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<Out of Character> is now accepting members on Evindra for those who are interested in Dominion RP-PVE. There has of yet not been a queue to log in to the server. Hit up kernelangus, ceruleane, or zookwik for an invite. kastlyn fucked around with this message at 02:22 on Jun 2, 2014 |
# ? Jun 2, 2014 02:18 |
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# ? May 31, 2024 02:24 |
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Unlucky7 posted:Dumb question, but does Wildstar supporting binding to mouse buttons that are not LMB and RMB? I kind of want to get a (cheap) gaming mouse like this one: It does, I have my two most-used attacks bound to the side-buttons on my mouse (almost exactly the same as the one you linked as it happens) and it's very useful.
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# ? Jun 2, 2014 02:29 |
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So I learned a few things that made me think this game is pretty loving awesome today. 1. Engineers suck balls. The speed with which I kill stuff as a Spellslinger is absurd when compared to them. Their rapid fire skill is as hell too. 2. Taking the Levian Bay route Dominion side leads you to Ellevar, which while seemingly having a slower progression rate is infinitely more entertaining. Some of the quests i've had involved me taking over Spiderbots (As in, a unique character.) to infiltrate a hive, running around literally lighting a forest on fire (complete with the appropriate level of mayhem) and more. The quest depth is way better than Deradune if you're looking for unique stuff. It's probably around Pandaria levels of uniqueness once you're past the requisite kill quests. Also, those loving Pell won't shut up every time someone poisons the supplies, leading to the western half of the zone constantly being bombarded by squawks asking some space god to murder the Dominion soldiers. The thing is almost meme worthy in how obnoxious it can get. Archonex fucked around with this message at 02:39 on Jun 2, 2014 |
# ? Jun 2, 2014 02:31 |
The level 15 adventure is no joke. My goon group ( -1, we had a pubbie DPS medic) wiped about 3 times, and took home a bronze. It was fun, but not something I would want to PUG. Also the trash seemed buggy - there were two points where we got absolutely swamped with infinite trash, and I'm not sure it's supposed to work that way. This is the prison riot adventure, on the dominion side.
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# ? Jun 2, 2014 02:44 |
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VanillaGorilla posted:The level 15 adventure is no joke. My goon group ( -1, we had a pubbie DPS medic) wiped about 3 times, and took home a bronze. It was fun, but not something I would want to PUG. Also the trash seemed buggy - there were two points where we got absolutely swamped with infinite trash, and I'm not sure it's supposed to work that way. Yeah, it's tough. I've had some pubbie groups want to just stand there and fight the waves, apparently thinking that's what's supposed to happen. The adventure does tell you to keep moving, that things will keep spawning and will likely overwhelm you, though.
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# ? Jun 2, 2014 02:47 |
I had better luck with pubs than with goons during open beta for that adventure. I think a lot of it is not realizing that now it's your biggest job to not die instead of letting the healer hold your hand through instances in wow. If everyone in your group isn't trying to get out of telegraphs, you're going to wipe a lot.
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# ? Jun 2, 2014 02:51 |
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erazure posted:Yeah, it's tough. I've had some pubbie groups want to just stand there and fight the waves, apparently thinking that's what's supposed to happen. The adventure does tell you to keep moving, that things will keep spawning and will likely overwhelm you, though. At the penultimate "hold the gate" step we got completely swarmed within 30 seconds and we definitely weren't supposed to move then, but before that yeah I think we should have just kept going forward.
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# ? Jun 2, 2014 03:13 |
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Archonex posted:So I learned a few things that made me think this game is pretty loving awesome today. I disagree with this statement. Sure they don't grind mobs and clear things as fast as a pure DPS class, but combo'd with a medic who reduces enemy tech resists on top of medic heals and AoE, you can bulldoze your way through anything. A friend of mine got server first lv50 on Pago doing that.
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# ? Jun 2, 2014 03:26 |
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HFGoliath posted:I disagree with this statement. Sure they don't grind mobs and clear things as fast as a pure DPS class, but combo'd with a medic who reduces enemy tech resists on top of medic heals and AoE, you can bulldoze your way through anything. A friend of mine got server first lv50 on Pago doing that.
