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Segmentation Fault
Jun 7, 2012
Hell yes more Shantae. I put down for the soundtrack because I have mad ninja love for virt.

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Jun 7, 2012

FighterKnuckles posted:

It sounds like Christina Vee to me. I'm pretty excited for the new Shantae, they got 15 dollars from me.

You're right.

@CristinaVee posted:

That's me singing! Shantae kickstarter is live! http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero … @WayForward @virtjk

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Jun 7, 2012

A Fancy 400 lbs posted:

Man, the skin lightening for Shantae is REALLY obvious with the comparison shots from the new update:


Unfortunately what is not as obvious is WayForward stating that they're going to make her skin tone darker and that the art isn't final in any fashion. It's buried in the comments as two separate statements which means everyone on Tumblr is just freaking out over it and nobody is bothering to look at it any closer than face value.

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Jun 7, 2012
Yeah WayForward handled the situation with an admirable professionalism you don't really get from game devs. Compared to the people shrieking in comments about racism they definitely look like the bigger people in the argument.

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Jun 7, 2012

nerdbot posted:

I think it's kinda lovely to harp on "social justice". It'd still be kinda weird and lame if they paled her up, that isn't something that Overreacting Social Justice Warriors somehow excuse. "Tumblr People" are like the biggest scapegoat for video game nerds with any issue whatsoever.

I can tell you that I know it's not just an external, fan-related complaint either and quite a number of folks working with Wayforward complained about it as well, and were even rather surprised about it.

The complaint is warranted but WayForward stated that it'll be fixed. The complaints I see now are basically tumblrs getting mad that the issue hasn't been fixed immediately.

I don't think anybody's harping on social justice itself but rather the usual suspects of the SJW crew on Tumblr acting up again. Sorry you feel singled out because you use Tumblr too.

Segmentation Fault
Jun 7, 2012
An "additive lighting" system would definitely explain the pale Shantae in the first place. "Additive" in the context of computer graphics means that colors become darker, as if you're adding two pigments together. The standard "fullbright" Shantae has pale skin so as to interfere less with the additive lighting when the desired effect (see the image from the update) is created. Fullbright Shantae should never be seen when playing the game (unless a glitch occurs where the lighting isn't applied), so her pale skin there isn't an issue.

I imagine what happened was, someone pulled the Shantae sprites from the game and used them for the promo, not considering that they're designed to have a lighting effect applied to them first.

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Jun 7, 2012
Oh. Well I'm an idiot! Thanks for correcting me.

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Jun 7, 2012

Brown Moses posted:

They even blocked the Indiegogo for my blog in the last week because someone donated £1000. I was told I could expect my money in six months, which was the time period the Indiegogo was supposed to be funding me for. Luckily for me I have a lot of journalists following me on Twitter who contacted the president of Paypal directlym, resulting in this:



A few hours later Paypal called me and apologised for blocking the account, and reopend it.

It took members of the press to contact the president of PayPal to fix your issue? That's like the opposite of "agility at scale."

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Jun 7, 2012

Mercury Crusader posted:

And outta nowhere, Twitter happens.



Aw yeah, time for that Shantae Kickstarter to hit a million bucks! (that is my dream) :allears:

And then the guys doing that Video Games Live Kickstarter are now begging the Mighty No. 9 Twitter account to give a namedrop for them as well. :geno:

It's a cross-promotion thing. WayForward gave shoutouts to Mighty No. 9 on Twitter and Facebook.

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Jun 7, 2012

Shalinor posted:

If anyone was holding off on Hot Tin Roof in the hopes of a mobile port... you might dig the latest update:

https://www.youtube.com/watch?v=tGUsjzNPffQ

In short, I pitched our current prototype source at Dave / Cerulean Games, and that was in my inbox this morning a few days later. Still needs a ton of work, but for prototype code that was never even intended for mobile? I'm pretty dang happy. We'll be aiming for a simultaneous release on PC/Mac/Linux and now iOS/Android.

