|
Mr Underhill posted:someone called toxx a hitler and I MEANT I WAS THE JEWS mods please i beg you
|
# ? Aug 21, 2015 15:48 |
|
|
# ? May 16, 2024 23:08 |
|
Wow, a kickstarter by the single person in existence that enjoyed SSB's tripping mechanic.
|
# ? Aug 21, 2015 16:56 |
|
Who is ready for a figging?
|
# ? Aug 21, 2015 17:45 |
|
Underhill would have to pull Schafer's cock out first
|
# ? Aug 21, 2015 17:53 |
|
Great Rumbler posted:The thing is, uDraw was actually pretty successful for the Wii. But they thought they could replicate that success on PS3/Xbox360, so they poured a ton of money into producing physical hardware that it turned out people didn't want. They took a $100 million hit to their bottom line. Very few publishers, then or now, could absorb a hit like that. This. They were an AA publisher that had an AAA sized failure. Of course it killed them.
|
# ? Aug 21, 2015 21:10 |
|
And remember that its not just the money spent manufacturing them. If you've got 250,000 boxes (I don't know how many they actually made) of a not-exactly-small peripheral not being sold that's a lot of storage space to pay for month in and month out. Disposing of electronics isn't cheap either, unless you want to get fined.
|
# ? Aug 21, 2015 22:10 |
|
Man, I'd hate to see what would happen if some posters in this thread found out how much poo poo gets cut out of games during their development.
|
# ? Aug 21, 2015 23:56 |
|
all video games are scams
|
# ? Aug 22, 2015 00:06 |
|
More footage of Poi which still looks like a visual mess and continues to crib from Mario 64 rather than iterate http://www.polygon.com/2015/8/21/9186267/poi-gameplay-video-mario-64-banjo-kazooie
|
# ? Aug 22, 2015 01:17 |
|
I kind of like the general aesthetics myself but doing a complete clone of Mario's moveset is certainly not a feature for me.
|
# ? Aug 22, 2015 01:35 |
|
Do not even ask posted:all video games are scams Never defend anyone that makes them. They are literally all criminals.
|
# ? Aug 22, 2015 01:37 |
|
the running animation is horrendous in that game
|
# ? Aug 22, 2015 01:50 |
|
Do not even ask posted:all video games are scams I vote this for the new thread title.
|
# ? Aug 22, 2015 02:33 |
|
Well, look what crawled out of the goddamn wilderness. https://www.youtube.com/watch?v=BvuRAuR04Ug
|
# ? Aug 22, 2015 10:19 |
|
I was just wondering about that game. The new update is backers-only - is there anything in there about the acquisition of Technos' IP by Arc System Works and what that means for RCRU?
|
# ? Aug 22, 2015 10:51 |
|
PaletteSwappedNinja posted:I was just wondering about that game. There's nothing in the current update about that. Everyone freaked out about it on the backer forums for a short while, but the devs reached out to ASW and then just kept chugging along. I think that they can't comment on it yet, but maybe they'll mention it on their Greenlight page when that goes up shortly.
|
# ? Aug 22, 2015 11:46 |
|
So there's a Fig investment level cap, at least on this campaign:Fig posted:"Fig team here - Outer Wilds has $500,000 in investment interest from investors who want to invest. Most of those investors weren't able to invest however, because the investment portion of the campaign was only for $50,000. The investment total is included in the total at the top of the page and the campaign is still trying to reach it's goal." I still don't get why you'd cap the investments at 50k but there are so many parts moving on this platform, the next campaigns will probably make a lot more sense than this one. Speaking of which, can't wait to see what the advisory board members' companies pitch.
|
# ? Aug 22, 2015 15:09 |
|
Mr Underhill posted:So there's a Fig investment level cap, at least on this campaign: Not sure if I understand it completely, but maybe it's designed to prevent over-funding based feature creep? Better for people, they know what the project will be and the goals, and those won't change. The developers know the game they're trying to make, and have a solid plan with no unforeseen changes or additions to add. I don't know though, could be something else. edit: Where's that Battletech Kickstarter! KiddieGrinder fucked around with this message at 15:47 on Aug 22, 2015 |
# ? Aug 22, 2015 15:39 |
|
Isn't it because investors get a percentage? Maybe the developers decided that they're only interested in giving away a percentage to $50k worth of investors?
|
# ? Aug 22, 2015 15:47 |
|
There is a new update from The Mandate showing off a pre-alpha ship boarding demo. It looks pretty cool for a pre-alpha, though the commentary sounds so staged it almost hurts. https://www.youtube.com/watch?v=PVFABizec-I
|
# ? Aug 22, 2015 16:17 |
|
I hate that after the UI overhaul of Kickstarter, it's a lot more of a hassle to figure out when a campaign ended and what their original goal was. Looks like the Mandate ran for 60 days and had a $500,000 goal?
|
# ? Aug 22, 2015 17:29 |
|
Christian Knudsen posted:Isn't it because investors get a percentage? Maybe the developers decided that they're only interested in giving away a percentage to $50k worth of investors? Yes, the profit share scales for each $1K invested.
|
# ? Aug 22, 2015 18:06 |
|
Alien Rope Burn posted:Well, look what crawled out of the goddamn wilderness.
|
# ? Aug 22, 2015 18:11 |
|
Christian Knudsen posted:I hate that after the UI overhaul of Kickstarter, it's a lot more of a hassle to figure out when a campaign ended and what their original goal was. Looks like the Mandate ran for 60 days and had a $500,000 goal? Yeah, it's an extremely bad design. Funding period is shown below pledge selection, Oct 3 2013 - Dec 2 2013 (60 days), and goal + final amount is shown just below the video, $701,010 pledged of $500,000 goal. Why Kickstarter doesn't have this all collected in a simple fact box is beyond me.
