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Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Der Shovel posted:

Like every "hardcore PVP MMO" ever. People always imagine that there's this huge mass of players who ABSOLUTELY WANT TO play a game where you can murder someone and steal all their poo poo and ruin five weeks of work. Then it turns out that no, just a few crazies do and everyone else kind of looks in, shakes their head and walks away.
The Day Z "open world zombie mod" for Arma 2 is actually doing a fairly interesting job right now in this regard ... though it is also on track now to run the risk of becoming what Varinn aptly described as a "big grief sandbox" which would probably tank the currently huge interest in it.

Games with player-killing need the rest of the game to be compelling enough in order to attract those of us who have no interest in that aspect of the game--basically you need a rich enough emperor that you can afford to fill the arena with Christians, or else the lions will just stand around and get bored.

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Sestze
Jun 6, 2004



Cybernetic Crumb
That's an excellent way of looking at it Quarex.

NieR Occomata
Jan 18, 2009

Glory to Mankind.

Quarex posted:


Games with player-killing need the rest of the game to be compelling enough in order to attract those of us who have no interest in that aspect of the game--basically you need a rich enough emperor that you can afford to fill the arena with Christians, or else the lions will just stand around and get bored.

This is seriously one of the best metaphors I've read on these forums.

cydereal
Jun 19, 2012

It's eSports. Hooray eSports!

Ephphatha posted:

Real stupid question, but the $30 support tier includes a copy of the final game as well as access to the beta? The text mentions that you'll get a copy of the soundtrack, not the game.

Yeah, it's the game plus the beta and soundtrack. They actually won't let us change that text either. I'll FAQ it.

cydereal fucked around with this message at 23:01 on Jun 19, 2012

Pigeon Legion
Feb 10, 2012

Al! posted:

I hope she records a video of just her laughing and throwing crisp 20s into the air. Really fill those internet misogynists with rage.

I'd personally sponsor her to burn the hopes and dreams of many an oppressed white male, using a stack of benjamins as fuel. Then she could use the benjamins I've donated to start another bonfire, where we burn "Atlas Shrugged" and freedom of speech.

:parrot:

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
Word Realms is over their limit and I'm pretty excited and also happy to see the sour grapes motherfuckers who were complaining about balance eat it.

Pigeon Legion posted:

I'd personally sponsor her to burn the hopes and dreams of many an oppressed white male, using a stack of benjamins as fuel. Then she could use the benjamins I've donated to start another bonfire, where we burn "Atlas Shrugged" and freedom of speech.

:parrot:

You're better off going with 20s. 158k is only like 16 stacks. Enough for a small campfire but not quite a money bonfire.

duck monster
Dec 15, 2004

Kyrosiris posted:

No, but you see, it's ~*~sandbox PVP~*~. It totally has a huge silent majority audience just teeming under the surface, waiting for the Right MMO. :allears:

I'll put my hands up to this. I've been waiting for drat years for a sandboxy eve online style MMO except with a traditional MMO setting, where I can bust about , kick peoples teeth in ,take their stuff , burn down their house and then build a stupid battle tower with an erect dick flag on the burning ruins. That'd be pretty much the only sort of game that'd get me playing MMOs again.

I'm a nice guy in real life, but I really want an MMO that lets me be a viking rear end in a top hat just how Eve let me be a space rear end in a top hat, because god drat its cathartic.

Unfortuantely, nobody is going to build me that game on $50K. I'd have reservations about even $500K or heck 5mil.

duck monster
Dec 15, 2004

Quarex posted:

The Day Z "open world zombie mod" for Arma 2 is actually doing a fairly interesting job right now in this regard ... though it is also on track now to run the risk of becoming what Varinn aptly described as a "big grief sandbox" which would probably tank the currently huge interest in it.

Games with player-killing need the rest of the game to be compelling enough in order to attract those of us who have no interest in that aspect of the game--basically you need a rich enough emperor that you can afford to fill the arena with Christians, or else the lions will just stand around and get bored.