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# ? Jun 2, 2014 03:34 |
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VanillaGorilla posted:The level 15 adventure is no joke. My goon group ( -1, we had a pubbie DPS medic) wiped about 3 times, and took home a bronze. It was fun, but not something I would want to PUG. Also the trash seemed buggy - there were two points where we got absolutely swamped with infinite trash, and I'm not sure it's supposed to work that way. Also, it is supposed to work that way; you're supposed to keep moving and dodging their telegraphs as you run towards the next objective. I rolled on Evindra/Dominion cause some of my friends were going there, but I have friends on the Exile side, too. Is the exile guild going to be that much more populous? I'd rather switch now than at 50. Also: every single class seems really fun, so does anyone have any thoughts on which ones are going to be the top performers for various roles? So far I've heard that Espers and Spellslingers top DPS charts, depending how much movement is required on the fight, and that Engineers are not the best for tanking because their attacks slow them down, so they have to dodge roll to avoid damage while still keeping up threat, which means dodging out of healing aoes. Spellslinger healing is pretty fun and challenging. The band-aid is effective and easy for healing up the chippy damage on the tank, but keeping in a good position and using the cone support abilities (when your Pubbie Scum fails at dodging) gets tricky, especially with trying to predict how your allies are going to move. Clairetic fucked around with this message at 04:02 on Jun 2, 2014 |
# ? Jun 2, 2014 03:48 |
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Clairetic posted:The adventure is the same on both factions, I think. Each faction seems to have its own adventures - at least at level 15. When I played Exile during the beta, the adventure had you running around Hycrest.
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# ? Jun 2, 2014 03:57 |
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Clairetic posted:Also: every single class seems really fun, so does anyone have any thoughts on which ones are going to be the top performers for various roles? So far I've heard that Espers and Spellslingers top DPS charts, depending how much movement is required on the fight, and that Engineers are not the best for tanking because their attacks slow them down, so they have to dodge roll to avoid damage while still keeping up threat, which means dodging out of healing aoes. DPS: Esper does the most by far, but they rely on being able to stand still do dish out most of their damage and if you have done any of the low level dungeons, even in those standing still is not an option unless you like dying a whole bunch. Spellslinger will probably be the most picked option because they're versatile with both heals and dps while maintaining their mobility which is key. Since we haven't seen any completely minmaxed builds yet it's hard to say but my guess is that the SS might be slightly ahead of the rest. I don't know much about warrior/stalker dps but I'd assume that due to their lower range and that the arc on their abilities is also smaller it will be hard for them to reach their maximum potential without risk taking excessive amounts of damage in return. Other classes bring buffs and such to the team which is why, for the most part, everything seems relatively balanced at the moment. Tank: I would probably say the Engineer but only because being a ranked tank that can still generate threat as well as a warrior is kind of insane. They dish out massive AoE damage while being as tanky as a traditional warrior. A warrior will never be a bad tank and they also have ranged abilities with their arm cannon, but their range and AoE is worse than an engineer and with threat being totally different from other MMOs I don't know how well they can hold aggro on packs of mobs/adds. Heal: Espers, I believe, have the best burst healing but still have many of the downsides that come with the DPS spec of their class. Their relatively low mobility means that if you're going to play an esper in the end game, you gotta be drat good at rolling and knowing the encounters. Medics have some pretty insane AoE healing and also their ability to reduce technology resist makes the raid they're that much more potent, even on a healer.
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# ? Jun 2, 2014 04:01 |
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TyrantWD posted:Each faction seems to have its own adventures - at least at level 15. When I played Exile during the beta, the adventure had you running around Hycrest. Level 15 adventures are faction specific, all the rest are faction-neutral, as I understand it.
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# ? Jun 2, 2014 04:04 |
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Smith Comma John posted:At the penultimate "hold the gate" step we got completely swarmed within 30 seconds and we definitely weren't supposed to move then, but before that yeah I think we should have just kept going forward. I ran it a few times today and I've never not wiped during that step. My framerate also takes a nosedive during that step, it's fine everywhere else.
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# ? Jun 2, 2014 04:11 |
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HFGoliath posted:DPS: Esper does the most by far, but they rely on being able to stand still do dish out most of their damage and if you have done any of the low level dungeons, even in those standing still is not an option unless you like dying a whole bunch. Spellslinger will probably be the most picked option because they're versatile with both heals and dps while maintaining their mobility which is key. Since we haven't seen any completely minmaxed builds yet it's hard to say but my guess is that the SS might be slightly ahead of the rest. I don't know much about warrior/stalker dps but I'd assume that due to their lower range and that the arc on their abilities is also smaller it will be hard for them to reach their maximum potential without risk taking excessive amounts of damage in return. Other classes bring buffs and such to the team which is why, for the most part, everything seems relatively balanced at the moment. I believe that Tank wise Warriors are the lowest as far as threat generation goes but all three work pretty well and are better at different things. Even as an Engineer the mobs will mostly be up in your face all the time despite being ranged. Healing wise Espers are the most versatile (mix of targeted and telegraph with smart heals) with Spellslingers being more tuned towards ranged burst and Medics tuned towards short ranged sustained (and shield) healing.