Also, don't worry, this is a premium PC->mobile port, it won't turn into Freemium currency buying crap. It'll be either single-price Premium, or a demo + per-chapter unlock (shareware basically).

EDIT: and none of the KS funds are going into that mobile port, btw. It's a pure gimme. Dave wanted a crack at it, and was happy to take the whole thing on. All I'm doing is pitching the source at him as I finish up bits on Destop-side.
If we pledge on the Kickstarter, will we get our choice of mobile or PC, or is it just PC available from the Kickstarter?

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Jun 7, 2012

FuzzySlippers posted:

Has there ever been an MMO using the Unreal engine? I would think as amateurs tackling a big project they would want to use an engine that at least gave them a few networking gimmes or something.

All Points Bulletin.

Segmentation Fault
Jun 7, 2012
Really what you want to do is make a thread about this in FYAD, that way *pulled off the stage by a cane*

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Jun 7, 2012

Safety Scissors posted:

To follow up on this, don't ever accuse anyone of having even the slightest amount of homosexual tendencies just because they enjoy being in a room full of dudes with their penises out doing whatever comes to mind. You'll get banned with a mod spouting some lovely one liner about how it's completely heterosexual behavior.

Hey, there's nothing gay about a discreet j/o sesh. Long as the balls don't touch you're not a homo.

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Jun 7, 2012
I dunno I thought the idea was kind of neat until

Sunning posted:


quote:

...expressive moans/groans...

...Bedroom minigame...

There has already been a $500 backer who has chosen the highest tier. It is 'This ultra-limited opportunity includes everything from all previous reward tiers plus a one-of-a-kind custom piece of high resolution artwork featuring you and your favorite girl on a date, painted by a HuniePop artist, just for you!

then it just went into :stare:

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Jun 7, 2012

The Kins posted:

Well, this is odd. Square Enix is setting up a service that lets developers propose game concepts using SE's IPs. If people vote enough interest ala Greenlight, and there's enough evidence that they can actually do it, they get to take their idea to Indiegogo for funding.

Not sure what to think of this, honestly. It seems a bit unclear.

Ehrgeiz 2. Do it.

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Jun 7, 2012

A Fancy 400 lbs posted:

To move away from City of Titans to another hilariously bad game Kickstarter, according to the Awful Kickstarters thread in GBS HunniePop added Tissue Boxes and Body Pillows as physical add-ons. So anyone who was still hoping it wasn't porn, welp.

I'm sort of surprised it's taken this long since the Barkley 2 kickstarter to include a body pillow.

If nothing else, they recognize their target audience and they aren't pretending to be anything they're not, and I can respect that.

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Jun 7, 2012

Doom Goon posted:

I can't speak for anyone else, but since nobody responded, it's pretty great when somebody that asks for help and criticism does this, instead of just plugging their ears and going "Lalalalala, it'll be great!" I hope your second try goes better.

Seriously, the ability to listen to and apply criticism is pretty rare, and it takes guts to put aside your own feelings to be able to be open to it. This is the behavior that separates successful projects from unsuccessful ones.

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Jun 7, 2012

Orzo posted:

I believe the point of the retro art style--whether it follows the 'real' restrictions or not--is mostly to evoke memories that people had of the games people played when they were younger. Can you really hate on people for wanting to appeal to that market?

I think pixel art is neat and interesting in its own right. Whether or not it adheres to limitations of old hardware, it's simply an aesthetic I like. I grew up mostly playing old DOS games, and there aren't too many projects out there that specifically target things like the old EGA palette to tickle the nostalgia bone. There's certain styles within pixel art that I dislike (for example, I find Fez's particular style too clean and flat), and there's ones that I prefer. However pixel art in general is something I just enjoy, and it's not really because of nostalgia reasons.

Jake "virt" Kaufman has this to say about chiptune:

biglionmusic.com posted:

Attempting to capture the nuance of live instrumentation is really hard even with high-end synthesizers, let alone cheap ones soldered into toys from 1982. Where some might see these limitations as a bar to creativity, my favorite chip artists past and present treat them like a high-flying trapeze, making all the crazy flips look effortless. The ideal chiptune brings the sound out of the realm of kitschy retro bleepy 8-bit irony, and stands on its own as legitimately cool music.

