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StevenM
Nov 6, 2011
http://www.kickstarter.com/projects/1465600975/echoes-of-eternia-a-modern-take-on-a-classic-desig

22 grand for an RPG Maker game

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StevenM
Nov 6, 2011

Saoshyant posted:

There's a reason for that. Not only is it in indiegogo which nobody knows about and the media offers no coverage of, but "This campaign will receive all of the funds contributed" is the biggest POS and obstacle indiegogo is suffering from one day becoming a proper alternative to kickstarter.

1) There's no decent Kickstarter for Europeans.
2) What's the problem with "This campaign will receive all of the funds contributed"? Or does that just tie into the general trust issue with Kickstarter (e.g. people not legally obliged to finish and release their product when their donation target is met)?

StevenM
Nov 6, 2011

Saoshyant posted:

If you claim you can make a game if you reach at the very minimum an X amount of money, how do you keep making that game if you don't reach X? What will the money be used for, then? Make half a game? A third of a game?

The implied answer is "well you just don't/can't", but there has to be an alternative to just going "80,000 DOLLARS AMASSED WITH A 100,000 DOLLAR GOAL AND THE DEADLINE HAS PASSED? YOU LOSE, YOU GET NOTHING, GOOD DAY SIR".

Edit: actually they could always resort to desperate and shameful means, like getting a loan, but in that case why bring the campaign to Kickstarter/IndieGoGo at all

StevenM fucked around with this message at 15:46 on May 3, 2012

StevenM
Nov 6, 2011

HondaCivet posted:

If I did a Kickstarter video I'd start with an "Oh hi, didn't see you there!" and then a fake phone call and then a fake package and/or pizza delivery during the fake phone call. Then I'd have a fake crazy uncle show up unexpectedly! I'd make like a jillion bucks. :smug:

I'm guessing there's something in the terms and conditions that forbids you from submitting an annotated walkthrough of the demo with a gameplay trailer spliced in either at the start or after the end.

StevenM
Nov 6, 2011

LumberingTroll posted:

This thread kinda sucks now, cant we talk about Kickstarters? :cmon:

Void Rim, a multiplayer turn-based strategy game boasting a 'true free-to-play' nature

Bonus: FEMINIST POWEahaha no

StevenM
Nov 6, 2011
Maybe I'm missing something, but when I see a game titled "Cloudberry Kingdom" I expect a lot more bears?

StevenM
Nov 6, 2011

The campaign is far from perfect for reasons that actually have nothing to do with the author's gender - but to have this be the mainstream rebuttal, the face of the 'opposition' to this hypothetical video series, is just appalling. Let people critique the premise and setup of the campaign, but do it with some degree of dignity, without resorting to logical fallacies - and if common sense prevails you won't be subject to kneejerk generalisation in return.

StevenM
Nov 6, 2011

Mr.48 posted:

I love his books but he comes off as kind of a snobbish douche in the KS videos. I especially dont like the implication that if they dont get the money from KS they will not make the game. It really paints the project in the light of being a purely commercial project without any real passion behind it.

...as opposed to them making the project regardless of whether the campaign succeeds, resulting in people complaining because "if they're going to make it anyway then what's the point in the Kickstarter".

StevenM
Nov 6, 2011
I'd love a documentary that charted the treatment of men and women in videogames, as long as it wasn't just confirmation bias and actually brought insight into the actions that people took and the context of those decisions. You know how Egoraptor breaks down videogame design analysis for the audience to understand, but he isn't dry or boring in the delivery so the videos are entertaining AND informative even if the results of the analysis are contrarian to the mainstream 'impression' of the game's quality? Something like that.

StevenM
Nov 6, 2011

I wasn't aware 4chan was the mainstream representation of videogamers

StevenM
Nov 6, 2011

TetsuoTW posted:

It's pretty close, let's be honest. It's like Kotaku with more freedom to be an rear end.

