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Orzo posted:Can someone explain Hero-U to me? And yeah, from that, there's not much to pledge for other than being an ultra-rabid QfG fan. Edit: (below) I'm keeping my pledge because I'm happy throwing a little money the Coles way to work on a project they love. Their project certainly sounds doable and personally I like the indie flash adventure game style they're going for. But their pitch is woeful and really does have nothing when you strip out the QfG nostalgia. Trapezium Dave fucked around with this message at 00:32 on Nov 19, 2012 |
# ¿ Nov 18, 2012 22:59 |
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# ¿ Apr 28, 2024 10:31 |
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Populous was a great old-school game, but I can't shake off that "reinvention of Populous" was exactly how Black & White was pitched before it succumbed to development hell and morphed into a half-baked pet simulator. Now if they were pitching a remake of Magic Carpet, they would instantly have my money.
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# ¿ Nov 21, 2012 22:30 |
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I enjoyed the first two Fable games too, despite the constant nagging voice in my head pointing out how screwed up the core gameplay is. There's something about the aesthetics of Molyneux games that I really love. But he keeps coming up with core game ideas with potential and, when he gets to the part where he should be refining them down to the core essence of what makes them fun, instead buries them under an avalanche of bullshit gimmicks. Something like Populous is an indie game developers dream concept; it's an elegant simple idea that a tiny team could whip together and polish in a short amount of time to be amazing if they focused on the core of what made Populous work. I'm not sure they're aiming for that ideal with a larger team and pledge rewards of in-game pets and novelty god powers.
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# ¿ Nov 22, 2012 02:54 |
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octoroon posted:The success of a Molyneux game basically hinges on whether or not he hired someone with the power to tell him "no." He will feature a creep a game into the dirt if he gets his way; hopefully he's learned to surround himself with people who are capable of keeping that in check.
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# ¿ Nov 22, 2012 04:35 |
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The Moon Monster posted:I think the scenario of the project never being completed is just part of the risk/reward inherent to kickstarting any videogame project. After a few big name funded Kickstarters fail (and it's only a matter of time) it will sour the whole concept somewhat. In the long term I don't think that will be a problem - all it will mean backers will adjust their expectations accordingly. But it might mean we won't get as many million dollar Kickstarters beginning with nothing attached but a name with a dream. Trapezium Dave fucked around with this message at 23:07 on Nov 25, 2012 |
# ¿ Nov 25, 2012 23:02 |
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octoroon posted:I predict that this will always be the prediction and will never come to pass. A major Kickstarter failure will reflect badly on the big name behind it, but it's not going to shake the very foundations of crowdsourcing and poison the well for everyone. That's just not a realistic scenario. quote:If you want a test case for this theory just take a look at what happens with OUYA over the coming months/years.
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# ¿ Nov 26, 2012 00:35 |
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octoroon posted:Pet projects by famous people are still going to get a ton of attention, press, and they're going to be overfunded like crazy so I'm not sure this caution you speak of would ever have any effect.
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# ¿ Nov 26, 2012 00:54 |
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octoroon posted:I too am skeptical of Peter Molyneux given his track record, which is why I haven't given him any money. It just seems a little disproportionate to be so angry at him for a game he hasn't even had a chance to fail at yet. It looks like the project is going to be backed at this rate, so it might be worth a look when it's completed and it's clear whether it is going to be a great modern take on Populous rather than the expected bunch of half-baked semi-implemented prototypes frankensteined together.
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# ¿ Dec 19, 2012 02:21 |
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I checked out Godus's prototype video and it looks refreshingly Populous enough, but I'm still perplexed as to why they didn't have that to begin with. I'm still leery enough of Molyneux to trust him staying on task and not turn it into a virtual pet simulator with rhythym based pancake tossing minigames or something. What confuses me the most is the limits placed on the pledge levels. Godus still needs about 33,000 pounds, and there are only 660-odd places left at the 15 pound "get the game" level, or 670-odd places at the 30 pound double game level. That only nets 30,000 pounds. They're going to need several of the higher tiers in these last couple of days. I think they'll still get them but I don't know why they're hamstringing themselves so needlessly.
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# ¿ Dec 19, 2012 10:01 |
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Orzo posted:I'm not sure how I feel about that. I think they're way underestimating the amount of work and money that'll need to get that to completion. I've seen the alpha footage of the game, and it looked like something that could be thrown together in a few days (the programming, not the art). They give their programmer almost no recognition at all in their video, which makes me think they don't understand just how difficult making games is. There's just way too much emphasis on fancy concept art and story for my tastes.
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# ¿ Jan 27, 2013 00:38 |
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I'm not into the online co-op zombie apocalypse genre so I may be ignorant on this, but aren't there already a dozen games out there that are almost the same as ROAM? Is there a unique take to the whole zombie thing I'm missing?Original_Z posted:http://www.kickstarter.com/projects/projectbc/vacant-sky-awakening-a-pre-apocalyptic-rpg
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# ¿ Jan 28, 2013 00:02 |
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Dr. Video Games 0031 posted:Instead, you should be looking at the $30 non-early-bird price for the game. $30 for a simple 2D platformer on the PC. That's the objectionable part. It's honestly ridiculous. Orzo posted:Re: Cryamore, yes, but will the game ever get made? They have a team of like, what, 11 people now (didn't they have nine, and then added 2 more programmers?) They're going to need every bit they can get. Plus they still haven't demonstrated an ounce of programming-related competency, so I'm skeptical that the game will even get made. The gameplay in their video could quite literally be mocked up in 4 or 5 days using a homegrown engine, and 4 or 5 hours using Game Maker Studio, which is what they were using before switching to Unity.
