Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
“Four hundred and thirty days ago, a tower sprouted from the earth in Gilliam’s Head, Jonesboro. It emerged like a needle passing through fabric, neatly bisecting an inn on its way to the heavens. When the dust settled, the tower stretched through the clouds, with its innumerable storeys glinting in the sunlight. Needless to say, many people were very puzzled.”


“For weeks, people wondered at it: magicians and scientists came and took readings and samples and performed rituals, to no avail; architects boggled at the sheer scale and stability of such an edifice; bards composed epic ballads proposing one likely origin or another. The inn damaged by the emergence - then known as the Phlegmatic Firefly - modified its structure to incorporate the tower, becoming known as the Tower’s Gate Inn and enjoying a huge boost in popularity. Once it became apparent that the tower wasn’t going anywhere, life went about as normal - for a while.”

---

“Three hundred and thirty days ago, a door opened in the wall of the tower in the Tower’s Gate Inn, accompanied by trumpetting fanfare and a booming proclamation:”


“WHOSOEVER REACHES THE PINNACLE SHALL BECOME THE LORD OF THE TOWER AND OF THE FIRMAMENT AND OF ALL THE LIGHT TOUCHES”

“Seven brave souls entered, whereupon the walls of the first floor turned transparent, allowing the gathered crowds to witness their brutal ends - victims of traps, monsters, and tricks of all variety. Only one managed to escape - bringing with them a flawless ruby the size of an egg. After that, no matter the danger, the lure of the prizes (and the mysterious announcement) drew people in from the world over.”

---

“Today, the Tower’s Gate Inn has grown into the town of Tower’s Gate, with the original building having transformed into Tower Stadium - multiple levels of bleachers allow people to watch Topseekers from all over the world put their lives on the line for money or prestige. Nobody has made it to the top - or past the 6th level - but simply surviving the first few floors gives a retreating Topseeker the chance for a better life, whether from their fame or from the miraculous treasures and devices recovered from within. Everyone knows the real prize is getting to the top, and even though 9 out of 10 people bite it on the way up, everyone wants to become…”

“THE LORD OF THE TOWER”

---

Entranced by the Tower Keeper's speech, you almost miss your cue to start the march towards the Gate. Stepping from the Topseeker commonroom into the light, you are blown away by the thousands of cheering fans - some of whom want you to succeed, many of whom want you to die entertainingly. You take your place in the next entry group as they march towards the gate, basking in the adulation and marvelling at the impossible immensity of the tower. As you approach the gate with only minutes to spare on the clock, the Tower Keeper addresses you for the last time, enumerating on his fingers as he goes:

“Alright, we don’t know a lot about the tower, but we do know this:
  • The door opens every 9 hours, with the same fanfare as the first time.
  • It’s chock-full of ghosts.
  • Every time someone steps onto a floor for the first time, the walls become transparent somehow - from the outside only.
  • Everything resets when the tower is empty - even the dead beasts in the tower return as though nothing happened.
  • The treasure is always different, and always increases in value as you get higher.
  • You can leave the tower at any time by crying out that you give up - if you do, you can take one thing. Don’t try to take more.
  • If you die there, you’re stuck haunting the place. That’s why there’s so many ghosts! If you can't hack it, get the hell out of there before you're stuck there.

“There’s nothing in the world that can prepare you for this, so get in there, Topseeker!”

Adbot
ADBOT LOVES YOU

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
So you know your job - get to the top! This’ll be pretty fast and frantic (I hope!), and I fully expect/intend to kill people off frequently, so don’t shy off creating a character - we’ll get to you in due time! The goal of the thread is to get to the top: while the winning character obviously is the best, every character contributes - as people play (and die) you’ll unlock stuff that’ll make the job easier for other characters. So the more characters the better, make as many as you like (though only once your current one has croaked of course) - and don’t worry about being too serious, as long as it’s vaguely fantasy based I’m cool with it.

---


Topseeker Creation
Name - What you're called, or how you want people to know you.
Race - What people you belong to, and what background you claim.
Class - What you think of yourself as being - Fighter, Mystic Witch, Lightning Mage, etc.
Health - How much health you have - if it hits zero, you die. Roll a d6 3 times - add the total to your base 10 health to get your total
Armor - How tough or good at dodging you are. Roll a d6 - add that to your base 10 armor to get your total
Accuracy - How good at hitting stuff you are, you start at +1
Skills - Choose 3 Skills that you specialize in - this can be anything like Lockpicking, Dancing, Horseriding, or Interior Decorating. For a skill check roll a d20 - being trained in a skill gives +5 to rolls involving chosen skills.
Abilities - Abilities are what you use when you attack your foes - usually have some sort of cool name like Double Sword Strike, Fireball, Triple Arrow, Poison Bite, etc. You start with 3 and may more through exploring. To use your abilities, roll a d20 + Accuracy - if you roll higher than your target’s Armor, you hit. Otherwise, you miss or hit a glancing blow. On a roll of 20, your attack succeeds spectacularly. Don’t worry too much about the damage numbers, I’m just winging it!
Talent - You are a Talented individual - you possess echoes of the power wielded by the ancient heroes. Talents can vary widely - Teleportation, Summoning Storms, Stopping Time, creating huge infernos or even things like cutting through the most powerful armor are all Talents. Your control over your powers is fickle - if you attempt to use it, roll a d4. On a 1, it doesn't work. On a 4, it works perfectly. On a 2 or 3, roll again. You are only able to use it rarely, once a day or so - I’ll tell you when it recharges.
NOTE: Each Talent only exists ONCE. Once a Talent is used by another character, it cannot be used again.
Motto - Your battlecry or whatnot!
AI Action - I want to see if I can update every day/as often as I can, and it can be a pain to have to wait for people - but have no fear! Just indicate what your character would be likely to do and I’ll try my best to emulate them - don’t worry, I won’t kill them (on purpose).
Mystery - Also give me an Adjective, Proper Noun, Noun, Adverb, Job Title, Weapon and Animal, please!