I believe the same can be said of pixel art. It's difficult enough to make appealing CG, let alone when you have a canvas of 256x240 pixels, your sprites can only hold four colors including black, you can only have three sprites on a scanline... The list goes on. But working with (and against) those limits, you can create some great art.

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Jun 7, 2012

A Fancy 400 lbs posted:

I honestly think some people just accuse every loving game out there of being a Minecraft ripoff, that's the only explanation I can think of for some of the games I see people accuse of being Minecraft ripoffs.

My favorite "Minecraft Ripoff" is Blockland, a game which was released 5 years before Minecraft.

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Jun 7, 2012

TychoCelchuuu posted:

It's... also not a Kickstarter project...?

They're probably just confused. Stardock has another project going on right now that actually is a kickstarter.

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Jun 7, 2012

Juan Raigada posted:

  • A unique art style that will bring back the memories of game systems long gone.






"ironic 3D 'voxel' solid-color structures" isn't a unique art style. I know you're trying to channel retro designs, but old video games didn't look like this. The low resolution was a barrier, not a design decision, and pixel art was focused on exaggerated detail and making things easily readable, not flat boring colors with almost no detail. Your game's art doesn't remind me of Megaman, it reminds me of Paranautical Activity, Ace of Spades, and Realm of the Mad God, all games which attempt to ape the art direction of old games without understanding why those old games looked the way like they did.

In short, you're attempting to make something fly but instead of understanding the underlying mechanics of flight, you're copying the wings of a bird. It's loving ugly too.

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Jun 7, 2012

Lets! Get! Weird! posted:

Speaking of music tech and retro graphics when are indie nerds gonna make Genesis-likes. I want that real crunchy sound. I need it.

Because you have to be a loving wizard like Jesper Kyd to make it work.

When it does work, it's glorious, however.

Also spindly legs is ugly as poo poo outside of Superbrothers and Confederate Express. Stop with the lovely pixel art already. You're not Paul Robertson.

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Jun 7, 2012

Harlock posted:

Monster Rancher Online. Monsters created by QR codes or barcodes. :getin:

How has that game not been modernized.

Make it a browser game. Upload files (any file will do) and generate monsters based on the file's MD5 checksum or something.

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Jun 7, 2012

The Radix posted:

Gunscape, the game I've been working on (around other things) for the past year just went live on Kickstarter. You can check out the KS page or just visit the game's thread if you wanna read the version with way fewer exclamation points. There's an early demo you can try, too.



It's a FPS game where you can use an Infiniminer/Minecraft-style level editor to create single-player campaigns, co-op maps, or a multiplayer arena, then share them with people. All the game content that you can use to build your stuff is inspired by existing games/series and reflect the gameplay from those games, and can be mixed and matched however you like.

:awesome:

When I was talking earlier about actually drawing inspiration from retro games? This is exactly the type of artstyle I had in mind. Notice the low-poly models, blocky non-filtered textures with actual loving DETAIL as opposed to flat colors, this is what old games from the time period actually loving looked like. Anybody attempting the retro art style and coming up with post-processed anti-aliased single-color models built out of squares, take notes, because these guys are blowing you out of the water (looking at you, Heart & Slash).

It also helps that the concept behind the game is loving fantastic and they've demonstrated exactly what made the games they're hearkening back to worked. Backed at the $40 AUD level, I sincerely hope this succeeds.

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Jun 7, 2012

Fart of Presto posted:

Is it just me or is there something seriously wrong with that video?

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Jun 7, 2012

Lotish posted:

Except their environment artist.



I really like how they've broken down their budget right down to exactly how much money they'll get per month to work on the game full time and not die of starvation. That makes me very hopeful they'll get more than they ask for and just go ahead and spend it on themselves; $270 NZD does not sound like a lot.

