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Sizone posted:The rule sheets for PFX2 are garbage. I have a respectable score on Secrets of the Deep, it's one the tables I have a better understanding of and I still don't really know what half the poo poo on it does. So I propose, and it will be a daunting task, that we write our own, exacting, detailed goon-friendly rule sheets to the Zen tables. This seems like a good place to start so...
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# ¿ Nov 27, 2010 23:08 |
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# ¿ Apr 28, 2024 08:03 |
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I added a whole bunch of people from the list in the OP for PFX2. If you didn't get an invite and want another pinball friend, my GT is DuckBlur.
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# ¿ Jun 1, 2011 05:53 |
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TheMcD posted:So, what's the verdict on TPA's No Fear? I switched to a lower view, but that made the Jump ramp nearly impossible to hit. I get disoriented and dizzy and play like poo poo if I use a non-locked view, so that means this table is basically unplayable for me. Which is a shame, because I quite like the real thing.
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# ¿ Dec 3, 2015 14:21 |
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Awesome! posted:apparently pba judge dredd is gonna use the production ball lock behavior rather than the orbiting locks unfortunately
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# ¿ Dec 16, 2015 15:17 |
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Anybody else trying the new Star Wars: The Force Awakens tables for Zen? My first impressions are generally positive, though I like the First Order table a lot more than the TFA table. I didn't get an intuitive feel for the rules for TFA. Modes just kept starting seemingly randomly, and the ones I saw weren't particularly fun - the fight against the freighter where you need to hit a moving crosshair a bunch of times was probably the worst. At one point, I got to control BB8 for a few seconds at the start of a new mode, which seemed like it would be cool, but I couldn't figure out how to control him in the three seconds before he was covered in a net. Later, Rey tries to get him out of the net, and you need to rapid-fire on the flipper buttons for like fifteen seconds, which is one of my least favorite things to do in a video game. There are also several places where the ball falls into a hole in the middle or top playfield area, and then suddenly re-appears coming down one of the inlanes. I lost a few balls, before I got a good feel for when to expect them. And there is a magnet in the middle playfield that is constantly throwing things off, and not in a good way. With all that said, I do like the layout of the table, and think it could be quite fun, once I learn the rules. The First Order table is pretty good right from the start. It's difficult to gauge the skill shot, but no big deal. My biggest complaint is that it's very easy to confuse the lower playfield flippers with the normal flippers when the ball is screaming down from the top of the playfield, and it's also somewhat hard to tell when a ball is actually on the lower playfield rather than the normal playfield, at least when using my preferred View 2. It would be better with a more heavily tinted "glass". But I like when the ball is set on fire, and the shots feel good. The most interesting thing is probably the lower playfield mechanism for locking balls. I can see it getting old, but I quite like it right now. And trying to moved the captured ball on the lower playfield during multiball is . Probably the biggest disappointment for both tables is the lack of new music. Overall, I'd give TFA a 5.5/10, and First Order a 7/10 as my initial assessments. But I've only played each of them two or three times so far, so these could easily change as I get to know them better.
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# ¿ Jan 13, 2016 23:32 |
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I really want to see Dr. Who in Pinball Arcade, but I can't support FarSight still using Kickstarter. If they don't have the cash up front for it, they have enough of a history that they can walk into any bank and come out ten minutes later with a check for $72000 to cover the licensing fees, and then they can try to recoup that when they sell the finished product. They want to pocket any profits if it does well, but not risk losing money if it doesn't. I understand the need for community involvement to bring about a project with an unknown potential market (that is, a project that needs something to "kickstart" it, if you will), but established companies should use traditional financial services, so that the stakeholders who stand to benefit are also the ones taking on the risk.
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# ¿ Jan 15, 2016 15:19 |
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TheMcD posted:they're easily at the top of the pack by a long shot when it comes to virtualizations of real tables, which is a much more lucrative market than creation of original virtual pinball tables (i.E. Zen Pinball et al). Zen and FarSight have both carved out profitable niches for themselves, but I think Zen has the more lucrative niche. And when FarSight starts running out of quality tables in the next few years, I bet they'll start trying to move into Zen's territory by creating original tables with licensed themes.
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# ¿ Jan 15, 2016 15:44 |
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djfooboo posted:They partnered with Stern to do modern tables with the possibility of co-releasing. They aren't running out of tables for a while. The only thing I could see making an issue is if Zen has an e-pinball exclusivity license for all those comic pinball tables or Walking Dead, Family Guy, etc. where there is a Stern version and a Zen version of the same IP.