It's more like using Tumblr as a mainstream representation of feminists and social justice activists - a poor attempt to present the extreme as the norm.

StevenM
Nov 6, 2011
I don't suppose there's a workaround for a Brit to post a campaign on Kickstarter, e.g. collaborating with an American goon? Or would that just result in the project being canned by the staff?

StevenM
Nov 6, 2011

Unbeknowsnt posted:

Links work fine for me. I updated them just in case. Yeah, I'm spreading the word and I used the same message. Glad you have a problem with that. Makes me smile.

Cool original characters bro

StevenM
Nov 6, 2011

Beanpants posted:

Based on all of their previous posts about how much they dislike Kickstarter, and the "no-work-necessary other than disabling an ad spot on their style sheets" goal of the project, I think it is absolutely a troll.

When you put it like that, an attempt to discredit and undermine crowdfunding only to have the venture be wildly successful is all kinds of aggravating.

StevenM
Nov 6, 2011

Falcon2001 posted:

Which would be absolutely true if this was a fundraiser for SMBC and not for a new platformer with entirely different characters and levels and graphics. But since it isn't, this is a really confusing statement.

But since they aren't entirely different and are in fact borderline identical without the pretense of parody/Fair Use, it's not actually that confusing after all.

Falcon2001 posted:

Given that, it sounds like the overall impression here is that he's just going to literally reskin SMBC and release it for cash, I'm just confused why this is the standing opinion.

He spent at least 2 years on a free fangame that was essentially "Super Mario Bros but with more characters from other NES games". Now he's announced a donation campaign for a project that reads and looks like "a game :airquote:inspired:airquote: by Super Mario Bros with more characters :airquote:inspired:airquote: by other NES games". Oh, you don't get a work-in-progress video or anything and you're recommended to check out a video of the fangame instead to get an idea of how the new game works, and you don't get any explanation of what the differences in level design and characters and powers and general gameplay are like, but don't worry because the new game will be totally different. They said so in a bullet point so it must be true. Scout's honor. Who wouldn't trust a haircut like that?

Man, it's almost like some would-be customers are concerned that this studio is trying to bank on the IPs of another company and their previous fangame success to reach their target/stretch goals, instead of doing silly things like post tangible proof of the new game's progress and unique features - be it through videos, screenshots that aren't just one mockup of all the characters standing in a line, or even demos.

StevenM
Nov 6, 2011

Azure_Horizon posted:

I'm crossposting this because it was foolishly posted in the Awful Kickstarters thread.

I believe that was out of ignorance rather than malice.

EDIT: "Foolish" in the prior context can be interpreted in several ways e.g. "he is foolish to have such discriminatory opinions". PEDANTIIIIIIIIIC

StevenM fucked around with this message at 05:16 on Aug 3, 2012

StevenM
Nov 6, 2011

Azure_Horizon posted:

Edit 2: I honestly can't tell if the people replying to Necron's post are sarcastic or not over in the Awful thread.

Dex and LeafHouse are obviously being sarcastic. Their contempt for the (mistaken?) context of the post is audible.

StevenM
Nov 6, 2011

prahanormal posted:

You have a weird definition of the word "bland".

Maybe he's just not as easily forgiving of/mesmerised by "epic" and "random" attempts at "humor".

StevenM
Nov 6, 2011

Cabbagepots posted:

I haven't seen any work of his that hasn't been done in the pixel style. It seems like that's all he can do, although I know he's capable of more. And he doesn't really seem to have a style that's truly his own, he just draws generic anime chibis and animates them fluidly. Either way it looks awful when compared to real retro games with beautiful, almost painted artwork and good animation like Metal Slug. It just looks fake, like he's trying too hard.

Bolding the part I can't understand how you're able to quantify in all good faith, because there were plenty of old games on systems from the late 80's and 90's that looked good because of the limitations of the hardware and the ingenuity used to work with/around those limitations. Shatterhand was a great-looking NES game with efficiently-optimized tilesets; same with Low G Man, Chip 'n' Dale 2 and Vice: Project Doom. The Mega Man series had iconic levels and characters because the limited palettes ensured clarity and simplicity at their core, but that didn't stop them from getting better graphics with each successive game. Should we factor in the portable systems, such as the Game Boy and Neo Geo Pocket Color?

