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There are also some bullets in a desk on the first level of the mines below Trapper Town, just by the entrance
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# ? Aug 11, 2011 01:57 |
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# ? Apr 28, 2024 06:53 |
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Ugh. gently caress those god drat robots in tactics. gently caress them right in the rear end. The whole game goes from challenging but fun to absurdly difficult right when you start fighting those bastards. Its been a while since I played im kinda in the mood to play through it again. Are they any good mods or patches for it floating around?
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# ? Aug 11, 2011 02:21 |
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Chainsawdomy posted:"Quick Draw" might actually be more accurate for me. I tend to take Fast Shot and Gifted (does anyone not take Gifted?), followed up with Action Boys and Bonus Rate of Fire. The ultimate expression of this build was my first Fallout Tactics protagonist, who could fire the Gauss pistol ten times and reload every turn. I take one hander a lot. It makes the early game quite a bit easier and it's not like I really need the extra points if I plan ahead. Unless I'm going big guns or really get a boner for rifles, there's not much drawback to it.
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# ? Aug 11, 2011 03:30 |
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Cream-of-Plenty posted:Something in the Mib88 Megamod does this, I believe, because I'm sucking dick for nickels. Also, it (lamely, some might think) modifies drops so that you can't loot weapons off of every person you kill. Unrealistic? Hell yes. But it seems to balance the game quite well...so far, at least. Just pretend that in the fight with the enemy, you damaged their weapaon/items beyond repair/worth so there is no reason to loot it... There you go, it all makes sense now, immersion not ruined. Cephalectomy posted:Its been a while since I played im kinda in the mood to play through it again. Are they any good mods or patches for it floating around? I don't think there was any unofficial patches or anything. A WW2 Mod I remember, but it was a multiplayer thing, and it was hard getting enough people into games for that mod back in the day, let alone today. The mod was pretty awsome and I probably have a copy somewhere. But you need at least 4 people for it really. Try: http://www.gog.com/en/forum/fallout_series/fallout_tactics_mods Nothing really that special there though. Reb fucked around with this message at 07:15 on Aug 11, 2011 |
# ? Aug 11, 2011 07:07 |
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Cephalectomy posted:Ugh. gently caress those god drat robots in tactics. gently caress them right in the rear end. The whole game goes from challenging but fun to absurdly difficult right when you start fighting those bastards. Its been a while since I played im kinda in the mood to play through it again. Are they any good mods or patches for it floating around? Use 12 gauge slugs on robots, and always aim for the optics. EMP shells work amazingly well on them, too, and torso hits will almost always 1 or 2 shot lesser bots. You should also have at least a couple M2 machine guns from the Super Mutant levels; Depleted Uranium .50 caliber bursts will tear up some serious robot rear end. Two guys with M2's opening up on behemoths or pacification bots will turn them into scrap in no time, but I wouldn't waste .50 rounds on average bots. Also once you acquire the pulse rifle and gauss weaponry, robots are just another enemy to kill. There's some late game rocket/50cal turrets that have more than enough ammo to last you the rest of the game...if you can carry it all. Buffout, woo Seriously, use chems, and use them often
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# ? Aug 11, 2011 10:43 |
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Fallout franchise rule number one: Chems solve everything all the time anywhere
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# ? Aug 11, 2011 17:00 |
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VisAbsoluta posted:Fallout franchise rule number one: Chems solve everything all the time anywhere They really, really do. Even addiction problems!
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# ? Aug 11, 2011 17:15 |
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Cream-of-Plenty posted:Failing that, go to that farm on the outskirts of the Den (the one that gets attacked by Slavers shortly after you show up.) Don't participate in the firefight, just loot the bodies afterwards. Wait, what?! Was this added back in? I don't remember it at all.
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# ? Aug 11, 2011 17:18 |
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Mr. Fortitude posted:I thought it was explained away by having the Enclave and specifically Dr. Schreber experiment on Deathclaws which could make them talk, or something? Any Deathclaw can learn how to talk actually which I thought was pretty cool. They don't have vocal chords but are intelligent enough to manipulate the sounds they do make into resembling human speech like a parrot or raven.
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# ? Aug 11, 2011 17:53 |
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http://www.moddb.com/mods/wasteland-merc-2 This is a link for the wasteland merc mod for fallout 2. I havent played it very much but from what I gather it turns it into kind of a survival type sim, or at least attempts to. Probably not everyones cup of tea but I found my old zips of it while looking through my old fallout mods directory i backed up and figured it throw it out there for everyone.