What if the lions are all christians, and everyone just stands around having a hilarious biting fest?

Heres an idea I came up with once for my ultimate MMO: Punching-quest online. Everyone has just two stats. Health, and the size of their fist. You run around and punch people in the head. The more you punch people the more swolen your fist gets until everyones just dragging around these giant boulder sized fists.If you get beaten so badly you die, the game blacklists your IP from the router your not coming back. It starts of with 20,000 players. The last man standing wins. It'd be the worst MMO ever, but somehow it would be the best because it would be the first MMO specifically designed to play ratshit drunk. Who will sponsor my Kickstarter I ask! oh ok. I'll just go back to my day job then :(

sub supau
Aug 28, 2007

duck monster posted:

I'll put my hands up to this. I've been waiting for drat years for a sandboxy eve online style MMO except with a traditional MMO setting, where I can bust about , kick peoples teeth in ,take their stuff , burn down their house and then build a stupid battle tower with an erect dick flag on the burning ruins. That'd be pretty much the only sort of game that'd get me playing MMOs again.
So basically Second Life but actually usable by neurotypicals?

Master_Odin
Apr 15, 2010

My spear never misses its mark...

ladies

duck monster posted:

I'll put my hands up to this. I've been waiting for drat years for a sandboxy eve online style MMO except with a traditional MMO setting, where I can bust about , kick peoples teeth in ,take their stuff , burn down their house and then build a stupid battle tower with an erect dick flag on the burning ruins. That'd be pretty much the only sort of game that'd get me playing MMOs again.

I'm a nice guy in real life, but I really want an MMO that lets me be a viking rear end in a top hat just how Eve let me be a space rear end in a top hat, because god drat its cathartic.

Unfortuantely, nobody is going to build me that game on $50K. I'd have reservations about even $500K or heck 5mil.
Sounds like you really just want to play Your World. I hope you donated to that.

Rebel Blob
Mar 1, 2008

Extinction for our time

Dead State is doing well, they are on track to reach their funding goal in two or three days. They just had another interview, this time with PC Gamer. Something interesting from there, post-release Brian plans to add modifiers for when you start a new game. Two options he talks about in the interview is a modifier to remove antibiotics (which manage zombie infection) or another that would give you full control over your group in combat.

bomblol
Jul 17, 2009

my first crapatar

Shalinor posted:

It got a decent amount of indie press as a prototype, and then it turned out that the prototype was intended as a finished commercial product, which seemed to leave most of us a bit confused.

Wow, this sums up all my thoughts and feelings on that game. What a dissapointment. Compared to the other games in the bundle, which started out much further along and are still in development, it's kind of funny.

redmercer
Sep 15, 2011

by Fistgrrl

Unguided posted:

phr00t is like Ulillillia's evil twin, terrible in all the ways Uli is inspiring.

This was post 39 on the last page, and it was also pretty much the exact same thing I thought. He even has the evil beard ferfucksake!

Raneman
Dec 24, 2010

by T. Finninho
Looking for projects from my area, when...
http://www.kickstarter.com/projects/1253541286/iowa-air-in-a-jar-the-99-county-tour?ref=home_location

You ought to give Iowa a try!

iastudent
Apr 22, 2008


I know things aren't the most exciting around here but drat. :stare:

redmercer
Sep 15, 2011

by Fistgrrl

iastudent posted:

I know things aren't the most exciting around here but drat. :stare:
Spread the word, make it a 99-county tour of Iowa farts.

Raneman
Dec 24, 2010

by T. Finninho

quote:

You get the Ultimate Jar! I will open this jar once in every county. It will therefore be the Ultimate Jar of Iowa Air. In addition to the air, the name of every person who contributed to this project will be in the jar. Only five available! (also includes the photo book, option to send me any container, single image, and your name in said jar)

This is the $500 reward...


EDIT:
http://www.kickstarter.com/projects/36154939/the-mystery-of-magic-publishing-and-marketing?ref=home_location
This project seems a bit fishy...

