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2house2fly posted:Laser weapons are pretty much all useless peashooters, so I'm wondering if anyone has some good advice for a laser character. I'm thinking I'll need high Luck for lots of critical hits. Laser weapons start off really weak. But with a high energy weapon skill, high luck and those perks your basic upgraded laser rifle will crit regularly and destroy pretty much everything with ease. Raygereio fucked around with this message at 14:36 on Nov 14, 2012 |
# ¿ Nov 14, 2012 14:20 |
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# ¿ Apr 28, 2024 15:35 |
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a real peso poo poo posted:Also is there a way to wear the NCR black armor without pissing off the rangers? If you meant how to get it without killing one of them: Once your reputation with the NCR is liked or better, Colonel Hsu at McCarran should give you the key to a Ranger safe house. You can find one there. Also you can find variation of the armor in Honest Hearts & Lonesome Road. Magic posted:In my main play through I got the impression that Elijiah's Modified LAER is probably one the bet weapons in the game? Raygereio fucked around with this message at 11:10 on Nov 16, 2012 |
# ¿ Nov 16, 2012 10:59 |
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Kalos posted:Much like the escape sequences in Oblivion and Skyrim, it felt like something that was more designed to impress reviewers For example the first dungeon you enter after Moriarty points you towards GNR has little things you can do like pumping explosive gas into a room and blowing up some gouls with it. I don't recall details like that anywhere else. And this sequence ends with this big, epic battle that's secretly just a showpiece in which the player is intended to follow the brotherhood like a good puppy and be amazed at their wonderfullness. Culminating in the chance for the player to feel awesome by throwing a nuke or two at a behemoth. Turtlicious posted:EDIT: I just had a brief moment of clarity, I'm probably one of the only people who does this. I myself do it. Though the story exists purely in my head. I don't jot it down. Raygereio fucked around with this message at 21:34 on Nov 19, 2012 |
# ¿ Nov 19, 2012 19:43 |
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Count Chocula posted:Why do people dislike Three Dog? And what's this fight? Does he do go out and rid the non-existent population of raiders? Does he do anything to improve the wastes via his radio? No. 95% of his topics are about you. He just can't stop singing your praises or - more annoyingly - can't stop condeming you as the anti-christ. 4% is about how awesome the brotherhood is and lastly 1% is wonderfull advice like how you shouldn't hug Yao-guais. Mister New Vegas on the other hand talks stuff that happened in the Mojave. Actual news. Sure, he reference your actions from time to time. But it's never this heavy handed crap like "The brave courier from Goodsprings saved the day! Good job, kid!".
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# ¿ Nov 21, 2012 00:13 |
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Knuc If U Buck posted:Also can someone point out the important in-universe things that happened in Fallout 3? The Enclave has been thoroughly destroyed in the DC area. Potentially the brotherhood as well, but for some reason I think that - just like the FEV-water ending will be ignored. The GECK was suddenly a super awesome magic device in Fallout 3. This magic device could have been used to create some much needed farmland, but was instead destroyed because Dad is a terrible engineer. Raygereio fucked around with this message at 22:51 on Dec 23, 2012 |
# ¿ Dec 23, 2012 22:40 |
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SeanBeansShako posted:Update out of nowhere. Been a while. Where are the patch notes? It's a whopping 9.2 GB download too. o_O I think this is Steam being steamy. Raygereio fucked around with this message at 22:37 on Dec 26, 2012 |
# ¿ Dec 26, 2012 22:15 |
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Byzantine posted:That's kind of a passive-aggressive way to go about that. Why not just make guns rarer because they're all rusting away by this point? Chris Avellone posted:We didn't set out to make Dead Money a Survival experience - we set out to make a Horror game that put Survival second. In terms of horror, I don't feel we succeeded, although it was a conscious effort to try and shake things up a bit with the enemies you faced to scare the player, definitely. The enemies are not only tough (which is easy to do with numbers, so I don't feel that's a real challenge), but also intended to be unpredictable when they fall, so you couldn't always count on shooting an enemy until they fall as being a guarantee that you're safe. The original hope was that the enemies couldn't simply be headshotted continuously - this is a selfish reason, as I get tired of watching people play like that non-stop (it doesn't feel like they're experimenting with limb-targeting tactics, despite the array of weapons), although the non-headshotting tactical diversion didn't turn out that way (it's just as easy to decapitate a head as a limb with the right blasts). I guess they didn't realise that there's a very good reason most people go for headshots: all other options are kinda rubbish. Sure, I could go for the legs, cripple them and make the enemy move slower. Or I could target the arms and lower their accuracy with their guns. But when are those ever better options then simply killing them faster? Raygereio fucked around with this message at 17:46 on Jan 7, 2013 |
# ¿ Jan 7, 2013 17:42 |
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2house2fly posted:There's at least one check that penalises you, at the start of Old World Blues. You have a bunch of Barter, Guns and Energy Weapons checks, and I had enough for two and picked the failing one first. I got the hilarious FAILED response and then the conversation moved on and I couldn't pick either of the other options. I considered reloading but that's a really long conversation to redo. SplitSoul posted:What governs whether you can hit explosives in mid-air? I used to be able to do it all the time, but on this playthrough it's literally always 0% chance in VATS. Maybe it's a mod I'm using. Any popular ones do that? You should still be able to hit grenades when they're still in the enemy's hands though. Raygereio fucked around with this message at 18:34 on Jan 8, 2013 |
# ¿ Jan 8, 2013 18:24 |
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Head Hit Keyboard posted:What's the criteria? I just played as I normally would and wound up saving everybody. Sure, when you get to know his character it makes perfect sense, but when you play for the first time you don't know his character and more importantly you'd have no reason to suspect that going for that very innocent looking speechcheck can have an undesirable outcome.
