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Sentinel Red
Nov 13, 2007
Style > Content.

Vincent Van Goatse posted:

:ohdear: Grunt :ohdear:

:cry: Grunt :cry:

:black101: Grunt :black101:

:911: Grunt :911:

:tviv: Grunt :tviv:

:dance: GRUNT! :dance:
No post has gotten me more exited for the game than this. I cannot loving wait for my copy to arrive now.

GRUNT

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Sentinel Red
Nov 13, 2007
Style > Content.

Drake Bate posted:

For what it's worth Meer nails this time around
Never really warmed to his Shep but he certainly does a terrific stand in job playing Mordin this time round. Hale excelled in both versions for me, managing both tender and haunted, and vengeful and bitter brilliantly, and deserves every bit of praise she gets.

Sentinel Red
Nov 13, 2007
Style > Content.

GruntyThrst posted:

You definitely see the Geth ships all hosed up and EMP'd during the cutscene you get for Destroy. Sorry, you just genocided all the robutts!
Quite honestly...

..I can live with that. In the greater, long term scheme of things, it's a terribly sad yet ultimately small price to pay to rid the galaxy of the Reapers' bullshit forever.

Sentinel Red
Nov 13, 2007
Style > Content.
Given how much of a hoo-ha there was initially over the lack of 'investigate' options in the dialogue parts, it amazes me how many people seem to have completely ignored *that* particular one and so missed out on the last one being an available option.

Also, minor spoiler regarding the Normandy medical bay/mixing it up a little for NG+:

"No, Karin, the Alliance needs you...heeeeeeeeey, Chloe, the Normandy could *really* do with a medical officer. Join ussssssssssss."

:dance:

I wonder if there's a scene when Garrus joins the crew.

Sentinel Red
Nov 13, 2007
Style > Content.

Internet Kraken posted:

Yeah, and then she will either commit suicide after you yell at her or live to see the citadel fall under Reaper control and experience the horror of the collector invasion all over again.

There is no happy ending for Kelly :smith:
No, bro - Bailey, Kolyat and Conrad got her out in the nick of time, seconds before the Citadel closes up. THEY JUST DID, ALL RIGHT? :colbert:

...

...

:negative:

Sentinel Red
Nov 13, 2007
Style > Content.

funakupo posted:

Moving along with the insanity soldier; next up is rachni and Grunt.

I still really like the dog. Sure it is gimmicky but every drat time I visit the shuttle bay I watch it roam around. And when it fell asleep and kicked a leg in sleep I squeeled pretty loudly. I know we're still in the "what went wrong" phase but the dog is one of many things I enjoyed that made the ship less static.

I do have a question about Kelly: Why is telling her to change her name a renegade action, but not doing so and just congratsing her for doing good work is paragon?
It's probably not, you're just too hung up on everything on the bottom right of the dialogue box being OMG RENEGADE. The blue and red ones on the left, they're the ones you should worry about.

Saying 'No' to a quest wasn't always being renegade either, it was just...saying no.

Sentinel Red
Nov 13, 2007
Style > Content.

Doc Dee posted:

Wait, really? I imported a Renegade Shep, left the facial scarring, and he didn't have any in ME3, thus far anyway.

Unless.... That was part of the face import bug, but why would it be?? D:
You don't have it at the start, it comes back after you return to the Normandy once you've picked up Chakwas/Michel from the Citadel. I guess the reasoning is you healed up while in not-jail but now the stress is making the scars flare up again or some such bobbins.

It's good though, as the minor scarring looks kinda cool, I was glad I kept it instead of getting it fixed.

Sentinel Red
Nov 13, 2007
Style > Content.

Elysiume posted:

I picked that one (and she gave her "character, not race or gender" answer), but she's never fed the fish/had dinner. What's the chronology on that?
Just talk to Kelly after every squad mate joins the team and take any new left-hand dialogue option that pops up. Once you get Samara, you should be able to invite her to dinner, after which she'll offer to feed the fish for you next time you speak to her.