:siren:UPDATE:siren:
There have been a few changes over the thread. New characters now ALSO get the following.

New Topseekers - The Second Fall of the Tower has empowered all new entrants. You have FOUR points to distribute, like so.
  • 1 Point : +1 Accuracy OR +1 Defense
  • 2 Points : A Magic Item - This can be almost anything; A small item of power of some kind, granting no more than +2 to any stat, but allowing for whatever effects you can think of. This can be a passive bonus or something you use actively on your turn. You can also give it use charges, like 3/3 uses. Items with charges tend to be more powerful than items without! Aim for fun or tricky rather than powerful!
  • 3 Points : Reroll ANY Roll of yours
---

I have a vague plan, but as the game progresses I’m pretty open to suggestions - if the audience has ideas for traps or monsters, feel free to PM me and I’ll toss em’ in in some of the higher floors. I'd like to get started Monday September 1st, but we'll see how many applicants we get!

Dog Kisser fucked around with this message at 03:34 on May 27, 2015

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Hall of Heroes
Dedicated to those who decide to escape with their lives and treasure after braving the tower.

Percy - Wave 1 | Talent: Animate the Inanimate
Yielded from the tower upon discovering that the Concept Forge drew his wife`s memory of her love for him as an ingredient and he couldn`t go on.
Treasure: Flight Pack

Dormund - Wave 3 | Talent: Blight Might
Couldn't hack it in the tower, fled.
Treasure: Not dying.

Ron Roenicke - Wave 3 | Talent: Bases-Loaded Pinch Hit
Couldn't hack it in the tower, fled.
Treasure: Not dying.

Twinkledorf - Wave 4 | Talent: Humongous Fungus Abundance
Wisely decided to flee with his unusual treasure.
Treasure: Giant Goblin Skeleton Fingerbone

Amo the Shy - Wave 4 | Talent: Just Rewards
Was compelled to leave by Xyz'ck's mind control.
Treasure: None

Xyz'ck Mark II - Wave 4 | Talent: Subatomic Superposition-
Fled with his tail between his legs after a disastrous skirmish with Adam.
Treasure: Curse of the Maze (not a treasure!)

Bofan - Wave 1 | Talent: Omnibrew
Escaped with his prized treasure - the First Survivor to reach Floor 8!
Treasure: Golden Hook

Tikkiti - Wave 2 | Talent: Finders Keepers!
Left with a big treasure to live like a king!
Treasure: Giant Jewel Worth A LOT

Giovanni - Wave 3 | Talent: Tesseract
Driven to madness by ghostly demons, his skills sapped away, he fled the tower with his notes and returned home.
Treasure: Some jewels and his memories!

Whatever - Wave 5 | Talent: Drama Bomb
Fled the Tower during the second Culling. Still a famous hero!
Treasure: The Umbrarcanix Terminal Nexus

Orthex/The Word - Wave 4 | Talent: Complete Obliteration
Fled the Tower during the second Culling. Still a famous hero!
Treasure: Moon Serpent Scute

Longwei - Wave 4 | Talent: Augment of Rebirth
Fled the Tower during the second Culling. Still a famous hero!
Treasure: Haunt Book

Skullzmaster - Wave 6 | Talent: Possession
Fled the Tower during the second Culling. Still a famous hero!
Treasure: Robot Head-bot

Croissantelle - Wave 6 | Talent: Sugar Coat It
Fled the Tower during the second Culling. Still a famous hero!
Treasure: Spice-Resin Pendant


Rum - Wave 6 | Talent: Rum of Remorse
Fled the Tower during the second Culling with her buddy Mason. Still a famous hero!
Treasure: StatPurg

Mason - Wave 6 | Talent: Yokeling
Fled the Tower during the second Culling with his buddy Rum. Still a famous hero!
Treasure: Rides-At-Night

Jormund - Wave 7 | Talent: Lycanthrope
Fled the Tower during the second Culling. Still a famous hero!
Treasure: Gongsounder

Inigo - Wave 7 | Talent: I am not Left Handed
Fled the Tower during the second Culling. Still a famous hero!
Treasure: Roscoe

:siren:Valthax - Wave 1(!) | Talent: Cannibal:siren:
Fled the Tower after being out-foxed during the second Culling. Valthax has joined up as a Commentator, narrating the events in the tower. He is the longest-surviving Topseeker of all time and - given his bonded Artifacts and his great magic - quite possibly one of the most powerful beings in the world.
Treasure: Cuts-Through-Falsehood / Chain-Of-Survival / Angstoneware Dish[/i]
-~~~-

Field of Failures
A rememberance for those who could not hack it in the tower and chose to stubbornly remain in the tower and die rather than to flee and live with their experience. They live(?) on in the Tower as Ghosts.

