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SaltyJesus posted:E: Haha, holy poo poo are the TUG guys serious? They just made an update about stretch goals; with $236,000 in pledges and 47 hours left how high do you think they went? An unassuming $850,000... A bit optimistic, no? The TUG Kickstarter posted:These goals will stay up throughout the remainder of the Kickstarter campaign, the duration of the Paypal campaign, and into Beta! WE CAN DO IT!
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# ¿ May 30, 2013 03:48 |
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# ¿ Apr 29, 2024 14:21 |
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fatedtemp posted:Do you really think they'll deliver half of what they've promised? It's like they boiled down Peter Molyneux and have been getting high off the fumes. Maybe I'm being overly cynical, but they wouldn't be the first to promise the moon and fall short. Eh, they'll probably fall short on a few things. I backed it because it's run by a bunch of quirky academics and social scientists who want to make a game FOR SCIENCE . (No really, that's their actual motto.) The whole concept just makes me smile really. Even if the game goes up in flames, I'm convinced I've got to be right there on the ground floor as it happens. Pavlov fucked around with this message at 05:30 on May 30, 2013 |
# ¿ May 30, 2013 05:26 |
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Trapezium Dave posted:I've only loosely followed their updates; the main concern I'd have is if they chase a whole bunch of fanciful gimmicks instead of focusing on what is critical to complete the game, which is dangerous if you've only got a certain amount of money to work with. I'm not too worried. I mean, they're making it in the tradition of Minecraft, which is pretty much just "building blocks + a whole bunch of gimmicks" the game, and that seems to have worked out pretty well for it.
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# ¿ May 30, 2013 06:28 |
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Has anyone mentioned the game Nevermind? I'm not really to into horror games myself but it at least seems to have a novel premise. On the other hand, I'm currently helping to do research on automatic stress detection methods, and that stuff is spotty even in a lab environment. I can't imagine it's going to work better with a video game.
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# ¿ Feb 6, 2014 06:13 |
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1 million times backed. I just shelled out to design an item. Goons, present to me your best (worst) ideas!
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# ¿ Feb 13, 2014 03:07 |
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I was surprised at how much they're asking for, but then I realized that they have no stretch goals outlined. It gives me the sense that they know exactly the game they want to make, and have probably made a good estimation for what that game costs to make. It's at least worth the early bird for me.
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# ¿ Feb 18, 2014 06:01 |
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Muraena posted:Darkest Dungeon seems to be doing pretty well, what with hitting 200k goal. Do you guys find it likely they'll make it all the way to 500k? No. I think they could make 350 - 400 though. Also what's "spindly legs"?
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# ¿ Feb 20, 2014 00:52 |
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Well, now that I know what the spindly legs thing is referring to, I got to say I kind of like that kind of style.
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# ¿ Feb 20, 2014 06:52 |
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Occupation posted:this game is mirrors edge Correction: It looks to be mirror's edge without all the awful combat sections. That alone makes it much better in my mind. Too bad it won't make it.
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# ¿ Apr 15, 2014 19:54 |
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Cicero posted:A proper Mirror's Edge sequel would be mind-blowing on the Rift. Possibly stomach-blowing too though. Oh wow, I never thought of that. The ability to quickly glance down at your feet would fix one of the major problems people had with Mirror's Edge.
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# ¿ Apr 15, 2014 22:22 |
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Zaphod42 posted:Falling large distances is already uncomfortable in ME. On the Rift it would be simply too much. I think it depends on the person. I got to try out a Rift demo where you fly around as Ironman and I plummeted all over the place without getting sick. You're probably right that it would be too much for a lot of people though.
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# ¿ Apr 15, 2014 23:28 |
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Did Shakespeare ever write a scene that was just a long series of two women going: "Thou art an unchaste harlot!" "Nay, methinks it is thou who art the woman of the night, villain!" "Surely thou jests! It is thine virtue which is contemptible!" etc. ???
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# ¿ Apr 19, 2014 23:40 |
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CottonWolf posted:I really don't know how you respond to the video for this. I can't even tell if I liked it or not. Either way, it's probably worth two minutes of your time to watch.
