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FTL: Advanced Edition out! It features mind control, Chris Avellone's writing, new weapons, and so on! https://vimeo.com/79104930 FTL is out! Buy it at the game's website or GOG.com or Steam or the App Store https://www.youtube.com/watch?v=g8EoWRQ1-W4 https://www.youtube.com/watch?v=9V_mUnYb928 What is FTL? FTL describes itself as a roguelike-like spaceship simulator. You're in charge of a spaceship that jumps from location to location, encountering all sorts of crazy stuff each time you jump. Your ship is on the run from an enemy fleet and you must reach your home empire or whatever and warn it of the approaching fleet. Along the way, you will meet aliens, pirates, traders, nebulas, asteroid fields, and alien pirates attacking alien traders in astroid fields. They call themselves a roguelike because (from their FAQ): quote:We use the term loosely, mostly just as a representation for some of the main thematic elements of the genre. This includes permadeath, randomly generated game worlds, relatively short play sessions (15-60 minutes), and a single-player focus. So, a bunch of frantic jumps through space, ending with your ship exploding. The real fun is in the details. You get to order all your little crewmen around to the various stations, putting out fires, repelling intruders, and manning the ship's systems so that you can shoot at the enemy and so on. Each crew member gets better at whatever it is they're doing, so as you go on, your pilot gets better at piloting, your engineer gets better at repairing the engines, and so on. Meanwhile, on your journey you will continually find new parts to retrofit your ship with, like missile launchers, drone systems, beam lasers, and so on. You can teleport crew members onto enemy ships to kill their crew and sabotage their systems, but watch out - the enemy can board you, too! If you get boarded, or if you ship catches on fire, sometimes it's best to lock everything down and open some bulkhead doors to let the cold, uncaring vacuum of space take care of everything. Important Things Above images by Dog Toggle Switch Above images by Diet Coke By h_double Above two by Nigel Davis Above two by Martin Lutz FAQ Will there be more FTL? DLC? Expansion? Sequel? The Advanced Edition is out - that's probably all there is, but they've said they're maybe thinking about an Android version. I Wish My Mantis Wasn't Named Remo This mod by Tommofork replaces all the names with people who have posted in this thread. This mod by NotInventedHere replaces them with names from sci-fi movies and TV shows. My Beams Aren't Penetrating Enemy Shields! I Was Promised Full On Hot Penetration Action! Some of the damage of a beam weapon makes it through enemy shields. If the weapon has low or no damage (a Bio-Beam has 0 damage, for instance) it will not penetrate. I Got to the Boss and WTF Do I Do Now? The game explains it in the flavor text at the end and also to the left of the map when you jump, but: You need to take the fight to enemy flagship. Jump towards it and engage it before it reaches your base. How Do I Unlock Other Ships? There are hints in the ship select menu. If you want spoilers, the wiki has you covered. If you're lazy, you can download this profile save file and stick it in your save folder. Thanks Headline! Unlocking the Crystal ship is bullshit Yeah, it is. This save file is one that starts at the end of sector 1 with a universe where it's possible to unlock the ship. Can I Mod the Game? There are some primitive mods available which are summarized in this thread and hopefully at this wiki page. Infinite Space is worth a look - it takes the ending out and makes the game go on forever. Anything Else? The official forums are a good place to check if you want to know anything else about the game. TychoCelchuuu fucked around with this message at 16:21 on Apr 3, 2014 |
# ¿ Mar 1, 2012 05:50 |
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# ¿ Apr 28, 2024 12:36 |
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SpicyMeatSandwich posted:How much does this resemble the Space station 13 game goons always go nuts about? It's not multiplayer, which is one huge difference. It's also probably a little less detailed. SS13 seems to me to be part social game, part space game. This is like, 100% space game.
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# ¿ Mar 1, 2012 05:56 |
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And from what I know of SS13, you control a character, right? In this you're controlling the crew of your spaceship, rather than one person.
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# ¿ Mar 1, 2012 06:00 |
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iolo_the_bard posted:Question about kickstarter: When I pledge money, do they bill me now, or when the collection period ends? I know they don't get any money if they don't meet their goal (not a problem in this case) but I hate having payments outstanding (i.e. money in my bank account that's already spoken for). They bill you when the collection period ends. Don't pledge until the day before or something. In other news I got around to playing this on OnLive. It was quite a bit of fun. It felt a little limited, as in I was doing more or less the same thing every fight and just sort of hoping nothing major caught on fire, but since this is the unfinished game, I imagine the added stuff will make it more fun. And there's no question that ordering your crew around to put out fires and repair the shields while enemy lasers and missiles shoot at you and asteroids smash into you is something that I've wanted out of a videogame for a long time.
