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I had some +whatever after teleport, it just wasn't enough. And I couldn't gem teleport, it was on cooldown. It was at the bottom of the maze, so like a super tiny map. I'm not very good at this game.
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# ? Jan 15, 2016 18:09 |
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# ? Apr 26, 2024 13:28 |
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It's been said before and it will be said again, but wildfire archmage is a really silly, fun way to play the game at least once. It's nothing like playing anything else once it gets online early midgame or so. Just...everything is on fire, at all times, forever. Including you. Especially you.
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# ? Jan 15, 2016 21:15 |
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I really enjoy the purity of being a brawler that just punches e everything a lot until it falls over. I like the simple things in life
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# ? Jan 15, 2016 21:32 |
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Professor Moriarty posted:Gem Portal is your friend, and IMO is second only to a controlled teleport when it comes to methods of escape. I never really understood the desire to use a random teleport, unless you stack a ton of "+resist after teleport" items. Well, you can't teleport to the inside of a vault, so that's one major use of "Just get me the gently caress out of here, right the gently caress now". If you're in a vault and the rest of the level is cleared, you're guaranteed to be safe. Beyond that, it's just the calculus of "I've cleared 75% of the level and the minimum teleport is at least away from these packs, let's hope I get lucky". But, yeah, random teleport does have risks.
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# ? Jan 15, 2016 22:29 |
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Are there any UI mods that make the tooltips less rear end? I see all the teeny tiny green and red numbers vomited everywhere and my eyes glaze over. Doesn't help that randomly generated items just have way too many random effects to parse through, but I could manage that if it was legible.
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# ? Jan 15, 2016 22:49 |
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Panic! at Nabisco posted:It's been said before and it will be said again, but wildfire archmage is a really silly, fun way to play the game at least once. It's nothing like playing anything else once it gets online early midgame or so. Just...everything is on fire, at all times, forever. Including you. Especially you. Wildfire archmage for me and forever will be "walk five steps, throw fireball at things beyond sight range and around corners, then run away from dangerous things while leaving a field of fire behind you.", Shame that the debuff remove doesn't work with spellcraft because the fire has to actually hit you to work that way.
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# ? Jan 15, 2016 22:50 |
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Tuxedo Catfish posted:(a lot of info) This is real useful to someone like me, who's never really played a paradox mage. Seriously, I feel comfortable enough to try it with this kind of advice. Is there an equivalent kind of text dump about playing an arcane blade? All the info I have is really outdated. I don't even know what stats/equipment to look at.
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# ? Jan 15, 2016 22:55 |
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Prism posted:This is real useful to someone like me, who's never really played a paradox mage. Seriously, I feel comfortable enough to try it with this kind of advice.
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# ? Jan 15, 2016 23:01 |
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this was an arcane blade guide, it's garbage as I have realized, thanks to shesh probably winning the game on Madness as AB. I'll rewrite this later.
rekenner fucked around with this message at 09:55 on Mar 6, 2016 |
# ? Jan 16, 2016 00:01 |
Prism posted:This is real useful to someone like me, who's never really played a paradox mage. Seriously, I feel comfortable enough to try it with this kind of advice. As far as new information, Ogres seem pretty much custom-made to be good Arcane Blades. 2h + off-hand of whatever variety and an extra inscription slot beats Cornac any day. Jazerus fucked around with this message at 00:06 on Jan 16, 2016 |
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# ? Jan 16, 2016 00:03 |
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Panic! at Nabisco posted:It's been said before and it will be said again, but wildfire archmage is a really silly, fun way to play the game at least once. It's nothing like playing anything else once it gets online early midgame or so. Just...everything is on fire, at all times, forever. Including you. Especially you. wildfire is the greatest and best thing especially once you get the absorb-fire-damage choker or whatever it is
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# ? Jan 16, 2016 03:03 |
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Stelas posted:Are you loading an existing save file / do the modules show up as being part of the save game? The slightly wonky way that Tome ties modules to savegames might be blocking you from doing it in an existing game, at a guess. Alternatively, make sure they're all updated to current I guess? Doesn't show up in the main menu I dunno wtf. Might disable all my addons or something, but it's a huge drag to not work.
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# ? Jan 16, 2016 03:44 |
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You aren't the only one, I tried to get oldrpg to work and no matter what couldn't get it to show up as an option. Funnily, when I disabled it afterwards, I missed the UI mod, and with just that enabled it changes the health and resource areas correctly (without an option for it), but with everything on it doesn't.
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# ? Jan 16, 2016 04:14 |
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Man I just had the most amazingly bullshit-plagued game ever. I lost two warrior escorts on consecutive floors to things I couldn't have done anything to stop (first one hit a fork in the road with no way of telling which way he would go and walked straight into monsters, second one I was insanely careful and cleared everything in advance and the moron walked into a Disarming Trap left by a rare monster that somehow hadn't triggered when I walked over it) and then finally died in the Daikara because my teleport dropped me inside the main hall of the Snow Giant vault.
