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Boogoose posted:Am I remembering things wrong or did the Khans in FO1 always drop their armour upon death? I vaguely recall when I first played I was annoyed that that cool leather armour wasn't lootable, but replaying it recently it was. Seems about right. I seem to remember my issue being carrying it all. But then, I always played scrawny fast-talking sharp-shooters.
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# ¿ Aug 10, 2011 22:10 |
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# ¿ Apr 27, 2024 22:09 |
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Boogoose posted:Ah yes, the best template for an easy but comprehensive play-through, what I like to call The Gentleman Sniper. "Quick Draw" might actually be more accurate for me. I tend to take Fast Shot and Gifted (does anyone not take Gifted?), followed up with Action Boys and Bonus Rate of Fire. The ultimate expression of this build was my first Fallout Tactics protagonist, who could fire the Gauss pistol ten times and reload every turn.
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# ¿ Aug 11, 2011 01:28 |
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Dan Didio posted:Tactics came out at a time when people were really hoping for a full-fledged Fallout 3. What they got was a kind of poorly concieved, but fun and fairly in-depth tactical rpg in the Fallout engine. That didn't really fit with the established canon. But it did give us furry deathclaws! (Not sarcastic. Furry deathclaws are the best deathclaws.) Leatherhead fucked around with this message at 14:19 on Aug 12, 2011 |
# ¿ Aug 12, 2011 14:13 |
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Rodyle posted:Is small guns going to be viable the rest of the game or should I start pumping big guns to use the browning? Right now I'm maining the Caws and a Garand and I'm in my first Super Mutant mission (which is going surprisingly well). For the record, here she is one After Burner and Buffot while standing up. With that build, start investing in energy weapons once super mutants start to show up. On a different note, I'm amaze so many people played this game on CTB. How do you manage not to get half your team torn up by charging deathclaws or minigun fire while you're issuing orders to the other half?
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# ¿ Aug 16, 2011 15:48 |
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quote:Lots of good CTB advice Very cool! I think all the X-com I played as a kid instilled the desire to micromanage everyone's actions at all times. Setting up ambushes and whatnot seems like it's probably more in the spirit of how the game was meant to be played than my usual approach of 1 sniper, 1 medic, and four guys with combat shotguns who break down the door and use their high AP-count to shotgun-rush everyone. This makes me want to reinstall the game and try a CTB run of it.
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# ¿ Aug 16, 2011 19:44 |
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# ¿ Apr 27, 2024 22:09 |
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Penguingo posted:If you find one special encounter in Tactics, by the way, you've found four. Go in a square just inside the gridlines of that square and you'll get more! It does. There are special encounter "hotspots" on the map, where you're basically guaranteed to get one. It makes hunting down a particular one pretty easy. Gamebanshee has a map: http://www.gamebanshee.com/fallouttactics/specialencounters/worldmap.php
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# ¿ Aug 17, 2011 22:35 |