Raneman fucked around with this message at 23:45 on Jun 20, 2012

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

redmercer posted:

Spread the word, make it a 99-county tour of Iowa farts.
The quantum state of the jar's fartness is in flux until the jar is opened. Therefore, all of the jars both are and are not farts regardless of any effort invested.

This project is thus a statement as to the temporal nature of life. And farts.

Rebel Blob
Mar 1, 2008

Extinction for our time

I feel rude intruding into the fartjar chat, but Stoic has received their physical prizes for The Banner Sage and going to be shipping them out soon. They have a new update up on Kickstarter and a video that shows off the chaos of managing thousands of prizes on your own. They also have this breakdown of how that $732,000 they raised is being used.

Stoic posted:

  • Of $730k, 10% immediately comes out for amazon, kickstarter and failed payments. We actually had a shockingly low number of these failed payments, but this alone leaves us with roughly $650k.
  • Actual prizes cost us about $22k to produce. $22,000 certainly is a lot for posters, tshirts and some fancy art, but this was not a surprise to us since we had gotten estimates and set prices based on that.
  • Shipping costs are a bit troublesome, especially since we have a fair number of international backers. We estimated that shipping would cost roughly an amount equal to the prizes themselves. When comparing our prices to other kickstarter campaigns we felt that we couldn't ask for more than the standard international shipping rate- between $10 and $20. This helps but does not cover the cost. Now any time I see a campaign asking for an extra $10 for international shipping I just assume they have no idea what they're talking about. That said, it's not like this will cut into our budget by a significant amount with the kind of volume we're pushing. Between prizes and shipping that's another 18% of our total funds.
  • Once we've dealt with all that business we've got about $600k to work with. I want to re-emphasize that this came as a surprise to none of us!
  • As for development, contractor salaries take the lions share. We've now contracted (not hired) two programmers, a sound design team, a dedicated composer, a QA specialist, a writer, an interface artist, a community manager and an entire animation production house working for us to produce more content than we ever dreamed at higher quality. That, my friends, is currently where a good 50% of our total funding goes.
  • We've got the mundane business expenses like a (rather miniscule) office lease, software like adobe products, dropbox and fmod, computer upgrades, and hardware coming out to about 5% of our budget.
  • We're anticipating the relatively small operation costs of maintaining our own server-side data on amazon's cloud so people can download the game from us and play online without Steam.
  • Lastly, we've put aside the remaining funding as our safety net which will be re-evaluated as we go. You never know when things are going to go unexpectedly wrong.
  • We're still not taking personal salaries. We'll be living off our savings until our game starts making income.

desudrive
Jan 10, 2010

Destroy All Memes
I really want to jump on this. I have a fantastic game that's been planned for a while now, music and graphics people ready to go once funding is reached, but I'm really worried about not having much to go on besides some concept art. I've seen a few similar projects raising 300-400% of their goals and one was a damned RPG Maker game, so I guess it's really all about presentation and possibly throwing out some promotion to notable blogs if possible.

This is a really great thread by the way, I'll be taking notes here all night as well as from the game development thread.

gschmidl
Sep 3, 2011

watch with knife hands

desudrive posted:

I really want to jump on this. I have a fantastic game that's been planned for a while now, music and graphics people ready to go once funding is reached, but I'm really worried about not having much to go on besides some concept art. I've seen a few similar projects raising 300-400% of their goals and one was a damned RPG Maker game, so I guess it's really all about presentation and possibly throwing out some promotion to notable blogs if possible.

This is a really great thread by the way, I'll be taking notes here all night as well as from the game development thread.

I think what you really need is:

1) a well-made video that gets to the point quickly and says EXACTLY what you're going to do. What kind of game are you making exactly. Not "an adventure game", that didn't work even for Jane Jensen. If you have gameplay to show off, even if it's alpha, do so. Maybe have a second video with gameplay.