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# ? Jan 16, 2016 04:16 |
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Tuxedo Catfish posted:Man I just had the most amazingly bullshit-plagued game ever. I lost two warrior escorts on consecutive floors to things I couldn't have done anything to stop (first one hit a fork in the road with no way of telling which way he would go and walked straight into monsters, second one I was insanely careful and cleared everything in advance and the moron walked into a Disarming Trap left by a rare monster that somehow hadn't triggered when I walked over it) and then finally died in the Daikara because my teleport dropped me inside the main hall of the Snow Giant vault. I'm not a big fan of escorts in general. Having 9 set stat boosts feels overly set and formal for a roguelike, and it feels bad when you lose one. I'd like it alot more if escorts were randomized in number, and more escort-like boosts were added (e.g. the yeek wayist giving you a confusion resist buff). Give it some sort of upper/lower limit so you can't get totally screwed though. Also, request for anyone playing Assassin - let me know your feelings on Duellist. I think I might have made it far, far too good vs fast hitting mobs.
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# ? Jan 16, 2016 12:14 |
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Aren't the stat boosts a newb trap? My top priorities from escorts on most characters are either to get Celestial / Light and maybe the warrior or alchemist locked trees (if I'm playing Cornac or a class that has a cat point to spare) and/or to get Premonition, Vitality, and Healing Light. Randomizing the number of escorts sounds horrible, I'd actually prefer it if the escorts you got were non-random. The rewards should either be consistent and (mostly) skill-based in terms of whether you get them or not, or just discarded. e: Making optional challenges that can be failed without losing your character and reward you with specific one-time bonuses would be cool, though, especially if you tailor what the reward is to how you have to get it. The Yeek Wayist is basically a "can you teleport other and/or teleport yourself to a precise 1-tile target" in exchange for confusion resistance which isn't really related in any meaningful way, but at least it's consistent. Tuxedo Catfish fucked around with this message at 15:42 on Jan 16, 2016 |
# ? Jan 16, 2016 15:25 |
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http://te4.org/characters/38764/tome/9990dff6-1a32-44d8-bbe1-f6465fae965b This character would have been a winner, if not for the first Orb Guardian being a level 86 Forge Giant that immediately fearscaped me. (And I lost server connection, again, so he still shows up as alive on the Vault.) theshim's post on how to Sun Paladin is very good, but don't be dumb like me and take Elemental Surge instead of a prodigy that might actually save your life.
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# ? Jan 17, 2016 04:22 |
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i've been loving around with a steam controller recently, and tome works pretty well with it. Except that movement loving sucks with a joystick, so i've been using the touchpad as a mouse and moving that way exclusively. I have noticed that this has made me much, much more careful. I haven't splatted an early game character to carelessness since i started using it. Try mouse movement if you, like me, die more frequently to your own impatience than anything else.
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# ? Jan 17, 2016 05:39 |
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All things considered, I prefer dying of impatience to dying of old age.
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# ? Jan 17, 2016 05:50 |
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Archmage wildfire was as advertised, it was never a bad idea to explode everything with fire. Had a thoughtful fight with the bosses under the sea that was a rather pleasant experience. I even learned to use Blink offensively on enemies. Unfortunately the first orc bossman was anti-mage flavoured. He and his psidude sidekick (also anti-mage flavoured!) forced me to the extreme range due to their overpowering talents. I was too dumb to back down and he proceeded to one shot me from near extreme range once I slipped up. The second continent is bullshit.
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# ? Jan 17, 2016 06:00 |
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rekenner posted:You are a super insane single target damage burst character. You can flurry for thousands of damage. Tens, if you get very lucky.
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# ? Jan 17, 2016 22:16 |
Inadequately posted:All things considered, I prefer dying of impatience to dying of old age. Actually, a touch interface gets around many of the conventional problems with playing with the mouse - I've been playing on my Windows tablet and it's surprisingly intuitive. You just have to bind the basic up/down/left/right mouse gestures to common interface commands like autoexplore, open inventory, level up, etc. and it plays swiftly.
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# ? Jan 17, 2016 22:29 |
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I would love to see a tablet version of ToME but that likely won't happen this century, with how tied up DarkGod is.
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# ? Jan 17, 2016 23:01 |
Osmosisch posted:This is my current paradox mage. I'm not going to claim to be any good at this, which makes the fact I'm just basically facerolling through the game extra hilarious to me. Welp, this guy is all done now after killing atamathon and Linaniil. What a cakewalk.
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# ? Jan 18, 2016 00:39 |
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Lunchmeat Larry posted:I really enjoy the purity of being a brawler that just punches e everything a lot until it falls over. I like the simple things in life I am right there with you. Currently I have a level 40 Dwarf brawler I am trying to win it all with. I have never had such an easy time with this game. EVERYTHING CAN BE RASSLED. EVERYTHING CAN BE PUNCHED.
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# ? Jan 18, 2016 00:53 |
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Brawlers got buffed relatively recently and turned into sheer purveyors of death and also talent cooldown. They're kind of ridiculous, but I will admit also very fun.