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# ¿ Jan 15, 2016 16:29 |
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Cirqus Voltaire is one of my favorites. I think it is better at building atmosphere than any other pinball machine. There is a definite sinister and creepy vibe that it gives off, and not just from the obvious ringmaster head on a spring, but things like the cadence and inflection of the voiceover and the weird font. The extensive use of secondary colors (green, purple, orange) also gives it a subconscious unsettling feel, like the Watchmen graphic novel. I also really like the build up to the wizard mode. You need to do nine things, but about half of them can be completed pretty much by accident just by batting the ball around, to give a nice sense of accomplishment to anyone that can keep the ball alive for awhile. And the other half aren't so difficult that you feel you've lost a lot of progress if you get a game over and need to start again from scratch. It's really easy to play over and over without getting frustrated. And then the actual multi-stage wizard mode is fun as balls, and a good payoff.
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# ¿ Mar 7, 2016 14:53 |
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LordPants posted:afaik it's within Kickstarting reach, unlike LOTR which is apparently "lol, just, lol"
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# ¿ Mar 31, 2016 11:03 |
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Clouseau posted:They could ostensibly put LOTR on TPA, because it's on the Whitestar system, which is currently emulated in TPA (Ripleys, High Roller, etc). In addition to the licences stuff (which, given that Farsight definitely has the Ghostbusters licence, should hopefully be a positive sign) one of the big reasons to gate off the newest Stern releases is because the SAM/SPIKE systems are too system intensive for older phones. And I would be so happy if we got a LOTR Vault edition that replaced the live action movie art with drawings, like they did for Spiderman. Hell, I'd take the 70s cartoon movie LOTR art over what they've got now.
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# ¿ Mar 31, 2016 22:06 |
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Bloody Hedgehog posted:So this is a rough layout of what I hope will be my new pin-controller. Top, sides, and front views. Illuminated IL's for the flipper/magnasave buttons, illuminated 24mm Sanwa/Seimitsus on the top, whatever even smaller buttons on the front. Custom (fake) lockdown bar on top, hopefully with chrome trim as well. Illuminated coin reject assemblies for looks, and either a Virtuapin or Zebs plunger assembly handling plunger, nudge, and buttons. Basic paint scheme harkening back to the 70's/80's era of pinball machines with cheap sideart.
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# ¿ Apr 6, 2016 13:45 |
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Bloody Hedgehog posted:This is just an external controller for playing Pinball FX2, Pinball Arcade, and some Visual Pinball. I'd love to do a whole virtual pin, but that's out of my price range for now. It's obviously not much to look at compared to some of the more sleek virtual pins you see posted, but it's a blast to play. Just looking down at the monitor at the correct angle instead of straight ahead at a desk monitor or TV is a major improvement to the enjoyability of playing. I'll post more pictures as I progress, if people are interested. quote:Since there's only going to be about 9 LED's in the whole thing, I'm just going to use to use some low-power surface mounts with integrated resistors and wire them in parallel into the USB cables power line. I've had some conflicting reports if USB power will be enough for the LED's and the plunger control board, but I'll just wire them up with female to male quick disconnects on the power lines, and if it's too much I can just unplug them and go without the lighting. Inferior Third Season fucked around with this message at 10:09 on Apr 8, 2016 |
# ¿ Apr 8, 2016 10:04 |
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Nurge posted:This is a bit late but as a reminder to the guys who aren't sure about the magnetic slings on ghostbusters, getting a ball into the slingshots at all is a potential death sentence on a vast majority of the machines out there. Just because it happens to be via magnets instead of the normal kickers just changes the way in which that happens, not the certainty of total doom.
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# ¿ Apr 25, 2016 14:16 |
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I finished building my mini cab. Not super fancy or anything compared to others, but it works well and was cheap and is my own design. A question for fellow virtual cabinet owners that utilize accelerometers for nudge: how do you get the calibration right? With a controller, you can usually do a small nudge that doesn't set off the tilt warning, a bigger nudge that does set off the tilt warning, or a huge bump that slam tilts it (actually, I can't recall if you can slam tilt with a controller in most programs, or if it will only do the nudge that sets off the tilt warning). With the accelerometers, depending on how I calibrated it, it either doesn't work at all, or always sets off the tilt warning (meaning I can only do two nudges per ball, and then tilt). What can I do to get that sweet spot back, where I can just do a little nudging without setting off the danger warning, and still allow a bigger nudge for desperation save attempts? Bonus points if I can have slam tilt functionality, but it's not necessary. I'm running Pinball FX2, TPA, and Visual Pinball, if any solution is program-specific.