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# ¿ Jan 20, 2013 17:57 |
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FlyingCheese posted:To be fair, he sets you up on a trap, you're sitting on a bomb, you have every right to be snarky with him. gently caress Dean and his pride. He can dish out poo poo but can't take it and I was more than happy to put a bullet in his head when he went rogue. Dean is just such an rear end in a top hat that he views even that as an unforgivable insult.
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# ¿ Jan 20, 2013 22:12 |
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steinrokkan posted:Murdering anyone who dares approach you sort of is a horrible crime, IMHO- The Boomers are psycho gun nuts whose society revolves solely around shooting and blowing things up and while they love their guns and act all superior to you they're so incompetent they can't get rid of a little ant infestation. They habitually shell the living hell out of anyone they see just because and even when they say they'll give you save passage, the lying bastards will still shell you. Okay, I know that's a glitch. But I always liked to see that as just one more reason to get pissed at them. I would be perfectly fine with the NCR wiping the Boomers all out, if I hadn't beaten them to the punch. Raygereio fucked around with this message at 17:08 on Jan 21, 2013 |
# ¿ Jan 21, 2013 16:50 |
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SpookyLizard posted:NCR are still excessive dicks to them. The NCR is somewhat dedicated to wiping out the Khans, seemingly out of habit at this point. It's a hugely unfair fight since the NCR is a loving country and the Khans are basically gang and they. Are also planning on not merely beating them but killing them all. The Great Khans are a drugged up band of raiders who tried to push the NCR, got a firm shove back from the NCR in reply and now spend their days crying over getting shoved. Raygereio fucked around with this message at 00:09 on Jan 22, 2013 |
# ¿ Jan 22, 2013 00:00 |
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SpookyLizard posted:Who are generally being unpleasant because the NCR liberally murdered the poo poo out of their women and children at Bitter Springs. Never mind that there are alternatives to killing the poo poo out of each other, which is the sort of thing the NCR should try since they are supposed to be the "good guys".
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# ¿ Jan 22, 2013 00:28 |
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Wolfsheim posted:The odd thing about Three Dog is that while he's kind of an annoying jackass, the same voice actor is used for Nazir in Skyrim and he's not obnoxious at all. One of the better characters, actually.
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# ¿ Jan 30, 2013 21:58 |
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SlothfulCobra posted:Is it ever actually confirmed in-game that Mr. New Vegas is an AI? I don't see any reason why it couldn't be just some wastelander that you never meet because sometimes people don't want to associate with some crazy mercenary with delusions of grandeur. http://www.bethblog.com/2010/08/11/behind-the-scenes-the-many-voices-of-new-vegas/
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# ¿ Jan 31, 2013 00:16 |
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Speedball posted:Is there a list somewhere of all the things you can do that affect Three Dog and New Vegas' radio announcements? http://fallout.wikia.com/wiki/Galaxy_News_Radio_(radio)
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# ¿ Jan 31, 2013 00:27 |
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Agoat posted:I wish this game had optional GFWL. I love my achievements, and I have this for PC. The issue is if I play I miss out on achievements, but if I play on Xbox I don't get mods.
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# ¿ Feb 3, 2013 23:39 |
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TheJukku posted:I get that, but where are the wastelanders getting the common church latin version? I thought half of them were illiterate, and the other half still weren't familiar with Julius Caesar. Which is kind of the point of why he chose the Caesar's Legion thing in the first place. And I don't recall anything that said Caesar choose the whole Roman thing because it was alien to the Wastes. Where did you pick that up?