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# ¿ Feb 6, 2013 00:06 |
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BenRGamer posted:Hey, random question about Kickstarters, since I'm still new to 'em, how do addons work, do I just add the extra cash to my pledge or what? I want to get the $15 Numenera Novella add-on
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# ¿ Mar 16, 2013 08:02 |
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SupSuper posted:I don't know what everyone's getting all hung up about, I'm pretty much sold. On its core Road Rash was just a bike racing game, but it was its silly over-the-top violence setting and gameplay that really made it unique and hilarious, and they seem to be building up on that.
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# ¿ Apr 14, 2013 08:22 |
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At least Penny Arcade is kickstarting an actual creative project this time. The goal target is total bullshit, but that's more a problem with how Penny Arcade conduct themselves than Kickstarter. Honestly, these figures look more embarrassing than anything else:
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# ¿ May 9, 2013 00:56 |
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TychoCelchuuu posted:This game took one look at Penny Arcade and said "hey that sounds pretty good, I'd love to keep all my crowdfunding money but I want to use Kickstarter because IndieGogo seems sketchy to people."
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# ¿ May 10, 2013 03:36 |
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I'm really glad I decided to wait to see what Godus was going to turn out to be before dropping any money on it. A modern reinterpretation of Populous that stays true to the simplicity of the original would have been cool, but just as expected, the Molyneux happens.
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# ¿ May 27, 2013 04:19 |
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ghouldaddy07 posted:I love all 3d platform games from the N64 generation. I may have to give them all my money.
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# ¿ May 30, 2013 02:26 |
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fatedtemp posted:Do you really think they'll deliver half of what they've promised? It's like they boiled down Peter Molyneux and have been getting high off the fumes. Maybe I'm being overly cynical, but they wouldn't be the first to promise the moon and fall short.
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# ¿ May 30, 2013 05:56 |
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Pavlov posted:I'm not too worried. I mean, they're making it in the tradition of Minecraft, which is pretty much just "building blocks + a whole bunch of gimmicks" the game, and that seems to have worked out pretty well for it.
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# ¿ May 30, 2013 06:44 |
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Wezlar posted:Shadowrun Returns comes out in the next couple weeks and I'm pretty excited for it. It's sort of funny to me though. If you kickstarted it you paid 15 bucks at least for the game. Now a year later I can preorder for 18 dollars, after seeing in depth gameplay, and knowing it has full Steam Workshop support. Although dammit, I do love Double Fine and turn based tactics games.
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# ¿ May 31, 2013 01:25 |
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Saoshyant posted:I'm not familiar with those comments you mention, but I believe there's a correlation. The lead guy in this project goes by the alias of Mecha the Slag and has been involved in a lot of modding projects, including Wind Waker hacks. Thing is, it appears the guy has also stolen other people's work and directly profited from it, including playing Internet Detective when said people who got ripped off tried to fight back. Basically, I went from being excited about the game to a feeling akin to a balloon deflating, and I assume those comments you read are related to this.
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# ¿ May 31, 2013 12:07 |
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Saoshyant posted:P.S: consider backing Nelly Cootalot. That guy's cool.
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# ¿ Jun 2, 2013 04:46 |
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Unguided posted:Didn't Sohmer take the money from his LICD animated series kickstarter and use it to buy something stupid or was that just a rumor? Either way, giving him money is a horrible idea. (So if the money went on that then yes, he used it to buy something stupid.) Edit: VV That's great news, and the first few stretch goals are very achievable. Trapezium Dave fucked around with this message at 09:37 on Jun 24, 2013 |
# ¿ Jun 24, 2013 09:12 |
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Great Rumbler posted:Once more from American McGee and Spicy Horse:
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# ¿ Jun 25, 2013 00:43 |
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I never played McGee's Alice because I have a pet peeve against "darker and edgier" Alice in Wonderland attempts - they all take what is a warped and twisted setting to begin with and try to make it more "adult" by stripping out all the political and social satire of the original and replacing it with violence, sex and/or overwhelming dark grimness. This Oz based thing looks the same - Disney's Return to Oz film looks like a better take on the idea. Asking for almost a million is a really big ask too. I'll be very surprised if this is funded. Edit: VV @Accordian Man: It sounds like I gave the game a disservice then; I'll keep it in mind if I get the opportunity to check Alice out. Trapezium Dave fucked around with this message at 03:37 on Jun 25, 2013 |
# ¿ Jun 25, 2013 03:12 |
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Grilox posted:I took a risk on Hat in Time because I don't see anything awful about the rest of the team, and "lead designer" is kind of a job that makes me think that even if he goes nuts, the rest of the team would be able to pick up the slack. Edit: Also everyone really should be checking out Nelly Cootalot so do so if you haven't.