2) a good and well-thought-out tier structure. As soon as you have "$50: the game plus the soundtrack plus 2 objects from category A", it's bye-bye backers. You want a clear progression where all tiers include all previous tiers, because people will get bitchy about "missing out" otherwise. The exception to this is offering digital-only tiers that (obviously) don't include previous physical rewards, for international backers who want to skip shipping and customs.

3) to be careful about exclusives. If you offer something only for Kickstarter, people who buy the game later will bitch. If you offer something "Kickstarter exclusive" and later offer it to everyone, backers will bitch. If you want to do this, it seems the way to go is to throw it in free for backers and offer it to everyone else at a modest fee.

4) promotion, promotion, interviews, blogs, promotion.

Le0
Mar 18, 2009

Rotten investigator!

Fergus Mac Roich posted:

Overall it just seems like for many people the competitive game with persistence itch is scratched quite well by existing PVP games(anything from Call of Duty to Dota), virtually all of which have persistence, leveling up, gear, etc, with much more predictable and well-designed environments, less serious lag limitations, and a clear winner and loser.

edit: Also the standard RPG mechanics of getting more powerful as you level up, when they're applied to a permanent character in a PVP game, spoil competition. If ultimately a PVP encounter is just as likely to come down to who has played the game for more hours as it is to come down to who is actually more skilled, it is not a good competitive game and probably shouldn't involve PVP.

I'll have to disagree completely with this. I don't know where you got the idea everyone is content playing CoD (and other similar titles) but for some portion of the market this game is not really a game but rather a money printing machine designed to make money first and be good gameplay second.

Further more I don't really know how/why you categorize CoD and Dota as persistent? Gaining achievements and items for playing a certain amount of time doesn't qualifies to me as persistent but rather, here takes some useless features, it will hopefully keep you busy while we are sleeping in our pile of cash. Oh and since this poo poo can be designed in minutes, we'll release a couple of DLC to get even more cash from you, YAY!

Moreover, most of these games or so called AAA titles hardly ever push any gaming boundaries, why do you think nearly every MMO getting released is a WOW clone? Because big publisher don't want to risk that much for something that might totally fail. However WOW has done millions of revenue, let's do an exact copy of this but a bit shittier cause well we're not Blizzard.

What I mean by this, is that Kickstarter is one of the few place where us, the actual players behind the screen, can really make a difference by supporting games or ideas that are really trying to push gaming forward and not sit on your rear end doing copies over and over. For example pledging 1$ for that sandbox MMO while not really helping them can show them that there are actual people looking for that type of games.

A great example of this, albeit which was not funded by Kickstarter at all, is DayZ. The guy behind it is really trying some new ideas that everyone else is too scared to try, he might go too far sometimes but that's what an Alpha is for, finding the right limit.

That's also why in my opinion big publishers have been ruining the modding scene, because they want to sell you DLC so of course they won't provide users with modding tools that would be counter productive for them. I guess the best example of this is the Battlefield franchise, which started with tools for modding that gave us awesome mods such Desert Combat, Forgotten Hope, Project Reality and so on to a DLC ridden crap game trying to rack the maximum amount of cash which is Battlefield 3.

Sorry for the :words: but this is a topic which I think many people fail to see in Kickstarter, the promotion of really innovative ideas that could push forward gaming...

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



On the other hand, if "innovation" and "pushing gaming forward" means GENERIC_SOCIOPATH_SIMULATOR instead of what we have now, then I'd rather not endorse either.

desudrive
Jan 10, 2010

Destroy All Memes

Thanks a ton, I would love to show off some gameplay, it's just tough to get my artists to actually give me too much without zero pay and I guess that's where I fall flat. Need money to make money. Need a Kickstarter to Kickstart, etc. But I'll work my way up, only a small fraction of people will go ga-ga over an "idea" while others will most certainly plunk down a few coins for some great eye-candy.

Le0
Mar 18, 2009

Rotten investigator!