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# ¿ Feb 9, 2013 02:00 |
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TheJukku posted:Oh, that makes sense, what with the ghouls. Anyways I could have sworn in a conversation with him he brings up how he chose it because it was something weird and unknown to the wastelanders. At least to some extent. If you talk to Caesar about how he got started, he'll tell you that the tribes didn't know war. It was alien to them. They did a little raiding and some pillaging, but no more then that. Caesar tought them how to properly handle guns, tought them basic tactics and showed what war was. As for why Sallow modelled his army after the Romans. Well, the biggest reason for that is probably the idea of assimilating conquered peoples. Destroying their individual tribal identities and replacing it with his own. But I like to think Sallow is just a Roman Empire fanboy.
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# ¿ Feb 9, 2013 02:32 |
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Connoisseur posted:There's some confusion on this matter, so I went ahead and retrieved a snippet of Caesar's screed: That said, I maintain that Sallow is a Roman Empire fanboy.
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# ¿ Feb 9, 2013 12:48 |
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Connoisseur posted:Regarding the Vulpes encounter and its potential difficulty...
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# ¿ Feb 15, 2013 14:46 |
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ravenkult posted:God help me I'm gonna install it again.
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# ¿ Feb 16, 2013 20:56 |
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LogicNinja posted:Should I go for Guns or Energy Weapons? Does it matter? High Science/Repair seems to go well with Energy Weapons, but I did just get the All-American rifle, a 12.7mm SMG, a hunting pistol, stuff like that. I'd take a look at the various weaponry availabe and just pick whichever fits your character's style. Hell, you can always pick both and mix things up. There are enough skill points to get competent at all skills in the game unless you've picked Logan's Loophole or have really low int.
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# ¿ Feb 20, 2013 12:29 |
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SpookyLizard posted:I'd love to see a not western desert kind of wasteland where instead you're seeing a city reclaimed by nature After People/I A Legend style. It may be silly, but I found walking around the ruins of city that's overgrown with trees and grass actually somewhat disquieting.
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# ¿ Feb 24, 2013 11:16 |
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Knuc If U Buck posted:The Strip/Freeside Open from the Vegas uncut mods with the 4gb loader are essential, imo. They do make those areas look a lot better, so they're worth a try. Raygereio fucked around with this message at 12:11 on Feb 24, 2013 |
# ¿ Feb 24, 2013 12:02 |
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LogicNinja posted:Decided to jump into Old World Blues before going to see Benny. I have Guns 100 but no Energy Weapons skill. How do I kill groups of those freakin' scorpions? That said, while you can kill them with guns, you'll spend a fuckton of ammo. Old World Blues is the perfect excuse to branch out into energy weapons (LAER) or melee (proton & inversal axe). Also at times it may be a smart idea just run away.
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# ¿ Feb 25, 2013 22:24 |
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rope kid posted:It still blows my mind when people don't think the Automatic Rifle or (especially) Holorifle are worthwhile. Though I will admit that I decreased the spread a bit to make it more usefull beyond spitting distance. Raygereio fucked around with this message at 20:16 on Mar 6, 2013 |
# ¿ Mar 6, 2013 19:50 |
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3Romeo posted:Just for verification, since the fallout wiki failed me on this: the refugees that the Survivalist watched over, the ones that escaped from "the school" and feared "the principal"-- they were talking about the school in the Big MT, right? Edit: B.B. Rodriguez posted:I was under the impression they were vault survivors. I think it was one of the ones you can go to in New Vegas. You're thinking about the vault 22 group. They decided to leave Zion before Clark killed all of them. The school refuges are a different group that stuck around and became the Sorrows. Raygereio fucked around with this message at 22:54 on Mar 8, 2013 |
# ¿ Mar 8, 2013 22:44 |
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RickDaedalus posted:Off the top of my head, the first two numbers of the itemid should match it's load order. That means "008859" ID for the riot helmet becomes "098859" if the mod that adds it is number 9 in the load order. Also, remember that these codes are in hexadecimal. If you look up the code for the advanced riot helmet on the vault wiki, it should say "xx008859". So if Lonesome Road has the 5th position in your loadorder, the code would be "04008859". Raygereio fucked around with this message at 23:08 on Apr 19, 2013 |
# ¿ Apr 19, 2013 23:04 |
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SpookyLizard posted:Unless its been hosed with by a later entry. As never leave it zeroes. Good practice. And if a plugin "fucks" with an entry from another plugin, it does not change the FormID. Biggest human being Ever posted:How do I turn it off? Do I have to unselect it under the "data files" option in the launcher? But on the other hand, your description does sound like either the DLC has not been installed, or it's plugin not active. Go to your New Vegas' instal folder and check if there's a DeadMoney.esm there. If Dead Money has been installed something is broken: try verifying game cache files with Steam.