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# ¿ Apr 24, 2014 15:57 |
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Illessa posted:Also the music is awesome, though hearing Japanese sung in a London accent messes with my brain. Ya like Queen?
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# ¿ Apr 24, 2014 16:09 |
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Yeah, especially with the way big tech companies have been getting sue-happy these days, I wouldn't risk drawing the ire of Blizzard's legal department. There's a little wiggle room because "Diablo" is you know, the name of a figure in real world religion (and I don't think Blizzard is at "Edge" levels of legal frivolity yet). It has to be sufficiently distinct in both its full name and representation though. They could probably get away with it if they were making like, a rhythm game named "El Diablo's Saxaphone Extravaganza!", but not with what they're doing. Edit: I'm pretty sure I would kickstart a game where I could make the Devil play Careless Whisper though. Pavlov fucked around with this message at 19:13 on Jun 3, 2014 |
# ¿ Jun 3, 2014 19:08 |
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No Gravitas posted:I just got a reminder email for this: https://www.kickstarter.com/projects/omocat/omori It got talked about a while back, people were kind of split. I backed it pretty much immediately, it's just got a great style to it, and I don't even tend to like Japanese-y stuff. I am kind of surprised that they raised over 100k for what is essentially an RPGmaker game though.
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# ¿ Jun 4, 2014 04:21 |
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See, that one is pretty good, but most of the rest of the art assets I see on their page don't really impress me that much.
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# ¿ Jun 5, 2014 00:10 |
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HomeMake looks pretty cool. Kind of surreal.
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# ¿ Jun 10, 2014 03:15 |
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CaptainScraps posted:https://www.kickstarter.com/projects/emberstorm/black-cats-story-an-off-the-wall-humor-filled-adve?ref=discovery What the ever loving gently caress am I looking at.
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# ¿ Jun 10, 2014 04:42 |
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Hey, was anyone disappointed that the last Elder Scrolls game was an MMO? Well, thankfully someone is kickstarting a game that supplies the core TES gameplay mechanic that was missing: knocking things off tables.
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# ¿ Jun 16, 2014 19:47 |
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Great Rumbler posted:They basically ripped that off from one of the minigames in Jazzpunk. Man, I didn't even know that game existed. They might not have either.
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# ¿ Jun 16, 2014 22:48 |
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In fifty years will plastic-punk be a thing?
Pavlov fucked around with this message at 04:23 on Jun 27, 2014 |
# ¿ Jun 27, 2014 02:40 |
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I'm disappointed that I missed kickstarting Undertale, but I'll definitely buy it when it comes out. The concept is great and Toby Fox's music is always wonderful.
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# ¿ Jul 1, 2014 15:22 |
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Artwood posted:Grapple Force Rena That intro video was adorable. It's not really my thing, but I wish you all the luck.
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# ¿ Jul 7, 2014 04:32 |
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heavy liquid posted:Has Jotun been mentioned yet? Looks pretty cool. I don't get the opportunity to play stocky chicks too often.
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# ¿ Jul 25, 2014 16:00 |
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Demiurge4 posted:Don't know if this was linked yet, but Darkest Dungeon have a gameplay video up on YouTube and it's just really cool. Holy crap that looks fantastic. I am so glad I backed that. I coughed up enough to design an item, still trying to figure out one metal enough to live up to that.
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# ¿ Sep 6, 2014 03:54 |
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Demiurge4 posted:I had a few idea for that but I didn't back for that tier myself. My idea was a locket with the picture of a girl you could find in one of the starter dungeons that would protect against morale loss, like a memento of happier times. Then if you encountered her zombified corpse in the darkest dungeon it incurs a total morale loss on the hero carrying it. If you destroy her and bring her back for proper burial the locket would give the morale protection to the whole party. Ooh that's pretty good. Maybe I'll steal that if I can't think of anything better. Otherwise I feel like I'd need to know more about the details of the game system to make a cursed item that fits well enough. (and of course it needs to be cursed look at this loving game)
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# ¿ Sep 6, 2014 06:25 |
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macnbc posted:The Kicktraq algorithm does exactly what it says it does, it shows what the campaign is trending towards at the current rate pledges are coming in. They're very careful to say it's a trendline, not a projection. (Though they do have a projection chart.) Which makes it even weirder that they still use the trendline. Their projection is more representative of a project at pretty much all points in the process, and yet they still have that awful trendline value featured front and center.