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# ¿ Mar 3, 2012 04:21 |
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X3 also lets you do the whole "big ship" thing. Other than that I'm drawing blanks.
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# ¿ Mar 4, 2012 19:09 |
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New video describing some of the features they've added since the demo, including cloaking, boarders, and transporters: https://www.youtube.com/watch?v=KLcc2p_PXZg
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# ¿ Mar 19, 2012 22:41 |
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Nobody except the OP, but back then they hadn't earned like, a zillion dollars. I wonder what they're going to do with all the money: presumably they had plans for $10k worth of work, and maybe that could scale way up to $50k or something, but once you've got yourself in excess of $100,000 to add stuff to your game, that seems like the time to really sit down and think up some really crazy stuff you can try out now that you've got a financial cushion. Or maybe it's all going to go into marketing. Who knows!
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# ¿ Mar 19, 2012 23:55 |
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Anticheese posted:How do you have an economy and trading game when the entire point of the game is running from an inexorable wall of death? :crossedarms: Well, think about it as a metaphor for life. All of us are constantly running from the inevitable end that our mortality prefigures, but in the journey towards the eventual nothingness that awaits us in death, we engage in a number of activities, including economic ones, in some attempt to ward off the end. Does the rich person die any less than the poor person? Does each dollar you earn grant you some purchase in existence? No, but we keep it up, because the sense of progress we get from creating and earning serves to replace the sense of an inevitable progression towards the end. On the other hand you're right that I don't think a spaceship on the run from a massive death fleet is going to worry about buying 5 tons of space coffee at .16 space dollars per oz and selling the space coffee for .18 space dollars per oz. It's going to be too busy not getting blown the gently caress up by asteroids because the shields are down after the robot drone beamed over and killed the pilot making the ship unable to evade the missile targeting the ship's power generator.
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# ¿ Mar 21, 2012 06:15 |
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Plus another video showing off a different ship.
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# ¿ Mar 25, 2012 04:29 |
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Pochoclo posted:When you think about it, 100k is peanuts if you're funding a half-decent development team. Most projects of this scope take at least a year to complete. They can pull it off with so little because they're indie and putting a lot off their own pockets. They live in China, so maybe cost of living is fairly low in whatever city they're in?
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# ¿ Mar 26, 2012 18:24 |
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Third video released. https://www.youtube.com/watch?v=RIHuG4Qgbxc
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# ¿ Mar 30, 2012 18:58 |
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Nice. Looks like their goal is 6 types of player ships minimum, with the maximum being however many they can make before the game comes out.
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# ¿ Apr 29, 2012 18:47 |
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New video with a preview of the new ship: https://vimeo.com/41472447
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# ¿ May 4, 2012 05:21 |
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Writing is also an easy thing to add without requiring any new game design/art/etc. So, they don't have to modify their original plan and they don't have to overtax their artist.
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# ¿ Jun 15, 2012 03:23 |
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It does seem like you have to be an incredibly entitled-feeling developer to not allow players to quit the game without losing progress. Like, do you really need that much control over how people play? It's not like you're adding a feature that lets you savescum or something, which would conceivably change the way people interact with the game by letting them reload when bad things happen or something like that. The only conceivable reason not to allow saves is to force people to play through in one sitting/keep it alt + tabbed when they want to set it aside. That's not really a gameplay thing so much as an "I want to control your life" thing. The game's the same either way: you're just forcing people to play it in one sitting. WHY
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# ¿ Jun 15, 2012 04:39 |
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ToxicFrog posted:Well, to be fair, it does let players savescum by backing up the save files and then restoring them out-of-game. That's pretty much the only reason I can think of for leaving out "normal" saving, but I can't think of any great reason for leaving out save on exit.
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# ¿ Jun 15, 2012 05:26 |
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I think ted was being sarcastic. Although it would be kind of cool if your apartment/house generator took a direct hit and you had to direct power to the freezer or to your PC. You'd have to choose between all your ice cream melting or your FTL game being lost. FTL larping indeed.