Sentinel Red
Nov 13, 2007
Style > Content.
It's always hilarious when hysterical retards hit points in games that scream YOU REALLY WANT TO DO THIS SOON IF NOT RIGHT loving NOW, ignore it for ages then cry about it like pathetic babies when the game rightly kicks them in the balls for it. The fact they usually also tend to be the kind of whiny jerk who complains games don't provide enough consequences for making different choices is just the icing on the cake.

Banjodark posted:

Mass Effect 3 has a broken journal-system, a terrible character kai leng and a really horrible ending. Everything else is pretty much on par with Mass Effect 2 at its best.

Yeah, pretty much this. Still don't know how they could have thought changing the journal in 2 to the one in 3 was remotely an improvement/good idea.

Sentinel Red
Nov 13, 2007
Style > Content.

Paino posted:

:words:
Nah, you really are just a dumb loving moron. That really is all there is to it. The best part is you paid good money for something that i) you don't enjoy much; and ii) which is showing up your stupidity for all to see.

Now gently caress off, son. Your tantrums are boring and making GBS threads up the thread with nonsense when there's plenty of legitimately bad stuff about the game to talk about.

Sentinel Red
Nov 13, 2007
Style > Content.

Vigilance posted:

It's really aggravating that I got hosed because of reputation. So apparently I should have obsessively done side quests prior to doing that mission to max out my rep bar? That's pretty lame, but at least I know what to do next playthrough I guess.
Don't know what to tell you because I had no rep-related problems throughout the whole playthrough...unless, is there still a specialisation that gives a bonus to reputation/P-R checks? I honestly can't remember if there was in ME3 or not but if so, you should always go for that over the more health/damage option. Doing slightly less damage than is theoretically possible is never going to be difference between success and failure (poo poo just dies a couple of seconds slower) but rep checks are something you can't get around so never ignore anything that gives bonuses to them.

Sentinel Red
Nov 13, 2007
Style > Content.
Re. Chakwas - I think she's only worth 10 but yeah, better than nothing and you get a French accent to break up the monotony on the Normandy so hey.

Crows Turn Off posted:

I think I did every single side-quest and got every War Asset, but it only shows 7100 or so. I think there's 7500, so I must've missed something.
Not much, even doing a near perfect run, I only managed about 7260ish. The only parts I think I lost out on were a few extra from the final ME2 decision (which you'll get on the mission you're about to start), a couple from Conrad/not having the poxy Elcoss Combine license, and the bug that makes you lose some no matter who you side with in C-Sec regarding chasing up petty crimes.

Can't imagine what else I could have done that would get me up past 7350, never mind hit 7500.

Sentinel Red
Nov 13, 2007
Style > Content.

Caufman posted:

Speaking of reaping, what was their plan with "souring the song" of the Rachnai, nearly wiping out galactic civilization two thousand years early? Seems like a waste to harvest a galaxy to preserve only one dominant species. What were those ad wizards thinking with that one?
It could have just easily have been a bunch of Rachni finding an indoctrination device buried somewhere then spreading it to the rest of them via telepathy. It makes much more sense than the commonly accepted (but never actually confirmed) idea that Sovereign directly indoctrinated them as part of some retarded plan B then sat on his arse doing nothing for the next two thousand years.

Also, just because the cycles happen roughly every 50k doesn't mean humanity would have had a free run for 48k years. Remember Vigil's theory was Sovereign stayed behind and would periodically wake up and check out the situation before deciding whether or not it was time to call the boys in for DEATHTIME. At best, we might have gotten a few thousand years once we hit the Citadel, 10k tops.

Sucks to be those guys on the news network, the ones who just hit the Citadel last year. Wonder how they got on in all this...

Sentinel Red
Nov 13, 2007
Style > Content.

EroticBlacksmith posted:

The best track hands down is The Long Walk: http://www.youtube.com/watch?v=g7Aw-UpBJR8
gently caress yeah, it's an awesome combo of the main theme and Samara's theme, both of which are fantastic.

Much love for Thane's suit, The Wards, Virmire Assault and Spectre Induction too.

Sentinel Red
Nov 13, 2007
Style > Content.