Azura - Wave 1 | Talent: Super Speed
Hit in the face by a stray pie, fell into boiling water.

Fletch Capgras - Wave 2 | Talent: Mirror Match
Was found wanting by the Fruit of Life and Death; got smashed and had his neck broken.

Elliot - Wave 2 | Talent: Getting Lost
Knocked unconscious by debris, fell to his smashy death.

Xyz'ck - Wave 2 | Talent: Acid Spray
Badly wounded by impact with a basalt pillar in the Falling Room, he died from a too-hard hug by another Topseeker.

Consumed all Haunts. Lost Forever.


Character - Wave 1 | Talent: Crash Test Dummy
Murdered by a Sphinx, failed his Talent roll which would have saved him.

Cookie - Wave 3 | Talent: Form of the Dragon
Was found wanting by the Fruit of Life and Death; got smashed and had his neck broken.

Consumed all Haunts. Lost Forever.


Bronan - Wave 2 | Talent: Barbaric Yawp
Personally killed by the Lord of the Tower during The Culling.

Sharpener Joe - Wave 2 | Talent: Line Manipulation
Personally killed by the Lord of the Tower during The Culling.

Consumed all Haunts. Lost Forever.


Knock - Wave 5 | Talent: Hold It Right There
Personally killed by the Lord of the Tower during The Culling.

Unnamed Sword (Tactical Windstrykr Ryobakatana) - Wave 5 | Talent: Metamagic Might
Personally killed by the Lord of the Tower during The Culling.

Consumed all Haunts. Lost Forever.


The Hive - Wave 4 | Talent: Metamorphosis
Personally killed by the Lord of the Tower during The Culling.

Consumed all Haunts. Lost Forever.


Pat Miyagi - Wave 1 | Talent: Martial Art Slow-motion
Personally killed by the Lord of the Tower during The Culling.

Consumed all Haunts. Lost Forever.


Koko - Wave 2 | Talent: 800-Pound Gorilla
Personally killed by the Lord of the Tower during The Culling.

Bud - Wave 3 | Talent: Sharper Image
Personally killed by the Lord of the Tower during The Culling.

Consumed all Haunts. Lost Forever.


Sevin Cazzuale - Wave 1 | Talent: Duel Challenge
Personally killed by the Lord of the Tower during The Culling.

Matthieu - Wave 4 | Talent: Oh, I've Got One of Those
Personally killed by the Lord of the Tower during The Culling.

Adam - Wave 4 | Talent: The Flesh is Best
Murdered by Roscoe for killing his friend.

Roscoe - Wave 2 | Talent: Make the Face that Makes Master Drop His Food
Murdered by Nicodemus and Valthax for having too much good stuff.

Tumor - Wave 4 | Talent: Absorption
Murdered by Nicodemus for attempting to extort another Topseeker with a deadly Artifact.

Nicodemus - Wave 3 | Talent: Metamagic Might
Killed and consumed by Tumor (wielding afortmentioned Artifact) while killing the latter for threatening to kill someone else.

Consumed all Haunts. Lost Forever.


Glen - Wave 8 | Talent: You Are What You Eat
Amusingly, died of overeating and exploded.

Consumed all Haunts. Lost Forever.


Velma - Wave 7 | Talent: Involuntary Surgery
Personally killed by the Lord of the Tower during The Second Culling.

Chauncey - Wave 4 | Talent: Rescue
Personally killed by the Lord of the Tower during The Second Culling.

ALighterPorpoise - Wave 5 | Talent: Losing Things
Personally killed by the Lord of the Tower during The Second Culling.

Stone - Wave 7 | Talent: Touched by the Forge
Personally killed by the Lord of the Tower during The Second Culling.

Consumed all Haunts. Lost Forever.


[s]He-Who-Bakes - Wave 8 | Talent: If you wish to make an apple pie...
Personally killed by the Lord of the Tower during The Second Culling.
Consumed all Haunts. Lost Forever.[/b]

Goblins - Wave 8 | Talent: Life Finds a Way
Personally killed by the Lord of the Tower during The Second Culling.

Murray - Wave 8 | Talent: Awe
Personally killed by the Lord of the Tower during The Second Culling.

Byzantiel - Wave 6 | Talent: Mandate of Heaven
Personally killed by the Lord of the Tower during The Second Culling.

Ivan - Wave 7 | Talent: Coach's Challenge
Personally killed by the Lord of the Tower during The Second Culling.

