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Windowless building.
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# ? Oct 15, 2014 04:03 |
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# ? May 25, 2024 22:18 |
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I'm all for pushing our luck till it ruptures like the bloated torso of a corpse that's been left out to fester in summer. Go for the one without windows next, they wouldn't hide what was inside of it if it wasn't worth finding!
Keeshhound fucked around with this message at 04:06 on Oct 15, 2014 |
# ? Oct 15, 2014 04:04 |
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Windowless.
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# ? Oct 15, 2014 04:54 |
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A building with no windows doesn't sound ominous at all!
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# ? Oct 15, 2014 07:29 |
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Windowless building. There must an undead BOW for us to control or something.
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# ? Oct 15, 2014 08:58 |
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Windowless building
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# ? Oct 15, 2014 10:16 |
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windowless building And...did we just break into a highly (well, "highly"...) secured military base, sneak past the guards, into a bunker...and went like: "Oops, should probably secure my house a bit better, BRB!" ...?
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# ? Oct 15, 2014 10:53 |
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On to the main base
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# ? Oct 15, 2014 12:50 |
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narcotica posted:windowless building We're going to go fortify our house after getting out of The Base, we've just chosen the method while we are still here. quote:Few lights cover the area around the hut. You get the feeling this was left over from some earlier structure and they built the base around it. Slivers of crimson paint have flaked from the wooden door. No change in stats.
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# ? Oct 15, 2014 16:11 |
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undead solve problem
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# ? Oct 15, 2014 16:21 |
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Slip the latch Let's not cause a commotion just yet.
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# ? Oct 15, 2014 16:50 |
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Voting for Try to slip the latch from the frame. instead.
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# ? Oct 15, 2014 16:56 |
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Jiggle the handle.
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# ? Oct 15, 2014 17:11 |
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What are you gonna do with that big bad lock? JIGGLE JIGGLE.
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# ? Oct 15, 2014 17:15 |
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Are there any indicators when we pass or fail a skill check? Or even when there is one? Seems to me like most events simply happen because we chose them to.
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# ? Oct 15, 2014 17:47 |
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Slip the thing and don't cause a huge ruckus until we're doing it on purpose.
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# ? Oct 15, 2014 20:37 |
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moosecow333 posted:Are there any indicators when we pass or fail a skill check? Or even when there is one? Seems to me like most events simply happen because we chose them to. You aren't explicitly told when you pass or fail a check, but the scene and stat changes will be different. For example, you can totally pull off the spooky mind attack on the Kendalls when they've stolen the bone from you, it's pretty cool. But, probably from our low Control at the time, when we tried that nothing ended up happening. Rest assured there's plenty that goes right or wrong based on skill checks, though I don't know if it's a flat point of success like Life of a Wizard or a roll with your stat affecting your chance of success, though I'd say it feels like the latter. quote:Delicate fingerwork becomes harder whilst in near-total darkness on a restricted military installation. You rock the fitting back and forward in the aged frame. It starts to shift— and slips free. You will easily be able to reinsert it when you exit, and leave no trace. This is like walking through walls. Before you ask, you can only look at one before needing to skedaddle. Stats posted:A successful necromancer must manage an array of vital character statistics.
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# ? Oct 15, 2014 22:47 |
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precedent, know your history and all that jazz.
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# ? Oct 15, 2014 22:56 |
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Mikl posted:precedent, know your history and all that jazz. Yeah this, maybe we can learn some new undead tricks or something
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# ? Oct 15, 2014 23:10 |
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Precedent in case it's a typo and we learn about the president.
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# ? Oct 15, 2014 23:37 |
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If I learn anything from Life of a Wizard, it is to max History. Precedent
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# ? Oct 15, 2014 23:42 |
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Is this one of those things where you have to replay three times to read it all? In any case, I'm leaning Precedent too.
