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Republican Vampire
Jun 2, 2007

zeal posted:

Has anyone else had trouble initiating the process of getting a ghoul with the Camarilla mod installed? After talking with Mercurio about his need for blood, and even after going into the clinic to get him his pills, I still don't have the option to offer my wrist to the nice young lady on the stretcher. Does the Clan Quest/Camarilla pack add some other prerequisites to starting that subplot?

The Clan Quest includes Wesp's patch. IIRC, you have to Talk to Knox to find out what a ghoul is, talk to Heather, talk to Malcolm (The doctor in the other exam room) and ask him to help Heather, and THEN you can offer your wrist to Heather. IIRC it's a result of Wesp loving around with quests and experimenting with adding a new one for that.

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Republican Vampire
Jun 2, 2007

Boo This Man posted:

I finally bought Bloodlines today. I have a little bit of disposable income and figured I should buy this game. Should I start out with the vanilla game, or mod it and then play through it?

Start out with Wesp's patch, but don't install the plus options.

Republican Vampire
Jun 2, 2007

Forums Medic posted:

Okay, I have a wooden pull toy shaped like a duck in my inventory, amongst other things I assume are quest objects. Is this poo poo ever going to be used?

Yeah. If you weren't aware, you receive a handful of side-quests through your email, most of which revolve around locating and retrieving certain objects for the Nosferatu Primogen or the prince. The pull-toy is for the primogen's email quests, which mostly revolve around him trading you cheesecake shots of the game's female NPCs for lost mementos.

Republican Vampire
Jun 2, 2007

Forums Medic posted:

When will I get these emails? I'm about to start the Giovanni mission and if I recall correctly, the Giovanni mission is pretty close to the end.

You get the first email quest after the Prince sends you to the Elizabeth Dane, and Gary's start shortly after you meet him. The Clan Quest mod apparently cuts Gary's quests though, so if you're using that they won't show up.

Republican Vampire
Jun 2, 2007

Cathair posted:

That's kind of disappointing. When I first heard about all the other WoD games, it was natural to assume that crossover compatibility was the whole point of having them all happen in the same setting, under the same rpg system. Thought it was a cool idea, but oh well.

Well oWoD wasn't really one setting. The metaphysics and history were contradictory.

nWoD is better about that kind of thing. Not perfect, but better. There are even a couple sourcebooks that describe the interactions between different kinds of supernatural creature in different cities.

Republican Vampire
Jun 2, 2007

Heroic Yoshimitsu posted:

I just finished my first playthrough of this game, and I really really enjoyed it. There were some bad parts, like the Warrens but that really doesn't bring the whole game down that much. I also thought the ending was pretty weak, but from what I hear the path I chose (pro-Camarilla) has the worst one and the others are better.

The actual end-game is pretty weak no matter what since it`s literally left over from what is basically a different game. A lotof the shittier chunks (Sewers, for instance) are supposedly remainders of a more traditional, straight-forward shooter.

That said, if by pro-Camarilla you mean that you sided with Strauss... Yeah, it`s not the best ending for your first time since a lot of the satisfaction in the other endings hinges on The Contents of the Sarcophagus and Camarilla is one of the two where it isn't revealed, which leaves the whole conspiracy plot kinda flapping loose.

Quetzal-Coital posted:

"Only 14 year olds are interested in sex"
Wow.
I've got nothing against S&M but he has kind of god a point. The problem with sex in both versions of WoD is that it is usually thrown in for titillation or to be shocking, which is generally a pretty immature way to handle sex.

Republican Vampire
Jun 2, 2007

Josef bugman posted:

Just as a minor question, but is there any other game made that was like this? Because I really loved this game when it came out, and there don't seem to be any others quite like it now.

Well, the game closest to it is probably Deus Ex: Human Revolution. But it has way less quest content and a different tone.

Republican Vampire
Jun 2, 2007

RagnarokAngel posted:

Probably because Obsidian and Troika are cut from the same cloth. I think he's trying to say that Obsidian making Dungeon Siege 3 is supposed to be sad commentary on the state of western RPG developers, but I mean, Obsidian chose that project it wasn't forced on them.

Plus they made it coming off of New Vegas, which is probably one of the best RPGs in memory. On top of that, Human Revolution is the closest game to Bloodlines in recent memory and it just came out last year from a brand new studio that was founded specifically to make games like that. The future's not dire at all.

Republican Vampire
Jun 2, 2007

Loomer posted:

Video games could be a good continuation of the setting, really. Action-RPGs are gaining in popularity thanks to the Fallout and Elder Scrolls settings, and people are always crying about wanting more 'mature' games with replayability and consequences - a proper VtM game with its heavy emphasis on hidden politics and every bastard ever having his own angle would fit the bill perfectly.