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# ¿ Jun 15, 2012 08:06 |
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Thank goodness.
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# ¿ Jul 7, 2012 08:59 |
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Kind of a boring interview with the developers in case you are interested in what they're spending the money on or things like that.
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# ¿ Aug 6, 2012 18:49 |
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Idle Thumbs is streaming FTL if you're a fan of Idle Thumbs. edit: and he just hit a sun on the first jump, his O2 got hit and fires broke out, then everyone died trying to put the flames out and repair the oxygen. Hooray FTL! TychoCelchuuu fucked around with this message at 19:28 on Aug 11, 2012 |
# ¿ Aug 11, 2012 19:24 |
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BigRed0427 posted:Is this only available on OnLive right now or can I download it?
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# ¿ Aug 21, 2012 04:10 |
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Teledahn posted:Should I feel bad for grinding crew xp when I come across an enemy who completely cannot hurt me?
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# ¿ Sep 12, 2012 04:38 |
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If any mod moseys into this thread, I'd appreciate it if "Available Now!" could be appended to the end of the title.
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# ¿ Sep 14, 2012 14:09 |
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Reb posted:I really think the developers confused easy with normal and normal with hard. Sometimes I don't even make it out of sector 1...
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# ¿ Sep 15, 2012 01:55 |
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Pfhreak posted:Am I the only one pretending Easy mode doesn't exist? I mean, I have yet to beat the drat game, but I'm loving how brutal it is.
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# ¿ Sep 20, 2012 22:20 |
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Yodzilla posted:Pro Tip: there's oxygen aboard automated defense ships
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# ¿ Sep 21, 2012 18:41 |
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I like the little wrench the crewmember is holding.
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# ¿ Oct 3, 2012 21:05 |
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hahahah I love it. That's exactly what I use the Zoltan for too!
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# ¿ Oct 4, 2012 06:01 |
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RBA Starblade posted:What shops, sectors, and events give slug crewmembers? I have one of every other race on the Kestrel (besides crystal, but you know) and I can't seem to grab a slug.
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# ¿ Oct 8, 2012 19:54 |
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My space ship in this video game keeps getting blown up by other space ships in this video game.
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# ¿ Oct 13, 2012 17:06 |
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Sacrificial Toast posted:Consider blowing up their spaceships instead.
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# ¿ Oct 13, 2012 17:38 |
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PlotDevice posted:So stupid question; Is this game mostly turn based like other roguelikes or is it real time? It seems real time but I want a game I can play when I'm feeling really lazy or watching a movie or something.
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# ¿ Oct 15, 2012 05:11 |
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Hey... now that everyone mentions it, how come you can't just, like, bring a spacesuit when you board and auto drone? Like, have they really not invented something that lets you breathe air when there isn't air around? My immersion
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# ¿ Oct 15, 2012 20:22 |
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Literally the first jump of a game I just started: First shot that gets through the shields nails my door controls, then the sun sets them on fire. And the engine is on fire. At least when I restart I won't lose any progress!
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# ¿ Oct 15, 2012 23:24 |
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That's going to make for some awkward class sessions when the space history teachers at space high school get to the part in history when you saved the Federation.
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# ¿ Oct 17, 2012 17:50 |
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Hey don't get mad, if my ship were getting reamed and I and my buddies were a group of mantis men, we'd totally huddle in the medbay hopped up on opiates waiting for the end. And if two crewmembers from the evil enemy ship showed up in our midst, we'd beat the gently caress out of them, and if they were silly enough not to run to some other area of our ship we'd kill them.
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# ¿ Oct 19, 2012 05:12 |
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Doctor Doodler posted:Send four gold combat mantis to the enemy ship, it has one hull left, no shields either.
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# ¿ Oct 21, 2012 05:59 |
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BitBasher posted:That, right there, is your problem.
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# ¿ Oct 24, 2012 22:36 |
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Tommofork posted:Here you go. I just updated the mod. The list stretches from page 103 to the latest post. I removed underscores and uncaptialised first letters as they were bothering me. And fixed Elukka's name.
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# ¿ Oct 25, 2012 15:49 |
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# ¿ Apr 28, 2024 12:36 |
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You've got some pretty classic ship names in that list.
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# ¿ Nov 1, 2012 07:30 |