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# ¿ Apr 26, 2016 12:14 |
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Bloody Hedgehog posted:You might be able to use x360ce to adjust the sensitivity and deadzone. cosmicjim posted:About how much did that cost you to build? It never occurred to me to make a small version to save space and money. I'm using the laptop I already own (I've set it up so that I can either put the laptop inside the cabinet, so that everything is a single unit with only a power cord coming out, or I can have all of the wires to the laptop come out and connect to the laptop externally), so that was no additional cost. Obviously, if someone doesn't already have a computer for running it, or wanted a dedicated computer for it, that would be the main cost driver. I made it so that the main playfield monitor can easily be taken out and put back in, so it wouldn't have been that hard for me to use one of my desk monitors, but I decided to splurge a little, and bought a $100 monitor just for it. The backglass/DMD monitor in the backbox doesn't really need to be particularly good or high resolution, so I simply took one of the old ones we have laying around at work. Obviously, not everyone has access to free old monitors, so count on maybe another $30 or so on craigslist or something. So that would be $107 for the cabinetry, wiring, controller, and speakers. And then another $100 for the playfield monitor. I spent $207 altogether then, as an estimate. If I'd really, really tried to build it on the super-cheap, and re-used my desk monitor and had just soldered permanent connections with spare wire, I could have had it all done for under $100. I still need to buy and add a few more buttons (magna-save, volume +/- and mute, dedicated exit-to-PinballX button, etc.), so I'll spend a little bit more when all is said and done. Another angle, to show the buttons and plunger, too:
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# ¿ Apr 26, 2016 13:31 |
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Invalid Validation posted:How rad is playing pinball on the those small home made virtual cabinets? I really wanna make me one.
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# ¿ Apr 28, 2016 10:06 |
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It's sort of weird, because by their own admission, they won't make a profit if they have to front the licensing fees themselves. It doesn't make any sense that there would be an "investor". The only thing it could be is that the licensing fees are much less than they thought, or it is already covered by Stern's contract, which just brings up questions of why they didn't have all of these things squared away before posting the kickstarter.
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# ¿ May 7, 2016 18:08 |
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She Bangs the Drums posted:Holy poo poo I think I am finally starting to understand V12. That was my experience with Tesla, anyway, which is probably my favorite of all the Zen tables. I see it a lot on "worst-of" lists, but at least a good portion of people also list it as being pretty good, so I think it just has to do mostly with learning the table, which I don't think many people have bothered to do with V12.
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# ¿ May 13, 2016 10:30 |
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Tony Phillips posted:Medieval Madness? Start castle multiball. Hit five ramps, hit the castle door - done.
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# ¿ Jun 1, 2016 20:58 |
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Bloody Hedgehog posted:Are there any bugs with with the TNG table's "Shuttle Simulation" dmd mission? You have to pick up score boxes and avoid walls, but the wall came up faster than seems possible to avoid.
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# ¿ Jun 4, 2016 11:22 |
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LawfulWaffle posted:Too bad we'll never have another non-licensed pinbal table with this new technology.
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# ¿ Jun 5, 2016 10:34 |
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prefect posted:How common is it for the table tilt to be modified from factory-standard? More or less common than replacement/retuned flippers?
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# ¿ Jun 6, 2016 16:46 |
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prefect posted:Oh, hell. I used the wrong word. I think I meant "slope" instead of "tilt". My bad. I also refer to nudging as "tilting". Table slope is pretty common to be different from factory default. Most tables have legs that can be adjusted up or down an inch or two, which makes a huge difference.
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# ¿ Jun 6, 2016 16:57 |
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Ugh. We're having some guests over at our place for a few weeks, so I set up a guest user account on my laptop so they could watch movies and play some virtual pinball while I'm at work, and doing this somehow deleted my Pinball Arcade goals and high scores. Any way to get these back, for someone who has not been particularly vigilant lately in backing up my Steam files?
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# ¿ Jun 15, 2016 14:24 |
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Invalid Validation posted:Does pinball arcade have a virtual cabinet mode? I could never find a setting but a quick Google search said they might? However, you can get the noex mod, which is not official but which FarSight is clearly aware of and hasn't interfered with, and get full cabinet support. I've tried it myself, and it was quite a pain to get set up, but seemed to work for the most part. I've since disabled it for my mini-cab, because the mod requires PBA to be run in windowed mode, which causes noticeable slowdown on my setup compared to fullscreen. But it should be fine if you have a more powerful computer, and you're willing to sink the time into getting it up and running.
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# ¿ Jun 22, 2016 21:51 |
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Awesome! posted:still my only thought is like the ceo's kid is in graphic design school and this was a class project
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# ¿ Jun 23, 2016 09:27 |
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Magic Hate Ball posted:I have no FX2 tables at all, where's a good place to start?
