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I wonder, has there ever been a fighting game that has gone as design intended and sill came out good. It feels like lots of games end up being great because of factors beyond the intent of the designer, such as glitches that allow for new game complexity and character "technology" which the designers haven't foreseen. Can you design a good game or just throw in enough general good stuff and hope all those features generate something out of the code to make a deep and interesting fighting game through emergent properties? Is there a way you can ensure you get more good glitches over bad ones? I don't know much of a thing about programming and I've just gotten into fighting games in general, so I am wholly ignorant on what makes one fighting game better than another from a design prospective.
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# ¿ Oct 18, 2011 08:04 |
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# ¿ Apr 28, 2024 17:48 |
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Broken Loose posted:I think so, and I'm ready to be wrong about at least one part of this, but none of ST's exploits strike out as anything game-breaking or totally unintended by the designers save for Akuma. Why is this so though? What defines fighting games such that emergent gameplay is so frequent? Sandbox games I can understand due to granting players a greater degree of freedom but fighting games have set inputs and limits based on character abilities. It should be more limiting than it actually is in my mind and am wondering where this emergent order is coming from for the entire genre. Sure, the players can be a factor but it isn't like people are not as creative in other genres of games. I feel that player creativity across genres can be considered consistent, yet there is a higher emergent element in fighting games. This might be all too introspective and academic for videogames though. Forgive me
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# ¿ Oct 18, 2011 08:43 |
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Is there a way to hedge your bets to get more emergent phenomenon that enhance gameplay over introducing game-breaking and unfair elements? Is there a way to breakdown unintended mechanics such that you can understand how they contribute to the total "skillscape" of a given game? What stuff has lead more often to fun or more complex stuff rather than bullshit? I'm just wondering if you can design serendipity or control your degree of emergence when making a fighting game, if the emergent elements are what makes or breaks community acceptance. By players being consistent in creativity, I am saying that players that play fighting games are not significantly different in ability to other genres. There is no superiority or inferiority implied on any player base in ability to exploit, rather the incentive to do so. A fighting game player has more incentive to explore the game, which is different than saying that fighting game players are inheritedly more creative than X or Y. This explains why players benefit for searching for exploits and emergent stuff. The incentive part makes a lot of sense, so thanks Irony. Still, other genres don't rely on emergent phenomenon to be successful, while fighting game acceptance and love seems to point to the need for emergence. I've enjoyed many games for what they were, not what they became but for fighting games, what they become is a more pressing question. If emergence is so important, can a designer design towards it (without knowing exactly what will emerge)? I'm going from a biological perspective on emergence of traits and enhancing breeding for more beneficial traits to emerge in the test population. I keep wondering as I watch and learn about fighting games if these same perspectives can be extended to it. Can you "mutate" up a whole bunch of fighting game engines considering all the conventions, select for the best one and get a good game?
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# ¿ Oct 18, 2011 09:47 |
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I was under the persuasion that there was something really wrong with the game, don't remember what. Also, David Sirlin does funny things to this thread.
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# ¿ Mar 19, 2012 07:43 |
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interrodactyl posted:
I Google it and it comes back as some kind of sport arcade disk game on the Neo Geo. Is this what you guys will be playing or did I find the wrong thing?
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# ¿ Mar 22, 2012 13:15 |
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Always and forever, gently caress Megaman.
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# ¿ Mar 31, 2012 10:30 |
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You mean they owned the rights to those and they didn't use them?
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# ¿ Mar 31, 2012 20:56 |
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So I am using a php fighting pad and for the life of me I cannot get Dictators Ultra 1 to go through when I need it, I always get that teleport and then my friend stomps my face in. I can do the same input for characters like Boxer but for some reason, the existence of that DP teleport screws with me to no end on my pad. Is there a way to clean up my input on that pad? The microswitches makes it quite hard. I feel like I have to wait for my stick to get better control. This is especially so with KOF XIII, my thumb just doesn't want to do it.
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# ¿ Apr 3, 2012 11:59 |
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What is the best drunken fighting game? Might be a stupid question but I have a bunch of friends who like drinking and playing video games but once mostly everyone forgets how to play doom properly, we gravitate to the consoles. Many of them are not great at fighting games even sober but don't want to be excluded. I was thinking Divekick would be the perfect game but it isn't out as I know.