Arglebargle III posted:

The worst thing is, a few other crew members have lines about it. They seem to think it's funny.

:negative:

It's the end of the fuckin' galaxy, man. If you can't get wasted then, when can you?

Sentinel Red
Nov 13, 2007
Style > Content.

skoolmunkee posted:

Mass Effect Megathread: shut up about the ending already

Please god, this. I would have suggested THE ENDS WERE BAD, GET OVER IT: IT'S BEEN SIX MONTHS NOW AND YOU SAD FUCKS ARE STILL PISSING AND MOANING ABOUT IT A DOZEN TIMES A DAY? but I guess that it's a tad too long. Just a tad.

I mean hell, it pretty much bummed us all out, sure, but life's too loving short to dwell on it obsessively like those freaks in the spoiler thread seem to.

Sentinel Red
Nov 13, 2007
Style > Content.
If Shep's getting an apartment there, there really needs to be an option to say "gently caress alla this poo poo, I'm out" when you get to the Citadel at the end, head straight for her crib instead, make a G&T with cucumber then sit down and watch the end of the world while M4 plays on her stereo and Urz chills with her.

:colbert:

Sentinel Red
Nov 13, 2007
Style > Content.

precision posted:

If you were wondering like I was about all the things which seem to be references to SA forum members, I got a message on BSN which confirms that they are. Most of the devs are members here and felt like giving us some subtle (and some blatant - Cision Motors :v: ) shout-outs.

In that case I am totally claiming dibs on calling Javik, Garrus and Zaeed being Three Amigos in Space megabros.

:colbert:

While I appreciate where Dan's coming from about the farce thing, I do think there's a happy medium that can be achieved between drama and screwball antics. Not so much against a backdrop of imminent galactic annihilation and nightmarish body horror, though. Say something smaller in scale based around 'regular' threats/missions/scenarios instead of always leading up to ominous End of All Things stuff.

An A-Team type setup could be a good way to go for ME4.

Sentinel Red
Nov 13, 2007
Style > Content.
Doing a full trilogy playthrough for the first time since finishing ME3 last year, just did ME2 again. God, I everything love the Suicide Mission sooooooooo much. Taking Zaeed and Miri with Samara on the Long Walk never stops being joyous. "SIT DOWN! HELL YEAH! FIRIN' A HIGH IMPACT SHOT!" Took Garrus on the end run, brograbbed him off the edge, cheered, etc.

The greatest crime regarding ME3 was the lack of 1 and 2's Shep walkin' towards the camera with a gloriously smug 'gently caress y'all, I rule' smirk on her face at the end. poo poo's inexcusable, yo.

Welp, the credits have finished, time to go see Broker, then Arrival, then tomorrow it's back off to Miserytown I guess...

Sentinel Red
Nov 13, 2007
Style > Content.

Rincewind posted:

Anyway, in the ME2 run I just finished, I discovered that Kaeed and Kasumi make a great comedy duo, and ended up taking them on almost all of the main story missions (Horizon, Collector Ship, Derelict Reaper, final squad for Collector Base, etc.). They were especially great on Horizon-- they were just constantly cracking jokes while this whole colony was falling apart around them. I wish I could have just taken them with me into Mass Effect 3...

My absolute favourite Zaeed & Kasumi team up has to be on Haelstrom. She starts off complaining it's too hot and she's wearing black, then does a fantastically over the top "OHMIGOD, COLOSSUS" panic shout near the end while Zaeed just grumbles that he usually gets paid double for killing these things.

Ashamed to say it was only on this latest playthrough that I realised you can get Jesse's whole life story out of Zaeed if you keep clicking on her. I had always assumed it was a single piece of dialogue job, not a whole bunch of them.

Sentinel Red
Nov 13, 2007
Style > Content.

etjester posted:

BioWare made fundamental changes to the Charm/Intimidate system twice, and they obfuscated those changes each time. Even if you knew those options were there, a player would have no reason to suspect they would be locked out of dialogue options at the end of the game for bypassing a set of dialogue options at the start of the game. I wouldn't characterize that as a player loving up.