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# ¿ Apr 20, 2013 10:40 |
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The Crotch posted:Doesn't he completely gently caress over the Kings and the people of Primm if they have the audacity to be friendly towards the NCR? Like, absurdly disproportionate and punitive retribution for their "crimes"? You're right in that House is just being petty there. But that didn't fit with the impression I had of House's character from the rest of the game.
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# ¿ May 12, 2013 21:07 |
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Keeshhound posted:Then you weren't paying attention. House sees people as objects; when they don't do what he wants, they need to be either discarded, or disciplined until their behavior pleases him.
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# ¿ May 12, 2013 21:21 |
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Eiba posted:Remember how the Kings were treating NCR immigrants? The threat of NCR's army didn't make them think twice, they're the Kings, and they're going to protect the people of Freeside, and bend their knee to no one. No matter how powerful and intimidating they are. In fact, the more intimidating and powerful, the more they'll spitefully thumb their nose, I imagine. quote:Accusing The Kings of lying with a foreign invader for their newfound ties to the NCR, Mr. House punished them by ordering their forced removal. The Kings, defiant to the end, were destroyed to the last man by House's Securitrons. There's just no real reason for House to get rid of the Kings. They're even usefull to House as they keep Freeside from blowing up into complete anarchy. Removing the Kings would mean he'd have to spend resources himself to keep Freeside under control. And if the Kings end up hostile to the NCR we get this: quote:During the Second Battle of Hoover Dam, some Kings took it upon themselves to launch several attacks on NCR citizens and soldiers around Freeside. Mr. House looked on these actions favorably, seeing them as proof of The Kings' loyalty to New Vegas, and decided to leave them alone. As for Primm: quote:Despite NCR's pledge to support Primm, they abandon the town after their loss to Mr. House. As repayment for their NCR loyalty, Mr. House sends Securitrons to Primm to "protect" it and collect heavy taxes from its citizens. I stand by what I said: those two slides just don't really fit with House's characterization from the rest of the game to me. Raygereio fucked around with this message at 00:02 on May 13, 2013 |
# ¿ May 12, 2013 23:51 |
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Sheen Sheen posted:What really matters to me is that he seemingly had the power to save millions of innocent lives before the war, but decided to save his own instead, all in the name of his narcissistic "world vision." Also: Sheen Sheen posted:Hell, if you're really ambitious you could argue that, as a huge part of the pre-war military industrial complex, House was partly responsible for the war happening in the first place House was a businessman before the war. A massively succesfull businessman, but he wasn't a big player in global politics. Raygereio fucked around with this message at 23:02 on May 14, 2013 |
# ¿ May 14, 2013 22:54 |
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Again: House barely managed to keep one city from being completely obliterated. He did not had the power to save more.Sheen Sheen posted:I don't know about you guys, but when I think of Jesus-like qualities, I don't immediately think of the guy who (presumably) helped design Liberty Prime. Raygereio fucked around with this message at 23:21 on May 14, 2013 |
# ¿ May 14, 2013 23:18 |
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Utgardaloki posted:Also, the Legion does have gender equality. Everybody in it is a slave with different directions. Men don't have more rights then women. Utgardaloki posted:Likewise, the Legion could not maintain the popular support needed to control all of the NCR while staying as they are.
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# ¿ May 15, 2013 11:18 |
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Frungy! posted:Do they actually add something to the main story line, or are they just silly separate adventures with new enemies and loot, like in F3? ... No, they're essentially seperate adventures. But they are connected both to each other and the main game's story.
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# ¿ May 15, 2013 18:33 |
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Head Hit Keyboard posted:While I understand what you're getting at, there's a clear difference between 'challenge' and 'railroading'. Sure, the "don't go north, there be monsters there" is obviously the game saying "main plot that way", but you're still free to completely ignore it. You're also free to go north: There's no invisible wall blocking your and if you're carefull you can sneak past the nasty critters.
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# ¿ May 22, 2013 18:33 |
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Ravenfood posted:Except, you're still asking for directions to Primm, the Outpost, and everything else. It makes sense that it wouldn't be marked on the Pipboy, since you didn't have one then, but that is definitely something your character should know.
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# ¿ May 22, 2013 19:48 |
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# ¿ Apr 28, 2024 15:35 |
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Cheston posted:I just spent twenty minutes on Google Maps following the route from Goodsprings to NCRCF, Primm, the Freeway, Nipton, what looks like a solar plant and pretty much everywhere else in the game. Some guy decided to tour the Mojave and take pictures of several location that appear in New Vegas.
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# ¿ May 23, 2013 09:24 |