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# ¿ Dec 13, 2012 01:23 |
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The Dave posted:Smash Brothers? Don't own it, won't own it. E: It has been tried but Smash Brothers comes with drama for certain people and the rules. Surely there is something better. Hypha fucked around with this message at 01:29 on Dec 13, 2012 |
# ¿ Dec 13, 2012 01:25 |
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Jmcrofts posted:There's also Dong Dong Never Die... This, this is amazing.
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# ¿ Dec 13, 2012 02:09 |
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Brosnan posted:It still doesn't really matter as much as selling actual content as DLC does, but I didn't realize at first that what they're selling isn't "You can unlock the easy versions of 5 fatalities," it's literally "You can perform easy fatalities 5 times and then you have to buy more tokens." Now selling the FADC ultra finger puzzle token. Sure you can learn how to do it but that takes time and time = money. You can spend hours grinding it out or put down for execution like the pros.
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# ¿ Apr 15, 2015 18:51 |
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Brosnan posted:It would be funny if people could buy tokens to do special moves and stuff for you but each time they use one it gives an indicator that you can see, so you know they're spending money to try to win a game they are bad at. Naw man, have a super cheap or free "disabler". Now you have a meta game of whether you blow a buck to win or get stuffed. Everyone loves layers of rock-paper-scissors right?
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# ¿ Apr 15, 2015 19:32 |
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Saoshyant posted:That's Ryo, you philistine. Asura's Wrath had street fighter DLC, is that a fighting game?
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# ¿ Apr 15, 2015 20:31 |
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The Gorp posted:I remember a reason my friend didn't get Anarchy Reigns/Max Anarchy was because it was 30$ new and must be terrible as a result. I own Anarchy Reigns and I don't have the console to play it. I just look at the box and know that it is good.
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# ¿ Jul 5, 2015 03:29 |
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Ummm...just play Zangief?
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# ¿ Aug 16, 2015 06:57 |
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Gutcruncher posted:I keep hearing that the PDP pad is built cheap and breaks super easy, which sucks because it uses a clickystick and that is the best thing ever besides an arcade stick. I loved this thing for super casual marvel. I also broke this thing during super casual marvel.
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# ¿ Aug 31, 2015 20:10 |
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A fabrication by shamed rear end men who don't want to get in poo poo.
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# ¿ Sep 30, 2015 23:20 |
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Broken Loose posted:What the gently caress, man? You're weirdly obsessed with me and have been so for a long time. When I post, you can't wait to freak out and talk poo poo or rave about how crazy I apparently am, even when it's a post as benign as "copyright laws might be more complicated than you think" or "Gief vs. Honda was a 10-0 matchup in WW." Did I kill your mother or something? Something probably just got broken loose.
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# ¿ Oct 4, 2015 05:56 |
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Oh my god. This thread is getting bodied. Cabbagepots is unbreakable.
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# ¿ Oct 4, 2015 22:41 |
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Spermgod posted:lol at how strongly the fgc rejected 'esports' but allowed evo to sell them all out anyway The fgc is the WWE of e-sports. Heels and faces and human disgraces.
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# ¿ Feb 24, 2016 21:26 |
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interrodactyl posted:BUSHIDO BLADE FOR THE PLAYSTATION CONSOLE
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# ¿ Feb 25, 2016 03:42 |
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AnonSpore posted:-davids irline Low strong
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# ¿ Mar 8, 2016 21:43 |
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Electromax posted:I don't understand most of this page. It's just teenage wasteland...
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# ¿ Mar 9, 2016 02:51 |
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Dias posted:Animeeeeeeeee~~ Yooooooooo *deep breath* YOOOOOOOOOOOOOOOOOOOOOOO
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# ¿ Mar 31, 2016 09:14 |
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If you are afraid to be a scrub, you will always be a nub. Just play fight games.
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# ¿ Mar 31, 2016 09:53 |
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Zand posted:hello. who wants to play against me on fightcade. Is it ok if I am total scrub rear end at all of those?
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# ¿ Apr 7, 2016 01:01 |
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punk rebel ecks posted:So I always heard that SNK fans dislike King of Fighters XIII. Can anyone tell me why? Playing the game I think its great. 1998 never ended is why.
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# ¿ Apr 7, 2016 17:45 |
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I like anime and pushing buttons frantically, it is good and fun. I totally recommend it. When is Gigamaidens out?
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# ¿ Apr 10, 2016 20:32 |
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# ¿ Apr 28, 2024 17:48 |
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I think emergence can lead to balence but balence will never lead to emergence.
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# ¿ Apr 13, 2016 09:33 |