The Metal Slug series with it's sumptuous, expansive, expensive background work and animation, is the exception (as opposed to the norm) for the Neo-Geo let alone the 90's, and that hardware was arcade-standard in an era when arcades were the technological powerhouse of the industry. It's absurd and almost willfully short-sighted to take an exceptional series from a cult console and proclaim it the true standard of the era.

There are tons of pixelart enthusiasts who work in vastly different styles with different inspirations, and even today they challenge themselves to work under the restrictions of an old system to produce artwork. That's not to imply that today's artists are better than yesterday's, or more hipster-esque, but simply to demonstrate the appeal that this kind of challenge has. Some people wear their inspirations on their sleeve, like Robertson, and that's perfectly fine. And while its a shame that some developers use the medium as a cop-out for their own reasons (out of laziness or following the crowd or copying the superficial aspects of Cave Story or whatever), it's an even bigger shame that gamers base their generalisations of pixelart on those cop-outs and throw the baby out with the bathwater.

StevenM
Nov 6, 2011

Sigma-X posted:

It's an aesthetic choice designed to make things quick and easy to create and stamp out consistently. Saying it's chosen strictly for the aesthetics is laughable.

By that logic you should just stick with polygonal models because they're far easier to animate in the long-run (sculpt a model > pose) than redrawing multiple sprites.

StevenM
Nov 6, 2011


So I may be wrong but this setup is implying that a non-US citizen CAN start a campaign on KS, albeit with US currency as the norm for donations. Has that always been a thing? How does that work out?

StevenM
Nov 6, 2011
http://penny-arcade.com/report/editorial-article/bribery-spam-and-harassment-the-dark-side-of-kickstarter-promotion

Ben Kuchera of the PA Report posted:

The press tends to focus on the Kickstarter campaigns that end with millions of dollars given to proven developers to make their respective dream games, but the majority of projects either barely scrape by or fail to make their funding goals. The industry favors success, and the bigger the success the more hype may begin to outshine the reality, but what about the projects that you rarely hear about? What happens to them?

Without a big name attached or a known IP coming back from the dead, it can be hard to get the attention of the press, which in turn can make it hard to spread the word to the people you want to fund your game. Many of the developers working on Kickstarter projects don’t have a background in marketing or PR, and this ignorance of what it takes to spread the word of their game or how to do so appropriately can lead to some shady offers to the press, spam campaigns, and in at least one case overzealous backers of a project have harassed individuals who refused to give a game publicity.

Crowd funding strategies are still being developed, and Kickstarter has barely been around long enough for there to be accepted best practices, so let’s dig into what happens when promoting your project goes terribly wrong.

We used to have a thread about videogame journalism and it went sour, so if possible let's keep the ad hominem to a minimum.

StevenM
Nov 6, 2011

Robotnik DDS posted:

Homestuck is the only Kickstarter that could make that much money and literally not explain or show any element of the game whatsoever.

Ponies.

StevenM
Nov 6, 2011

MrBims posted:

All the money I would have given to a Populous remake minus-Peter-Molyneux is gonna go to Barkley 2, sooo, I think I'm gonna come out happy.

What are we gonna name the Barkley 2 thread? I'm voting for "TMROTNN:EFN7-ROC:TOGOTM-C2OTHBS Kickstarter" since the full title won't fit.

Shut Up and Jam: Gaiden 2: When Nothing Else Matters

StevenM
Nov 6, 2011

XboxPants posted:

Concept art from game:


http://www.furaffinity.net/user/macroceli/
http://www.furaffinity.net/user/duncan/

StevenM
Nov 6, 2011

Orzo posted:

I love how the top post on the cryamore dev blog (http://cryamore.tumblr.com/) is literally a link to furry porn. How very professional of them!

