Hell yes more Shantae. I put down for the soundtrack because I have mad ninja love for virt.
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# ¿ Sep 4, 2013 22:31 |
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# ¿ Apr 28, 2024 04:53 |
FighterKnuckles posted:It sounds like Christina Vee to me. I'm pretty excited for the new Shantae, they got 15 dollars from me. You're right. @CristinaVee posted:That's me singing! Shantae kickstarter is live! http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero … @WayForward @virtjk
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# ¿ Sep 5, 2013 21:29 |
A Fancy 400 lbs posted:Man, the skin lightening for Shantae is REALLY obvious with the comparison shots from the new update: Unfortunately what is not as obvious is WayForward stating that they're going to make her skin tone darker and that the art isn't final in any fashion. It's buried in the comments as two separate statements which means everyone on Tumblr is just freaking out over it and nobody is bothering to look at it any closer than face value.
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# ¿ Sep 6, 2013 02:18 |
Yeah WayForward handled the situation with an admirable professionalism you don't really get from game devs. Compared to the people shrieking in comments about racism they definitely look like the bigger people in the argument.
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# ¿ Sep 6, 2013 08:36 |
nerdbot posted:I think it's kinda lovely to harp on "social justice". It'd still be kinda weird and lame if they paled her up, that isn't something that Overreacting Social Justice Warriors somehow excuse. "Tumblr People" are like the biggest scapegoat for video game nerds with any issue whatsoever. The complaint is warranted but WayForward stated that it'll be fixed. The complaints I see now are basically tumblrs getting mad that the issue hasn't been fixed immediately. I don't think anybody's harping on social justice itself but rather the usual suspects of the SJW crew on Tumblr acting up again. Sorry you feel singled out because you use Tumblr too.
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# ¿ Sep 6, 2013 11:10 |
An "additive lighting" system would definitely explain the pale Shantae in the first place. "Additive" in the context of computer graphics means that colors become darker, as if you're adding two pigments together. The standard "fullbright" Shantae has pale skin so as to interfere less with the additive lighting when the desired effect (see the image from the update) is created. Fullbright Shantae should never be seen when playing the game (unless a glitch occurs where the lighting isn't applied), so her pale skin there isn't an issue. I imagine what happened was, someone pulled the Shantae sprites from the game and used them for the promo, not considering that they're designed to have a lighting effect applied to them first.
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# ¿ Sep 7, 2013 00:55 |
Oh. Well I'm an idiot! Thanks for correcting me.
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# ¿ Sep 7, 2013 01:19 |
Brown Moses posted:They even blocked the Indiegogo for my blog in the last week because someone donated £1000. I was told I could expect my money in six months, which was the time period the Indiegogo was supposed to be funding me for. Luckily for me I have a lot of journalists following me on Twitter who contacted the president of Paypal directlym, resulting in this: It took members of the press to contact the president of PayPal to fix your issue? That's like the opposite of "agility at scale."
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# ¿ Sep 10, 2013 14:32 |
Mercury Crusader posted:And outta nowhere, Twitter happens. It's a cross-promotion thing. WayForward gave shoutouts to Mighty No. 9 on Twitter and Facebook.
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# ¿ Sep 11, 2013 04:17 |
Shalinor posted:If anyone was holding off on Hot Tin Roof in the hopes of a mobile port... you might dig the latest update:
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# ¿ Sep 17, 2013 16:14 |
FuzzySlippers posted:Has there ever been an MMO using the Unreal engine? I would think as amateurs tackling a big project they would want to use an engine that at least gave them a few networking gimmes or something. All Points Bulletin.
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# ¿ Oct 2, 2013 22:00 |
Really what you want to do is make a thread about this in FYAD, that way *pulled off the stage by a cane*
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# ¿ Oct 4, 2013 21:19 |
Safety Scissors posted:To follow up on this, don't ever accuse anyone of having even the slightest amount of homosexual tendencies just because they enjoy being in a room full of dudes with their penises out doing whatever comes to mind. You'll get banned with a mod spouting some lovely one liner about how it's completely heterosexual behavior. Hey, there's nothing gay about a discreet j/o sesh. Long as the balls don't touch you're not a homo.
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# ¿ Oct 4, 2013 23:20 |
I dunno I thought the idea was kind of neat untilSunning posted:
then it just went into
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# ¿ Oct 5, 2013 14:08 |
The Kins posted:Well, this is odd. Square Enix is setting up a service that lets developers propose game concepts using SE's IPs. If people vote enough interest ala Greenlight, and there's enough evidence that they can actually do it, they get to take their idea to Indiegogo for funding. Ehrgeiz 2. Do it.
