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Tarquinn posted:The defense Grid pitch pitch was quite nice. Wonder how the got all the guys to feature in their video. (Edit: By asking nicely probably.) If its one thing gamers have never been accused of it's being mature.
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# ¿ Jul 11, 2012 14:15 |
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# ¿ Apr 27, 2024 19:14 |
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Either way: Mercenary Kings is coming to Steam: http://www.kickstarter.com/projects/322438897/mercenary-kings quote:We've obtained our Steam Application ID yesterday, which means that we'll be able to release Mercenary Kings on Steam! We can also confirm that we'll be distributing Steam keys to backers who pledged $15 or more. This Steam key will give access to the PC version of the game and eventually the Mac version as well. Now, I don kind of wonder: Will this help push more people towards funding the game right now as a Kickstarter, or will people wait till it (probably) comes out on Steam and wait for a sale.
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# ¿ Aug 21, 2012 17:35 |
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Oh Mercenary Kings, (http://www.kickstarter.com/projects/322438897/mercenary-kings) why do you care about OUYA support? Is it to get more people to sign up for the stretch goals after reaching the main goal for a system you know is never going to come out?
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# ¿ Sep 5, 2012 23:28 |
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I'm curious, but has any one seen any good vertical or horizontal shumps on Kickstarter?
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# ¿ Oct 17, 2012 15:36 |
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psy_wombats posted:Hi, I'm actually the programmer for Rainfall. I've been working on and off for about three months now on a couple tools and engine things to get the game off the ground. It's a good team and the kickstarter moving along is pretty inspirational. So yeah, I think I can say it's "in motion," haha. Glad to see the reception is pretty positive, though. We were a little worried at first about the goal, but it looks like we'll be able to make a great game if things continue the way they're going, so thanks for the continued support. This is a little back, but Rainfall: The Sojourn does look pretty good but please, please put up a short video of combat/walking around/etc. It looks like you are going to reach your goal any way but I bet you would get a ton more backers if people could see how the game is animated/feels.
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# ¿ Nov 8, 2012 18:48 |
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I just noticed that I got a email from the Mercenary Kings Kickstarter that all backers should now have a beta/early access copy available on Steam. Has any one else tried it yet? It was one of the first kickstarters I pledge too that didn't have a demo and supported mostly on artstyle/2d gameplay so I'm curious to hear how it turned out.
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# ¿ Jul 22, 2013 22:51 |
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Orzo posted:Ghost Song: Looks great, but $15,000 sure is a low goal. I think the creator is banking on a couple of things: 1. If he started the game in flash and then realized the constraints where just too much work has already been done with design/levels/animations/etc he can re-use/leverage. 2. He friend/co-developer Roger Hicks has experience creating 2d games (http://www.celestialmechanica.com/) so hopefully he has a engine in place to re-use for this game. 3. If #2 is true he can pay Roger Hicks to complete the game engine and just spend the rest of the time by himself finishing the art/levels/etc. Or the creator just lowballed himself way to much to try to get some money instead of having none.
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# ¿ Aug 6, 2013 15:57 |
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papasyhotcakes posted:Ghost song has released a gameplay video Everything this kid releases give's me hope that this will end up being be an excellent 2d Metroid game. Everything looks great even in Flash so I hope it will be even better with the move to Unity and the art work and design he's already completed really sets the isolated atmosphere Super Metroid presented.
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# ¿ Aug 20, 2013 19:05 |
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Oh my god reading the design process just released for Mighty No 9 for one of the bosses is amazing. http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192?ref=activity PHASE 2: INAFUNE’S FEEDBACK: posted:
I actually like some of the other concepts better than the finished product. (The Gat Skeleton) quote:(above) That dude at the bottom left looks pretty creepy, doesn’t he? And it probably didn’t take too long for the devs to realize that the design of the guy next to him wasn’t gonna fly...
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# ¿ Sep 4, 2013 23:25 |
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With the way Mighty No 9 is releasing design updates, podcast, and behind the scenes looks they will probably made it to at least 2.5 million, if not 3 just as interest and hope about the project spreads.
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# ¿ Sep 9, 2013 17:41 |
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Comrade Flynn posted:So, I just got an invite to meet Inafune at the Tokyo Game Show. What should I have him sign?! If you've haven't bought it yet the 25 Year Mega Man Official Complete Works. http://www.amazon.com/MM25-Mega-Official-Complete-Works/dp/1926778863
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# ¿ Sep 10, 2013 20:02 |
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Comrade Flynn posted:poo poo. That's awesome. I kind of want something framable though...and I hate the US box art. This might take some searching but the orginal Nintendo Power Megaman 3 Poster.