Well, maybe the restructuring at CCP will prompt them to license out the IP that they're sitting on. Even if they don't want to license out VtM because of the WoD MMO, they've still got nWoD. I'd sell a kidney for a decent, Bloodlines-ish Geist game.

Republican Vampire
Jun 2, 2007

TychoCelchuuu posted:

Fallout: New Vegas is sort of close to a V:TM - B sort of feeling, and there's no question that the quality of the writing in Obsidian games is up there with the quality of the writing in V:TM - B, but in terms of games that have the same sort of structure (free-roaming in various areas to find secrets/sidequests/talk to people, plus more structured missions that you approach in the style you choose, combined with a narrative where you get to make choices and stuff), the newest Deus Ex game is pretty close. Other than that the field is pretty barren :( Although Dishonored looks like it might be in the same vein.

I'm pretty sure Dishonored is more linear than that though. I read an interview a while back and the only hub area is the player character's lair. Its structure sounds more like Hitman or Alpha Protocol.

Republican Vampire
Jun 2, 2007

I thought Wesp moved him to the truck next to the parking garage where he has you steal the briefcase. The one next to the Prince's tower.

Republican Vampire
Jun 2, 2007

Fuzz posted:

No, that's where he is in the default game. Right out in the open on a main street. I think they probably did it that way because people got confused on where to go for the briefcase quest, so they wanted to idiotproof it.
Really? I could swear it was the other way around, and he's there right now in my game with Wesp's patch installed.

Republican Vampire
Jun 2, 2007

Upmarket Mango posted:

Did you install the basic version of the 8.0 patch? If so Wesp removed a ton of stuff from it and reverted even more back to how it was originally when the game shipped due to a bunch of people bitching about how he calls his 'mod' a patch.

Actually it's an older version of the Patch, conceivably it might be from before he moved Fat Larry, or something.

He just needs to let go though. Earlier versions of Plus were pretty much perfect. I think the limit was passed when he started playing with quest states. That's when he really ran out of things to legitimately improve or tweak.

Republican Vampire
Jun 2, 2007

Pope Guilty posted:

"Brian Mitsoda hired by Obsidian" is a headline I hope to see.

It's just messageboard gossip, but I've heard that it wasn't exactly amicable when he left (He was apparently really mad about being removed from Alpha Protocol) so I doubt he'd go back.

Republican Vampire
Jun 2, 2007

Fuzz posted:

Considering they recently laid off a ton of people after that New Vegas debacle, they're not really in a position to be hiring anyway, unfortunately.

Firing people didn't really have a ton to do with New Vegas. Apparently it was internal politics at... I think it was Microsoft that did them in. Until that next gen launch title got cancelled they were apparently fine regardless of not getting the metacritic bonus.

Republican Vampire
Jun 2, 2007

octoroon posted:

Dead State by Brian Mitsoda, the lead writer of Bloodlines is up on KickStarter! Always wished you could support this game financially and actually have the money be a vote for the sort of devs who make awesome games? Now is your chance.

Was he lead writer? I thought he just did the Malk PC and some quest NPCs.

Republican Vampire
Jun 2, 2007

So, I've got a bit of a problem. I'm trying to install the fan patch on a steam copy of the game. It installs fine, but the patch isn't actually applied when I load the game. Not even histories show up.

I've had this problem before, and I know there's a fix, but I can't really remember what it is. It's kind of important because I've got a paper on the game due tomorrow and I really want to include screenshots instead of block quotes.

Republican Vampire
Jun 2, 2007

The issue is more that playing it without the patch until the parts I'm citing (The emails on the Cathayan's computer in Santa Monica) is a crash-strewn ordeal. Especially since there are incidental things (telephones and the shapes of computers for instance) that I want shots of.

The paper's on temporality, specifically that the game depicts the Fledgling's journey as one continuous night despite the fact that email time stamps indicate that a much longer time has passed.

Republican Vampire
Jun 2, 2007

EightDeer posted:

The Tal'mahe'Ra blade you get the second time you defeat the Sabbat leader; its description text says it does aggravated damage. What does that actually do in terms of gameplay?

Also, a Ventrue PC has "easier acceptance into Camarilla society". Does that actually change anything, or is it just fluff?

I'm not entirely sure because I never play Ventrue, but I think that you get the Downtown haven sooner.

Republican Vampire
Jun 2, 2007

SSGT Anime posted:

OK, I just went in the front door.

No. No no no no no. :stonk:

Don't worry. Nothing there can hurt you. It's like pictures in a book. Of course, that's what Dick told Danny in The Shining, and look how that turned out.

Republican Vampire
Jun 2, 2007

Green Crayons posted:

Enjoy that axe in your chest.