Dog Kisser fucked around with this message at 20:05 on May 26, 2015

HiHo ChiRho
Oct 23, 2010

Topseeker Creation

Name - Mr. Pat Miyagi
Race - Hails from the ancient tribe of Sensei, Pat either hopes to make enough money to head home, or become Lord of the Tower and make the land his home.
Class - Teacher of Karate
Health - HP: 3d6 13 + 10 = 23
Armor - http://orokos.com/roll/217560: 1d6 6 + 10 = 16
Accuracy - +1
Skills - Stealth, Jump, Acrobatics
Abilities -
Wax On, Wax Off - Ancient leg swipe move that let you MOP the competition!
Fly Swatter - Just like clapping, but you have something squishy and alive in between them that, well, is even squishier and not so alive afterwards.
Eyyyyyyyy - Taught to him by a former friend who always wore a leather jacket, this Elbow move can either puncture walls, liquefy internal organs or fix jammed up jukeboxes.
Talent - Martial Art Slow-motion/Bullet Time
Motto - BANZAIII!
AI Action - Self confident, yet patient to observe the surroundings before taking action. Irrational compulsion to offer training montages to young whippersnappers.
Mystery - dastardly, Kuala Lumpur, pillow, eagerly, apothecary assistant.

HiHo ChiRho fucked around with this message at 18:39 on Aug 29, 2014

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?


Name - Character
Race - Blank Golem
Class - Test Dummy
Health - 19
Armor - 16
Accuracy - +1
Skills - Standing, Holding Objects, Walking
Abilities - Punch (A simple punch), Kick (A simple kick), Bump (Character walks into his opponent)
Talent - Crash Test Dummy (Automatically used on death - if successful, Character returns to entry of floor with 1 HP)
Motto - *Grinding gears*.
AI Action - Walk forward until opposed/Punch obstacle/Proceed upstairs.
Mystery - Plain, Smith, Air, Plainly, Data Entry Clerk

goodness fucked around with this message at 23:10 on Aug 29, 2014

Obscil
Feb 28, 2012

PLEASE LIKE ME!
Name - Sevin Cazzuale
Race - Lizardman
Class - Duelist
Health - 25
Armor - 12
Accuracy - +1
Skills - Dueling, Diplomacy, Leadership
Abilities - Sonic Thrust (A single thrust at blinding speed), Hundred Strikes (Several successive strikes in the blink of an eye), Blazing Rapier (A rapier attack imbued with fire)
Talent - Duel Challenge (Forces an opponent into an one on one fight with Sevin. Other people cannot interfere with the duel.)
Motto - I shall fight with honor.
AI Action - Honorable and brave.
Mystery - Gilded, Mars, umbrella, gently, mercenary

Obscil fucked around with this message at 18:56 on Aug 29, 2014

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

goodness posted:

Name - Character
Race - Blank Golem
Class - Test Dummy
Health - 13
Armor - 11
Accuracy - +1
Skills - Standing, Holding Objects, Walking
Abilities - Punch (A simple punch), Kick (A simple kick), Bump (Character walks into his opponent)
Talent - Crash Test Dummy (Automatically used on death - if successful, Character returns to entry of floor with 1 HP)
Motto - *Grinding gears*.
AI Action - Walk forward until opposed/Punch obstacle/Proceed upstairs.
Mystery - Plain, Smith, Air, Plainly, Data Entry Clerk

Hmm, quite a bold choice! We'll see how that works out for you.

Also, made a slight change to the Talent rule - each Talent only exists ONCE. Once a Talent is used by another character, it cannot be used again.

djw175
Apr 23, 2012

by zen death robot
Topseeker Creation

Name - Azura
Race - Human sharing her body with a demon.
Class - Demon Monk
Health - Health: 3d6+10 22
Armor - Armor: 1d6+10 12
Accuracy - +1
Skills - Athletics, Demonology, Jumping
Abilities -
Azura Smash! - Demonic strength is not something to laugh at.
Slice and Dice - Using demonic claws, she cuts through the competition.
St. Elmo's Fire - Ironically named flame spouted from the demon's mouth.
Talent - Super-speed. With the demon's power coursing through her legs, she can move fast enough that she's nearly teleporting.
Motto - Welcome to your new hell!
AI Action - Confident in her and the demon's abilities, unwilling to even consider someone could be better than her.
Mystery - wicked, Jane, crate, quickly, shopkeeper.

Grognan
Jan 23, 2007

by Fluffdaddy


Name - Bofan Burmud
Race - Dwarfish, mostly
Class - Alchemist
Health - 20 http://orokos.com/roll/217581
Armor - 11 http://orokos.com/roll/217583
Accuracy - +1
Skills - Alchemy, Competitive Drinking, Gambling
Abilities - "Cleaning Chemical Disaster", "Right Hook of the Drunk", and "Acid Surprise"
Talent - Can brew alcohol anywhere, anytime, with anything.
Motto - "They'll break my legs if I don't pay up!"
AI Action - If they're in my way and they don't want to drink with me, choose one of the abilities up there.
Mystery - sharp, Institution, tap, drunkenly, and Snop Wrangler

SerSpook
Feb 13, 2012






Name: Valthax
Race: Strawberry Rhubarb
Class: Pie Lord
Health: 18 http://orokos.com/roll/217587
Armor: 12 http://orokos.com/roll/217592
Accuracy: +1
Skills: Pastrymancy, Speed Eating, Spellcraft
Abilities:
Apple Pie- creates a pie to restore health
Pecan Pie- A pie that raises armor, for a time
Hot Pie- spit a fireball at a foe

Talent- Cannibal?! turn an opponent into a pie, which Valthax than devours
Motto: If it is pie, I will eat it.
AI Action: Eat all that oppose me, for I am the true Pie Lord, and none shall deny my divine right to rule.
Mystery: tasty, Venus, food, eternally, Baker

Zybourne Clock
Oct 25, 2011

Poke me.