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# ? Aug 11, 2011 18:53 |
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Beat Fallout 1 with FIXIT, worked great, being able to put Ian in power armor and pick up dropped weapons was great. Oddly though, Tycho appeared to have been erased from existence, is that a bug or some strange, NMAborn "feature"? Anyway it's nice to have all the restoration fixes without the mutant invasion bullshit. Meanwhile, I'm trying to play the Megamod, but it crashes the moment I enter the temple of trials if I just have megamod in. Before that I had a number of other mods installed on top of Megamod (Party Perks, Death Art Inv Fix, Lootable Armor, Custom Skill Books Megamod Version, and Weapon Ugrades), and managed to go inside just fine but when I got to the warrior at the end all his dialogue just said "error."
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# ? Aug 11, 2011 19:55 |
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For some reason using the Fallout HD mod makes my game unable to start on any resolution other than the norm. Anyone know how to fix this? Alternatively, is there any way to play this in windowed mode?
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# ? Aug 11, 2011 19:57 |
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Why is it that even when unarmed, the NCR will still murder me for holding a weapon?
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# ? Aug 11, 2011 20:18 |
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If you have any armed followers you'll have to tell them to put their weapons away, too.
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# ? Aug 11, 2011 20:25 |
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And leave those who can't unequip their claws outside the gates.
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# ? Aug 11, 2011 20:53 |
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Atheris posted:If you have any armed followers you'll have to tell them to put their weapons away, too. Ah, it seemed Vic had decided to equip himself with a rifle while I wasn't looking. It feels like I have so much stuff, not even merchants can buy it off me. I have to go from town to town just to sell off my extra inventory.
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# ? Aug 11, 2011 21:46 |
HoldYourFire posted:Wait, what?! Was this added back in? I don't remember it at all. Yeah, there are three small locations on the outskirts of the Den, one of which you'll typically pass by on the way to Den. So of course you're going to stop and see what's up.
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# ? Aug 11, 2011 21:55 |
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This thread made be buy Fallout Tactics. I played the demo over ten years ago. Fun game so far. It makes me wish they'd used the improved engine for a new full-fledged Fallout game, though.El Belmondo posted:It feels like I have so much stuff, not even merchants can buy it off me. I have to go from town to town just to sell off my extra inventory. That's a good thing. It means you can probably butcher most encounters.
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# ? Aug 11, 2011 21:56 |
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Cream-of-Plenty posted:Yeah, there are three small locations on the outskirts of the Den, one of which you'll typically pass by on the way to Den. So of course you're going to stop and see what's up. This isn't in the vanilla game, you have to have modded something for that to show up. e. Derp, I can read to the top of the page, honest Minarchist fucked around with this message at 22:38 on Aug 11, 2011 |
# ? Aug 11, 2011 22:28 |
Minarchist posted:This isn't in the vanilla game, you have to have modded something for that to show up. Mib88 Megamod Version 2.44
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# ? Aug 11, 2011 22:29 |
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I really wish we had ended up getting Tactics 2.
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# ? Aug 11, 2011 22:31 |
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I think Tactics was a fine game but it's just... I dunno, it felt kinda pointless to me to play it because Jagged Alliance 2 was the same type of game except so much better. The setting of Fallout could've been a pull but it was kinda all over the place so there wasn't a whole lot of fun to be had there either. It's just sorta forgettable I think. The engine did look quite nice though.
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# ? Aug 11, 2011 22:54 |
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Tactics was pretty fun imo. I loved FO1&2 and was miffed at this spin-off of the BoS but it was pretty sweet for what it was. The mission where you first get the humvee was super fun; I had my dudes just slowly advance behind the humvee while another would scout out the buildings ahead and jump the snipers while the humvee advanced. Multiplayer was fun too, though they totally hosed up by letting points be assigned for multiplayer per squad rather than per unit with a seperate setting for number of units per squad. To explain: Let's say you were playing 10K Points Multiplayer. This meant every player had 10K points to buy stuff for their squad. Now, you could make a squad of 6 decent troops, or you could sink 10K points into a single super mutant who carries a .50cal MG firing DU shells while doped up on every powerful chem and puts giant holes into everything while being impervious to virtually everything except another super mutant who could maybe survive long enough to return fire. Multiplayer got really stale really fast because it became a battle of individual super-soldiers. I think they finally patched it, but only after the community was totally dead.
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# ? Aug 11, 2011 23:05 |
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Leinadi posted:I think Tactics was a fine game but it's just... I dunno, it felt kinda pointless to me to play it because Jagged Alliance 2 was the same type of game except so much better. The setting of Fallout could've been a pull but it was kinda all over the place so there wasn't a whole lot of fun to be had there either. It's just sorta forgettable I think. Shiiiit...a Jagged Alliance-style Fallout game...why have you led me to dream this impossible dream?
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# ? Aug 12, 2011 00:49 |
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How do I actually successfully play this game? The first time I played Fallout 1 I was at the necropolis then I got teleported to the super mutant vault with a bunch of hostile super mutants with miniguns tearing me up, and I was at a low low level.