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# ¿ Oct 10, 2013 09:33 |
A Fancy 400 lbs posted:To move away from City of Titans to another hilariously bad game Kickstarter, according to the Awful Kickstarters thread in GBS HunniePop added Tissue Boxes and Body Pillows as physical add-ons. So anyone who was still hoping it wasn't porn, welp. I'm sort of surprised it's taken this long since the Barkley 2 kickstarter to include a body pillow. If nothing else, they recognize their target audience and they aren't pretending to be anything they're not, and I can respect that.
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# ¿ Oct 12, 2013 07:14 |
Doom Goon posted:I can't speak for anyone else, but since nobody responded, it's pretty great when somebody that asks for help and criticism does this, instead of just plugging their ears and going "Lalalalala, it'll be great!" I hope your second try goes better. Seriously, the ability to listen to and apply criticism is pretty rare, and it takes guts to put aside your own feelings to be able to be open to it. This is the behavior that separates successful projects from unsuccessful ones.
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# ¿ Oct 12, 2013 07:55 |
Orzo posted:I believe the point of the retro art style--whether it follows the 'real' restrictions or not--is mostly to evoke memories that people had of the games people played when they were younger. Can you really hate on people for wanting to appeal to that market? I think pixel art is neat and interesting in its own right. Whether or not it adheres to limitations of old hardware, it's simply an aesthetic I like. I grew up mostly playing old DOS games, and there aren't too many projects out there that specifically target things like the old EGA palette to tickle the nostalgia bone. There's certain styles within pixel art that I dislike (for example, I find Fez's particular style too clean and flat), and there's ones that I prefer. However pixel art in general is something I just enjoy, and it's not really because of nostalgia reasons. Jake "virt" Kaufman has this to say about chiptune: biglionmusic.com posted:Attempting to capture the nuance of live instrumentation is really hard even with high-end synthesizers, let alone cheap ones soldered into toys from 1982. Where some might see these limitations as a bar to creativity, my favorite chip artists past and present treat them like a high-flying trapeze, making all the crazy flips look effortless. The ideal chiptune brings the sound out of the realm of kitschy retro bleepy 8-bit irony, and stands on its own as legitimately cool music. I believe the same can be said of pixel art. It's difficult enough to make appealing CG, let alone when you have a canvas of 256x240 pixels, your sprites can only hold four colors including black, you can only have three sprites on a scanline... The list goes on. But working with (and against) those limits, you can create some great art.
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# ¿ Oct 14, 2013 00:18 |
A Fancy 400 lbs posted:I honestly think some people just accuse every loving game out there of being a Minecraft ripoff, that's the only explanation I can think of for some of the games I see people accuse of being Minecraft ripoffs. My favorite "Minecraft Ripoff" is Blockland, a game which was released 5 years before Minecraft.
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# ¿ Oct 14, 2013 09:01 |
TychoCelchuuu posted:It's... also not a Kickstarter project...? They're probably just confused. Stardock has another project going on right now that actually is a kickstarter.
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# ¿ Oct 16, 2013 06:36 |
Juan Raigada posted:
"ironic 3D 'voxel' solid-color structures" isn't a unique art style. I know you're trying to channel retro designs, but old video games didn't look like this. The low resolution was a barrier, not a design decision, and pixel art was focused on exaggerated detail and making things easily readable, not flat boring colors with almost no detail. Your game's art doesn't remind me of Megaman, it reminds me of Paranautical Activity, Ace of Spades, and Realm of the Mad God, all games which attempt to ape the art direction of old games without understanding why those old games looked the way like they did. In short, you're attempting to make something fly but instead of understanding the underlying mechanics of flight, you're copying the wings of a bird. It's loving ugly too.
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# ¿ Feb 18, 2014 01:47 |
Lets! Get! Weird! posted:Speaking of music tech and retro graphics when are indie nerds gonna make Genesis-likes. I want that real crunchy sound. I need it. Because you have to be a loving wizard like Jesper Kyd to make it work. When it does work, it's glorious, however. Also spindly legs is ugly as poo poo outside of Superbrothers and Confederate Express. Stop with the lovely pixel art already. You're not Paul Robertson.
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# ¿ Feb 20, 2014 14:56 |
Harlock posted:Monster Rancher Online. Monsters created by QR codes or barcodes. Make it a browser game. Upload files (any file will do) and generate monsters based on the file's MD5 checksum or something.