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# ? Jun 2, 2014 04:13 |
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From what I've done of the prison adventure, Medic DPS owns bones. AOE is fun as hell and the abilities are all snazzy looking. It was also nice being a bit of self sufficient by running dual shock, and constantly keeping myself topped up on HP. However, that adventure had some serious issues when we ran it in regards to the graveyards. Half the group would die outside, and rez inside the dome right on top of the boss. We wiped there 5 times because we couldn't run to the wall fast enough and get out of range.
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# ? Jun 2, 2014 04:16 |
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I raided my tradeskills bag for gold at level 15 and got myself a sweet bike. I won't be able to craft for a bit, but a one-wheel hoverbike owns bones.
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# ? Jun 2, 2014 04:24 |
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So the only EU guild is still in the unclimbable mountain that is Hazak?
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# ? Jun 2, 2014 04:25 |
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Guild online/offline notification blocker now available on the offsite forums. http://www.wildstargoons.com/index.php?threads/guild-online-offline-notification-blocker.184/
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# ? Jun 2, 2014 04:46 |
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Is there anyway to search guilds through an addon or site or even through /who?
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# ? Jun 2, 2014 05:10 |
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straw man posted:Guild online/offline notification blocker now available on the offsite forums. Thank you!
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# ? Jun 2, 2014 05:14 |
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Do most Esper skills require you to be standing still? If so, that is not so appealing to me.
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# ? Jun 2, 2014 05:20 |
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This game is a tonne of fun. If you liked Vanilla WoW, give it a shot. (Careful of the queues). Time Spent Leveling: Almost a day Time Spent in my house customizing: Almost a day
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# ? Jun 2, 2014 05:21 |
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Heliotic posted:I don't know. lovely frame rate on medium with a new card is poor optimisation. I have an HD 7770, which is old but not that old. The game looks really nice, but it seems like it should run better.
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# ? Jun 2, 2014 05:22 |
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VanillaGorilla posted:The level 15 adventure is no joke. My goon group ( -1, we had a pubbie DPS medic) wiped about 3 times, and took home a bronze. It was fun, but not something I would want to PUG. Also the trash seemed buggy - there were two points where we got absolutely swamped with infinite trash, and I'm not sure it's supposed to work that way. I was just in a PUG that couldn't get past the first boss, I'm not looking forward to dungeons lol.
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# ? Jun 2, 2014 05:23 |
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Is anyone having the audio delayed during cutscenes? Like the first 10 secs or so is dead air, then the audio plays and catches up to the cutscene? That is sort of annoying to me.
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# ? Jun 2, 2014 05:31 |
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Mercurius posted:From the DPS reports in beta of the raids, Stalkers were usually top (if they were able to stay behind the boss) followed by Warrior, Esper and Engineer at roughly the same (in some fights Warriors were up around Stalker DPS) with Spellslinger and Medic lagging behind the rest. Early game is a really bad indication of how classes perform later as the scaling on abilities shifts more towards Assault Power as opposed to flat damage (which the early game favours). From what I understand, warriors are actually way better than you'd think, too. Solid DPS, but more importantly they provide raidwide DPS and survival buffs and debuffs, and usually pack enough CC to punch through 2 interrupt armor and still pull off a stun -by themselves-. Their earlygame leveling is annoying, though, because they don't feel sufficiently punchy.
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# ? Jun 2, 2014 05:35 |
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Unlucky7 posted:Do most Esper skills require you to be standing still? If so, that is not so appealing to me. Heal-spec is pretty mobile unless you're going full Mind over Body spam which isn't a good idea anyways. DPS-spec is pretty stationary as of ~20 unless you pick the mobile builder, but you also get a lot of tools to make sure you can stand in one spot and tank through a fight - Phantasmal Armor, the class special, the stun/root combo, etc.
