Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Average Bear
Apr 4, 2010
Yeah I'm a joyless scold too.

Adbot
ADBOT LOVES YOU

Gobblecoque
Sep 6, 2011
Oh what ever would I do without the joy of edgelord teenagers spamming racist slurs.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
I only play M&B singleplayer and while the video doesn't have cool combat like Mordhau or even For Honor it still looks good so hopefully they improved SP and it becomes the ultimate game.

Babe Magnet
Jun 2, 2008

M&B's combat isn't exactly flashy but it absolutely feels good when you get a rhythm going and start crushing skulls, and I'm glad they decided to keep it simple and deliberate, especially in multiplayer. Slightly more detailed animations (the entire body looks better in motion while attacking even if you aren't constantly flipping your sword around like a jedi) and better performance with a high number of players and AI is all I really wanted out of the combat, personally.

Kevin DuBrow
Apr 21, 2012

The uruk-hai defender has logged on.
I’m very excited for multiplayer mods as well. The Star Wars mod Bear Force II is terribly fun and I hope those kinds of servers find a community.

Orv
May 4, 2011

big nipples big life posted:

Hopefully the Mordhau devs wanting their game to be a safe space for people who want to spam Gamer Words will make Bannerlord servers more pleasant.

If Warband MP is/was any indication, not at all.

dogstile
May 1, 2012

fucking clocks
how do they work?

big nipples big life posted:

Hopefully the Mordhau devs wanting their game to be a safe space for people who want to spam Gamer Words will make Bannerlord servers more pleasant.

lmao

if this game ever comes out please quote this post and then your experiences with the online after a month.

big nipples big life
May 12, 2014

:saddowns:

yeah I know but it's nice to have hope once in awhile

DasNeonLicht
Dec 25, 2005

"...and the light is on and burning brightly for the masses."
Fallen Rib
Are there some of you that play Warband without declaring allegiance to particular factions? What do you do to keep the game fun?

I'm approaching level 30, 500 renown, and 50 honor in a game where I'm just riding around solo doing tasks and starting enterprises — I can support a platoon of about 50 fully leveled infantry and cavalry — enough to defend myself against most neutral baddies that come my way. I play on normal damage, good AI, and maximum-size battles, Things are getting a bit stale and I'm wondering if maybe I should set the game aside for a while.

Comrayn
Jul 22, 2008

DasNeonLicht posted:

Are there some of you that play Warband without declaring allegiance to particular factions? What do you do to keep the game fun?

I'm approaching level 30, 500 renown, and 50 honor in a game where I'm just riding around solo doing tasks and starting enterprises — I can support a platoon of about 50 fully leveled infantry and cavalry — enough to defend myself against most neutral baddies that come my way. I play on normal damage, good AI, and maximum-size battles, Things are getting a bit stale and I'm wondering if maybe I should set the game aside for a while.

It sounds like you’re at a point where you either declare yourself for a faction to try and get your own fiefs or just attack a town to start your own kingdom and go to war with whoever owns it. Not sure there is much else to do once you’ve got yourself a stable army that bandits can’t touch like that

Gobblecoque
Sep 6, 2011
Yeah bandits are basically tutorial enemies, once you've got some levels under your belt and a decent force it's time to start fighting actual foes. Note that you don't have to fully throw in with a faction from the get go, ask lords for tasks and they'll pretty often give you an offer to sign on as a mercenary. You get your army paid for and plus a little extra, you get to participate in wars without dealing with fiefs, and you can opt to continue or leave at the end of every month.

litany of gulps
Jun 11, 2001

Fun Shoe

DasNeonLicht posted:

Are there some of you that play Warband without declaring allegiance to particular factions? What do you do to keep the game fun?

I'm approaching level 30, 500 renown, and 50 honor in a game where I'm just riding around solo doing tasks and starting enterprises — I can support a platoon of about 50 fully leveled infantry and cavalry — enough to defend myself against most neutral baddies that come my way. I play on normal damage, good AI, and maximum-size battles, Things are getting a bit stale and I'm wondering if maybe I should set the game aside for a while.

Try and take a castle from a weak faction. If you succeed, start filling it with high level troops while you constantly train new ones. Eventually, you will get driven out of it by larger factions. If you manage to gather enough men and have big enough balls, you may be able to hold onto it and begin conquering an empire.

Freakazoid_
Jul 5, 2013


Buglord
I don't recommend going for total domination, it's tedious and tiring, but definitely take a city and fend off a stack of 2000, it's amazing.

dogstile
May 1, 2012

fucking clocks
how do they work?
I quite enjoy just taking over a little corner and going from there. Eventually people recognise your kingdom and you get breathing room. That's roughly when i consider a game "beat".