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# ¿ Sep 10, 2013 20:10 |
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Wendell posted:Nothing about Rainfall seemed legit. I mean, they were posting mockups without indicating that they were, hoping/knowing people would think it was a rad in-game screenshot. So I've always been surprised that anyone fell for that thing, but at the same time I'm not convinced it's a failed project. Anything can happen! Rainfall fell into that weird category of being near the beginning of games really getting funding through kickstarter, devs having a ton of care and heart for the project (or at least sounding like they do), and low asking price. Now its almost a requirement that either A: Projects has a working demo/show-able engine with movement or B: Experienced developers with name recognition. Usually both.
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# ¿ Sep 13, 2013 17:59 |
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gently caress This Puzzle posted:Glad Hyper Light Drifter is doing so well it's only the second kickstarter good enough to earn my hard earned neo-shekels. I kind of hope he does what Ghost Song did when it reached a certain kickstarter goal: Hire additional people to off-load work too. Now I know that is not possible for all kickstarters (especially with large teams already in place) but for small/single person kickstarters it would be the perfect way to expand the project without stretching the original crew too much.
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# ¿ Sep 18, 2013 15:14 |
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diadem posted:Sadly, people don't seem to be too concerned about that bit. I mean hell, Ouya's big thing was that they can't say who is working on it because they don't want to lose their day jobs and they got millions. Do you have a name/link to the studies?
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# ¿ Sep 20, 2013 17:30 |
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cisneros posted:WayForward is giving away Shantae: Risky’s Revenge for free on iOS as part of their Kickstarter campaign, with a new costume included. They also started a dance party with pretty much every other 2d platformer kickstarter out there. BexGu fucked around with this message at 04:24 on Sep 21, 2013 |
# ¿ Sep 21, 2013 03:30 |
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mpashanin posted:Great question. Does this mean its going to be easier to farm out certain areas of development if you guys start to meet stretch goal? I would had to see that getting more money would mean it would take longer for the game to come out.
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# ¿ Oct 29, 2013 15:54 |
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DaveWoo posted:Yeah, that's the one. Looks like they made double their goal. That's about what I expected. quote:
This dirty mother-fuckers know everything on how to bust open as much money as possible from a nitch market.
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# ¿ Oct 31, 2013 17:59 |
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miguelito posted:Now this might be a question of galloping retardedness, but uh, is Huniepop actually going to be a soft porn/porn game? Look into your heart. This is a stretch goal that was recently reached: $40,000 - Bedroom Minigame: I'd love to include a special minigame that's triggered after successful dates where you can interact with your date in a whole new way. Special Minigame. Its another hentai porn game that Fire can try to defend again.
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# ¿ Oct 31, 2013 19:26 |
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So Confederate Express just released a Tech Demo: http://confederate-express.appspot.com/ I really like how everything is coming together with this game, from the lighting, environment damage, and how the zombies fall apart from taking damage from different angles of gunfire.
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# ¿ Nov 9, 2013 16:08 |
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Has any one seen any updates on when Shovel Knight is suppose to come out? All I kept seeing was Winter 2013. Has the date slipped?
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# ¿ Nov 27, 2013 14:37 |
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So it looks like Shovel Knight will launch early next year (I really hope this means some time in Jan): http://www.destructoid.com/shovel-knight-confirmed-for-release-in-early-2014-266630.phtmlquote:Shovel Knight will launch early next year, Sean Velasco of Yacht Club Games confirmed to Destructoid. I really don't have a problem releasing the game and releasing the stretch goals as updates after the release. Some times stretch goals feel wayyyyy to much like programming bloat and I would rather just get the core game first.
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# ¿ Nov 30, 2013 16:20 |
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So yeah, Rainfall: The Sojourn is well and truly dead. (Sorry for the long post I believe this was sent to the backers only). quote:
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# ¿ Dec 20, 2013 18:12 |
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Carecat posted:Why was he using people who were working on three other projects? If he's paying for time then he should have them exclusively but it sounds like he wasn't, so how would he run out of money just because they were completing assets slowly? Because he was a idea's guy that had no idea how to run a software project.
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# ¿ Dec 20, 2013 20:47 |
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Zereth posted:Inexperience with kickstarter in general. At least on my part. Yeah, it was right at the beginning of games getting funding on Kickstarter and most people had not learned "DEMO AND/OR EXPERIENCE TEAM" lesson yet. Sucks for the people that gave him over $10 through.
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# ¿ Dec 21, 2013 01:54 |
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Gwyrgyn Blood posted:Uhm yeah, those have been in the game since the 360 release (if not earlier). I was wondering what people were talking about, or if I was missing a joke or something. Maybe they will do a update to the original PC version and add the dude/pug. Really that is pretty much the only thing that make sense.
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# ¿ Jan 2, 2014 21:44 |
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Yodzilla posted:Oh hey Kickstarted space fowl shmup Humans Must Anwer just got added to Steam! http://store.steampowered.com/app/261740/ I got my key already so that's pretty nice. I got my key too, but what I like is that they spent the time to add Steam Achievements but I'm impressed the developers listened to their fans to make the game accessible to more people. Humans Must Answer Kickstarer posted:Added Features
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# ¿ Jan 17, 2014 02:41 |
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God drat it Yacht Club just release Shovel Knight already.