Name - Percy K. Buckminster, esq.
Race - Ex-human
Class - Skeletal lawyer
Health - 22 (http://orokos.com/roll/217585)
Armor - 12 (http://orokos.com/roll/217586)
Accuracy - +1
Skills - Debating, Fencing, Communing with the undead

Abilities -
* Objection! - Maybe it's his charisma, maybe it's the fact he is a skeleton reanimated by forbidden magic. But when Percy objects, people listen.
* Lunging blow - The life of an attorney can be dangerous at times. After he failed to defend a murderer from going to jail, his client shattered his right knee cap. Percy took up fencing lessons after that incident. His cane folds out into a rapier.
* Aura of fear - Percy's high-pitched shrieks can make even the bravest adventurer crap his pants.

Talent - Animate the Inanimate. When he concentrates really hard Percy can put some of the magic keeping him (un)alive into inanimate objects, subjecting them to his will.
Motto - There's a skeleton inside all of us!
AI Action - Percy knows all too well he lacks the muscle to take on the world all by himself. He prefers to stand back and get his competitors to fight each other.
Mystery - Spooky, Misses Buckminster, Xylophone, deceptively, attorney at law

Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

Paradise Lost: Clash of the Heavens!


Name - Mr. Whiskers
Race - Housecat
Class - Soothsayer
Health - 19
Armor - 14
Accuracy - +1
Skills - Psychic, Cuteness, Master Manipulator
Abilities -
Predict the Future! - The ability to see the future as if seen through a shotglass(which is full and also being used in a tavern brawl).
predict the WRONG future! -The ability to speak prophecies of future events which WON'T happen but to do so in a manner so convincingly that it seems plausible. Sometimes they DO happen anyway, but far down the road in a completely ridiculous and unpredictable manner.
Pamper me! - Attempt to charm another to serve the pretty kitty! Who wants a fish!? Who wants a tummy rub-rub!? Whose a pretty kitty! Oh yes you are! Oh yes you are!

Talent - Time Manipulation

Motto - "Doom! Doom! DOOOOM!"

AI Action - Sleeping, sleeping, more sleeping. Grooming. Threatening the apocalypse if his trivial immediate needs are not met. Drifting his Minds Eye through the Sands of Time. Cowardly, self obsessed and selfish.

Mystery - Crazy, Susan, Literbox, Lazily, Title: Chief Soothsayer


Edit: I have decided this is a comedy submission, I only have time for one game, sorry!
Double Edit: I lied. Okay. This probably won't be as time consuming as I think, I am back in.

Diogines fucked around with this message at 00:29 on Aug 30, 2014

Ghostwoods
May 9, 2013

Say "Cheese!"
Topseeker Creation



Name: Sly
Race: Human
Class: Fixer
Health: 22
Armor: 14
Accuracy: +1
Skills: Charm, Savvy, Observation
Abilities:
* Kung Fu
* Befuddlement
* Iron guts
Talent: "Hell, no." - Suddenly be just out of danger.
Motto: "Hell, yes."
AI Action: Smooth, slick, and stylish.
Mystery: Eldritch, Bob, pill, sleekly, and Karaoke Killer

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable



Name - Roscoe
Race - Magehound of the Order of Plaid
Class - Magehound
Health - HP: 3d6+10 16
Armor - Armor: 1d6+10 12
Accuracy - +1
Skills - Lurking, Magic Sense, Hunting
Abilities -
Hypersonic Bark - Magic-fueled yips and yaps that can shatter stone and crack bone.
Contagious Itching - Roscoe starts scratching, and then everyone else gets itchy too through mystical power of suggestion!
BALL! - Roscoe uses supernatural speed and sharp teeth to snatch something from his target. Then he likes to play keep-away. 'Something' might include body parts, if they're small enough.
Talent - The Face That Makes Master Drop His Food - For when Roscoe REALLY wants someone to give him something. No substitutions.
Motto - Woof Woof! (Is that bacon? Is it MY bacon?
AI Action - Roscoe is like that little dog that's got no fear. He's also fairly intelligent. He prefers to sneak up on whatever his target is, since he knows how little he is. He is a dog, and loves food and chasing small objects/animals.
Mystery - Idiotic, The Burning Peasant Inn, wishing well, woozily, goatherd

Edit: This sounds like a ton of fun. Oh, drat it, Diogines. You beat me to the "Magic Pet" angle.

Green Intern fucked around with this message at 00:19 on Aug 30, 2014

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Topseeker Creation



Name: Sharperer Joe
Race: 2-D Animation
Class: Stickman
Health: 18
Armor: 13
Accuracy: +1
Skills: Climbing, Escape Artist, Bending Body
Abilities:
* Needle Hand Poke Eyeball
* Pencil Sharp Hand Poke
* 3D breakdown (via talent)
Talent: Line Manipulation. Can detach lines from 3D/2D object and reform it as usable 2D line(s) to build 2D object or 2D body parts of equal length. 3D object that lost a line will immediately breakdown to smaller acceptable object/molecule by natural force of Physic Paradox Prevention (PPP). Usually, PPP just turn the paradox to ash/dust to discourage Joe from taking more lines from it.
Motto: "Where's my line again?"
AI Action: Linearly walk on a line on the road. In worst case, will detach his body parts (lines) to solve problems.
Mystery: Creative, Second Dimension, Space, Adventurously, Cartoon.