That's like, what, two lethal unless it's a melee build? I just need to eat some dude dumb enough to walk down an alley to pee.

Republican Vampire
Jun 2, 2007

Well, Two Lethal isn't exactly a show-stopper. I'm assuming I can double back through the sewers. Hell, maybe I can make it up down there on rats instead. Or even tear into a bloodpack if I had foresight.

Really what I'm getting from this is that The Shining would've been shorter if Halloran were a vampire.

Republican Vampire
Jun 2, 2007

I really liked the Shining and thought most of the readings in Room 237 were reaching for a direct allegorical reading, which always kinda sucks. Then again, I'm squarely in the Jack Raped Danny camp, so I had my own bias going in.

All of that aside: the point is that SSGT Anime should probably crap his pants at least once before finishing the hotel. This we hold to be self-evident.

Republican Vampire
Jun 2, 2007

Fuzz posted:

The New Vegas argument is bull, though, because FO3 wasn't nearly as buggy and came out almost 2 years earlier and from what I recall supposedly had a shorter development period, plus Obsidian recycled a ton of assets.

I've never bought this since I've seen way fewer crashes with NV on my computer. I think both games are super buggy and which one you have a worse time with probably depends on when you bought it and what you did in it. I tend to get memory ceiling crashes way more with FO3 for instance.

That said, even Bioware games are buggier than the norm because just making an RPG with a minimal amount of SSMA and branching dramatically increases the possible avenues for errors over a standard game. A game with large, semi-open environments like Bloodlines, or something with complicated and interesting quest design like New Vegas, is necessarily going to be less stable and more expensive to do QA for.

Republican Vampire
Jun 2, 2007

Agent Kool-Aid posted:

Bloodlines 2 would be the sensible thing to do with the IP, but it's hard to tell what weird decisions people in charge are going to make about stuff like this. At least the only way to go is up when compared to 'full-on MMO'.
Even if CCP were willing license it for single-player games, would they have the cash on hand to make it? They had to partner with Sony on Dust 514 beause they're a small company without a ton of resources.

On the other hand, they could reach out to someone like inXile or Obsidian and Kickstart it, but even the most successful Kickstarter would still probably only cover a smallish chunk of the budget.

Republican Vampire
Jun 2, 2007

lordfrikk posted:

Holy poo poo, yes.

And here comes the obligatory post where someone points out that that almost happened, but it was killed in favour of the now-dead MMO.

Agent Kool-Aid posted:

It's hard to tell how much money they have left floating around, but hopefully someone realizes that a Bloodlines 2 is pretty much the only way to get any 'guaranteed' sales since there really isn't anything else out there for the setting videogame-wise that did as well.

Bloodlines didn't exactly do well, but that style of game is doing pretty well anyway, isn't it? DXHR sold pretty well.

Republican Vampire
Jun 2, 2007

Pope Guilty posted:

I think Bloodlines has picked up a reputation as an under-appreciated classic over the years thanks to people talking about it and Let's Playing it online.

There's the Snakes on a Plane problem though. Will the internet hype actually deliver?

It kinda did with Deus Ex: HR, so maybe. But I'm skeptical.

Republican Vampire
Jun 2, 2007

Alan Wake, Silent Hill: Shattered Memories, and Deadly Premonition all came out around the same time and all shot for a sort of Lynchian, not-quite-horror tone. With weird and surreal things going on in a small, tightly knit town. All three also ephasized a mix between the supernatural and petty, personal drama.

The fact that Alan Wake is third third best game with the same basic premise to come out in a twelve month stretch is pretty damning. As is the fact that unlike Deadly Premonition, its cod-Twin Peaks poo poo never coalesces into anything more interesting than a fairly generic fantasy story.

American Nightmare is actually good, but it doesn't even try to scratch that itch.

Republican Vampire
Jun 2, 2007

Upmarket Mango posted:

Evidently Bloodlines was going to have multiplayer deathmatch at some point during development and this is justification enough for that whole project I guess.

Yeah, but at that point it was a lot more action oriented. The whole game was remodeled several times over and got released in the middle of the second or third total revision. They were rebuilding the hub maps from scratch at that point and never quite finished IIRC.

An old version of the HUD from a more action-based version of the game actually shows up in the game as the video game the drug dealers are playing in Santa Monica. If you don't blow all their poo poo up, the TV is showing a screenshot of the sewers with the old UI. It's got like, discrete blood points instead of the larger bar, and stuff.

Republican Vampire
Jun 2, 2007

NeoSeeker posted:

Just a quick aside about the nWoD, it plays like DnD but set in a modern world? I would read up on it but I'm guessing someone who actually plays could say I'm completely wrong and encapsulate it in a few sentences.