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# ? Jan 18, 2016 00:58 |
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Osmosisch posted:Welp, this guy is all done now after killing atamathon and Linaniil. What a cakewalk. Now try the higher difficulties. The biggest issue with Tome is the discrepancy between trash normal and lethal rare/unique enemies, which tends to get me killed through boredom more than anything else. Insane is probably too hard for winning to be feasible for most classes but Nightmare plus a rare/unique rate increasing mod is probably my sweet spot for enjoying the game.
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# ? Jan 18, 2016 01:49 |
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Razakai: In your mod, do you have to have already learned poison skills to benefit from siding with the Assassin Lord? Or is it good enough to side with him when the event pops and then invest in poison later?
Tuxedo Catfish fucked around with this message at 03:33 on Jan 18, 2016 |
# ? Jan 18, 2016 03:30 |
Panic! at Nabisco posted:I would love to see a tablet version of ToME but that likely won't happen this century, with how tied up DarkGod is. It wouldn't actually require many interface changes. The most pressing issue is that it's difficult to view tooltips without initiating actions; it's also impossible to scroll down, so reading long lists or quest descriptions isn't easy. Otherwise the already-implemented gesture system, mouse/touch movement, and hot key bars are sufficient to play just as naturally as on a keyboard. Jazerus fucked around with this message at 15:29 on Jan 18, 2016 |
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# ? Jan 18, 2016 05:33 |
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Didn't he release a screenshot of TOME running on a tablet last year?
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# ? Jan 18, 2016 11:58 |
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Stelas posted:Brawlers got buffed relatively recently and turned into sheer purveyors of death and also talent cooldown. They're kind of ridiculous, but I will admit also very fun. Don't suppose anyone feels like writing an up-to-date brawler guide?
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# ? Jan 18, 2016 14:36 |
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why did i just now find out that oldrpg updated why
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# ? Jan 18, 2016 18:47 |
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Tuxedo Catfish posted:Razakai: In your mod, do you have to have already learned poison skills to benefit from siding with the Assassin Lord? Or is it good enough to side with him when the event pops and then invest in poison later? At the moment all siding with Assassin Lord will do for Rogue is reveal the Toxins tree (locked), as well as the usual prodigy access. Next patch he'll also teach a unique trap. So yeah, no rush to speak to him and you only need to do it once to permanently reveal Toxins.
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# ? Jan 18, 2016 20:12 |
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Razakai posted:At the moment all siding with Assassin Lord will do for Rogue is reveal the Toxins tree (locked), as well as the usual prodigy access. Next patch he'll also teach a unique trap. So yeah, no rush to speak to him and you only need to do it once to permanently reveal Toxins. Doesn't he also give a bonus to the stealth category and some other skill category when you side with him?
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# ? Jan 19, 2016 06:12 |
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is there ever really a good enough reason to do it? I only ever did it once to unlock the tree a long time ago, he just doesn't seem like a strong enough benefit vs. randart guy. I guess if I wandered in there with a character i didn't think could beat him i might just do it to escape, but that's it.
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# ? Jan 19, 2016 06:49 |
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There should be a different reward for siding with the merchant and uncouple buying randarts from the quest entirely. I think buying randarts should be the reward for doing dark crypt as the benefits are more inline with how risky and dangerous dark crypt is.
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# ? Jan 19, 2016 07:20 |
Velius posted:Now try the higher difficulties. The biggest issue with Tome is the discrepancy between trash normal and lethal rare/unique enemies, which tends to get me killed through boredom more than anything else. Insane is probably too hard for winning to be feasible for most classes but Nightmare plus a rare/unique rate increasing mod is probably my sweet spot for enjoying the game. Oh, I have plenty difficulties with regular-powered classes, paradox mage is just nuts, I'm pretty sure. Tankiest mage I ever played.
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# ? Jan 19, 2016 10:52 |
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Won with the Itemancer - getting Khulmanar's Wrath towards the end was super useful because it meant I could use both it and the Planar Beacon I had lying around from the beginning, giving me two heavy nukes that also healed me. Unfortunately, the final bosses have annoyingly high stealth detection, which was what I was relying on in a lot of ways, so Aeryn actually died, a rare occurrence. I missed out on a few of the most useful items, too - the Storm Bringer's Gauntlets in particular are amazing on a stealth Itemancer. I actually used Wyrmbreath the whole game, with Kor's Fall lasting all the way until Grushnak. Was silly, and fun. Now I need another gimmick...
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# ? Jan 19, 2016 18:13 |
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theshim posted:Now I need another gimmick... Broken Itemmancer: you have to equip the first items you find for a slot at every zone. Because the last ones broke, or something.
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# ? Jan 19, 2016 18:51 |
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# ? Apr 26, 2024 13:28 |
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theshim posted:Now I need another gimmick... Dark Templar, Do a stealth character that strikes from the shadows while wearing mindstars.
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# ? Jan 19, 2016 19:27 |