Nyaa fucked around with this message at 00:38 on Aug 30, 2014

totally losing my mime
Aug 3, 2012

The quiet can scrape
All the calm from your bones.
But maybe it should.
Maybe we need to be hollowed
To get up and grow,
And stop fucking around,
To kick off our braces and start straightening out
Fun Shoe
Topseeker Creation

Name - Ron Roenicke
Race - Human
Class - Manager
Health - 3d6+10 22
Armor - 1d6+10 13
Accuracy - +1
Skills - Leadership, Double Switching, Road Tripping
Abilities:
Switch-Hitting - Deadly from both sides of the plate, Ron can use weapons in both hands.
Suicide Squeeze - Ron's hands are weapons in their own right, able to smash opponents' (and umpires') heads easily.
Walk-Off - Ron is a brutal fighter, often intimidating opponents when he kills an enemy.
Talent - Bases-Loaded Pinch Hit: Ron can come through in the clutch and choose an ability roll to be a 20.
Motto - "Just pitch!"
AI - Ron is willing to play the game as long as it takes and is steadfast, continuing on his current path no matter the obstacles in his path.
Mystery - Gritty, Bernie Brewer, steroid, drunkenly, Commissioner

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Name - Bronan the Brobarian
Race - The Tribes of Hyperboria
Class - Barbarian Bro
Health - http://orokos.com/roll/217631: 3d6 11 +10 = 21 Health
Armor - http://orokos.com/roll/217632: 1d6 2 +10 = 12 Armor
Accuracy - +1
Skills -
*FLEX IMPRESSIVELY: useful for intimidating foes and/or breaking ropes
*DRINK IMPRESSIVELY: useful for boozing it up without falling over afterwards
*HEADBUTT IMPRESSIVELY: useful for breaking down doors and/or opponents
Abilities -
*OVERHAND SMASH: hit opponent on the top of the head and reduce them to paste.
*BERSERKER CHARGE: close the distance to an opponent and hit them very hard
*DOWN AND DIRTY: useful only against opponents with groins. Kick/punch/bite them.
Talent - Barbaric Yawp: Bronan can yell really loud. This will frighten all enemies within a significant (GM-determined) radius, forcing them to flee - even hidden enemies that Bronan does not know about. Fleeing enemies can only try to escape Bronan's brobarianosity unless and until they are cornered by him.
Motto - By Crom, Bro!
AI Action - If it can be drunk, drink it. If it can be fought, fight it. If it can be seduced, fight it. If it can be read, fight it. If... you know what? If it can't be drunk, fight it. Hell, even fight the drinks if they look belligerent.
Mystery - Chitinous, Rat, High Priest, Foolishly, and Hall Monitor.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
OKAY obviously people are interested! We have 12 entrants right now, so I'm going to split it into waves of 7.

So!
HiHo ChiRho - Mr. Pat Miyagi
Goodness - Character
Obscil - Sevin Cazzuale
Djw175 - Azura
Grognan - Bofan Burmud
Mike Gallego - Valthax
Zybourne Clock - Percy K. Buckminster, esq.
Get ready to rock.

I'm going to try to get a post in tonight.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Can those of us who aren't yet Topseekers advise, cheer on, and/or mock the current players?

SerSpook
Feb 13, 2012




The first floor better involve a people eating contest.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

DivineCoffeeBinge posted:

Can those of us who aren't yet Topseekers advise, cheer on, and/or mock the current players?

Sure can! You're in the audience until the next time the gate opens! I will assume that any advice they take from you is pulled from their own imaginations because once they're inside they cannot see or hear you!

edit:

Mike Gallego posted:

The first floor better involve a people eating contest.

No floors will involve this. You're a monster.

Dog Kisser fucked around with this message at 01:23 on Aug 30, 2014

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

DivineCoffeeBinge posted:

Can those of us who aren't yet Topseekers advise, cheer on, and/or mock the current players?

I feel like that must be an integral part of this game.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today

Topseeker Creation
Name - Elliot
Race - American
Class - Tourist
Health - 10 + 6 + 2 + 5 = 23
Armor - 10 + 4 = 14
Accuracy - +1
Skills - Communication, Souveneir Spotting, Navigation
Abilities -
Flash Photography: Elliot takes a photo with a high powered flash. On hit, does no damage, but stuns the target. Will make for a nice album to show the folks back home!
Out Of My Way: Elliot switches places with the target, doing damage in the process.
Heavy Luggage: A bag so overloaded that a good smack with it--intentional or otherwise--is liable to knock someone over.
Talent - Getting Lost: Elliot suddenly finds himself somewhere he hasn't been before. Neither he nor anyone else has any idea how he got there. Maybe he's just absentminded sometimes?
Motto - How quaint!
AI Action - Go sightseeing and get in the way.
Mystery - Obnoxious, T-Shirt, Obliviously, Human Resources Manager