Not really. The emphasis is much less on physical combat or clearing out dungeons and more on investigation or politics.

Republican Vampire
Jun 2, 2007

Jose posted:

That was probably a huge spoiler I hovered over but I'm not sure I mind really. I know pretty much nothing about the D&D setting or whatever the game comes from. Is the generations thing also why my character appears so much stronger than others, or is that just because its a game?

The fledgling's sire was an extremely powerful Anarch who likely had a very low generation level. There's also a fan theory that I think provides a better explanation, but it hinges on a lot of late-game spoilers that you only really get if you play a Malkavian.

Republican Vampire
Jun 2, 2007

PRESIDENT GOKU posted:

I've only ever played a nossy and Tremere (Tremere supremacy). What would be the next best clan to try? Maybe Toreador or Ventrue for the celerity?

If you haven't played a Malkavian, you really should. A ton of funny moments, and Malk insight is makes for interesting dialogue even if it does use that annoying typeface.

Republican Vampire
Jun 2, 2007

SweetBro posted:

Jennet said your cock don't work, and I feel like she would know better than anyone the functionality status of vamp cocks.

That was originally the rule in the tabletop game, but White Wolf was basically founded on the principle of spending company money on weird fetish drawings and strange pornography so you can probably guess how long it lasted until that was retconned or just casually ignored.

Republican Vampire
Jun 2, 2007

SweetBro posted:

When what edition was it actually retconned?

I'm actually not sure because I'm pretty sure that most of the sex was in the interstitial prose and the novels, which I didn't bother with because it's mostly straight people having boring romance novel sex and I'm gay as butt heck. I actually think it was one of those things like Cammy Malks where they were never actually consistent.

I do know that they decided to just have vampire boners in the game from the git-go when they rebooted it as Requiem tho, and they had a rule where like every Requiem clanbook had to have at least one really off putting erotic story in it that'd be about rape or eating someone's period for witch powers or something.

PRESIDENT GOKU posted:

Don't call it 'the kiss.' This isn't Anne Rice.

Isn't that supposed to be a running theme? I know Requiem plays it up more but the idea is that the Camarilla makes up all these fancy, florid words to disguise how bestial and predatory and rapey they are.

Vampires are basically undead PUAs.

Republican Vampire
Jun 2, 2007

Zereth posted:

Pretty sure she'll move into your Tremere place if you get it. And I think Tremere are incapable of getting the apartment from Lacroix.

Yeah. Tremere and Nosferatu are locked into unique havens, and you can get Heather regardless of what clan you're in. I think that it's possible to miss her as a Nossie though because she still spawns outside the tower at a specific point even though you enter it through the sewer.

Republican Vampire
Jun 2, 2007

Pope Guilty posted:

The big one is mentioning that you're working with the anarchs or mentioning to Isaac that the Gargoyle is a Tremere creation, I think.

I think the triggers include asking him about the chantry and the pyramid, and later, how you approach the plague bearer quest.

Republican Vampire
Jun 2, 2007

ProfessorCirno posted:

I haven't played Nossie because it looked like more a chore then anything, but I thought they don't get Heather because they don't get a chance to cure her or something?

Nah, it's doable and I think she has unique dialogue, but people miss her because you have to go further out of your way due to the sewer thing.

Republican Vampire
Jun 2, 2007

Why did they cram all the Nosferatu into fetish gear anyway? I don't remember them being that way in the tabletop game. They were more about big ragged coats and basically looking homeless and scabby outside of the obligatory fetish art.

Like, it's not like how the Malkavian PC was clearly a Club Kid because it's not just the player that's dressed in fetish gear, it's all of them other than Tung and Gary.

Republican Vampire fucked around with this message at 07:02 on Dec 21, 2014

Republican Vampire
Jun 2, 2007

anime tupac posted:

2. The Salubri seem awesome, do they have any future in whatever the new setting is, or do they kinda die out, as the Final Nights wiki entry seems to suggest they will?

There's no real room for the Salubri in Requiem. Golconda is kind of their whole deal, and the official version of it in Requiem is a Gangrel thing that's basically the opposite of what it was in Masquerade.

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Republican Vampire
Jun 2, 2007

xanthan posted:

What exactly is the Gangrel negaGolconda?

Golconda, also called "The Red Surrender", is a kind of voluntary frenzy where a Gangrel basically shakes hands with the beast and lets it out to play. Rather than going berserk, he or she just goes extra feral and predatory while still retaining their consciousness. Penalties to mental skills, bonuses to combat and animal ken. It's supposed to be an extremely addictive high.

It's way less cool than Requiem's reworking of Malkavians (psychic vampire AIDS) but the clanbooks were pretty hit and miss that way.

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