Kyrosiris posted:

On the other hand, if "innovation" and "pushing gaming forward" means GENERIC_SOCIOPATH_SIMULATOR instead of what we have now, then I'd rather not endorse either.

Without doing weird experiments and generally being a mad scientist nothing will ever change ! :science:

BiggerJ
May 21, 2007

What shall we do with him? A permaban, perhaps? Probate him for a few years? Or...shall we employ a big red custom title? You, the goons of SA, shall decide his fate.

cydereal posted:

Yeah, it's the game plus the beta and soundtrack. They actually won't let us change that text either. I'll FAQ it.

There actually is a way to change a backer reward by replacing it. Just change the erroneous reward's backer limit to the number of backers it currently has, so nobody will be able to select it any more. Then create a new backer reward level with the same price and updated text. It's kludgy and potentially confusing but it works.

BiggerJ fucked around with this message at 12:52 on Jun 21, 2012

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
A local friend of mine (Dominic) put up this IndieGoGo for his feature length film "Death Rot" recently, http://igg.me/p/119381?a=726566 the video is really good. They are asking for a small amount, only $5000 and all the money goes towards making the film happen (no salaries) I pledged as well, but they need some help. Check out their pitch video and help if you can. I appreciate it.

LumberingTroll fucked around with this message at 15:50 on Jun 21, 2012

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Actually they're asking for $5,000, and I'm curious: If they don't meet the goal, will the still be able to complete the project with the money they receive from Flexible Funding? Not to mention they're passing out DVDs, T-shirts and posters like candy.

Not trying to be a jerk, just looking at it from an objective standpoint.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...

Tsurupettan posted:

Actually they're asking for $5,000, and I'm curious: If they don't meet the goal, will the still be able to complete the project with the money they receive from Flexible Funding? Not to mention they're passing out DVDs, T-shirts and posters like candy.

Not trying to be a jerk, just looking at it from an objective standpoint.

Sorry, yes $5000, typo. Dominic and Jesse and funding the rest of it (as they always have with their projects) the posters will cost them something like $3 a piece to make, and the DVDs are around $1.50. So they wont cost much at all.


quote:

We need $5,000 to make this film a reality. Half of the budget is to cover the supplies for the amazing practical effects that Dr Death FX will be providing. Why practical? Death Rot is a tribute to the great horror films of the 80's and the long lost drive in era. We want to be as faithful to that era as possible.

The other half of the budget is to cover food for the cast and crew on shooting days, cover traveling expenses. and to cover any unexpected costs that will pop up.

No one is getting paid to be a part of this production. All time and talent is donated to make the best film we can.
that's what they need the money for.

LumberingTroll fucked around with this message at 15:53 on Jun 21, 2012

Raneman
Dec 24, 2010

by T. Finninho
In some Kickstarters, one of the benefits is you get a character appearing in a game. If we all got together as a group and donated with a note to the devs, we could appear as a group in the game. I'm already doing this with some friends with Cult. Anyone got some good candidates?

seorin
May 23, 2005

2 Sun's Dusk (Day 78)
Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.

desudrive posted:

Need money to make money. Need a Kickstarter to Kickstart, etc.

It's not so much that as it is trying to stick out of the crowd. You have to show what you have that everyone else doesn't. Everyone has an idea, so that's worth nothing. Having assembled a team and actually written something (code, backstory, whatever) pushes you even further ahead of the pack. The further towards completion you get, the further ahead of the pack you are, even if it means you have to spend a little out of pocket to get there. As a backer, given two equal projects, would you rather back the one that's asking you to fund the entire development process, or the one that's half finished and just needs some money to finish the other half? It's a no-brainer.

