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President Anime 2008 posted:8 years later, well, it's been copied by myriad games since then (FEAR, Dead Space and Bioshock all have bits that remind me of that level). And they've got better graphics, sounds, therefore atmosphere... So I don't poo poo myself when I play that level anymore. Doesn't mean it's not an example of a loving sweet level. The unexpected tonal shifts are exactly what kept the game interesting. Santa Monica felt 40s film noir, Downtown reminded me of Deus Ex, many areas had a gothic horror, the snuff film subplot was like an over the top 70s slasher. If the Chinatown section wasn't so rushed they could have pulled off a Kill Bill or John Woo type of atmosphere. Raiding LaCroix's tower could have been like scenes from a Blade movie. By contrast, Bioshock only really 'scared' me the first level or two. After the initial awe at the atmosphere you knew what kind of fear to expect. CatchrNdRy fucked around with this message at May 18, 2011 around 23:30 |
| # ¿ May 18, 2011 23:27 |
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| # ¿ May 20, 2013 08:02 |
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Vargs posted:Did you skip the tutorial? It explains things pretty well. Might want to start over and go through the thing if you indeed passed over it. You even get a few free experience points, a worthless gun, and a lockpick which carry over to the game proper. seriously though if he is restarting, let it be known that playing Malk is like watching a movie for the first time with director commentary. but if he is just worried about the police being on his rear end, its not worth restarting. that'll go away pretty quick as long as you don't continue your crime spree.
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| # ¿ May 27, 2011 08:00 |
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Lavender Philtrum posted:I have this game but didn't touch it after giving it a try and getting fed up with super long load times and annoying lag on a game I should be able to run easily. I don't think I had any patches at all installed, though. Does the fan patch help lag or just remove bugs/glitches? I might not bother if it's still as laggy even with the patch. I've never played unpatched but as is my understanding it not only makes the game just playable, but a classic we are still talking about over 6 years later. And it accesses previously unused content and addresses balance issues. It may not be the best game mechanics wise, but some of the best game dialogue, voice acting and it just...personifies the feeling of being awake at 4AM. CatchrNdRy fucked around with this message at Jul 19, 2011 around 02:32 |
| # ¿ Jul 19, 2011 02:29 |
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Sie posted:So I'm playing Bloodlines for the first time as a Toreadore and I'd much rather talk and hack my way through the game rather than relying too much on combat. For the social and diplomatic side of things, is it worth stacking points into seduction, persuasion and intimidate or that just overkill? You do get more dialogue options with multiple talking skills, so I think that is funny and makes it worth it. But yeah they are often redundant if your goal is to "get person x to do y".
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| # ¿ Mar 4, 2012 17:36 |
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jerkstoresup posted:I guess that's why we're still talking about this game. I posted this somewhere in this in this thread or the old one, but there is that eyeless blooddoll in the Hallowbrook hotel. I tried to put him out of his misery, but as soon as I swung some shadowy figure grabbed him and took him through the ceiling
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| # ¿ Mar 5, 2012 03:43 |
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octoroon posted:Dead State by Brian Mitsoda, the lead writer of Bloodlines is up on KickStarter! Always wished you could support this game financially and actually have the money be a vote for the sort of devs who make awesome games? Now is your chance. Nice, this game looks like it has all the nuanced elements that made Bloodlines better than your standard hack and slash RPG. donated.
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| # ¿ Jun 6, 2012 03:50 |
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| # ¿ May 20, 2013 08:02 |
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I still give love to the Beach House, the first real mission. The whole premise reeks of noir paranoia, seeking retribution for an already sketchy guy who you found bleeding and beat the poo poo up by a drug dealer. The house is laid out like a regular rear end house, not some unrealistic video game mansion. At this point, you really have no idea how powerful you are in combat, and there were gangsters all lingering about, watching TV or just smoking. Could I sneak in, seduce the fat guy, or would it have to get ugly? I dunno, I liked the realistic tension and seemingly many ways to go about it. Then you realize, hell I "maybe I can take on a few measly humans with guns." The game is most tense if you play with the attitude "I don't want to hurt you, but I will" Like in the Ocean House, nervously gripping on your weapon but not actually using it. In Fallout New Vegas, that tension of fight or peace wasn't quite there, I always knew without enough speech skill there'd be another solution (often reached with hammy dialogue) CatchrNdRy fucked around with this message at Aug 3, 2012 around 03:12 |
| # ¿ Aug 3, 2012 03:03 |