They know their audience.

StevenM
Nov 6, 2011

JonnyKane posted:

err, I thought I read THIS in the rules for in here?

If you have a Kickstarter that you want to post please feel free to use The Kickstarter Gaming Thread to introduce your Kickstarter to the forums.

Is it just YOU that doesn't like it or a forum policy? If it's not allowed, I apolgoise, if it's that you personally don't like it, not much I can do.

On the day you sign up you make a handful of posts, all advertising an indie game. Clearly that is the behavior of an enterprising poster wanting to make a good impression and fit in with the community.

StevenM
Nov 6, 2011

Kibayasu posted:

Wasn't there another developer a while ago that was in a similar situation where they had a fairly functional game already and just needed some money to get it ready for commercial release? Then when their Kickstarter ended, they mentioned that they got a fair number of comments that basically said "Why do you need money? This game looks finished to me." I may be making that up but I swear I heard that somewhere.

That seems like a very worrying sentiment to me. Imagine trying to produce a respectable presentation for your game to show what aspects need funding and what is currently playable, and people refuse to give you money because they don't think you really need it. Well what did you think the Kickstarter page was set up for, so the devs could just sit on their thumbs?

StevenM
Nov 6, 2011
Should I be surprised or disappointed (with myself or the artist) that the pre-brainwash design is basically a Touhou character?

StevenM
Nov 6, 2011

XboxPants posted:

Well they've certainly made a very strong argument that without funding, their game will be horrible. Hopefully that 250k is enough money to fill out their dev team, and then replace all the current members and start from scratch.

I was under the impression that the promotional images are the thing you wanted to put significant effort into, being the first thing a lot of people would see and thus base their impressions/expectations of your project off of. So deliberately half-assing it works heavily against you in that regard. The proof of concept videos can have terrible graphics/non-existent audio/whatever as long as they convey the concept well.

Maybe that artist is just loving lazy. You know the type, the people who feel improving is too much effort, who find it hard to 'get motivated' to draw, getting into that mindset where they think a doodle or two a week is a good rate to go by, copypasting the same dumb poo poo over and over and dressing it up in filters? This guy didn't even try to hide his regurgitation. It literally looks like something you could swipe from DeviantART. Like, that loving tentacle trading card game, at least the artist/s put SOME effort into their work there? This is just "ah loving, whatever, copy that dress three times, no-one will notice right?".

StevenM
Nov 6, 2011

Coldrice posted:

Just wanted to post again about my little kickstarter at http://www.kickstarter.com/projects/1664072802/bitcrobes

I'm at about 50% with only 10 more days left! It's a reaalllllyyy small kickstarter (660) so I can get the game finished and published. Ive gotten a lot of response - bitcrobes is a microorganism game which i guess is a pretty popular theme. I am considering spending a month or two after release to make an android port as well. So far the majority of funds has been through SA, which is awesome!

This looks cool. Why is nobody talking about this? And why did the author undersell themselves with such tiny goals?

StevenM
Nov 6, 2011

Coldrice posted:

It's my first game ever, and in my opinion pretty simple. It's like physics Pacman with player upgrades. I also feel kickstarter should be used just for what's needed, not as a source of extra income :) I appreciate the kind words though! If I go past my amount I will port to android! Otherwise I'm happy just getting the Mac to finish the game

That's fair. I'm just concerned because other Kickstarter campaigns set their goals very tightly according to their budget, and don't take in account the production costs of their rewards like T-Shirts and toys, or the cut that Kickstarter takes from the campaign. It's nice to see you're giving some thought to how much money you actually need, as opposed to how much you want. Good luck with your game!