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# ¿ Apr 27, 2014 00:52 |
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So Ghost Song has a update talking about switching to a new Engine (back to Stencyl after trying to use Unity) along with a project update. quote:I'll lead off by apologizing for neglecting the updates a bit. Honestly, I've been through a few transitions in terms of how I'm doing the game, and, for a time, I wasn't sure what to update with that would be concrete. Normally this would be a cause for concern (especially from some one that admits they are not a developer) but the include 10 min video (Link) looks really good for a work in progress. (Through more Metroid then the over used Dark Souls description.)
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# ¿ Apr 29, 2014 16:17 |
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Viewtiful Jew posted:Oh wow: We need a kickstarter to write a book about the mess this kickstarter project has become. Oh, other successful game kickstarters: Mercenary Kings: A mission based Metal Slug where players craft their own guns with various attributes. Humans Must Answer: A quirky side scrolling shooter that was update a while back to be wayyyyy more accessible.
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# ¿ May 14, 2014 16:52 |
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SquadronROE posted:The original Wing Commander Privateer really doesn't hold up. I tried playing it recently and everything just felt super simplistic, plus the resolution was stuck at 640x480. I still love the second one (even if it was a bit more simple and arcadey than the first). It even has Clive Owen in it!
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# ¿ Jul 15, 2014 16:46 |
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Suspicious Dish posted:Wait, really? I thought they just poached a bunch of Dreamworks guys as employees. I didn't realize they were all founders. Good programmers? God yes. The work the word programmer applies to is also so broad that it could apply to a web developer all the way to someone that writes Assembly code for hardware.
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# ¿ Jul 20, 2014 00:45 |
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I would actually consider it too low. There is no way I would touch being the solo developer/designer with a bunch of idea guys for anything less than mid 100s.
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# ¿ Jul 20, 2014 00:56 |
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Zereth posted:Hahaha wow, I hadn't watched the Knuckle Club video either, that looks horrible. poo poo, at least I was only in ConEx for . At this rate there might be $10 worth of entertainment as the dude behind ConEx tries to do some damage control: Maksym Pashanin posted:Greetings everyone!
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# ¿ Jul 21, 2014 00:02 |
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AnonSpore posted:Between Confederate Express and the Untold Story of Japanese Game Developers or whatever it was, there has been some real hilarity in games kickstarters recently. Now I want a kickstarter to create a book ABOUT Untold Story of Japanese Game Developers, Confederate Express, Super Retro Squad, and Rainfall: The Sojourn. Something in the style of Game Over and The Untold History of Video games. Stretch goals can be to make Star Citizen its own Trilogy. So I need a pick me up, was any one able to play Hyper Plains Drifter at E3? BexGu fucked around with this message at 16:15 on Jul 23, 2014 |
# ¿ Jul 23, 2014 16:09 |
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Yodzilla posted:Haha the Confederate Express guy made CNN: http://www.cnn.com/2014/07/23/travel/airbnb-squatters/index.html?hpt=hp_t2 I'm actually shocked that they haven't. It the perfect click bait and a low effort story. I really hope Forbes Gaming ties it all together in a great article breaking everything down on both the money, scam, and dangers of kickstarter with this whole saga.
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# ¿ Jul 24, 2014 15:49 |
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So Chroma Squad just released the beta to Beta tier backers, and one have a chance to play it yet? Also it looks like the issue with SABAN will be resolved soon!Chrome Squad posted:Hello everyone, how are you doing today? We hope every single one of you is doing great.
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# ¿ Jul 29, 2014 15:32 |
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Polo-Rican posted:This thing hasn't been able to reach 10,000 yet?? Wow, it seemed to have gotten a bit of press (it feels like I read about this game everywhere) and the concept is great. It really goes to show that, concept can sell, but Dreamy & Distinctive Art Style is the real moneymaker. Actually I think the pricing tier is kind of killing it. It would be a great $10 option but 10 Pounds comes out to around $18 and that seems pretty high for the lowest "get the game" tier.
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# ¿ Jul 29, 2014 20:48 |
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Zaphod42 posted:Yeah I already did. Gonna nip that right in the bud. You should forward her to that Agent Ahmad Khan dude or Ashley M in the Knuckle Club kickstarter comments. They've been compiling a list of information and history about the brothers.
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# ¿ Jul 29, 2014 23:01 |
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# ¿ Apr 27, 2024 19:14 |
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Mirificus posted:I'm kind of surprised no one's reported on the 2009 case that I found earlier as of yet. Some stories have started mentioning the Maksym Pashanin v. David Tamboury but not the earlier case. Oh man Zaphod42 just forward the court case Mirificus found to the reporter so she can try to interview the person the brothers tried to screw over in 2009. Much better than a random dude from the comments section of a kickstarter.
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# ¿ Jul 29, 2014 23:35 |