Hot Dog Day 80
Jun 23, 2003
Topseeker Creation

Name - Bob
Race - Human
Class - Scavenger
Health - 23
Armor - 13
Accuracy - +1
Skills - Lockpicking, Stealthy, Observation
Abilities -
Loose Change - Throws a pocketful of Loose change at the enemy
Ramble On - Disorients target with a story from his youth
Snack time - Pulls a snack out of one of his many pockets and regains hp
Talent -
Dog Whistle - Summons your faithful pet Rusty who can smell out secrets or defend you from even the most vicious of foes
Motto - Heh
AI Action - Plays it safe.
Mystery - Dirty, Moby Dick, Stick, Slovenly, Panhandler

Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?
Name: Krixis "Kris" Salaxx

Race: Fae-Blooded Human

Kris is a Fae-blooded bastard child of royalty, hated by his Fae family for being half-human and feared by his human family for his mastery of ice powers in the desert kingdom he calls home.

Class: Desert Cryomancer

Kris is a hybrid mage, capable of controlling both the desert sands and vicious gales of ice, often whipping the two together into large (often uncontrollable) hailstorms.

Health:HP: 3d6+10 19

Armor:Armor: 1d6+10 13

Accuracy: +1

Skills:
Endurance (Surviving various feats of fortitude and extreme elements)
Linguistics (Comprehend Languages)
Fast-Talking (But what if we could TALK to the monsters?)

Abilities:
Eldritch Ice Blast (A blast of faerie ice. Far more painful than it seems.)
D'rude's Sandstorm (Summons a swirling sandstorm around Kris, biting winds harming everything in its radius around him.)
Make It Hail (Fires massive projectiles of hail at a high rate of speed.)

Talent:
Blood of the Winter Fae (Allows Kris to channel the Fae Realms through his very being, amplifying his existing magic and allowing him to change one thing on the floor of the tower to be more like the Fae Realms.)

Motto:
"Everybody CHILL!"

AI Action:
Research anything magical in the room, make witty banter, and freeze anything hostile before eroding it to bits with a sandblast.

Mystery:
Eldritch
Rotillia
Anvil
Brightly
Baker

Rolls to come later, I promise.

Tempus Rimeblood fucked around with this message at 17:53 on Aug 30, 2014

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Green Intern posted:

I feel like that must be an integral part of this game.

Oh, I agree, but I wanted to be clear and get permission from the get-go. The Peanut Gallery is a critical part of any good game, I figure.

FoliatedFold
Apr 9, 2008

order out of ordered chaos

Name - Blerys
Race - Amberite
Class - Duelist
Health: 3d6+10 22
Armour: 1d6+10 14
Accuracy - +1
Skills - Diplomacy,Athletics,Fast-Talk
Abilities

- Dodge(You can't touch me!)
- Burst of Speed(Advance or retreat in a hurry)
- Accurate Thrust(Trades diminished damage dealt for a greater chance to wound opponent)

Talent - Draw Trump (Entry Level of Tower, drawn as spectator; Use once to escape to start)
Motto - Scheming Schemers have the best Schemes
AI Action - Defend, but look for an opening to press forward
Mystery - Proud Kolvirian Scion, Scheming Diplomat

FoliatedFold fucked around with this message at 03:13 on Aug 30, 2014

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Ah, not-Bleys. The "I barely appear in the books but you love me anyways" character. I hope he shows up for like twenty minutes, is supposedly killed, and then shows up at the end being awesome.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Little Tom Mallory was getting restless. His father dragged him all the way to this tower, insisting all along that he’d love it. He’d admit it - the tower WAS pretty awesome. But all this waiting around and shouting and drinking and gambling and nothing was HAPPENING. He looked at the… contestants(?) with disdain - an old man, some old test golem, a lizardman, some woman, a different, shorter old man and… a pie? What a sham. Tom’s father told them that last week they’d had two great red dragons. They were killed horribly by the fifth floor, of course, but at least it had some romance to it.

Then fanfare blared from every direction, and everything went quiet. All was silent save for the sound of the gate grinding open, when suddenly a voice drowned out his thoughts.

“WHOSOEVER REACHES THE PINNACLE SHALL BECOME THE LORD OF THE TOWER AND OF THE FIRMAMENT AND OF ALL THE LIGHT TOUCHES”

The voice pressed down from the heavens like an open palm, stunning the child into silence. The motley crew waiting patiently for the gate to open all of a sudden looked less like fools and more like… badasses. Something in the way they stood before the gate, the way they faced their deaths for glory, drew a cheer from him, one that reverberated through the crowd.

“Go, Go, Go Topseekers!”

---

Passing through the gate, you find yourself - impossibly - in the centre of a circular field, flowers stretching to the horizon. In every direction, you see scattered stone pillars carved with strange symbols. You can somehow also see the tower in the distance. All around you, you can hear guttural chanting and the scrape of metal blades on the pillars. For a moment there is stillness…

Then you are swarmed by dozens of goblins with spears.