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# ? Oct 16, 2014 00:13 |
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Keeshhound posted:Is this one of those things where you have to replay three times to read it all? In any case, I'm leaning Precedent too. These three things aren't wildly important to know (the bit that is will always happen regardless), but you would have to successfully infiltrate The Base and this particular room over three playthroughs to look at them all, yes. That said, it's a fairly short game anyways. quote:"ACHILLES. Arrow wound, removed from funeral pyre by goddess THETIS. BODHIDHARMA. Appeared to an ambassador three years after his death. JESUS CHRIST. Crucified but rose from his tomb on the third day. OSIRIS. Dismembered, retrieved and reassembled by wife ISIS. POOMPAVAI. Bitten by venomous snake but raised by SAMBANDAR." quote:On the way out, you catch sight of a line of black and white photographs on the wall. Each is a soldier, men and women standing stiff in military uniform, eyes proud beneath peaked caps. They are mostly young. These might be photos of their graduation from military academy. quote:The interior of The Base is a network of narrow roads, odd embankments, and connected compounds. You crouch behind a low wall. You lot have been devil-may-care enough that I think you're going to go ahead for the final building anyways, so I'm just going through with that. Feel free to pelt me with small rocks if I've read you wrong. quote:A jeep roars past, its headlights picking out a gap you scuttled across only ten seconds ago. Once your eyes readjust to the darkness, you can see a patrol threading its way across the open space, static lights covering the approaches, and a couple of guard posts. Getting to the complex without being caught is going to be tricky. Stats posted:A successful necromancer must manage an array of vital character statistics.
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# ? Oct 16, 2014 00:33 |
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Control is 70%, they already know we are here, brute force ASSAULT.
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# ? Oct 16, 2014 00:42 |
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We're almost out, let's make a distraction, get what we need and go.
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# ? Oct 16, 2014 01:43 |
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Word on the Wind posted:We're almost out, let's make a distraction, get what we need and go. This is a good plan.
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# ? Oct 16, 2014 01:46 |
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Cover to cover, tactical espionage action!
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# ? Oct 16, 2014 01:57 |
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Sneak in the rear.
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# ? Oct 16, 2014 04:18 |
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Solid Snake is my hero.
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# ? Oct 16, 2014 07:03 |
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Diversion. The military already knows about the undead, so they will probably investigate and waste a lot of time if one is wandering around.
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# ? Oct 16, 2014 08:05 |
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This is a sneaking mission
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# ? Oct 16, 2014 08:06 |
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Circle round to the back.
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# ? Oct 16, 2014 12:38 |
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quote:It's all about shadows and patience. You match the rhythm of the patrols, flitting from one hidden spot to the next, taking a wide route around the building. The darkness is on your side. quote:You prowl the corridors, your horde following closely behind. The company of the undead brings back the confidence you've been lacking for the last half hour. You pass darkened labs, small lecture rooms, blinking in the light from the overhead fluorescents. Details loom out at you: an anatomy skeleton hanging beside a smartboard, a colourful timeline with a small, black skull marked at a different point on each row, a charred outline on a linoleum floor, and a warning notice reading ONLY YOU CAN PREVENT RECURSIVE FATALITY. Stats posted:A successful necromancer must manage an array of vital character statistics.
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# ? Oct 16, 2014 13:42 |
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Let's see what they are working on...
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# ? Oct 16, 2014 13:53 |
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quote:a warning notice reading ONLY YOU CAN PREVENT RECURSIVE FATALITY. That's gotta be one of my favorite phrases in this. Gonna vote for the experiment here.
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# ? Oct 16, 2014 13:56 |
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Yeah sure let's figure out what they're even doing in here
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# ? Oct 16, 2014 15:24 |
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>look scientists
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# ? Oct 16, 2014 18:19 |
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Security precautions sounds like the wisest investigation to me.
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# ? Oct 16, 2014 18:52 |
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We gotta look at the experiment, obviously.
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# ? Oct 16, 2014 19:11 |
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# ? May 25, 2024 22:18 |
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quote:You never paid much attention in chemistry class but it seems like three colourless liquids are being combined, one drop at a time. At one stage, the product passes through a gentle flame. At another, it is shaken hard for a period of about ten seconds. And at the end…the mixture has a familiar green/yellow glow. quote:Everything goes wrong in an instant. One of your minions leans on the door, which swings open. The undead topples inside, knocking three beakers from the bench. They smash on the floor. No change in stats.
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# ? Oct 16, 2014 22:30 |