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I feel like bomb arrows do less damage than regular bombs, even to the target that you hit with the arrow. They definitely have a smaller area of effect. My strategy as Elf is to roll up to a spawner, plant a bomb, roll backward so that all of the adds get pulled into the bomb, and then just stand there plinking it with sniper shots until the bomb cooldown ends.
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# ? Jun 18, 2024 16:32 |
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Yeah with no real cooldown on the elf commando roll, just roll in, bomb and roll out, easy as. I cannot stop playing the Wizard though. Now that my tiny brain has remembered what all the button combos are, it's just SO much more fun to play than the other classes (admittedly I didn't give them much of a chance and only put in the effort to learn Wizard because my mates were being big babies about having to press more than four buttons to kill everything). Looking forward to getting further in Hard. Really want that glowing orb loadout item for beating the last boss on Hard
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Are hosted games using a player computer that kicks people when it disconnects?
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Scalding Coffee posted:How does the Elf kill those spawners? It seems that arrows bounce off it and bombs don't do much. I usually either drop a bomb or bomb arrow it, then sit back and sniper it a few times until bomb comes off cooldown, then bomb arrow again. Spawners take 2 bomb arrows and I think 3-4 sniper shots to kill on normal.
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Gauntlet v1.02 (Patch 2) 10-02-14 * Key binding settings now available for Keyboard and Mouse Controls. * All Resolution Options should now be displayed in the Settings UI. * The Spider Queen will no longer spawn hatchlings behind the entrance gate in ‘The Caverns of Mag’Ash. * Our heroes can now successfully navigate through the Chasm in ‘The Burning Temple of Dur’ where they previously encountered issues. * User will no longer be blocked by Grabbing the Block before it explodes in Cavern of Mag'Ash. * Previously 1 local save file was being used regardless of number of steam accounts used on a PC in this Patch, local save files will be unique to the different Steam users that created them. * Heroes can now successfully traverse the ‘Crypts of the Sun King’ even in rooms with 3 locked doors. * Undying Heroes will now be awarded their Masteries upon completing the chapter. * The user will no longer fall out of world when respawning in the area near the first block to push down in Caverns of Mag’Ash. * Life bar no longer overlaps ‘Enemy Encountered’ text in Beast of Orox boss battle. * Various overlapping and cut off text fixes have been addressed in different languages.
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Would anyone be interested in setting up some sort of regular time for goons to hop onto Skype and play Gauntlet? The game doesn't have built-in voice chat, which is a shame, because I'd happily quick start even if it meant being yelled at in three different languages for shooting the food.
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I'd happily shoot the food if it got people to yell at me. Being a shithead is fun in this game. Much like playing the Elf and stealing all the gold. Even though gold is shared (I think) people get really uptight about it. I've been kicked out of games on the second map when I have like a 5000 point lead and it's really amusing to me.
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I am so disappointed in pubbies on Hard. You get these guys with 20+ Mastery and they die a whole lot. I didn't break 10 on any character yet and feel better grinding the masochist ones, goddamn that wizard. I can open up some time. edit: I was killing the wizard a lot so he gets his shield. Thing is broken. Problem is the counter barely goes up. Scalding Coffee fucked around with this message at 06:40 on Oct 9, 2014 |
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Sometimes things don't go your way, it happens. But yeah, pubbies is pubbies. When the Wizard bites it ten times in crypts 1, you know you're in trouble.
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I finished hard no problem with one or two pubbies the entire time ![]()
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Just booted up steam and got a gig update for this. Anyone know what's in the update?
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Unzip and Attack posted:Just booted up steam and got a gig update for this. Anyone know what's in the update? http://steamcommunity.com/games/258970/announcements/detail/175963675354313244 No idea why it's so big.
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Daztek posted:http://steamcommunity.com/games/258970/announcements/detail/175963675354313244 I was wondering about that myself. For 1.1 GB, I expect more than just a few bug fixes... like new content, making the Warrior not rubbish, etc
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Bug Fixes • Heroes are no longer able to fall into lava in Labyrinth of the 3rd Door of the Temple of Dur. • Solo heroes will no longer be brought back to the main menu when their internet connection is lost. • Heroes will now see the controller swap button even if their GamePad isn’t connected/supported and be given a pop-up with supported controller information. • The title shall now launch on the last selected display screen. • The title should no longer launch minimized and will detect the monitor’s current resolution • All heroes will be awarded their mastery after defeating Morak. • We believe that we have identified and implemented a fix for the ‘Gauntlet.exe has stopped working’ error, at launch. If this issue is still observed please report. • Heroes shall no longer be stuck behind metal doors in the Crypts of the Sun King Patch 3 Additional changes: • Subtitle text will no longer clutter the Hero’s shop and pause menu. • Heroes shall no longer encounter private matches when searching for public matches. • Several Key binding and Text issues have been addressed and fixed • Leaderboards: In order to level the playing field we have reset the leaderboards with this patch. Happy high score hunting! I want to spare the people from the Steam forums. It gets annoying. I am always glad to see glitches getting fixed. There seem to be issues with keys spawning in weird places or not at all, and we got stuck inside a closed off room because of it.
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Keyboard keys are never to be used for Merlin. Aiming is much better, but the inputs are either very sensitive or non-responsive. Holding down attack to cast spells every time gets aggravating when you are getting surrounded or having one spell icon light up because you are too fast. I think you cast spells slower than using controllers. I recommend keyboard as a viable alternative for the other classes.
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quote:Hello fellow adventurers! Thor's relative weakness was my major beef with the game, all things told. Anyone's played the update yet to see how he's been adjusted?
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Thor might have a faster charge up to run and possibly a faster swing. I noticed he has a very quick three hit combo by tapping his crush attack after halfway through his swing animation. You have to time it right or it won't activate. Siren's Lute does seem to work correctly, just not on Death.
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Gauntlet Patch 1.1 posted:
Seems like a really major update, with the new gamemode and the DLC character with absolutely no advertising. Haven't tried either of them as the end of semester is just killer.
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So loving glad for the Warrior Impact and the Rush change. Thor needed to think ahead of time before this and now he can slaughter in peace.
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# ? Jun 18, 2024 16:32 |
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Scalding Coffee posted:So loving glad for the Warrior Impact and the Rush change. Thor needed to think ahead of time before this and now he can slaughter in peace. I played through the first stage on Normal with both the warrior and the lady necroancer. The warrior is vastly improved and I think can finally hold his own... he's still my least favourite character because he's entirely melee focused and I like ranged attackers, but he seems useful to me now. The necromancer, however, kind of disappointed me. Her super ability is interesting... she charges it by killing and as she does so she accumulates skeletons that she can raise from the dead to fight. They work well on Normal, but I fear that they will scale badly on harder difficulties. Her other attacks, though, are really uninteresting. Her basic melee attack summons a sort of ghost or something that sweeps in front of her; it's very similar to the warrior's strike except with less ark, but with more range. Her power attack summons a big bugger with a giant hammer that flattens anything in front of her. This is *very* similar to the warrior's power strike but with perhaps a bit more range. I'm just disappointed because she feels too much like the warrior, and she shouldn't. I was hoping for something not as complex as the wizard, but with more than just 3 tricks up her sleeve. When I think necromancer, I do think of raising the dead to fight, but I also think of lifedrain attacks (which, admittedly, would be a bitch to balance), damage over time spells, curses and so on. This seems really uninspired. I'm glad that they are adding characters because I honestly thought that they would stick with the 4 traditional ones for good, but I find this one lacklustre. Still, as much as I get sick of micro-DLC, I hope that they try again and make a more dynamic effort next time.
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