I would, simply because in a series where the left-hand dialogue options have always lead to MORE INFO and right-hand ones lead to ignoring it and advancing the conversation beyond that point, any player that didn't select it as soon as it appeared done hosed up. The only reason to ignore it would be lack of attention and/or not caring about the dialogue options at all, in which case they're playing the wrong goddamn series.

Sentinel Red
Nov 13, 2007
Style > Content.

Drifter posted:

The elusive couch. My white whale. :argh:

I'd say that qualifies you as a good Shep! While you're charging ahead and saving the goddamn universe, my Shep spends 10 minutes a time scouring every nook and cranny for meaningless poo poo like that.

No wonder the galaxy went to hell, relying on *me* to save it.

Sentinel Red
Nov 13, 2007
Style > Content.
I used it for that Eclipse crates mission. Fired it off, wiped out all three YMIRs in under 5 seconds. Kind of funny that it doesn't affect the crates in the slightest while a few poxy minigun rounds from said YMIRs does, mind.

Sentinel Red
Nov 13, 2007
Style > Content.
I had a bizarre moment with the Cain the other day. I went to use it against the Colossus on Haestrom but just as it was about to fire, Garrus walked into view barely a foot away. It hit him in the back, the screen went blinding...

..but we survived! The ground all around us had that blackened, molten look to it and our shields were nixed but for some reason it didn't melt us like it normally would. I'm putting it down to the Shep-Vakarian bromance conquering all.

Sentinel Red
Nov 13, 2007
Style > Content.

Duck and burger posted:

As for the graphics, I'm coming off of Tomb Raider maxed with SSAAx4, so like nothing else looks good anymore. ME2 looked better than ME3, though, with the high res texture packs. Textures were often sharper, and faces didn't look quite so weird. Motion cap was frequently awkward too. Most jarringly, my femshep had some kind of weird anaphylactic puffer face thing going on. Characters like Jacob seem to have made it to ME3 all right, but, like, Kelly Chambers, Ashley, Anderson... What is happenin'?

ME2 *does* look better, possibly due to a combination of generally better lighting and maybe fewer enemies/characters on screen allowing for more detailed character models/faces, not sure (no idea if the latter is actually true, just hazarding a guess here). The models seemed to have more weight to their animations as well, ME2 Shep felt like someone in a shitload of armour whereas ME3 Shep just sweeps around everywhere oddly.

Most peculiar.

Sentinel Red
Nov 13, 2007
Style > Content.
Yeah, the only reason to get it is to give it to Legion for pure aesthetic value.

Guys, when is ME4 out? I want to play ME4. I want cool spaceships, awesome squad bros, a gently caress off space tank, a bunch of unopened relays to explore, and mercs and pirates to slaughter by the bucketload while ace synth tunes play and a sergeant somewhere tells me 'one more stunt like that and it's your badge' every couple of hours.

Sentinel Red
Nov 13, 2007
Style > Content.

CharlestheHammer posted:

Though the same people who use the space racist thing also like Javik so eh. Who is a classical 18th century space racist.

That's actually a very good and interesting point. It's fair to say personality counts for a lot though, so that's a clear win for Javik. Plus as you point out, he is essentially a product of his time, whereas Ashley was born and raised in (supposedly) more enlightened period and really should know better.

A little like the difference between your average crusty war vet great-grandpa who tells badass war stories but occasionally comes out with something that makes you cringe and roll your eyes, and that girl on your Facebook who comes out of loving nowhere with "send 'em all back home!"

Sentinel Red
Nov 13, 2007
Style > Content.
Yeah, the hilarious thing about the mission structure is that you should make sure you do all available non-priority missions before doing Priority marked ones.

Sentinel Red
Nov 13, 2007
Style > Content.
What does it matter? It's not like it will be the end of the world because you don't have all some bunch of stupid trophies, is it? Just don't bother with it.