Babe Magnet
Jun 2, 2008

true total domination would be something like helping the Nords take over the map, and then triggering the Claimant quest to cause a huge civil war (I've gotten to this part once but I couldn't do the entire map again lol) and then becoming king

bloom
Feb 25, 2017

by sebmojo
I've been playing M&B for a good 10 years at this point and have never beaten the game. The late game siege marathon is easily the worst part of a campaign and I hope they make it more interesting in Bannerlord.

bees everywhere
Nov 19, 2002

Yeah, trying to recruit lords and building up their relations is what always ended up killing my interest in the game. I think the furthest I've ever gotten was like half the map and then I wondered what the hell was wrong with me and went outside. It's just not fun. I'm hoping Bannerlord improved that considerably because it would be really cool to be able to take over the world without spending 1000+ hours doing the same handful of quests.

Edit: should note it's a lot easier to just defeat them in battle and then release them and depending on their personality type it may raise their opinion a decent amount, but this takes a long rear end time as well and gets old unless you've been doing it the entire game already

bees everywhere fucked around with this message at 19:38 on Aug 8, 2019

Babe Magnet
Jun 2, 2008

My favorite part of the game is that sweet spot right after you shed the husk of being some dickbag nobody mercenary captain and right before you actually have to start dealing with things like fiefs and whether or not a given lord likes you. I like the small (70-100) scale engagements with other enemy lords. Thankfully with the changes to diplomacy and being able to tell your companions and underlings to handle poo poo for you for the most part, it sounds like you'll be able to spend a lot of time in that area Bannerlord.

Jazerus
May 24, 2011


Babe Magnet posted:

My favorite part of the game is that sweet spot right after you shed the husk of being some dickbag nobody mercenary captain and right before you actually have to start dealing with things like fiefs and whether or not a given lord likes you. I like the small (70-100) scale engagements with other enemy lords. Thankfully with the changes to diplomacy and being able to tell your companions and underlings to handle poo poo for you for the most part, it sounds like you'll be able to spend a lot of time in that area Bannerlord.

yeah i just want a mercenary barracks to stuff some troops into so that i can vary my troop composition without firing anybody, the actual nobility part of owning a fief is a pain

Pakled
Aug 6, 2011

WE ARE SMART

Jazerus posted:

yeah i just want a mercenary barracks to stuff some troops into so that i can vary my troop composition without firing anybody, the actual nobility part of owning a fief is a pain

Or maybe have the ability to deploy autonomous bands within your mercenary company, captained by followers, with their behavior determined by the follower's personality and giving you income/renown/honor based on their actions.

Make it so being a mercenary captain is a real endgame option

NeurosisHead
Jul 22, 2007

NONONONONONONONONO

Babe Magnet posted:

My favorite part of the game is that sweet spot right after you shed the husk of being some dickbag nobody mercenary captain and right before you actually have to start dealing with things like fiefs and whether or not a given lord likes you. I like the small (70-100) scale engagements with other enemy lords. Thankfully with the changes to diplomacy and being able to tell your companions and underlings to handle poo poo for you for the most part, it sounds like you'll be able to spend a lot of time in that area Bannerlord.

I feel the same way, and every time I consider reinstalling M&B I have this exact same thought, take a deep breath, and wait a little harder for Bannerlord.

Poil
Mar 17, 2007

I really hope the quests are less dumb.

Please punish all the looters hanging around town. Leaves town. Looters instantly scatter in all directions running around across the entire map lol.
Please stop the bandits who were last seen near <location>. They run across the kingdom at full speed so it's pure luck if you bump into them. Yeah sure you can ask a random merchant and he might say he saw them around Praven 20+ hours ago and they are halfway to Tulga by now.

Leal
Oct 2, 2009
I hope they change the relation system so you don't have to get people to like 50 points to start accepting your requests but you only get 1 point per quest and it takes for god drat ever to bring up. Especially if they're gonna get all huffy that you have the gall to attack them during war, or when they're actively raiding your fief.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

My strat for building relations was just to kick everyone's rear end but then let them go. MOST lords really appreciate that. The dishonorable ones that don't like it I'm ok with winding up at -100 with, since 70-80% wind up my super best friend for it.

vyelkin
Jan 2, 2011

chairface posted:

My strat for building relations was just to kick everyone's rear end but then let them go. MOST lords really appreciate that. The dishonorable ones that don't like it I'm ok with winding up at -100 with, since 70-80% wind up my super best friend for it.

This was the best strategy because anyone who lost relations with you for being released was someone you didn't want as your eventual vassal anyway.

breadshaped
Apr 1, 2010


Soiled Meat
Stealing some of the paradox diplomacy system would be incredible.

Since, they are already adding some lineage and offspring systems it would fit quite well and make the late-game less about tediously knocking down castles and more about political maneuvering, marriage alliances and ensuring territories flip over to your side by manipulating heirs plus the odd extremely large land battle. I don't expect anything nearly that complex or interesting but it would definitely be my perfect game :(

Away all Goats
Jul 5, 2005

Goose's rebellion

Bedshaped posted:

Stealing some of the paradox diplomacy system would be incredible.