---

So now we get to the meat and potatoes of the game - your job here is to take these little gobbos out and get a feel for things. Use your Abilities, interact with your environment with your Skills, maaaybe break out your Talent - though keep in mind it’s got a long cooldown. Whatever you decide to do, post a blurb about what your action is and how you roll - you don’t need to use Orokos, but you can if you prefer it. I trust ya!

quote:

Good Nick the Wise blinds the nearest goblin with a dazzling spray of Colours!
Good Nick - Health 20 Armor 16 Accuracy 1
Color Spray: 1d20 + Accuracy = (14) + (1) = 15
Something like that!

Side mystery job: Give me a Type of Weapon - fantasy style, no plasma rifles - and an Animal!


edit: Oh also it's these guys up if you missed the post above.
HiHo ChiRho - Mr. Pat Miyagi
Goodness - Character
Obscil - Sevin Cazzuale
Djw175 - Azura
Grognan - Bofan Burmud
Mike Gallego - Valthax
Zybourne Clock - Percy K. Buckminster, esq.

Dog Kisser fucked around with this message at 03:11 on Aug 30, 2014

FoliatedFold
Apr 9, 2008

order out of ordered chaos

DivineCoffeeBinge posted:

Ah, not-Bleys. The "I barely appear in the books but you love me anyways" character. I hope he shows up for like twenty minutes, is supposedly killed, and then shows up at the end being awesome.

Naturally :cool:

Obscil
Feb 28, 2012

PLEASE LIKE ME!
Rapier and snapping turtle.

I will use my leadership skill to encourage my fellow tower climbers. Should I roll for this or will you?

Obscil fucked around with this message at 03:11 on Aug 30, 2014

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Obscil posted:

Rapier and snapping turtle.

I will use my leadership skill to encourage my fellow tower climbers. Should I roll for this or will you?

Nah you guys roll, I trust ya!

edit:

goodness posted:



Name - Character (Health: 19 Armor: 16 Accuracy: +1)
Punch - http://orokos.com/roll/217690: 1d20+1 9
Looking calmly around, I proceed to raise my fists and pound Gobbos into the ground

Poor Character. At least his stats are a little better!

Dog Kisser fucked around with this message at 03:15 on Aug 30, 2014

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?


Name - Character (Health: 19 Armor: 16 Accuracy: +1)
Punch - 1d20+1 9
Looking calmly around, I proceed to raise my fists and pound Gobbos into the ground

Mystery - Giant loving Rock, Sloth

goodness fucked around with this message at 18:48 on Oct 6, 2014

Obscil
Feb 28, 2012

PLEASE LIKE ME!

dog kisser posted:

Nah you guys roll, I trust ya!

edit:


Poor Character.

Okay then

I encourage my allies with my leadership, I roll a 20 (not natural).

djw175
Apr 23, 2012

by zen death robot

Name - Azura (Health: 22 Armor: 12 Accuracy: +1)
Azura grabs the nearest goblin and starts trying to use it as a club against any that come near her.
Azura Smash!: 1d20+1 14

Edit: Missed the mystery. A good old fashioned sword and a hyena.

djw175 fucked around with this message at 03:21 on Aug 30, 2014

SerSpook
Feb 13, 2012




Side mystery: pie-cutter, penguin

Valthax considers his options. Valthax thinks. Valthax, the Pie Lord, First of the Desserts, Peer to the Cake King, comes to a conclusion. A plan. A way to show the superiority of his kind over humans.

He will not forget the many attempts to eat him on the trip here.

Using Pastrymancy to cook/create Apple Pies for the first 12 hours.

1d20+5=23 http://orokos.com/roll/217693

Not sure how many apple pies this will yield for me, but I want some health potions before I do anything.

HiHo ChiRho
Oct 23, 2010

:derp:

The resolute Mr. Pat Miyagi attempts to sweep the goblins to the floor with Wax On, Wax Off!
http://orokos.com/roll/217694: 1d20+1 7

Side mystery weapon: SPIKED GAUNTLETS and uh Panda for animal

Grognan
Jan 23, 2007

by Fluffdaddy

Health - 20 http://orokos.com/roll/217581
Armor - 11 http://orokos.com/roll/217583
Accuracy - +1
Right Hook of the Drunk
http://orokos.com/roll/217698 rolled 6+1


Ain't no gobbo getting the better of me!
*Swings wildly*



Mystery "Staff and Cat"

Obscil
Feb 28, 2012

PLEASE LIKE ME!

Obscil posted:

Okay then

I encourage my allies with my leadership, I roll a 20 (not natural).

I figure I ought to be able to make an attack in addition to encouraging my fellows. Tell me if I'm wrong. In addition to encouraging with leadership I will attack multiple goblins with Hundred Strikes. I roll a 13.

Adbot
ADBOT LOVES YOU

Zybourne Clock
Oct 25, 2011

Poke me.


"Well then, time to put on a good show", the skeleton lawyer mutters to himself. "I suppose there is only one way to get a-head of these goblins".

Percy grabs hold of his skull with two hands, rips it from his shoulders, and points it at his attackers. It doesn't seem to affect him much, as he is still capable of producing a loud and fearful shriek. (Aura of Fear)

Percy K. Buckminster, esq. - Health 22 Armor 12 Accuracy 1
Aura of Fear: 1d20 + Accuracy = 4 (http://orokos.com/roll/217747)

(Side mystery: cane sword, komodo dragon)

  • Locked thread