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# ¿ Sep 11, 2014 16:27 |
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Baronjutter posted:So I just caught wind of this "Darkest Dungeons" game, it looks pretty good and it's kickstarter was successful but holy poo poo they want either $50 or $90 for the game. I don't think I've bought or even seen a game that expensive in the last 5 years. Stupid AAA shovelware is like $50 but everything else is usually always 15-30 or so. Does anyone know anything about this game or why they're charging so much? Are they going to be insane like "Distant Worlds" and refuse to budge on their $50 price even years after release? The things you can buy on their site are like "Deluxe Packs", which include a bunch of the kickstarter rewards in them. It looks like they're basically the equivalent of the paypal campaign things people sometimes do after their kickstarter finishes. I'm sure the finished product will cost a lot less by itself. Pavlov fucked around with this message at 18:48 on Sep 17, 2014 |
# ¿ Sep 17, 2014 18:38 |
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I think the reason minecraft clones fail is because minecraft as it started was a really simplistic game. Everything was just a little box; it was essentially just virtual leggos. It only really started getting complex after it got popular and started making money. People making minecraft-likes these days don't have that luxury. They have to be better than minecraft in significant and noticeable ways on day one, or people will just play minecraft instead. Its the same problem you get with WoW and MMOs for the most part.
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# ¿ Sep 29, 2014 05:42 |
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Sinking too much time and money trying to directly compete with something that's been in development for years is essentially the comparison I'm making. The real difference is that the small teams making minecraft clones tend to hit their funding limit a lot earlier than the big teams making WoW clones, so the scaling back happens before release instead of after.
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# ¿ Sep 29, 2014 05:58 |
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Cicero posted:Hey guys, remember this? This may be the scariest looking horror game I've ever seen.
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# ¿ Oct 24, 2014 23:57 |
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Speaking of Hyper Light Drifter, does anyone here have the preview build? Hows that looking?
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# ¿ Nov 6, 2014 22:21 |
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Dr. Video Games 0031 posted:Possibly the most seminal romance visual novel ever is getting a kickstarter for a proper english localization: https://www.kickstarter.com/projects/sekaiproject/clannad-official-english-release (Warning: anime ahead ~uguu~) Oh god why does everyone look like they have down's syndrome.
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# ¿ Nov 11, 2014 05:33 |
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I think from now on, in place of goatse, I am now going to link this image.
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# ¿ Nov 11, 2014 06:01 |
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Trapezium Dave posted:Multiple >15MB animated gifs. I pretty much can't view my 'Activity' page on my netbook because it always tries to load ~500 megabytes of poo poo at once. Who thought this was a good idea?
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# ¿ Jan 6, 2015 09:42 |
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Toxxupation posted:Imagine if someone took hyperbole and a half and added a bunch of reddit memes, grammar non "jokes" that only appeal to pedantic twats, and a Buckley-style smug entitled attitude Hey that's not fair. Hyperbole and a Half is actually funny.
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# ¿ Jan 21, 2015 22:34 |
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Ah yes, a return to the time of the imbedded, auto-playing sound file.
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# ¿ Jan 22, 2015 00:50 |
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Mr.48 posted:However, it seems that most developers on KS are knowingly low-balling the development time in their initial KS campaign to make the game seem in a more advanced state than it really is (and thus attract more backers). This isn't something that's unique to Kickstarter, or even game development. Software developers in general are notorious for consistently underestimating the time necessary to produce a product. It's a known cognitive bias. Your AAA games probably made the same mistake. The difference is here you're all now involved in the development process, so you get to hear the projections that companies have learned to keep secret from their customers. A good rule for dealing with your average software dev is to treat their estimate as a lower bound to development time.
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# ¿ Jan 27, 2015 17:47 |
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# ¿ Apr 29, 2024 14:21 |
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Zaphod42 posted:To be fair its really hard to properly estimate your time on software development. Oh definitely, I say this as a programmer myself. I do the exact same thing when I'm estimating my projects.
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# ¿ Jan 27, 2015 20:14 |