StevenM
Nov 6, 2011
Speaking of videogame-related things that are guaranteed to be funded

Kawaii Death posted:

Deadly Kawaii is about magical girls. Mostly Nimh. Nimh is a magical girl with a love of justice and a hate for monsters. Followed by her welsh corgi, Pops the Cacophonous, Nimh runs around the city fighting creepy ghouls and monsters in the name of truth, justice, and coffee. All in all, Deadly Kawaii is a side-scrolling PC/Mac game with a progressive story and colorful aesthetics. And lot's of awesome features! Such as:
  • At least 12 shiny levels!
  • 6 different transformations, each with their own different outfits!
  • Evil and sassy magical girl bosses to fight!
  • A welsh corgi as your companion!
  • Blood, violence, and cuteness!




Homestuck is good writing, right guys? If you give your 'characters' an occupation and a list of randomly-generated quirks based on old movies and celebrities, that counts as personality, right? Corgis are so random! ECKS DEE

StevenM
Nov 6, 2011

fondue posted:

You just got burned, son.

Congratulations to Coldrice for making his goal!

StevenM
Nov 6, 2011

mutata posted:

I fail to see the problem.

Chargebacks from angry nerds?

StevenM
Nov 6, 2011

This is disappointing to hear. Personally I won't condone that behavior, but I know people are willing to throw their money away on shakier deals.

Kirios posted:

I understand this Hat in Time guy was an rear end in a top hat in his past...but he's the only one making this kind of game that's been lost in time otherwise. I kind of want to give him a chance...this game looks really promising.

I get your reasoning and longing for a return to the games you used to enjoy, but I want to point out that people funding projects like Hat in Time, or Sim City 5, or Shadow of the Eternals, or Armikrog, are doing themselves a disservice.

StevenM fucked around with this message at 14:48 on May 31, 2013

StevenM
Nov 6, 2011

elf help book posted:

You aren't interested in Did You Know Super Mario 2 Is Actually A Japanese Game Called Doki Doki Panic: The Book?

If it's even half as good as their videos, I would certainly invest money in Kyle and Keith writing a retrospective.

StevenM
Nov 6, 2011
If we're doing this derail again, I just hope everyone who's making a point not to donate to Armikrog also made sure not to rationalize donating to Hat in Time, despite the creator stealing assets and then outing the personal information of the people he stole assets from on top of discrediting them. Also, Shadow of the Eternals.

Kirios posted:

A Hat in Time is doing incredibly well, though. Unlike Armikrog I don't think they're going to be too upset with people not donating 15 dollars.

The Least I Could Do animated pilot snagged over 100k, and the Megatokyo VN has like 7.5 times its funding goal with three weeks to go. To me, this kind of thing where douchebags are openly rewarded for being douchebags, doesn't seem right.

StevenM fucked around with this message at 17:12 on Jun 26, 2013

StevenM
Nov 6, 2011

Zenith Nadir posted:

Haven't seen it mentioned here lately, The Legend of Iya has 10 days left and is at 50% funding. The guy in charge has released a demo with a bunch of "this is what I've made so far" disclaimers (and no death animation: if you die it's an immediate "game over" screen), and a new trailer with better music than the C64 bleeps everyone hated in the first one. It's worth looking at, the old-school Amiga/Psygnosis throwback feel is strong in this one.

Also there's a Steam Greenlight link on the page but in case you're lazy here it is again!

I'm not going to knock the background graphics for this game because they're fantastic, and I'm not going to knock the effort put into all the animations. But it seems like the animations have been overworked both in frames and palette, to the point that they don't convey the different characters' movements very well - it's a mess of near-identical values and clumsy silhouettes. The game seems to give priority to the animations playing through, rather than the player, when it comes to control of the main character, which is awkward when a game requires tight controls for navigating platforms and fighting enemies. When you combine that with the janky camera it makes playing the game feel more of a chore than a leisure.

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StevenM
Nov 6, 2011
Whatever happened to the Arkh Project? Their Tumblr account's been inactive for half a month and prior to that it's mostly signal-boosting minority-focused crowdfunding campaigns. Details of the game itself seem to have dried up unless they've set up shop elsewhere?

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