The idea is to reassure backers who are awfully skittish in this new environment that's seen a whole lot of money go in and not a lot of games coming out. You're not just trying to show people that you're honest (though that's important, too), you're trying to show them that you have enough knowledge about what it will take to complete the project and enough business sense to see it to completion on the funds you're asking for. The more you can do to help them see that you know what you're doing and you're going to use their money intelligently instead of frivolously, the more willing they'll be to give you that money.

cydereal
Jun 19, 2012

It's eSports. Hooray eSports!
We're doing a big reddit giveaway in support of our Retrovirus kickstarter: http://www.reddit.com/r/gaming/comments/ve7dj/my_indie_studio_is_giving_away_4000_free_copies/

I'll be back with the data, it should be an interesting day.

Urdnot Fire
Feb 13, 2012

Not technically a game, but a goon started a (fixed funding) Indiegogo project for a zombie amusement park that looks pretty nifty but ambitious.

Ryaomon
Mar 19, 2007
Ask me about being a racist piece of shit with a racist gimmick
Wow, crayon drawings, they really went all out.

desudrive
Jan 10, 2010

Destroy All Memes

seorin posted:

more valuable :words:

Yeah, for sure. Presentation is one of my strong points and I'm working on a lot of stuff to show off to people. We have a lot of things that haven't been tried before, or at least not in any notable games. I'm confident about the project, it's just getting the people to do the work for free essentially, not knowing if they'll be getting payment if the funding fails.

Lord Lambeth
Dec 7, 2011


Rebel Blob posted:

I feel rude intruding into the fartjar chat, but Stoic has received their physical prizes for The Banner Sage and going to be shipping them out soon. They have a new update up on Kickstarter and a video that shows off the chaos of managing thousands of prizes on your own. They also have this breakdown of how that $732,000 they raised is being used.

I really dislike that kickstarter has become more about the swag than the ideas that people want to get behind. Were I making some revolutionary indie game that would knock people's socks off, I would use all the funding I got on the game, the send out then fancy swag(If I chose to do any) afterwards, when the game makes a profit.

Or alternatively if I manage to come in under budget, that money would be used for the swaggening, if possible.

studio mujahideen
May 3, 2005

Lord Lambeth posted:

I really dislike that kickstarter has become more about the swag than the ideas that people want to get behind. Were I making some revolutionary indie game that would knock people's socks off, I would use all the funding I got on the game, the send out then fancy swag(If I chose to do any) afterwards, when the game makes a profit.

Or alternatively if I manage to come in under budget, that money would be used for the swaggening, if possible.

The tier bonuses are the only way to be compensated for essentially throwing money into something that could very well never actually get released, really.

Lord Lambeth
Dec 7, 2011


Yeah there should be a contract that they're obligated to them eventually, even if the game doesn't finish.

That sounded less silly in my head.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
IndieGoGo is down, I wanted to check up on our favorite pet project "Misandry in video games" and see how it is doing.

I can only be glad that it doesn't reach the funding levels of Feminist Frequency, though I have no doubts it will be funded, because there's definitely enough retards on /v/ to make it happen.

Here's a thing I found in the comments on their YouTube video:

Misandry in Video Games posted:

I've seen a couple of these "men and misandry in games" projects cropping up. How convenient that they all appear at the same time as Feminist Frequency's controversial kickstarter. I don't mind a series being made about negative protrayals of men - in fact we really need one - but I get the impression these projects are knee-jerk reactions, made to inferior standards. They're riding off of the back of people trying to spite Feminist Frequency, rather than provide productive commentary.

This was flagged as spam. :negative:

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seorin
May 23, 2005

2 Sun's Dusk (Day 78)
Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.

Lord Lambeth posted:

I really dislike that kickstarter has become more about the swag than the ideas that people want to get behind.

It's not that I disagree with you, but it's marketing. Reward tiers are a way to encourage people to spend more, and to give people a reason to spend immediately instead of just waiting for the game to come out. It also creates a sort of early adopter's club, which provides a social reason to buy in. That's why things like t-shirts and backer-only forums are so effective. The catch is that whoever designs the pitch needs to be careful to account for the reward costs and make sure that people pledging more money are actually putting more money towards the game, too, not just paying cost for unique swag.

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