|
# ? Aug 22, 2015 18:14 |
|
Subjunctive posted:Yes, the profit share scales for each $1K invested. Where did you read that? Did they make the investment terms public? Edit: And yeah that RCR video looks great. Modus Pwnens fucked around with this message at 18:18 on Aug 22, 2015 |
# ? Aug 22, 2015 18:15 |
|
Modus Pwnens posted:Where did you read that? Did they make the investment terms public? Sure, if you sign up as an investor you see the terms before you agree to them, and they're not under NDA or anything. I think anyone with an account on their site should be able to load https://www.fig.co/campaigns/outer-wilds/investor/new Fig investment terms posted:For every $1,000 an investor invests in Fig's production company, if the company and the game are successful, the investor may generally expect to receive: I'm still doing the proof-of-accreditation dance but I expect there is some more detail about the structure of the production company's distribution rights once that's complete.
|
# ? Aug 22, 2015 18:19 |
|
So that $50k of initial investors accounts for 15% percent of the revenue (until the investments are paid back). So what's this talk about having an additional $500,000 of interested investors lined up if the devs decide to increase the cap? I don't think they can hand out 150% of initial revenue.
|
# ? Aug 22, 2015 18:30 |
|
Modus Pwnens posted:So that $50k of initial investors accounts for 15% percent of the revenue (until the investments are paid back). So what's this talk about having an additional $500,000 of interested investors lined up if the devs decide to increase the cap? I don't think they can hand out 150% of initial revenue. No, it's more like 5% of revenue once the initial $62,500 is paid back to investors. So they could definitely go to 50% net rev share (for PC platforms) if they wanted to. But I think that's just Fig saying "the round is oversubscribed, look at how much interest there is!" Quire has the same thing happen. Those "interested investors" may get earlier notice of future titles too, but I don't think so currently. E: oh, I see what you're asking. Yeah, I expect in the case of > 100% rev share for initial return, people just get it at a lower rate until it's all paid out. Thus "generally" in the language. The prospectus or equivalent will flesh that out, I expect; if it's not covered by NDA, which would surprise me, I'll let you know when I get one. Subjunctive fucked around with this message at 18:36 on Aug 22, 2015 |
# ? Aug 22, 2015 18:34 |
|
Satellite Reign is finally hitting full release on 28th August: https://www.youtube.com/watch?v=6HsNWPTjA1s
|
# ? Aug 22, 2015 20:00 |
|
Between that and the new Shadowrun, it's been a good month for cyberpunk.
|
# ? Aug 22, 2015 20:09 |
|
Cicero posted:Looks pretty good to me. Not saying it's looking bad! It'd just been five months since their last Kickstarter update and their own site hasn't had an update in over a year. And now they're on Greenlight with a new trailer. https://www.youtube.com/watch?v=NHWDEs434hA&t=28s It looked like they nabbed a bit from Paul Robertson style-wise, but there are worse things to emulate. Hopefully, unlike most of the projects Robertson has been involved in, this will actually be a good game! The proof will be in the gameplay and completed project, as always, but it's looking very, very nice so far.
|
# ? Aug 22, 2015 21:52 |
I like the animations, they've got zest.
|
|
# ? Aug 23, 2015 00:18 |
|
Great Joe posted:I like the animations, they've got zest. Yeah, I like those animations. They resemble the original RCR but are reasonably more fluid and updated.
|
# ? Aug 23, 2015 00:31 |
|
The much beleaguered Kickstarter game River City Ransom 2 finally has a greenlight page. Which was surprising that it took them this long to make a campaign to get onto Steam, when it's been almost two loving years since the Kickstarter ended. But on the upshot I'd have to assume this means they've got their licensing issues sorted out with Atlus. Too bad there hasn't been any real game progress reports since the beginning of the year. But then again I'm the idiot that floated them $40 out of blind nostalgia.
|
# ? Aug 23, 2015 00:33 |
|
We were literally just talking about it.
|
# ? Aug 23, 2015 00:35 |
|
ImpAtom posted:Yeah, I like those animations. They resemble the original RCR but are reasonably more fluid and updated. Yeah, it's kind of occupying this weird space between 8 bit and 16 bit, and between Kunio-kun and Paul Robertson styles, but somehow it seems to work. Edit: It must be those beefy, chunky legs. Modus Pwnens fucked around with this message at 00:46 on Aug 23, 2015 |
# ? Aug 23, 2015 00:43 |
|
Not sure if it was mentioned here but Undertale got it's release date finally (September 15th) My friend helped do some things for the game so I'm pretty excited
|
# ? Aug 23, 2015 00:48 |
|
Still bummed I missed out on that sweet $32 tier
|
# ? Aug 23, 2015 01:01 |
|
ThisIsACoolGuy posted:Not sure if it was mentioned here but Undertale got it's release date finally (September 15th) am I supposed to know what Undertale is? cause that trailer is poo poo
|
# ? Aug 23, 2015 01:59 |
|
|
# ? May 16, 2024 23:08 |
|
kloa posted:am I supposed to know what Undertale is? Old demo came out 2 years ago that's worth playing (it's here) A lot of people at the time really loved it due to some pretty crazy things it does (it has like 6 endings or so) and it launched a really small kickstarter that got funded pretty fast. Apparently the trailer is just to post the release date and the real launch trailer and stuff is still getting made.
|
# ? Aug 23, 2015 02:01 |