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# ¿ Feb 21, 2014 16:52 |
The Radix posted:Gunscape, the game I've been working on (around other things) for the past year just went live on Kickstarter. You can check out the KS page or just visit the game's thread if you wanna read the version with way fewer exclamation points. There's an early demo you can try, too. When I was talking earlier about actually drawing inspiration from retro games? This is exactly the type of artstyle I had in mind. Notice the low-poly models, blocky non-filtered textures with actual loving DETAIL as opposed to flat colors, this is what old games from the time period actually loving looked like. Anybody attempting the retro art style and coming up with post-processed anti-aliased single-color models built out of squares, take notes, because these guys are blowing you out of the water (looking at you, Heart & Slash). It also helps that the concept behind the game is loving fantastic and they've demonstrated exactly what made the games they're hearkening back to worked. Backed at the $40 AUD level, I sincerely hope this succeeds.
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# ¿ Feb 26, 2014 12:34 |
Fart of Presto posted:Is it just me or is there something seriously wrong with that video?
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# ¿ Feb 27, 2014 23:39 |
Lotish posted:Except their environment artist. Yeah, how dare someone enjoy cosplay?
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# ¿ Mar 1, 2014 21:01 |
Zaphod42 posted:I thought this was another first person RPG... I swear it looked that way in the first video. Maybe I missed something or confused it with something else, IDK. If its side-view combat then sign me up, I love the art style. And it seems they have some cool original ideas too. Yeah I like the focus on character ailments and psychological conditions. I feel like it's directly inspired by games like Xcom where your squaddies develop personalities and stories, which makes it all the harder when they inevitably die.
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# ¿ Mar 5, 2014 22:51 |
Occupation posted:
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# ¿ Mar 6, 2014 19:38 |
Drifter posted:That's ... odd. I wonder if they'd actually put you on their payroll. the $6500 covers the amount of money they'll pay you
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# ¿ Mar 7, 2014 03:03 |
Jedit posted:Connected to what - Henry Jekyll? Sam Hyde is one of the guys in the comedy troupe Million Dollar Extreme. The style shown in the video is very evocative of MDE's style. See this video as a comparison: https://www.youtube.com/watch?v=Z7t6Yeoii-Y
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# ¿ Mar 9, 2014 13:26 |
Million Dollar Extreme never dies.
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# ¿ Mar 12, 2014 09:37 |
Rinkles posted:I don't think you get the joke. JesuOtaku is jealous that Million Dollar Extreme has a larger following that is also not creepy toward them.
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# ¿ Mar 12, 2014 09:52 |
Gunscape's getting more publicity, and as a result the amount of funding it's getting is spiking! If these trends continue...
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# ¿ Mar 12, 2014 16:02 |
ayn rand hand job posted:Someone asked mom. Before reading A Steampunk Gent posted:Yeah, whoever chucked in the $500 didn't even take a tier reward. I really don't get why people go through kickstarter just to mooch the money off friends and family though, that like - 8% already gone to kickstarter and amazon? I had assumed that someone asked mom to give them $500 to back this kickstarter, not for $500 to back their own kickstarter. Not sure which is funnier.
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# ¿ Mar 16, 2014 13:43 |
AnonSpore posted:The devs are at GDC with a playable demo of the game. So there are people playing a version of Barkley 2 right now at this very moment. Cicero posted:That aspect ratio, is that...3:2? It looks like the monitor's 16:9 but the game's resolution ratio is 16:10, resulting in slight pillarboxing.
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# ¿ Mar 18, 2014 23:24 |
Dr. Video Games 0031 posted:DOS nostalgia? Most old DOS games were rendered in 16:10, although realistically they were designed to be stretched to a 4:3 display, with the intent that the pixels would be rectangular. Only certain VGA games did this. Many DOS games running EGA or even VGA outside of 13h ran in 16:10.
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# ¿ Mar 19, 2014 11:38 |
this is pre-schism GBS right here
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# ¿ Mar 23, 2014 19:19 |
Testekill posted:I wonder if the Xenonauts dev team just went "gently caress, IT'S ACTUALLY GOOD" when the XCOM remake was released. I doubt it. The Xenonauts dev team and target audience are the kind of people who expected XCOM:EU to be X-Com: UFO Defense HD Edition and got incredibly upset that eight years worth of advances in video game design took place.
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# ¿ Mar 27, 2014 10:17 |
retro sexual posted:Eight? Eighteen I think you mean! Whoops. This is what happens when I assume the 90s were last decade.
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# ¿ Mar 27, 2014 12:24 |
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# ¿ Apr 28, 2024 04:53 |
The Radix posted:Gunscape campaign is wicked dead but it's not really changing anything with the exception that the demo will stay open and free pretty much right up until release now. We've got some fall-back paypal options for early supporter stuff along with the demo on the website. Meanwhile Heart and Slash succeeded. There's no accounting for good taste.
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# ¿ Mar 29, 2014 03:20 |