Since, they are already adding some lineage and offspring systems it would fit quite well and make the late-game less about tediously knocking down castles and more about political maneuvering, marriage alliances and ensuring territories flip over to your side by manipulating heirs plus the odd extremely large land battle. I don't expect anything nearly that complex or interesting but it would definitely be my perfect game :(

This game mixed with CK2 and maybe a bit of Total War would be my dream sequel

breadshaped
Apr 1, 2010


Soiled Meat
It already looks like there's a much more robust unit control and formations system in place.

vyelkin
Jan 2, 2011
I'm getting an urge to reinstall Warband, I remember on my old PC I had some quality-of-life modding done for things like making it so you could talk to the town quest-giver from the main town menu instead of having to walk around the town. But now I've forgotten how all that was done. Is there an easy Steam Workshop mod I could install that would take care of those kinds of QOL things for me?

big nipples big life
May 12, 2014

I think MBTweak is what has that, it's just a list of checkboxes for QoL stuff like that and cattle following instead of having to click everywhere herding them.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys

Bedshaped posted:

Stealing some of the paradox diplomacy system would be incredible.

Since, they are already adding some lineage and offspring systems it would fit quite well and make the late-game less about tediously knocking down castles and more about political maneuvering, marriage alliances and ensuring territories flip over to your side by manipulating heirs plus the odd extremely large land battle. I don't expect anything nearly that complex or interesting but it would definitely be my perfect game :(

This would be amazing.

Away all Goats posted:

This game mixed with CK2 and maybe a bit of Total War would be my dream sequel

Pre-Bannerlord, we used to run mp Rome Total War battles with the camera locked to the general. It was absurdly fun, and made cheap skirmisher screens essential.

Scandalous
Jul 16, 2009

vyelkin posted:

I'm getting an urge to reinstall Warband, I remember on my old PC I had some quality-of-life modding done for things like making it so you could talk to the town quest-giver from the main town menu instead of having to walk around the town. But now I've forgotten how all that was done. Is there an easy Steam Workshop mod I could install that would take care of those kinds of QOL things for me?
The Diplomacy mod adds this as well as things like having a chamberlain at your main fief so you can handle upgrades and tax rates for all fiefs from there, and being able to send out recruiters and patrols instead of having to do that personally.

ChaseSP
Mar 25, 2013



Whoever thought of the cattle missions/looter/capture peasant missions are horrible people that hate fun.

vyelkin
Jan 2, 2011
Reinstalled with TweakMB and holy poo poo I'd forgotten how tedious the early game is. Looter missions for 40 gold apiece except after getting two groups of them there are apparently more out there somewhere but they're just vanished. Guess I'll fail that quest. Except now every guildmaster in every town is only giving me the "chase bandits across the map at full speed" quests which I know are bullshit, and every village quest is cattle. All but one lord quest I've come across so far is delivering letters.

At least there's still a relatively reliable source of money in betting on yourself and then winning tournaments as a nobody. That got me enough to set up a brewery so now I'm set for life.

bees everywhere
Nov 19, 2002

I actually really like the early game, although I agree a lot of the quests are bullshit or just not very fun. But wandering around, trying to scrape by, and losing battles here and there has a certain charm on its own. It's more unpredictable because you're not a bad-rear end killer just yet so you can't really control your situation as much, if that makes sense.

DasNeonLicht
Dec 25, 2005

"...and the light is on and burning brightly for the masses."
Fallen Rib

Freakazoid_ posted:

I don't recommend going for total domination, it's tedious and tiring, but definitely take a city and fend off a stack of 2000, it's amazing.

I got caught between tundra bandit stacks yesterday and slaughtered 150 of them with only two friendly losses, it was quite a rush.

The "bring me $VALUE $LEVELEDTROOP" quests need to have bigger payoffs. That is a lot of work and coin for very little reward.

I wish the "make sure lords do not object to peace" quest came up more often, or that there was some way to broker a grand peace, Treaty of Westphalia style.

Donkringel
Apr 22, 2008
Are quests worthwhile at all? Seem like a pain in the rear end. I just murder mobs in increasing order of difficulty and sell the prisoners. Slavers 4 lyfe yo.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
They're not there for money, they're there for the relationship system. Unfortunately, they're mostly incredibly tedious and unfun with minimal rewards and the game penalizes you for asking someone what they want and turning them down.

vyelkin
Jan 2, 2011
I'm recalling now that the only quest that's really worthwhile is the one to destroy a bandit camp, because you get an actually decent amount of gold for it and also big experience and relations boosts. And now I'm remembering the hours and hours I spent destroying sea raider camps around Reyvadin in a previous game :v:

Adbot
ADBOT LOVES YOU

bloom
Feb 25, 2017

by sebmojo
Hunt down certain bandits(on the rare occasion that you can find them) and caravan escort are ok for leveling your companions early on since everyone gets the full xp reward. Lord quests are for relationship grinding. Bandit camp is also good.

Pendor has some nice quests for the knighthood orders. Mainly the one that temporarily replaces your troops with their knights/squires and doesn't allow you to recruit during the quest. It's a nice challenge since you need to balance earning renown with not losing too many troops too fast.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply