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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

lofi posted:

Wouldn't she need a kiln as well as a wheel to carry on from home? I know you can get mini-kilns, but I have an idea they might be insanely priced.

At minimum you can get a lot of really useful practice without a kiln. Make a piece, trim it, recycle it (mix it with water, mush it up, then let it dry a bit), repeat. By the end of quarantine you could have a nice little pile of pieces that came out nicely which are dry and ready to fire, just like every other potter with a home wheel but no kiln. :v: (our studio is gonna have such a huge backlog)

If you want to be able to do pottery start-to-finish then you need a kiln, yeah. And glazes. And my impression is that running a kiln isn't necessarily all that straightforward.

Regarding the original question about wheels, I'm afraid none of the ones on Amazon look like the ones at my local studio, so I can't comment. Sorry.

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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Have you tried increasing the contrast? That's my go-to for enhancing dim lines. If it causes problems with the background, then once you get the lines dark enough, you can use the "select by color" option in GIMP to select the lines, invert the selection, then delete the background back to white.

(By the way, I recommend getting Glimpse, which is basically GIMP with a name that isn't atrocious)

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I would hazard that they projected the pattern onto the wall, though that implies working in low light conditions so you can see the projection. I suppose it's also possible that the mural was painted onto the panels piecemeal before they were installed during construction. I could well believe there's an 8'x4' printer you could use to make whatever mural you like for a relatively nominal fee.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Isn't this what the work-for-hire/freelance thread is for? Failing that, there's SA-Mart.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I've used Davinci Resolve for my video editing needs (pretty much just making trailers for my game). It's free, which is the big appeal for me, since my main use case is concatenating shots together with basic crossfades, text overlays, etc. I haven't explored its effects generation capabilities much, but there sure are a bunch of them.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Last I checked, if you have Amazon Prime, his documentary Rivers and Tides is available to watch there.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
There's also the Goon Art Discord if you want to be able to have more immediate back-and-forth conversations. It's pretty active and full of good people.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

thechosenone posted:

Sorry if this is not the right place, but I didn't see anywhere on SA mart for art commissions, and I got super overwhelmed trying to look for a place online. Is there a good place to find someone who I can commission art for a character in a thread I like?

Try this thread

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
With the absolutely massive caveat that my experience is in indie game development, not indie art production:

  • Don't make this plunge unless you can afford to fail. You're starting up a new small business, and something like 90+% of small businesses turn out to not be financially viable. Make sure you understand what your fallback plan is, and make sure that fallback plan is one that you (and your family, if appropriate) are OK with. Do not not have a fallback plan, even if it's "I go live with my parents for the next five years".
  • You're turning a hobby into a job. Recognize that this is also a risky proposition, psychologically speaking. Some people find that being obligated to perform the hobby sucks all the joy out of it. Other people find they still enjoy it, but they then go way too hard in on it, wreck their work/life balance, and burn out. In order to succeed, you need to be sustainable, and that means working a sane amount of hours, and having things to do outside of your art, that will help you relax when you're not working.
  • Turning your art into a job means getting really practical about it. You probably can't afford to make art that doesn't sell, so figure out which market you're pursuing and really laser-focus in on it. Find a niche and exploit it. Speaking of point #1, porn is a lot more reliable than other art types when it comes to making a living. However, in relation to point #2, you also need this niche to be something that you're psychologically able to handle working in. There might be a market for, I dunno, graphic depictions of death or something, but I know I for one wouldn't be able to handle that kind of work.
  • There are a lot of artists out there, which means a lot of competition. Your biggest hurdle is simply getting your art in front of other people. That means you need to get comfortable with self-promotion. You'll need to have a presence on pretty much every social media network. Figure out how the networks work, and remember that they are networks -- you'll get more of a response if you engage with them than if you just use them as hands-off platforms to shout into the void. This is work, and it's work a lot of people don't really enjoy, but nobody's going to buy your art if they don't know who you are.
  • Seriously consider if there are other options available to you between working a lovely service job and going full-time indie. Can you find a job in marketing or graphic design? There must be a list of "jobs that leverage artistic skills" out there that someone with more artistic experience would know about. Such a job would almost certainly pay better than the service industry, and hopefully be more satisfying as well.

EDIT: actually, let's expand on that last one a bit. Know what your alternatives are, and the prones and cons of each. Like, one alternative is that you stick with your lovely service job. The pro here is that it's reliable income, the con is that you hate it and it's gradually burning up your will to live. Another alternative is that you go full-time indie. A third is that you try to break into a different career. These all carry different potential for risks and benefits. This is a good time to really think carefully about what you actually want out of your life. You don't want to spend a huge amount of time and effort trying to accomplish Goal X, then realize at the end of it that you would have rather been shooting for Goal Y instead.

TooMuchAbstraction fucked around with this message at 15:05 on Jun 13, 2021

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

roomtone posted:

I haven't really thought this through, but does anybody have any places that have networking potential with other creative types focusing on game development? Obviously there's SA which isn't nothing but it's a bit labyrinthian. There's also just flat out paying people on places like fiverr. I'm just wondering if there are any obvious hubs or even discords that I'm missing. Ideally it would be some kind of small discord with like 50 talented people in it looking to collab but it's rare you stumble into that.

SA has several spinoff discords; the two I'm most aware of are Dogpit and Awful Jams.

If you want to collaborate, the usual advice I see is to join game jams. There's usually an associated community with the jam, where you can go to form a team. Dogpit is just about to wrap up a jam right now, so unfortunately you missed the bus on that one.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Oh yeah, threads:

https://forums.somethingawful.com/showthread.php?goto=lastpost&threadid=3506853
https://forums.somethingawful.com/showthread.php?threadid=2692947&goto=newpost
https://forums.somethingawful.com/showthread.php?threadid=3834228&goto=newpost
https://forums.somethingawful.com/showthread.php?threadid=3415662&goto=newpost

The first two are pretty interchangeable, with the first getting the most traffic. The latter two are more about industry.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
What would folks here recommend for a print-on-demand service? I have a non-goon friend asking for recommendations.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Thanks, I'll pass that along. Though I have a sneaking suspicion that the goal here is for a "nice budget option". Aren't giclee prints the "super high quality with a price to match" option?

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
You want an audio waveform visualizer? Maybe something like this? Visualizers used to be a big art thing (like, WinAmp had a bunch of 'em), so I'm sure you can find a bunch if you do some research.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
If I wanted to commission a piece of "concept art" in a style like the ones in this tweet, does anyone know of artists taking commissions who do work like this?

https://twitter.com/game_obscure/status/1454470763986055170

And can someone ballpark roughly how much labor a creation like that is? 20 hours? 60?

The goal would be to get a cool splash art for my game, like of a naval warship fighting a flying superweapon. It wouldn't really be concept art, because I have the game already, of course. But, like, imagine this but with better composition, detail, and rendering:



EDIT: so to be clear, I'd be looking for an artist who does "painting"-type art, large-format, with lots of experience with depicting machinery and ideally explosions.

TooMuchAbstraction fucked around with this message at 02:11 on Nov 1, 2021

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

VelociBacon posted:

I don't know how much these artists would charge or if they would have time but I'd contact:

Seb McKinnon https://www.sebmckinnon.com/illustration

Hoodass on IG.

Syd Mead https://sydmead.com/gallery/

Anna Mill https://www.directoryofillustration.com/artist.aspx?AID=14543

They could do this kind of thing but are maybe too big for it

Thank you! I'll take a look, hopefully at least one of 'em is in my price range.

Chainclaw posted:

The highest end I've heard of for external contract concept art at AAA studios is something like $50,000 an image. I only mention because that one's Valve, so they probably went top dollar for that concept art. And I mis-read your post and thought you were asking how much that costs and not looking for concept artists, and I can't delete posts.

Haha, yeah, that's juuuust a little too rich for my blood :v: Thanks for the perspective!

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Yeah, I found a decently competent artist who was advertising commissions for $50 apiece, for pieces that must have taken them at least 10 hours to do :smith: I offered $200 as a minimum or they can pick an hourly rate; we'll see what they come back with.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Doctor Zero posted:

Care to share? (you can PM if you don't want to post publically)

https://twitter.com/ShinuGames/status/1455971206474223616

I managed to convince them to take $200 (they tried to haggle me down to $100 :negative:), and so far they've been very responsive and communicative. Am I going to get the kind of painterly quality that VelociBacon's artists could? No. But I think it'll still be a professional-quality piece that will come in handy for promoting the game.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Is there a, like, "beginner's guide to cinematic cameras" that someone could recommend? The context is that I'm working on cinematics for my game. I'm looking really for something pretty short that lays out stuff like how to frame things so that the viewer doesn't get lost when you cut from camera A to camera B, what kinds of camera motion/rotation/zooming are appropriate, and of course any basics that I'm too uneducated to know to ask about.

So far all of my cinematics have been pretty basic, with the camera having minimal movement and mostly just tracking between points of interest, maybe with a zoom in/out. But I'm working on a cinematic that has three distinct shots, and I'm struggling a bit to compose them together properly.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Thank you!

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Can she just go to university courses? She might even be able to just audit the course (i.e. can attend classes, but work doesn't get graded and you receive no course credit) for a lower or zero fee. Call up those university teachers and ask about auditing courses as an adult.

Also, I've seen many artists recommend Drawabox as a good place to get started on fundamentals.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Dr.D-O posted:

Not sure if this is the best place to post this - please yell at me if not.

Does anyone have any advice for getting over the anxiety of being creative?

Anxiety around creative activities is very common, but it has different roots for different people, and therefore the strategy for addressing it is going to be different. Like, for me, it was anxiety that I wouldn't be able to make something that lived up to the (entirely unrealistic) standards I wanted to hold myself to. And the solution, for me, was to experiment with clay sculpture, which was an artform where I had exactly 0 chance of achieving any specific result. Ironically, as I got more practiced with sculpture, it stopped being as useful for that purpose, but by that point I'd gotten over some of the initial hump.

