qud, not that's any good anyways. Not true, a temporal fugue melee build actively wants to become incapable of ranged attacks, to stop the clones turning each other hostile with missed shots. And, if you can stand the annoyance of the long cooldown, it's inarguably very strong to beat up on something with seven time clones.
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# ? Apr 7, 2024 00:15 |
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Arcvasti posted:Not true, a temporal fugue melee build actively wants to become incapable of ranged attacks, to stop the clones turning each other hostile with missed shots. And, if you can stand the annoyance of the long cooldown, it's inarguably very strong to beat up on something with seven time clones. that's a ranged build where your ranged weapon is yous e: also you can do stuff like achieve 100% cold resistance and equip them with freeze rays and it's better than just leaving the slot empty. i've run more than a few fugue characters in my day lol
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# ? Apr 7, 2024 00:16 |
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I found a wire extruder. Can I somehow use it to print 200 feet of wire, by any chance? E: my hand turned into glowcrust. Does that spread or is my hand a glowcrust from now on? I wonder if it forbids operating weapons for example.. Ihmemies fucked around with this message at 16:56 on Apr 7, 2024 |
# ? Apr 7, 2024 16:47 |
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Getting a fungal infection prevents you from equipping anything to that body part until you cure the infection. There's a book that can teach you some important medicinal stuff; if you come across a copy, you'll want to hold onto it for sure.
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# ? Apr 7, 2024 17:12 |
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Perhaps I should read item descs before equipping them. Picked up a gentling mask - cool, a mask piece with armor! *equips it*. E: also realized these subterranean dungeons probably never end. Why am I doing these. I want just out Ihmemies fucked around with this message at 17:41 on Apr 7, 2024 |
# ? Apr 7, 2024 17:35 |
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I suspect it comes down to a bit of a gamble based on where/what enemies kool aid man into the area, but does anyone have any hot tips on getting through Grit Gate defence without any bear deaths? I always seem to lose one or two and Otho shames me. I've been putting it off to the point where I'm level 37 and have four jacked phase rifles or arc winders on my many large arms, but uh, neither of these are ideal at avoiding collateral damage. Maybe the stasis cybernetic or time cubes and burn down the biggest targets before they can do anything... or is there anything I can give the bears to make them a bit less prone to electricity and then just arc winder the poo poo out of the whole place?
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# ? Apr 7, 2024 18:36 |
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Freeze grenades (and their land mine form) are good since they lock down enemies without hurting allies, giving you extra time to kill. Rocket skates or a Fume flier is good for finishing one area and getting to the next breach quickly. Prosetylizing/beguiling tanky melee enemies like magma crabs, polysludges, or cragmensche and telling them to hold position near the breach spot you yourself are not planning to start at can tie up the enemies a lot as well.
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# ? Apr 7, 2024 18:44 |
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Portable walls.
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# ? Apr 7, 2024 18:47 |
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Angry Diplomat posted:Getting a fungal infection prevents you from equipping anything to that body part until you cure the infection. There's a book that can teach you some important medicinal stuff; if you come across a copy, you'll want to hold onto it for sure.
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# ? Apr 7, 2024 19:49 |
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# ? May 11, 2024 16:06 |
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okay man if losing three chairs, some plants and a Wii remote is a "much was lost" situation to you I'm just going to assume you're never loving satisfied
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# ? Apr 7, 2024 19:53 |