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# ? Aug 12, 2011 03:37 |
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Honestly? Following a walkthrough, especially for early into the game is really advisable. I think once you get on your feet so to speak, you should be able to play without a walkthrough. I personally feel no shame in using one for these games as they are really unclear and you can easily miss out on a lot of quests.
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# ? Aug 12, 2011 03:41 |
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Brace posted:How do I actually successfully play this game? The first time I played Fallout 1 I was at the necropolis then I got teleported to the super mutant vault with a bunch of hostile super mutants with miniguns tearing me up, and I was at a low low level. Read the lp at lparchive.com for a general overview of a good order to take things in. In short, I believe you need to reason with the super mutant at Necropolis, lest he take you to the vats.
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# ? Aug 12, 2011 03:43 |
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In Fallout 2 is there any way to exchange places with your party members or anything? Vic keeps getting me permanently stuck in narrow hallways and small rooms and such.
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# ? Aug 12, 2011 03:54 |
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We played a lot of Tactics multiplayer in college. You had to set house rules to make it fun. A whole slew of weapons were just banned outright (like Pancor Jackhammers with flechettes), which fixed the majority of the problems.
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# ? Aug 12, 2011 03:59 |
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As someone who played Fallout 1 + 2 for the first time after playing through 3, one thing that really surprised me about 1 + 2 was how little actual survival element there was. Judging from how much people complained about Fallout 3 I was expecting something between S.T.A.L.K.E.R. and Robinson's Requiem but aside from taking a few Rad-Aways before entering The Glow and healing the odd crippled limb there wasn't really any sort of survival stuff.
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# ? Aug 12, 2011 04:01 |
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What kind of tag skills should I be selecting and what should I be alotting points into upon level-up? I'm going to be a shooter, but from what I hear you need to put points into all 3 gun skills as the game goes on.. so I'm pretty lost right now.
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# ? Aug 12, 2011 04:05 |
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Lets gently caress Bro posted:In Fallout 2 is there any way to exchange places with your party members or anything? Vic keeps getting me permanently stuck in narrow hallways and small rooms and such. hold click on Vic and use the icon that looks like a pushing hand. fyi this was not there in Fallout 1. fun way for a game-over
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# ? Aug 12, 2011 04:05 |
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Brace posted:What kind of tag skills should I be selecting and what should I be alotting points into upon level-up? I'm going to be a shooter, but from what I hear you need to put points into all 3 gun skills as the game goes on.. so I'm pretty lost right now. Almost everyone will tell you that the best tag skills are Small Guns (unless you're doing dedicated melee), Lockpick (maybe Science), and Speech (unless you are doing a stupid run). You can tag an extra skill (likely Energy Weapons) with a perk once you level up.
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# ? Aug 12, 2011 04:06 |
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Fag Boy Jim posted:Almost everyone will tell you that the best tag skills are Small Guns (unless you're doing dedicated melee), Lockpick (maybe Science), and Speech (unless you are doing a stupid run). You can tag an extra skill (likely Energy Weapons) with a perk once you level up. What about traits?
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# ? Aug 12, 2011 04:07 |
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Brace posted:What about traits? Gifted is not only good, but borderline game-breaking, because you can reassign the SPECIAL bonuses it gives wherever you want. If you don't mind not being able to make targeted shots, take Fast Shot, otherwise, Finesse is a good option.
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# ? Aug 12, 2011 04:09 |
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Brace posted:What about traits? Gifted. That's the one you'll always want to take. I usually take Finesse as well. Edit: Had a feeling I was going to be beaten on that one.
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# ? Aug 12, 2011 04:10 |
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Gifted + Jinxed with max luck
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# ? Aug 12, 2011 04:14 |
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S.T.C.A. posted:
I could have sworn you could limit characters to certain points. Like you can have 6 characters, but each one only gets 2k points to spend. Because that's how the WW2 mod worked. Either way 10k games with 1 player were retarded with everyone getting al these good items a bunch of drugs using drugs at the start of the game, running to each other and pretty much from there it was all luck... 2k games were much more fun, with limited levels, items, skills etc.
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# ? Aug 12, 2011 06:38 |
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Fag Boy Jim posted:Gifted is not only good, but borderline game-breaking, because you can reassign the SPECIAL bonuses it gives wherever you want. If you don't mind not being able to make targeted shots, take Fast Shot, otherwise, Finesse is a good option. Finesse is terrible, especially early on (-30% damage before DT for a 10% increase in crits). One hander is great unless you're dead set on using rifles and big guns. In the first game you really don't care about anything beyond the .223 pistol, ripper and power fist and they're all one handed.
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# ? Aug 12, 2011 06:41 |
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# ? Apr 28, 2024 06:53 |
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Reb posted:2k games were much more fun, with limited levels, items, skills etc. Or a game where the only permitted items are rotgut, broken bottles, and lead pipes.
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# ? Aug 12, 2011 06:43 |