It sounds like you might be suffering from some degree of "blank canvas" anxiety, since you say that more structured creativity works well. Can you figure out ways to add structure to help focus your creativity? A lot of artists will put artificial constraints on their work specifically for that reason. For example, only working with a single, limited marking device (e.g. a single ballpoint pen), or refusing to look at their piece while they create it, or even more conceptual restrictions like requiring everything they draw to be a robot or something.

In any case, I wish you luck.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Most artists are going to be pretty leery of participating in a project where a) they aren't getting money up front, and b) they don't have a prior established relationship with anyone else in the project. I mean, the first one on its own is going to rule out 95+% of artists, but the second one is the real nail in the coffin. You can maybe convince your friends to go in with you on a project that you both think has promise, but a stranger? No chance.

What you could do instead, possibly, is lead from the front. That is: start working on your stories, build up a small portfolio, demonstrate that there's potential in the idea, and start building a following. Then make it clear that you're open to collaborating with other writers/artists.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Literally A Person posted:

Anyone have any good resources for shooting and editing skate videos?

I apologize for my incredibly 90's question.

Editing: I use Davinci Resolve, which is a) free, and b) entirely powerful enough for reasonably complex video editing. For example, this trailer for my game was made entirely with Davinci Resolve.

Shooting video in real life is an entirely different set of skills that I have no practice in, so I can't help you there beyond basic advice like "think about composition and lighting, and plan out your shots in advance". Good luck!

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
When it comes to hobbies and passions, in my experience the gift recipient will have strong opinions about what specifically they are interested in. I'd recommend talking to your wife and asking her if there's something specific she'd like to get. Yes, it ruins the surprise, but there's also no chance of you getting her, say, an inferior version of something nice that she'd been excited about buying for herself.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I would contact the teachers of the classes you find, and tell them about what you're dealing with and what your goals are. They might be willing to take on a young student, and even if they aren't, they'll know more about local resources than we will.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

fyallm posted:

We moved into our house last year and have been slowly getting it together, but one thing that has been bugging us is trying to find a piece of art to go up above our ledge in our greatroom in between our windows. Thinking of something modern-ish, but we haven't really found anything. Any help on where we can be browsing? It is a big area, so we know it won't be super cheap, but not looking to spend crazy thousands of dollars either. Thanks!



There's always the "paint a mural up there" option. If there's a piece of art that you like, you can grid it out and transfer it to a wall even if you don't have much artistic practice.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Wear a respirator with VOC filters when working with solvents. What do you think that headache is doing to your brain? There's a lot of established culture that, oh, it sucks to work with but it's fine for short periods...and this is all lies. Do not inhale solvents. Wear a respirator and ventilate the area, or do not use the solvents to begin with.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Are you looking to learn animation generally? Or are you looking for advice on running a channel? Because the two are very different. For a good primer on animation, I recommend The Animator's Survival Kit.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I have no clue on the "running a YT channel" side, but I strongly suspect that 99% of the resources out there are going to be shoddy cash grabs (i.e. "buy our course on how to get rich as a YT personality!"). Something to bear in mind with "content creation" is that there's no reliable way to build an audience. If there were, everyone would've figured that way out and would be doing it and nothing else. We know that the bare minimum is producing a steady supply of content, but beyond that it's mostly just throwing stuff at the screaming void and seeing what sticks.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Literally A Person posted:

I, uh, need a tool I can feed pictures into that will spit out a super cheesy slideshow with the absolute least amount of work possible. Extras I'd like but am not married too include it looking lovely and low effort, and being able to use that green day song that people always use for slideshows. An online, in browser, tool would be juicy af.

Any ideas?

Make a Google Photos album? They have a built-in slideshow feature. No music support, but you could always just use a media player alongside.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I'm contemplating painting my front door, and had the idea to do a dithered gradient, something like this:



Two problems: first, how to get the mask made? Presumably there's some service out there where you can send them a black-and-white pattern, and they can laser cut it out of vinyl or something; any suggestions?

Second, how do I apply the mask to the door? The door itself looks like this:



It's roughly 80" tall and 36" wide. The surface irregularities seem like they'd make it really tricky to get a mask applied properly, since anything stuck onto the door would be distorted by the variation in depth.

Any advice is appreciated, thank you!

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
OK, how about some useful advice? If you just want to dunk on my aesthetic choices, then kindly gently caress off. If you have some actual guidance, then go ahead.

Also to be clear, the colors in that example gradient aren't the actual colors, I was pretty lazy with grabbing them because that's all poo poo on an uncalibrated screen and doesn't have any bearing on reality.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Literally A Person posted:

You could go to a place like Habitat for Humanity restore, find a badass and cheap door that would look great in that pattern.

Yeah, that's a good idea, thank you!

Any ideas on getting the stencil made?

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Dr. VooDoo posted:

What are some good books/online resources/courses for someone basically starting from 0 with wanting to learn to draw? Using Google or any search engine anymore is such a crapshoot since the results are often SEO AI vomit now

Draw A Box is an excellent starting point for basic exercises and fundamentals.

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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
It may help to try to recontextualize what you're doing. Like, instead of "oh god this drawing I made sucks" it's "hey everyone look at my latest pencil crime". Who cares if your technical execution isn't great? You're (presumably) not trying to make a living at this, so all that matters is that you're having fun.

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