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# ? Jun 2, 2014 05:38 |
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During the Open Beta, I played on the Nexus server, and for most of the time I spent there, my in-game ping was sitting at a comfortable 150-160 ms range. Now, while this isn't ideal, I was able to compensate for it and dodge out of telegraphs just fine. And then one night, my latency suddenly hit the 230-270 ms range and wouldn't budge out of it. Thinking it to be an issue on my end, I restarted my connection, unplugged my router, changed my IP and even disabled all addons. None of it accomplished anything. This persisted for several days. Then on a whim, I made a test character on the Pergo server, and lo and behold, my ping was back to the exact same 150-160 range. Even outside of the tutorial area, the average latency was the same. I then tried creating a new character on Nexus as well, just to see if maybe it was an issue with the later zones. Sadly, I was still stuck in the 230-270 range, no matter whether I was in the tutorial area, newbie zones, Illium or inside instances. Now cut to the head start. Riding the server's opening with some friends, we picked Evindra, and much to my relief I was playing at the same solid 150-160 ms I had before, even during the heavy load of the server's opening rush... ...until this afternoon that is. Despite there being no changes to my connection, a simple relog was all it took to spike me back up to the 230-270 range. And now several hours later, I logged back in and much to my dismay I find out that's still the case. Just to test it out, I once again made a throwaway character on another server, (This time Avatus, another realm with High population, like Evindra.) and sure enough, I was staring at the lower range of 150-160 again. This is extremely bizarre, seeing as the servers are all apparently in the same data center. It was just a matter of relogging and suddenly finding out I had 100 ms added to my average ping for no discernible reason. Anyone have any ideas about this? I dread even thinking about the first boss in Stormtalon with 250+ ms, as even with 150 it was challenging enough to get out of his telegraphs on third phase.
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# ? Jun 2, 2014 05:46 |
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Got to play quite a bit today. This was the best part.
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# ? Jun 2, 2014 05:54 |
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Ktzi posted:From what I understand, warriors are actually way better than you'd think, too. Solid DPS, but more importantly they provide raidwide DPS and survival buffs and debuffs, and usually pack enough CC to punch through 2 interrupt armor and still pull off a stun -by themselves-. Their earlygame leveling is annoying, though, because they don't feel sufficiently punchy. Sophism posted:During the Open Beta, I played on the Nexus server, and for most of the time I spent there, my in-game ping was sitting at a comfortable 150-160 ms range. Now, while this isn't ideal, I was able to compensate for it and dodge out of telegraphs just fine. And then one night, my latency suddenly hit the 230-270 ms range and wouldn't budge out of it. Thinking it to be an issue on my end, I restarted my connection, unplugged my router, changed my IP and even disabled all addons. None of it accomplished anything. This persisted for several days. Mercurius fucked around with this message at 06:17 on Jun 2, 2014 |
# ? Jun 2, 2014 06:14 |
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I messed something up, where's the quest in Galeras that will take you to the next zone?
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# ? Jun 2, 2014 07:04 |
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How much of a handicap is it for Warriors and Stalkers to have to be in melee range to do their thing in group content/dungeons/raids?
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# ? Jun 2, 2014 07:23 |
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Mercurius posted:Yeah, Warriors are great because they don't need to sacrifice personal DPS to bring interrupts and great raid utility. That, and they changed whatever the first spender you get to be called Rampage and sped up how fast it attacks and made it so you could just hold the button down for the multi tap at the end of open beta and it's so much more fun now. Also, because of the naming system I was able to make my warrior named HATREDCOPTER so I'm happy. One day I'll play a Dominion race that isn't Draken. Maybe when Chua are warriors. But yeah, Rampage is fantastic now. And at 50 with proper AMPs and tiering Rampage hits like a TRAIN and barely has a cooldown. It's awesome. WarLocke posted:How much of a handicap is it for Warriors and Stalkers to have to be in melee range to do their thing in group content/dungeons/raids?
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# ? Jun 2, 2014 07:24 |
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Clairetic posted:I rolled on Evindra/Dominion cause some of my friends were going there, but I have friends on the Exile side, too. Is the exile guild going to be that much more populous? I'd rather switch now than at 50. Exile goon guild is currently running about 200 members and between 50-60 online. You can't swing a bat without hitting a goon out in the wild.
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# ? Jun 2, 2014 07:30 |
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Quitting game. Can't name my house "Best Little Whorehouse in Nexus". p.s. Game owns bones.
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# ? Jun 2, 2014 07:34 |
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Any chance of getting an invite to the Dominion guild on War? In game name: Aspergers.
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# ? Jun 2, 2014 07:37 |
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Ridinspinnaz posted:Any chance of getting an invite to the Dominion guild on War? In game name: Aspergers. Any chance of you reading the OP?
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# ? Jun 2, 2014 07:42 |
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If I wanted to play just damage with long range which class should I play? And I assume medic is the best for healing or is it Esper? Which one uses shields because those guys I hate in PvP and I can't even kill them 1v1.
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# ? Jun 2, 2014 07:45 |
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# ? May 31, 2024 02:24 |
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Doublestep posted:Any chance of you reading the OP? https://www.dropbox.com/home/Screenshots?select=Screenshot+2014-06-01+23.50.47.png This is what comes up when I try to jump through the linking hoops. No idea
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# ? Jun 2, 2014 07:51 |