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# ¿ Jun 26, 2013 23:22 |
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The Double Fine game was one of (if not the?) kickstarter to start the trend, so it's disappointing to see it flounder. I hope the inXile and Obsidian RPGs pull through because otherwise that might be a death knell for crowdfunding studio-style games. It's also disappointing because I like Double Fine's work and I understand why they want to be free from a publisher but they can't rely on crowdfunding if they operate like this.
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# ¿ Jul 3, 2013 01:51 |
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AxeManiac posted:Doublefine has ALWAYS had problems getting ideas to turn into actual games, no matter where the source of money came from. Most of their games are usually carried over the finish line by another company after the first one ran out of patience. DF is great at making games, just not great at... well, actually making them I guess. I think they would benefit more from following a publisher's business plan instead of trying to make their own.
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# ¿ Jul 3, 2013 02:19 |
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KozmoNaut posted:You really should play it, if you can find a copy. It's such a great game, the voxel graphics are staggeringly beautiful at times and it just feels big in a way that very few other games do.
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# ¿ Jul 3, 2013 08:51 |
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Shalinor posted:If and when that breaks down will depend on how many big-name Kickstarters totally collapse (and neither of the given examples constitutes that - I mean full on "whelp we took your $4mil and oh darn we can't make the game at all, bye!"). monster on a stick posted:This is a big part of it and why I left the industry. I was tired of working 60-80 hour weeks because someone made impossible promises that the game could ship by Christmas.
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# ¿ Jul 5, 2013 05:58 |
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monster on a stick posted:I don't think he's intentionally lying, rather he's someone who is so in love with his vision that everything would be terrible if he couldn't execute on the whole thing. I feel a little sympathy but not much because every game I know of has the exact same problem of too many ideas and not enough budget. Have there been any notable game kickstarters who have promised a key feature that they ultimately had to drop because they couldn't implement it? It's a thorny issue that is going to come up sooner or later. A non-crowdfunded game can drop features and (if revealed) all the most they can be is disappointing; with Kickstarter there's the problem that the backers have pledged money based on the expectation that all those promised features will be there.
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# ¿ Jul 6, 2013 02:24 |
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BexGu posted:I just noticed that I got a email from the Mercenary Kings Kickstarter that all backers should now have a beta/early access copy available on Steam. Has any one else tried it yet? It was one of the first kickstarters I pledge too that didn't have a demo and supported mostly on artstyle/2d gameplay so I'm curious to hear how it turned out.
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# ¿ Jul 23, 2013 01:15 |
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Bobbin Threadbear posted:Doesn't even matter, prices should convert to your currency.
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# ¿ Jul 29, 2013 10:29 |
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Dr. Video Games 0031 posted:Wow, that's an incredibly bad pitch video. Holy crap. Skimming through your page, the biggest question I have is that you don't say what you need the money for. I've backed a beginner project or two that are along the lines of "I'm a broke student with a mostly complete game and need a grand to buy a Mac Mini to get my game on iOS." but your plan seems to be to divvy up the cash between your team for - reasons?
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# ¿ Oct 8, 2013 07:15 |
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skindepth posted:The main thing I need the money for is to pay my team for their work and pay for web hosting, maybe buy an ad or two, I think that was made clear on the page. And it's not as though everyone is going to be rolling in the dough from this. 300 dollars and part ownership for programming a functional game isn't that much, and they're getting paid either way, so it's not like I just promised them free kickstarter money. I value the work my team does, and I want to recompense them for that, whether I have to do it from my own pocket in installments or whether I can get the funds with the KS campaign, I'll see it done.
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# ¿ Oct 8, 2013 08:49 |
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Dr. Video Games 0031 posted:That doesn't seem just inspired by Disciples, that practically IS Disciples.
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# ¿ Oct 9, 2013 00:16 |
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Bieeardo posted:Man, I completely forgot about Hero U. I think I was interested at first, but got cold feet when I began to suspect that the Coles, nice folks that I'm sure they are, really didn't have much idea of what they were doing this time around.
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# ¿ Nov 3, 2013 21:34 |
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Hieronymous Alloy posted:Stonehearth just released an update. They've got five people on staff now, will have a sixth on Monday to do audio, and are on track for a December release of the playable alpha.
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# ¿ Nov 4, 2013 02:54 |
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# ¿ Apr 28, 2024 10:31 |
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Lprsti99 posted:So, played a bit of Rimworld, I'm really enjoying it so far. My first colony failed when everyone just up and quit on me (I guess they won't eat raw food anymore? ). My second was going well, had a battery farm fed by a geothermal vent and some solar panels, captured the first raider and added him to my colony, good supplies, all was well. So the game decides to drop five raiders on me next, four equipped with Uzis and the fifth with a pump shotgun, when I have two pistols. It's okay, though, because I have a couple autoturrets in the direction they'll be coming from... except the turrets exploded, killing both of my drafted colonists . I'm going to bed now, but I'm already pleased with backing the game.
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# ¿ Nov 6, 2013 12:29 |