Sentinel Red
Nov 13, 2007
Style > Content.
Christ, you guys weren't kidding - Insanity in this is an absolute joke compared to the previous games. Grenades are the only thing giving me pause. Anyway, just done Omega for the second time, was surprised to find at the end this time that Aria didn't kill Petrovsky. First time I did it, I had to persuade her to let him live and she said after that she didn't know what the gently caress to make of me, this time though, she's totally mellowed and gone all soft. I'm rather disappointed.

Plus I somehow missed that loving engineer's sub-quest this time, most annoying. Much less obvious than the couch.

Sentinel Red
Nov 13, 2007
Style > Content.

Jerusalem posted:

Something I loved about Citadel is that Grunt has a big ol' crush on Liara :3:

Hey guys, remember when the first scraps of info about ME2 were coming out and everyone was all "who the gently caress is this guy, where's Wrex" about Grunt?

Awesome how our baby brogan turned it around and won everyone over, huh?

Sentinel Red
Nov 13, 2007
Style > Content.

Instant Grat posted:

The OP refers to a glitch where you don't get a whole bunch of Ken and Gabby's dialogue if Kaidan survived Virmire. Does that still happen, or has it been patched out?

Pretty sure that's fixed now. Before you'd just get the one chat saying "thanks for getting us out of jail, commander" and nothing else, now you get the full 'Ken perving over the crew while Gabby gets increasingly vexed' shtick all the way to its unsurprising conclusion.

Sentinel Red
Nov 13, 2007
Style > Content.
Speaking of Tali references, I did like that they also gave her one about spiders, in honour of that awesome comic strip someone made.

Sentinel Red
Nov 13, 2007
Style > Content.

Kibayasu posted:

You don't need to play multiplayer at all. You can easily get the "best" endings just by collecting most of the war assets.

Yeah, it doesn't matter in the slightest anymore. The only possible reason for bothering would be to see what the "Odds of success are" text on the info screen says at 100% with over 8k in assets.

(I'm betting it still says "even" and even if it doesn't, it still won't make a blind bit of difference anyway even if it did say "so ludicrously heavily weighed in our favour that the Reapers will poo poo bricks when we show up and implode in terror", so why bother?)

Sentinel Red
Nov 13, 2007
Style > Content.

Fag Boy Jim posted:

I love RPGs, but it's some unhealthy obsession with RPG mechanics if you think that going from a lovely RPG to a good shooter wasn't an improvement.

Seriously. I will never loving understand those lunatics who like having to throw a fuckload of points into using a weapon just so their Special Ops space soldier can be sure of hitting something instead of spending them all on a variety of crazy fun abilities instead. Or that whole cretinous "I NEED LOOT MUST HAVE LOOT FROM EVERY CORPSE, EVERY CRATE" crap, ugh. Leave all that poo poo in the past where it belongs.

Sentinel Red
Nov 13, 2007
Style > Content.
Onyx X N7 for life, yo, poo poo's iconic. You see that, you know the Butcher of Torfan is coming to gently caress up your day.

Sentinel Red
Nov 13, 2007
Style > Content.
The only part of the ending that was impossible to get by pure single player in the original version was the extra 5 second scene if you picked Destroy. I *think* that required over 5000 EMS and the most you could get without multiplayer was about 3800-4000 tops. Everything else was possible to get without multiplayer.

(although I am suddenly remembering something about making a certain Renegade check at the end of the game allowing you to get it with just 4000 - that sound familiar to anyone?)

Sentinel Red
Nov 13, 2007
Style > Content.
Aw, I didn't know Morinth would send letters to the Monastery if you recruited her. She tells the girls about their mother dying bravely against the Collectors past the O4 relay *cough*, all the amazing places she's been and that she wishes they could be with her, etc.

She was quite sweet for a mass murdering space vampire really.

Sentinel Red
Nov 13, 2007
Style > Content.
It's a shame Dr Michelle didn't have more stuff going on if you take her on the Normandy. The only thing I remember is Garrus telling Tali that she gave him a box of Turian chocolates, no awesome "let's break open a bottle" moments like Chakwas.

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Sentinel Red
Nov 13, 2007
Style > Content.
If nothing else, the Omega DLC is like a love letter to the first game's Citadel scenes because you spend 75% of it riding loving elevators.

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