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# ¿ Jun 24, 2016 12:31 |
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Awesome! posted:i want a munsters pinball table
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# ¿ Jun 29, 2016 13:40 |
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Bloody Hedgehog posted:I don't know what the internal structure of Farsight is at this point, but I'm starting to suspect they've lost their lead programmer or something, and are just coasting with junior programmers. And the underlying code seems to be put together with duct tape and bubble gum and unicorn wishes, so everything just falls apart when the slightest thing changes.
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# ¿ Jul 4, 2016 13:38 |
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Awesome! posted:best table theme in all of pinball?
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# ¿ Aug 2, 2016 12:12 |
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pisshead posted:I've just got back into pinball games after discovering the delights of vertical monitors. What are the essential tables to get on Pinball Arcade? Beyond Season 1, there are still definitely some good tables (T2, Dracula, Champion Pub, TAF, etc.), but I don't think any other season is worth full price. And, of course, most of us probably have at least one table that is objectively kind of lovely, but we play regularly due to nostalgia because we played them a lot as kids/teenagers.
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# ¿ Aug 12, 2016 13:57 |
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If you're keeping it down to only a few tables, in addition to Attack from Mars, you should also consider Medieval Madness and Monster Bash at the top of your list (though they are all similar "fan" layouts, so maybe two of them that you like best, and then something a bit different like Twilight Zone or Taxi or ST:TNG). Also, you can try demo all of the tables for free, so just play around, and find which ones have a theme you like and play well during the trial. You can play until you hit a default high score - on some tables, this is almost nothing, but on others you can play for quite a while for free.
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# ¿ Aug 12, 2016 14:44 |
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The thing I like about advanced pinball skills is that they can be somewhat impressive when they work, but the player looks like a goddam idiot when they don't. To the casual observer, the player is not making a calculated attempt at ball control with a dead flipper bounce, he just assumes the player didn't notice the ball coming right over the middle of the playfield, and now it's going down the drain after hitting the flipper and rolling off.
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# ¿ Aug 16, 2016 21:26 |
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ninja alamode posted:Most likely driving 2.5 hrs to visit CP Pinball for the first time tomorrow, anything I should know beforehand? How crowded does it get afternoon vs evening? Looking forward to trying out Medieval Madness after logging the most time in Pinball Arcade on that, what other tables should I try?
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# ¿ Aug 27, 2016 12:57 |
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Clouseau posted:Gotta say, didn't see that coming at all. Certainly not for the first all LCD'd. I hope this sells well. After the Spiderman comic book style vault edition, and now this, I'm really hoping they do Lord of the Rings with cartoonish art. Speaking of which, the guy at the local pinball place had a falling out with his partner, and Twilight Zone and LotR was taken away. He replaced them with Theater of Magic and WoZ, so it's not all bad, but I miss the old tables. I also need to figure out wtf is going on with WoZ. So many colors, and I have no idea what's happening.
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# ¿ Aug 30, 2016 13:37 |
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Better than the live action movie art.
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# ¿ Aug 30, 2016 14:12 |
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Ugh. I don't think this is going to sell well, even if it is fun. It's a terrible theme, and I think it will be outdated in two or three years. And not in the enjoyable blast-from-the-past, stuck-in-time way that you get from something like Johnny Mnemonic, but more like playing an old video game with extensive online features that had all of its servers taken offline several years ago. And I think the industry will take it as an indication that non-licensed theme tables are terrible and they shouldn't do them at all, rather than realize the last few non-licensed tables had terrible themes (Big Juicy Melons and this are the only ones in the past several years) and they should do better ones. And I was really excited for the new Lawlor table. jivjov posted:Speaking of costs of machines...what's a good amount to budget if I want to consider building my own digital cabinet? Assuming I'm starting from scratch, with no supplies other than already owning FX2 and Pinball Arcade on Steam Inferior Third Season fucked around with this message at 13:46 on Oct 14, 2016 |
# ¿ Oct 14, 2016 13:31 |
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Minidust posted:I feel like if I had never seen a pinball machine in my life, "Dialed In" would seem no worse a theme than "Diner" or "Junkyard" or "Whirlwind" or a ton of other stuff really. Especially if we're thinking in terms of dramatic reveals. EDIT: Also, the price tag suggests that they are trying to cut open the goose that laid the golden eggs. There has been a resurgence of pinball in the past few years, but price increases are going to kill it. Inferior Third Season fucked around with this message at 16:13 on Oct 14, 2016 |
# ¿ Oct 14, 2016 16:11 |
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# ¿ Apr 28, 2024 08:03 |
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MajorMarcus posted:lets out a blood-curdling scream at max volume, no matter what volume the game is set at
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# ¿ Oct 24, 2016 20:49 |