Yeah, how dare someone enjoy cosplay?

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Jun 7, 2012

Zaphod42 posted:

I thought this was another first person RPG... I swear it looked that way in the first video. Maybe I missed something or confused it with something else, IDK. If its side-view combat then sign me up, I love the art style. And it seems they have some cool original ideas too.

Yeah I like the focus on character ailments and psychological conditions. I feel like it's directly inspired by games like Xcom where your squaddies develop personalities and stories, which makes it all the harder when they inevitably die.

Segmentation Fault
Jun 7, 2012

Occupation posted:

Megazver posted:

Well, it's to Quake what Doom is to Wolfenstein. Looks pretty good. Half-Life might just make it.


So it's a ripoff of a ripoff of a ripoff of a ripoff?

Segmentation Fault
Jun 7, 2012

Drifter posted:

That's ... odd. I wonder if they'd actually put you on their payroll.





hahaha of course not.

the $6500 covers the amount of money they'll pay you

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Jun 7, 2012

Jedit posted:

Connected to what - Henry Jekyll?

Sam Hyde is one of the guys in the comedy troupe Million Dollar Extreme. The style shown in the video is very evocative of MDE's style. See this video as a comparison:

https://www.youtube.com/watch?v=Z7t6Yeoii-Y

Segmentation Fault
Jun 7, 2012
Million Dollar Extreme never dies.

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Jun 7, 2012

Rinkles posted:

I don't think you get the joke.

Also why are you so mad?

JesuOtaku is jealous that Million Dollar Extreme has a larger following that is also not creepy toward them.

Segmentation Fault
Jun 7, 2012
Gunscape's getting more publicity, and as a result the amount of funding it's getting is spiking!



If these trends continue...

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Jun 7, 2012

ayn rand hand job posted:

Someone asked mom.

Before reading

A Steampunk Gent posted:

Yeah, whoever chucked in the $500 didn't even take a tier reward. I really don't get why people go through kickstarter just to mooch the money off friends and family though, that like - 8% already gone to kickstarter and amazon?

I had assumed that someone asked mom to give them $500 to back this kickstarter, not for $500 to back their own kickstarter. Not sure which is funnier.

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Jun 7, 2012

AnonSpore posted:

The devs are at GDC with a playable demo of the game. So there are people playing a version of Barkley 2 right now at this very moment.


some rear end in a top hat at GDC can play barkley 2 but I can't? this is bullshit #smashthestate

Cicero posted:

That aspect ratio, is that...3:2?

It looks like the monitor's 16:9 but the game's resolution ratio is 16:10, resulting in slight pillarboxing.

Segmentation Fault
Jun 7, 2012

Dr. Video Games 0031 posted:

DOS nostalgia? Most old DOS games were rendered in 16:10, although realistically they were designed to be stretched to a 4:3 display, with the intent that the pixels would be rectangular.

Only certain VGA games did this. Many DOS games running EGA or even VGA outside of 13h ran in 16:10.

Segmentation Fault
Jun 7, 2012
this is pre-schism GBS right here

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Jun 7, 2012

Testekill posted:

I wonder if the Xenonauts dev team just went "gently caress, IT'S ACTUALLY GOOD" when the XCOM remake was released.

I doubt it. The Xenonauts dev team and target audience are the kind of people who expected XCOM:EU to be X-Com: UFO Defense HD Edition and got incredibly upset that eight years worth of advances in video game design took place.

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Jun 7, 2012

retro sexual posted:

Eight? Eighteen I think you mean!

Whoops. This is what happens when I assume the 90s were last decade.

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Jun 7, 2012

The Radix posted:

Gunscape campaign is wicked dead but it's not really changing anything with the exception that the demo will stay open and free pretty much right up until release now. We've got some fall-back paypal options for early supporter stuff along with the demo on the website.

https://www.youtube.com/watch?v=4r4ZqtObrGg

Meanwhile Heart and Slash succeeded. There's no accounting for good taste.

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